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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
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Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 8.8: Live on April. 18th, 2018
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Damn, Galio keeps getting hit with that nerf baton.
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I think the Nautilus buffs might be pretty meaningful. For a tank he has pretty big AP ratios, including 75% on his Q. A lower cool down and a bigger mana pools means he can poke more often and get more damage in return for building AP.
Maybe something like shurelias, Hourglass, veil, morello, torment to get a decent amount of resistances and HP and still be tanky but with enouph AP to put the ratios to work. If you get sorc shoes then you probably have enouph Mpen and AP to insta pop squishies late game, while still being tanky enouph to do your job while you wait for someone to misposition.
Not sure how much that capability is needed or if it fits in any natural team comps though.
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They nerfed Janna W by 5 damage at every rank, that's got to be the biggest troll nerf I've ever seen, it's like a 7% dmg nerf at lv 1 W and like 2% at lv 5.
Lethal Tempo buffs are interesting: It's still a bad mastery because it can be punished incredibly hard since it has a ramp up time. But now it gives utterly ridiculous AS.
Homestart change means people are going to ping for invades even more in my game, since someone who leaves base late can still quickly make it to the river.
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On April 18 2018 06:37 AdsMoFro wrote: Damn, Galio keeps getting hit with that nerf baton. He exists in a niche that pros desperately crave and Riot doesn't like, so he will keep getting played till Lulu, Ori, or another supportive mage becomes superior.
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Yet another Ryze rework now on PBE lul
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On April 18 2018 07:46 Gahlo wrote: Yet another Ryze rework now on PBE lul
All I want from a Ryze rework is for them to fix his feel and make him a bit more noob friendly. I used to really enjoy the mindlessness of Ryze and his lategame. The ult change and the weird mark thing (kind of like Leblanc) were just huge misses for me.
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On April 18 2018 06:52 cLutZ wrote:Show nested quote +On April 18 2018 06:37 AdsMoFro wrote: Damn, Galio keeps getting hit with that nerf baton. He exists in a niche that pros desperately crave and Riot doesn't like, so he will keep getting played till Lulu, Ori, or another supportive mage becomes superior.
I feel he was way more interesting than when a Lulu top or mid became meta.
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On April 18 2018 08:23 AdsMoFro wrote:Show nested quote +On April 18 2018 06:52 cLutZ wrote:On April 18 2018 06:37 AdsMoFro wrote: Damn, Galio keeps getting hit with that nerf baton. He exists in a niche that pros desperately crave and Riot doesn't like, so he will keep getting played till Lulu, Ori, or another supportive mage becomes superior. I feel he was way more interesting than when a Lulu top or mid became meta. Being honest, Lulu solo lanes are among my favorite comps in history. I don't really enjoy semiglobals aside from TF, and thats because his is/was so risky to execute.
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I enjoyed playing lulu solo lane but watching it wasn't as entertaining. Except for faker.
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I almost posted that exact thing
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On April 18 2018 11:45 AdsMoFro wrote: I enjoyed playing lulu solo lane but watching it wasn't as entertaining. Except for faker. Galio is even less exciting (unless you like his semi globals and ability to roam for free (I don't as stated above). The ult is slow and telegraphed (a complaint I've before said about various Gragas tweaks) and the rest is kinda slow.
Was Lulu mid a crutch for baddies? Yes, but never to the level of Galio and A-Sol, and also, people forget she dominated partially because Ori had been sent to the wilderness (for her standards) and they had already rid us of Soraka and Janna midlane viability.
TBH, if you want to stop midlane support picks from feeling stale, its.prolly a good idea to buff some/rework some to be.more utility. Its clearly a niche pros think is needed to make some comps work, and also as a way to reduce risk/variance, particularly in losing to a single mistake against a worse team.
I mean, people pick Karma mid still. She's pretty terrible at utilizing levels and farm. That is how desperate teams get.
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Actually affter watching a lot of LCK this last week I've come to a conclusion.
Tank tops aren't OP compared to Fighters one to one, same with supportive mids. The problem is ADC is the most important role by such a large margin doing anything other than maximizing their damage is less effective including doing damage yourself.
It's the same reason Conq ended up having no effect on the pro meta, it's strong but a free hitting adc is just stronger.
tl;dr the only way to curtail supportive mids is to nerf adc
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On April 18 2018 13:07 Slusher wrote: Actually affter watching a lot of LCK this last week I've come to a conclusion.
