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Straight outta Johto18973 Posts
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.
Gameplay discussion should go in the Patch Discussion thread.
Non-League of Legends dicsussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
There is no new champion this patch.
Patch 5.16: Live on Aug. 19th, 2015
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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that color attack from last thread nearly destroys my eyes -_-;
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2anime5me
Why not triforce instead, though?
Low movespeed, not really actually that much damage, Devourer Vayne wants the ASpd.
On Morde, I don't see it happening. Skarner is the only one I think is likely to see play. Possibly Darius.
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Bearded Elder29875 Posts
On August 20 2015 05:04 St3MoR wrote: that color attack from last thread nearly destroys my eyes -_-; Also that music.
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That was much better than Darknesssssss
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Hey, Moonbear. You're pretty cool.
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Moonbear, you needed to make the closing post a link. 7/10.
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pretty lolzy that they had to code an entire form of CC just for lulu. I cant really see them ever using polymorph again
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Someone go find the Korean Detective Lulu video for Moonbear (if they don't have it already).
Initial Thoughts/Reactions to 5.16 (that I'd been working on since 5.15 thread shared the link to everyone):
- The fact that they announced that Worlds is going to be 5.18 is good, means that we're probably going to have 5.17 be a patch to introduce a new champion, with 5.18 being the patch to buff/nerf said champion and have the champion be active for Worlds play.
- Darius' new passive seems pretty strong, that bonus flat AD scaling means either he'll be insanely hard to deal with late game as he gets tanky and dives the backline, or he'll go full glass cannon like a Riven, build nothing but AD and Armor Pen. and just look to pentakill the enemy team before they have time to react. There is no middle ground.
- Garen's early game was nerfed, his late game is about the same, and he didn't get a bunch of free damage like Darius did. So, probably a nerf overall.
- Skarner change with the crystals still makes me go 'wtf?' Everything else seems like a slight buff overall, and with him getting a stun option on his E it might mean he's actually ok at chasing down enemy champions when his ult is down.
- Morde change is going to be super weird, might be Riot trying to force changes to meta and encourage new team comps, similar to Dota 2 and how they have 2-1-2 or 1-1-3 or 2-2-1 lanes (as there's basically no such thing as a jungler in Dota 2). The biggest change is how his R now lets him take command of the Dragon's soul, meaning pushes and baron sieges are going to be super weird.
- Lots of small buffs to tanky supports/tanks in general on their armor scaling or HP growth, to help counter-act the changes to the tanky items.
- Ahri nerf is weird, I thought she was in an ok spot.
- Alistar nerf is meh, makes flashing out of Headbutt easier.
- Azir bug fixes, nothing to see here.
- Elise nerfed after being brought back into the meta, not 100% sure if this'll drop her out of the meta again, the stun duration on the web is still pretty solid.
- Kassadin buff with enough time for mid laners to re-learn him in time for Worlds? Check.
- Random Kayle nerf because why not.
- Lee Sin buffs with enough time for junglers to re-learn him in time for Worlds? Check.
- Leblanc buffs with enough time for mid laners to re-learn her in time for Worlds? Check.
- Lissandra buff with enough time for top laners to re-learn her in time for Worlds? Check.
- Lucian buffs with enough time for ADCs to pick him back up in time for Worlds? Check.
- Nasus change is whatever, not a big deal.
- Nami buff is nice. Potentially in time for her to re-emerge in the meta in time for Worlds.
- Rammus buff is whatever, not a big deal.
- Rumble nerf when he's already started to fall out of the meta? Ok, whatever. It's actually a pretty big nerf, having to wait an additonal 25 seconds at level 16 to get the ult back again.
- Tahm Kench is a thing? Thought this was a joke champion. Buffs might help I guess.
- Teemo trap change is a side-grade at best, nerf at worst.
- Twitch buffs as he's starting to come back into the meta? Sounds like a Worlds buff to me.
- Encouraging people to actually upgrade Hex Core all the way, seems fine to me for Viktor.
