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United States37500 Posts
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
There are no new champions this patch.
Patch 7.12: Live on June 14th, 2017
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Stoneplate + Locket + Cho'Gath = 2187642 damage shield?
Really like what they are doing with support items. Redemption, Censer and Athene's look like a pretty legit combo.
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i'm not so sure how i feel about rek'sai's changes right now.
Her new ult is kinda cool as an execute and all, I've found myself dodging some stuff with it in flashy ways already so that's cool i guess.
I hope these buffs don't push her over the edge, but i do think she's been really weak for a while
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I just hope we're back to buying Aegis -> Upgrade (locket/Bulwark) on the jungler so we go full circle.
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9 hours ? Neo, I am disappoint.
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New Zeke's is worse than old zeke's i think. It's so expensive for so little impact. by the time you get it, even going for it before redemption , you either are stomping or it's effect is just worse than spending less money for locket. I'd maybe pay 1500 for the current effect. but 2400 is real expensive. I know they are trying to force it into a support item by making you tag an ally, but if it worked with all allies it'd be buyable.
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On June 14 2017 22:46 PrinceXizor wrote: New Zeke's is worse than old zeke's i think. It's so expensive for so little impact. by the time you get it, even going for it before redemption , you either are stomping or it's effect is just worse than spending less money for locket. I'd maybe pay 1500 for the current effect. but 2400 is real expensive. I know they are trying to force it into a support item by making you tag an ally, but if it worked with all allies it'd be buyable.
depends on the adc I think if im reading it correctly.
If you have twitch for example this item is absolutely worth it
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Isn't the 50% bonus damage to allies like absolutely bonkers or am I reading it wrong?
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Well this patch definitely seems more geared towards supports having more fun.
Also rumble change seems more like a buff to me...
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On June 15 2017 00:10 Jek wrote: Isn't the 50% bonus damage to allies like absolutely bonkers or am I reading it wrong? 50% bonus damage on auto's over 2 seconds (so dealing more than 1 auto per 2 seconds reduces the effect since it doesnt stack) for one ally. if you stand exactly next to someone, It's about 225 radius, and costs 2400, more than locket, redemption etc. It only applies on ultimate, which reduces the number of champs its even useful on. it provides no HP.
it's just not worth getting. you could have redemption + cloth or locket + 2 control wards instead. both are more valuable item groupings than the effect, because the stats are just not very good for the support role, and the active is too restrictive for top. maaaybe a jungle tank?? but zac doesnt want the mana, sej uses her ult from too far away typically...
it's maybe best on alistar? but he's not exactly too strong right now.
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On June 15 2017 00:35 dsyxelic wrote: Well this patch definitely seems more geared towards supports having more fun.
Also rumble change seems more like a buff to me... it's not. supports havent had control over the game since redemption came out totally busted, and season 3 before that. it's just herding cats below diamond, and all laning at dia+.
In pro play, maybe. but we'll have to see. its probably more of the same.
No clue about rumble though. it seemed like they buffed his heat mechanic but made his spitter weaker early especially lvl 1.
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On June 15 2017 00:41 PrinceXizor wrote:Show nested quote +On June 15 2017 00:10 Jek wrote: Isn't the 50% bonus damage to allies like absolutely bonkers or am I reading it wrong? 50% bonus damage on auto's over 2 seconds (so dealing more than 1 auto per 2 seconds reduces the effect since it doesnt stack) for one ally. if you stand exactly next to someone, It's about 225 radius, and costs 2400, more than locket, redemption etc. It only applies on ultimate, which reduces the number of champs its even useful on. it provides no HP. it's just not worth getting. you could have redemption + cloth or locket + 2 control wards instead. both are more valuable item groupings than the effect, because the stats are just not very good for the support role, and the active is too restrictive for top. maaaybe a jungle tank?? but zac doesnt want the mana, sej uses her ult from too far away typically... it's maybe best on alistar? but he's not exactly too strong right now. Ah, thought it stacked.
Can champions like Elise constantly proc it?
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On June 15 2017 01:33 PrinceXizor wrote:Show nested quote +On June 15 2017 00:35 dsyxelic wrote: Well this patch definitely seems more geared towards supports having more fun.
