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United States37500 Posts
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Kai'sa will be released this patch. To find out more about her, check here!
Patch 8.6: Live on March. 21st, 2018
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Only thing I distinctly dislike about new Irelia gameplay wise is that her new ult is dumb.
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I wish they would have made her w some sort of active cc outplay like garen w or fiora w to preserve her identity but it’s not really a character I care about other than my general preference towards ww style updates.
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Also I mentioned this in the other thread but buffing so many different things about Kai’Sa in the same patch is going to end badly
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I like her new ult more than the old one. It was either too powerful or did very little, depending on the situation. It's most complex use was allowing you to lower minions to reset Q and become incredibly sticky. It was also on quite a long CD for what it did.
Old Irelia was completely reliant on numbers for viability, idk if that was a good thing.
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Hey it triggered your triforce! Most important use of the ability.
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On March 21 2018 07:00 Gahlo wrote: Only thing I distinctly dislike about new Irelia gameplay wise is that her new ult is dumb.
I think it might be a touch op. The disarm. O.o
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On March 21 2018 07:20 DarkCore wrote: I like her new ult more than the old one. It was either too powerful or did very little, depending on the situation. It's most complex use was allowing you to lower minions to reset Q and become incredibly sticky. It was also on quite a long CD for what it did.
Old Irelia was completely reliant on numbers for viability, idk if that was a good thing. IMO it was. TBH, I feel like the default toplane matchup should have been Irelia vs. Jax, and anytime they deviated they should have known they did something wrong.
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When mvp showed everyone how to obliterate the one trick warhorse that meta died forever.
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No Leblanc revert yet
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The return of flash R-Q-Q Lee Sin 100-0.
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OG Irelia ult was also a crapton of healing in lane (upwards of 300 HP if the whole thing hits a cannon minion wave and a champion iirc). Pretty much the reason you'd be able not to get blown up by Renekton when he hits 6 for example.
I don't really remember Irelia being a splitpusher (outside of pro play but meh) unless she was fed, it was about getting a lead then using q reset and E to roam and gank other lanes to snowball that, and especially abuse her level 9~11 powerspike and triforce timing when she can 1v2 depending on circumstances by diving a squishy, killing it and running away, so she could teamfight by flanking or following up on someone else's initiation.
I like her E, but more so if she can move during the animation in at least some capacity, to help with using it defensively. W's meh (I guess "reduce mobility in exchange for %damage reduction" is their new design fad, what with WW and Galio and whatshisname having it too) and the ult... na, really, it may be pretty and help her catch people as some kind of pseudo-initiation (+ marking lets her refresh her dash and use it to gtfo afterwards) but just another barrier is pretty bland and forcing the 1v1/arena theme we don't care about.
Irelia's old pasive and E and ult basically combined to give her a theme of overcoming odds, especially when outnumbered or jumped down, to turn things in her favour when they seem the most stacked against her. That's not something you get from her new ult at all (and passive only because hitting multiple champions gives multiple stacks).
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conquerer seems pretty strong from the description
jax gonna be hella annoying
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Maybe I could go a week without seeing a Hashinshin video on reddit.
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On March 21 2018 10:38 Gahlo wrote: Maybe I could go a week without seeing a Hashinshin video on reddit.
You should avoid the reddit then? He's like the perfect redditor.
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Split push khazix? Woo boi is that Q gonna hit hard
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Tested new Irelia out in the jungle, because I currently jungle her a lot because I am a troll (its not bad actually, pretty much a poor mans jax, I always really fed then lose. LOL.)
Riot dont want her in the jungle, because the of passive CD doesn't reset on autoing jungle monsters; before level 3 her clear is kinda meh because you can't keep 4 stacks. Once you hit 3 your clear is quite strong.
Her clear ranges from LeeSin to Voli, depending on how you manage your Q and your passive because keeping that passive high adds so much AS/onhit damage, and being able to Q lots keeps your passive up and gives you your sustain. It is easy to fuck it up while you rushing, tbh.
I think her skirmishing is top tier if you can land your E, which isn't too bad because the hitbox is pretty big and you can legit throw the blades out like 2500 range apart at the same cast speed as if you put them on top of eachother. That said it is kind of hard to tell because PBE games are pretty lulzy quality
I dont like how her new Auto or Q animations feel. Just feels less... impactful? Idk. Just different, less satisfying for some reason.
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I think it's supposed to be more flowy, like waves or something. Symbolizes how well she controls the rigid objects that are blades.
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Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax?
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On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play.
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