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United States37500 Posts
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
There will be no new champion this patch.
Patch 7.1: Live on Jan. 11th, 2017
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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United States37500 Posts
l0l that Kennen nerf. ;_;
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+ Show Spoiler [CS/OW spectating discussion] +CS:GO is aided by being a very clean game visually. There isn't any crazy particles in the game, the most glaring being flashbangs, smoke grenades, and molotov cocktail/incendiary grenades which don't need to be tinted for team alignment like abilities in League do.
The game is paced well. Rounds last around 2 minutes at the most and the benefit of even planting the bomb is enough that the Terrorist side has to take their time. So you don't have people just running around into firefights seemingly willy nilly.
The downtime between rounds is focused on the economy aspect of the game, which aids winning teams, helps rubberband matches to keep things interesting, and rewards teams for winning convincingly or losing gracefully.
Imo, the only issue with CS:GO from a spectator side, imo, is they could do with some more static cameras in areas.
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Wait, Kalista's Rend now gives refund when killing a single unit? is that really a good idea, that's a pretty big laning phase buff, but it will only change her interactions in lane, which I didn't think was the problem.
Also Draven snowball buff by the looks of it, idk if that's what he needed either.
l0l that Kennen nerf. ;_;
They shifted his power, it's not a complete nerf. Now he can't blow up your whole team in 1s if he's fed in the mid game. Interestingly, Riot made the numbers in such a way to prevent him from doing more damage in the laning phase, that's actually a good change.
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lol wtf the little raptors give mad exp now 15->35 exp
hoping it aint so, but I wouldn't be surprised at all to see mids taking raptors again. especially with the mid lane champ pool in this meta. lots of control mages/mids that can clear raptors easy. especially in the mid game from post 6 to 10 when 5 raptors = pretty much 1/3 of xp needed till next level. and if you're already ahead midlane taking the enemy raptors will snowball against both the enemy mid/jg x.x
maybe i'm overestimating it but 100 total extra XP you can take/deny as a mid seems pretty big to me.
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Why not just swap the locations of wolf and raptor camps to make raptors slightly less accessible to midlaners?
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Looks like a decent patch. Nice buffs on the worthless adcs. ZZrot will be interesting change. Overall not bad I think they have more work to do but the changes seem to make sense.
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Saw no courage of the colossus nerfs so I bought Vi. How do I flash q on her?
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I really like the BloodScent to BloodHunt change. The fact that it works even on full health people is enough for me. The triple speed on super low health folks might be too much but I have to play him to get the feel of it. I really like the visual update too.he looks so blood thirsty and now you can really identify that he is from Zuan.
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On January 11 2017 05:50 Sent. wrote: Why not just swap the locations of wolf and raptor camps to make raptors slightly less accessible to midlaners?
They resisted moving around camps even at the end of S2 when that was the logical time (as EVERYONE was complaining about mid/ADC taking camps). They havent done it, so I must imagine its something someone very high up is wedded to.
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@CS/OW + Show Spoiler +CS is a lot easier to understand to someone who's never played the game, because basically all you need to know is what a gun does and that more dead ppl = better. On top of that the game doesn't look as strategic as it actually is, since the focus of spectator mode is the firefights while the movement around the map isn't really pointed out. (but you can see it on the minimap if you're interested) The first time I watched CSGO I had some understanding of what was happening, but with OW I just get a big feeling of "wtf is going on". Also, to a casual audience it might help that CSGO isn't set in a fantasy world, but that's just speculation.
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no kat nerf but kennen gets one ...
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Ok I need help I'm like 0-10 trying to learn Ivern. I feel like his trolley annoying to kill nature fits my love for heros like Nunu and old Soraka but I just lose every game I play him.
I started by trying to 3 buff every game but it felt like it took way to long to get out on the map.
So then I tried level 2 cheesing top but w/o w I didn't have a way to hit confirm q and I usually just got a flash in trade for my lower jungle.
Then I felt like I was finding something by lane ganking bot like it was my only objective after first clear. It feels like he's super good at this but it hasn't translated to a win.
Late game I feel like I'm super annoying in fights and tying people up but they just sorta outlast me since the utility build does no damage.
Idk any tips appreciated
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On January 11 2017 08:25 Fildun wrote:@CS/OW + Show Spoiler +CS is a lot easier to understand to someone who's never played the game, because basically all you need to know is what a gun does and that more dead ppl = better. On top of that the game doesn't look as strategic as it actually is, since the focus of spectator mode is the firefights while the movement around the map isn't really pointed out. (but you can see it on the minimap if you're interested) The first time I watched CSGO I had some understanding of what was happening, but with OW I just get a big feeling of "wtf is going on". Also, to a casual audience it might help that CSGO isn't set in a fantasy world, but that's just speculation. + Show Spoiler +I really started to enjoy watching CS:GO when I understood how the economy works. It's the only non-intuitive part of the game.
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Finally a Syndra nerf but a pretty harsh Jungle nerf. Will take most junglers an extra 20-30s to hit level 4
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Couple hours testing here's my thoughts; new Warwick is the quintessential jungler.
He just does everything you could want from a jungler. Clears quick and healthy. Has good ganks all game (dat level 3 mini-sec EQE going to make people rage). Is good all game long. Can be useful when behind with vision utility and multiple ccs. Can build damage and fuck kids up if comps allow.
And he's still late game ww when late game hits. Only thing is now he gets 55% DR for 4s every 7s. And he gets a jump. And a fear.
There is literally nothing else you could want in his kit. His E let's him clear Raptors taking basically no damage. I think machete > Tiamat > cinder hulk > titanic hydra > tank ir hyper carry the way to go. Not sure if CotC or Fervor better. CotC might be too good to pass up but his Q stacks on hits so fervor prolly good too.
WW is good.
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There are CoC's nerfs on PBE, just saying coz it was mentioned here few times already
Courage of the Colossus Shield Value changed to [3-54 per nearby enemy champion] from flat [10-180] OLD: [10-180] + [ 5% per nearby enemy champion] NEW: [3-54 per nearby enemy champion] +[ 5% per nearby enemy champion] Shield duration lowered to 3 seconds from 4 seconds.
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they nerfed every keystone to the point only warlords and tld have meaningful impact, seems like the entire idea was a mistake time to remove masteries, runes and balance game from scratch
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not gonna happen imo, they did these to differentiate from Dota back then, now they add Dota like ban system, I doubt they would get any closer) also runes=ip=collateral rp
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