Tank tops aren't OP compared to Fighters one to one, same with supportive mids. The problem is ADC is the most important role by such a large margin doing anything other than maximizing their damage is less effective including doing damage yourself.
It's the same reason Conq ended up having no effect on the pro meta, it's strong but a free hitting adc is just stronger.
tl;dr the only way to curtail supportive mids is to nerf adc
Ahhh, you can't tell adcs they op, they get all whiney.
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I totally agree, if there is a scenario where they use an offseason to rework basically everything and make melee hardcarries with crazy powercurves a thing. But they wont do that, so we will have "Marksmen" because you need a safelane and you need a massive rework for a ranged AD character to not be good in the role that gets the gold from the safelane.
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honestly my early thought I had today was what if zeal items had a portion unique passive like lost chapter cdr? just a thought but could be really bad too haven't thought it all the way through
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On April 18 2018 14:40 Slusher wrote: honestly my early thought I had today was what if zeal items had a portion unique passive like lost chapter cdr? just a thought but could be really bad too haven't thought it all the way through
Its not like double zeal has been standard for all that long. It used to be fairly common to got IE/BT>PD>LW>BT/IE and possibly sell boots for an AS item at 6.
The problem lies with the enforced 2v2 lane, lack of cheap in-lane regen, and lack of a way for characters that are down massively in CS/EXP (due to poor laning) to be even at an expected (and relevant) time in the game. Lets just assume a Wukong + Leona lane loses by 50 CS and 2 lvls by 10 mins to Cait/Zyra, on average. When does the Wukong lane catch up? Never. And catching up isn't enough, if 50CS is average at 10, it means that 75 at 20 should mean you are at an advantage. Does that exist? Not really, it only exists at the extreme lategame, and even then you still can win with an easier comp that has range because kiting has been OP for a long time.
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Galio is even less exciting (unless you like his semi globals and ability to roam for free (I don't as stated above). The ult is slow and telegraphed (a complaint I've before said about various Gragas tweaks) and the rest is kinda slow.
That's what I like about him. He feels like a juggernaut lumbering onto you. I really like his kit tbh.
tl;dr the only way to curtail supportive mids is to nerf adc
And support. Supports were designed with kits that got no gold and had to be useful. And now it's not unheard of for them to have 3 items with insane utility. All those items got mega-buffed so that support was more "interesting" to play and now that effects even jungle, which in competitive is a role that builds the 3 OP items (Vow, Convergence, Locket) to buff your ADC along with the support. So, of course, when you have OP items that buff your ADC on two champs, then you're going to have an insanely strong ADC. How's Renekton going to kill an ADC with a Knights Vow/Locket/Convergence/Redemption? You have to one-shot or they're just going to tank your damage and kill you faster than you kill them.
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On April 18 2018 13:07 Slusher wrote: Actually affter watching a lot of LCK this last week I've come to a conclusion.
Tank tops aren't OP compared to Fighters one to one, same with supportive mids. The problem is ADC is the most important role by such a large margin doing anything other than maximizing their damage is less effective including doing damage yourself.
It's the same reason Conq ended up having no effect on the pro meta, it's strong but a free hitting adc is just stronger.
tl;dr the only way to curtail supportive mids is to nerf adc That's the feeling I have, I've watered down my stance a little but it still feels like most obvious issue is ADC/Botlane scales so hard and so fast that you don't really want or need anyone else to do damage. That one game between ASF and KZ in the finals was insane. Essentially two full tank comps with only a single damage dealer and no way to even boost him like ardent meta. Yet the tanks on both sides get destroyed in seconds. What the hell?
ADC have always been insanely strong in comp meta. The main difference is that they had power curves before. Now with bot lane being so powerful with so much gold there isn't really much chance to abuse power troughs. Kogmaw used to be a hyper carry but now he basically peaks off 2 items. Some carries hit their power spike from their first item rageblade and merely keep spiking from there. It's insane.
I find this a big problem over the years with Riots design. They so scared of players "not having fun" that they keep shoring up weaknesses. Heroes that had amazing late scaling but weak early or mid game get those weak phases improved while keeping their core strength in late. That just makes it hard for anyone else to actually matter.
edit: Also this may be way heroes that used to be good early but bad late are just kind of shitty right now, which is the majority of assassins.
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