Also rumble change seems more like a buff to me... it's not. supports havent had control over the game since redemption came out totally busted, and season 3 before that. it's just herding cats below diamond, and all laning at dia+. In pro play, maybe. but we'll have to see. its probably more of the same. No clue about rumble though. it seemed like they buffed his heat mechanic but made his spitter weaker early especially lvl 1.
Dunno, im not going to argue whether support is fun in general, but i just see supports getting more item choices and things that make them do crazier things for their team. For what its worth i found s3 support as vision slave meta fun. Its when i played sup the most and could singlehandedly win vision. I understand why other players didnt enjoy that though. Meanwhile locket duty back to some tank in top jg.
His spitters stronger, they just nerfed it vs minions which seems fine cause one of rumbles weaknesses is that he overpushes at times. Id much rather just have more dmg in general. Stronger shield and harpoon too. If anything I think the heat stuff was a nerf because he cant spam spells as much. its something good players can work around tho imo
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On June 15 2017 03:05 Jek wrote: Can champions like Elise constantly proc it? it has a 45 second CD on the item proc. But she can proc it whenever, though I imagine it'd be really inconvenient to proc it when you swap rather than when you are in range, since its so tiny, If it was twice as big i could see it maybe, since you could impact a fight more. but it might be too good on alistar then? I just dont see anyone wanting the item outside of novelty but alistar.
if it was at least one of cheaper, activatable on its own, bigger aoe, gave HP, Larger slow. It'd be worth getting. Even on alistar it feels just so lackluster.
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udyr can proc it on his pheonix stance so every 45 seconds (for 10 seconds lol)
seems really broken honestly good on any bruiser who likes to stick to targets but doesn't go in solo doesn't make sense on a elise who is a pansy squishy decent on tank supports but there are lots of great support items to compete
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all i know is that it'll look pretty cool with the rakan xayah duo and all their different attacks and effects
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On June 15 2017 05:47 Slayer91 wrote: udyr can proc it on his pheonix stance so every 45 seconds (for 10 seconds lol)
seems really broken honestly good on any bruiser who likes to stick to targets but doesn't go in solo doesn't make sense on a elise who is a pansy squishy decent on tank supports but there are lots of great support items to compete So basically Udyr can bind himself to a laner whenever he gank and get a free AoE slow and significant damage bonus? :O
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yep, untested as of yet he can't clear fast enough to skip the jungle item to get it though, so unless you're fed won't be too easy to use it in gank situations before that phase of the game has ended.
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I have basically no jungle experience but do phoenix Udyr really need anything but the mana regen from a partial jungle item to clear fast? This is considering when Hecarim was strong he would usually delay completed jungle item for the much more expensive Triforce, on the other hand I suppose you played Hecarim more greedy for blue buff due to his carry potential?
Considering how well Udyr scales from resists due to Turtle stance would delaying Cinderhulk really be that big of a deal? The CDR seems really good on him too, more mana looks sorta nice for stance spam?
edit: just tested in practice tool and can confirm Udyr is able to proc it with phoenix stance.
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I almost always go devourer instead of cinderhulk, udyr can still clear but having a champion with slow clear AND shit ganks isn't worth it for a faster zekes.
Udyr doesn't get W maxed that early either, and it's only realistically a few hundred extra hp, max HP is the best stat on him until probably 1.75->2k hp.
Cinderhulk gives udyr more AoE damage he doesn't really need so devourer helps him clear the big creeps and dragon faster and is in general more cost effective. The best thing about cinderhulk is just max HP being broken early game allowing you to tower dive and gank with much less risk. The bad thing about cinderhulk is having no damage to kill anyone on a champ who already has limited utility and mobility. This becomes less of a problem late game when ADCs take over and short stuns are actually really useful as nobody can survive for too long anyway. However devourer udyr has really insane damage at level 9 so it's not like it's bad early game either. Once you get devourer+some hp it's usually better than cinderhulk although going full tank with support items is a build that makes sense when your damage is not needed at all in the teamcomp, and stuff like RG/Knight's vow/locket is preferable.
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