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United States37500 Posts
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
There is no new champion this patch.
Patch 6.15: Live on July 26th, 2016
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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As jungle, do the tower changes mean I need to camp bot lane now?
I've been moving back and forth between mid and top to good results with Ranmus recently.
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short answer - yes, we're back to pre-teleport nerfs bot lane fiesta
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Let's see what the fallout of Riot awkwardly trying to kill laneswaps is this time around.
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On July 26 2016 04:41 General_Winter wrote: As jungle, do the tower changes mean I need to camp bot lane now?
I've been moving back and forth between mid and top to good results with Ranmus recently.
as a feminist, how does this patch affect me???
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ARDENT HEALING +15% heal and shield power is now a UNIQUE Passive
Rip the theorycrafting on ardent censor stacking a while ago
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CRITICAL CONSISTENCY Tumble's bonus damage and Vayne's basic attack no longer crit independently of one another. If one crits, so does the other.
Lol
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On July 26 2016 05:24 Slayer91 wrote:Show nested quote +On July 26 2016 04:41 General_Winter wrote: As jungle, do the tower changes mean I need to camp bot lane now?
I've been moving back and forth between mid and top to good results with Ranmus recently. as a feminist, how does this patch affect me???
Thats right, jungle is a historically oppressed group
But seriously, I've only been playing for a year and a half. I know you guys have way better developed intuitions than I do and can theorycraft the implication of the tower change on map movments much better than I could.
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On July 26 2016 06:20 cLutZ wrote: Kassadin buffs, why?
Low winrate + low pickrate?
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On July 26 2016 06:23 General_Winter wrote:Show nested quote +On July 26 2016 05:24 Slayer91 wrote:On July 26 2016 04:41 General_Winter wrote: As jungle, do the tower changes mean I need to camp bot lane now?
I've been moving back and forth between mid and top to good results with Ranmus recently. as a feminist, how does this patch affect me??? Thats right, jungle is a historically oppressed group But seriously, I've only been playing for a year and a half. I know you guys have way better developed intuitions than I do and can theorycraft the implication of the tower change on map movments much better than I could.
how about gank lanes that get you kills who cares if a tower is easier to kill or not advantage is advantage
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In theory the turret change won't kill lane swaps, because the "first blood" gold from the turret could also be used to jumpstart a carry top laner's item build/progression (Fiora, Jax, Hecarim are the first things that jump to mind) and turn them into an unstoppable snowball, split-pushing juggernaut.
... In all seriousness, of course it's going to kill laneswap meta and go back to tank island top, gank fiesta mid and bot, because ADC is every team's late game insurance policy for if they fuck up in early or mid game.
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corki buff seems like another step towards league of long range engage/ semi globals
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Kassadin buffs and no Viktor nerfs disappoint me. I wouldnt mind if they kept Kass shit until his next rework.
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with people so concerned over giving up tower first blood I don't know if this buff will increase his playrate. He's probably strong but he wasn't that bad before and his main weakness is sorta magnified by the tower change. Even in solo q, bot lanes are more incentivized to take tower rather than leave it to continue dominating lane, so if you're playing kass there is a decent chance if your bot loses the adc will show up in mid to take down your tower before you come online.
he should def be strong if you don't get punished for no wave clear though
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Kass just seems to be a constant problem with the balance team. I dont know what they can do (aside from things they definitely wont do) that keeps Kass intact without making him a competitive or soloq problem again (while also being a not-terrible choice).
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GrandInquisitor
New York City13113 Posts
I'm not crazy, here, right? I feel like I am usually the only person in my games that realizes that blue buff gives +15% AP. A few games ago, playing Sejuani, I had to practically beg our Katarina to take the 30 minute blue buff.
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On July 27 2016 01:58 GrandInquisitor wrote: I'm not crazy, here, right? I feel like I am usually the only person in my games that realizes that blue buff gives +15% AP. A few games ago, playing Sejuani, I had to practically beg our Katarina to take the 30 minute blue buff. People don't read patch notes unless they're about things they directly care about.
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I only remember when people flame me
whatever mate it lasts like 30 seconds by the time you're back in lane it's half gone just let me use it to get a full mana bar while farming so i can make plays
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yea basically what teut said. when they made that change they also adjusted the time you have the buff to be absolute dogshit if you dont take increased buff time, junglers take that, laners take the potion/assassin mastery. So it doesnt last very long.
I only give up blues as jungler once I cap CD, which is pretty fast these days
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