Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
wow 9 hours and not 1 comment. ded gaem/site. overall i think most of the changes are for the better. some obvious nerfs and various adc feel good buffs that probably stabilise the clown meta. only change i think is stupid is the death timer change. the entire point of killing a guy is to make them fall behind...why would you try and reduce that. wtf? also it just makes assassins even more worthless to play than they already are and teamfight/waveclear champs more attractive.
On June 27 2018 18:57 evilfatsh1t wrote: wow 9 hours and not 1 comment. ded gaem/site. overall i think most of the changes are for the better. some obvious nerfs and various adc feel good buffs that probably stabilise the clown meta. only change i think is stupid is the death timer change. the entire point of killing a guy is to make them fall behind...why would you try and reduce that. wtf? also it just makes assassins even more worthless to play than they already are and teamfight/waveclear champs more attractive.
I hope they keep that in the bot lane you can have an ADC but you don't have to. As a viewer it is more interesting to see some mages show up from time to time.
I think the death timers was odd. I'd rather have seen them go back to baron doing aoe damage making it much riskier.
I like how they organized there path notes with "nerfs" and "buffs"
Redemption is new Banner, only so bad nobody would buy it?
I do not quite understand how J4 buffs are supposed to be helpful, 20 damage minimum seems super niche, and his E doesn't need a CD decrease. He's not a bad pick, but isn't played for other reasons.
Jinx has become king of AD scaling, and Twitch looks to have a pretty scary lv 2 all in if he gets those stacks. But that doesn't matter because they won't get picked.
The twitch change is bonus AD so his level 2 should be relatively unchanged
base+12 before base +16 now if you start Dblade and the difference is smaller at anything less than max stacks. As long as his ult is considered bonus it will be a pretty good buff to his level 6.
I wanted to see them nerf Irelia damage reduction, but they only touched her damage, which might be a better way to make her playable but balanced, where a big nerf to the damage reduction coould (maybe) kill her, it still triggers me that knock ups don't cancel the reduction, it's a channeled ability.
Zoe W nerfed, but I don't think enough to be honest, Zoe and Singed nerfs both feel like they are aimed at making the people complaining shut up and not actually changing anything. The tipping point for me, that took me from liking to play Zoe to just wanting her hard nerfed was when I realized maxing W 2nd and rushing lich bane just lets you kill people without ever hitting anything. The theoretical counter of just get on top of her is completely reversed by spell thief and passive.
to be honest I don't really think Lucian needed to be nerfed, I mean he's good but he has his flaws, idk I don't really mind playing against him.
Rageblade nerf is probably reasonable, as evidenced by Aatrox being able to abuse it straight up takes a champ from the dumpster to top tier, but I can't tell if this is a champion outlier problem more than an item problem or vice versa, for now I think, reasonable choice.
It's so fucking funny how they are reverting the entire philosophy of "kills/towers should give gold to everyone not just 1 person".
Also hilarious how they just left crit items as is.... I have always hated RNG but it is really stupid that you have to pick a champion that can build rageblade/nashors if you wanna right click people.
Honestly I just think crit adc being viable in a 1 item meta is more balanced than them being viable. If the game slows down and they still suck then we have a problem.
I actually came to the conclusion that Ashe is really strong in solo q right now after I got over the fact she isn’t as strong as before the adc nerf. She’s really punishing vs. 4-5 melee teams without windwall, she spikes on 1 item (Bork), she’s one of the better tower protectors on 2 items (hurricane) and she does a ton of damage on 3 (IE). It sucks that reaver sucks but I definitely recommend trying out Ashe.
The problem isn't that the game is too fast. The problem is they are bad even after they buy the items. You should be stronger than the other champions to compensate for the fact that you don't have a first item to build and you need to save up 1300 gold 2 times. Compare this to kaisa or varus who not only have a decent 1 item spike but they keep doing more damage at any point of the game.
I was thinking of marksman vs other classes, but yea within the class there is def an issue, but nerfing the scaling on rageblade (partally) adresses this
On June 28 2018 16:23 Fildun wrote: I feel like there was too little early game snowballing already and now they reduced it even further.
yeah i dont think snowballing was the problem. the problem was bot lane being too strong, which they completely dumpstered with 8.11 anyway. bot lane snowballing out of control was a thing, but it wasnt relevant to 1v1 lanes so seems the current change is off the mark.
the new 1-5 death timer is awful, if you get a kill with ignite in an ignite vs. tp lane and spend any hp to get the kill at all it's lane losing.
I laned vs. Aatrox for the first time, got killed level 3 with pool up because I had no idea what his box with a chain thing did. TP'd back losing one minion and bullied him off the wave just in time to set up a perfect freeze