- Nice buff to Vel'Koz overall, probably not enough to have him come into the meta... Though I could be wrong.
- Volibear buff is ok I guess?
- Zac buff on his E, at a time when people are looking for strong engage tools in the competitive scene. Smells like Worlds to me.
- Zed buff, in time for Worlds, yadda yadda.
Ok, itemization first impressions:
- Dead Man's Plate seems strong on champions that would benefit from faster MS and build armor and HP anyway (Vi, Zac, Singed, Garen, Darius, Skarner, Sejuani). Might see it picked up by engage supports too (Leona, Thresh, Braum).
- Sterak's Gage looks like it'd be ok on engage AD champions (Vi, Garen, Darius).
- Titanic Hydra might become the go-to item for AD junglers to build after getting the enchantment on their jungle item.
- Warmog's change is ok... I think?
- Various buffs/cost changes to MR items, seems ok to me.
- Aegis/Locket changes are probably good overall, but Aegis being super cheap means we'll probably see an uptick in Banners on the map.
- Nerf to Frozen heart sucks, but was probably needed.
- Changes to Thornmail are better overall for armor-stacking tanks, but a nerf if you just built the Thornmail as your main armor item.
- Changes to Randuin's is probably needed, I think it's a sidegrade overall, as the additional reduced damage taken by a critical strike is nice.
- RIP Cinderhulk, you were so OP.
- RIP Righteous Glory, you were finally in a decent spot before now.
I think that's everything.
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On August 20 2015 05:05 Caiada wrote:Low movespeed, not really actually that much damage, Devourer Vayne wants the ASpd.
...No?
Zephyr: 25 AD, 50% AS, 10% MS + other stuff (10% CDR, Tenacity) P.Dancer: 50% AS, 5% MS, 35% Crit + other stuff (ignore unit collision) Triforce: 30 AD, 30% AS, 8% MS + 20ms on-hit, 10% Crit + other stuff (spellblade, 250hp, 200 mana, 30 AP)
If we're talking ultra-lategame replacements for boots, Tforce gives the most MS, and 30Ad+spellblade is at least comparable to 20% AD and 25% crit for damage. It's also basically just better than Zephyr.
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Tforce is 10 ms for ranged and gives more burst to your tumbles but the tri proc is w.e with the sated.The extra hp is probably better than zephyr since you shit on everything anyway.
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Hey guys, we're trying out the GD/Strategy split for this patch cycle. Not every topic ends up being a new article, so ideally this helps get some discussion separation without being complete fragmentation.
Please use the Strategy forum thread to discussion gameplay things like spending 10 pages on theorycrafting Vi builds.
Please use this thread for discussion other things related to the game, like whether competitive should have 10 bans, why Chromas are a scam, and speculating on game design and how the patch cycle ruins competitive integrity.
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1800 range on Zac's slingshot? Are they mad? Holy moly.
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^ i also find it insane even tho i love playing zac range is not his problem but the fact he does 0 dmg
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Build Liandry's 3rd item on Zac, spam laugh as you burn their whole team.
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zac deals fine damage his problem is he can't stick to people because shit like thresh/janna and mobility makes his shit realllly hard to land
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wtf the split version lost the poll super hard why are we still splitting????
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On August 20 2015 05:14 Zess wrote: Hey guys, we're trying out the GD/Strategy split for this patch cycle. Not every topic ends up being a new article, so ideally this helps get some discussion separation without being complete fragmentation.
Please use the Strategy forum thread to discussion gameplay things like spending 10 pages on theorycrafting Vi builds.
Please use this thread for discussion other things related to the game, like whether competitive should have 10 bans, why Chromas are a scam, and speculating on game design and how the patch cycle ruins competitive integrity. Please unlock the PBE thread until the next cycle actually starts later tonight.
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yea zac does a lot of damage actually if you build him for it. He's like the AP wukong... problem like the other guy said is you can easily get dodged or kited and if that happens you have zero way of doing anything. But like amumu you can instawin a teamfight if they are caught off guard
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