Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Duskblade of Draktharr NIGHTSTALKER Attacking a champion deals an additional 100 (+30% bonus AD) physical damage and slows them by 99% for 0.25 seconds (15 second cooldown).
What's the point of a 0.25 second slow?
When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.
This seems giga broken for ad assassins that are already ahead.
I saw a post on reddit complaining about AP assassin items and I agree with it. Night Harvester is really just poor man's Duskblade.
my guess is the 0.25 second slow will allow AD melee range assassins the ability to get an auto attack off, and any longer of a slow would just royally fuck the person getting hit with no counterplay.
Unless I misunderstood something, the new Sunfire's fully stacked Immolate effect will do like 70 every second + what you'll get from auto attack procs, which should be useless for anything other than maybe killing supports and low dps glass cannons if you somehow find yourself 1v1ing them after a teamfight. Gauntlet and Chemtank look terrible. Those items don't fix any of the existing problems with tanks in the game.
I wish they'd come up with something that would allow Mundo and Maokai to kill each other in less than 20 seconds of continued fight. Or something that gives you growing tenacity, so you'll be increasingly harder to peel off enemy carries. Or an item with a low range active that lets you dash to an allied champion and give them a small shield based on your max hp.
On November 11 2020 11:13 Sent. wrote: Unless I misunderstood something, the new Sunfire's fully stacked Immolate effect will do like 70 every second + what you'll get from auto attack procs, which should be useless for anything other than maybe killing supports and low dps glass cannons if you somehow find yourself 1v1ing them after a teamfight. Gauntlet and Chemtank look terrible. Those items don't fix any of the existing problems with tanks in the game.
I wish they'd come up with something that would allow Mundo and Maokai to kill each other in less than 20 seconds of continued fight. Or something that gives you growing tenacity, so you'll be increasingly harder to peel off enemy carries. Or an item with a low range active that lets you dash to an allied champion and give them a small shield based on your max hp.
TBH, I don't really think they should ever be able to kill each other in that time. If they can.in an even matchup, the game is broken. Both should be able to survive 5 seconds + of focus fire by actual dps backlines.
On November 11 2020 13:30 cLutZ wrote: Both should be able to survive 5 seconds + of focus fire by actual dps backlines.
This is going to be the problem I think. Tanks are gonna blow up in less time than that. They didn't put any damage% reduction in ANY tank item, which makes no sense to me.
From what I've seen so far, all the numbers are just bigger this patch. More health, more heals, more damage. I just had an Udyr with 7000 HP in an ARAM game, our entire team needed like 10 seconds to kill him. Xerath did 80k dmg in 25 minutes, don't think I've ever seen that much damage before (and Xerath is nerfed lol). Since almost every single item has a bunch of small effects, it's really hard to tell what's good or bad atm.
Also, the shop icons are too small, would be great it it scaled with the HUD or had a separate button.
i dont get why they had to change the design of existing items. the designs werent even that bad. now everything has stupid colours or effects in the icon that reduce item clarity. at the very least they could have done it in a patch when they werent changing all the items anyway
What I'm currently not enjoying is how a lot of damage numbers seem to appear out of thin air. I just had a Gragas Snowball + Body Slam me for 1700 damage, death recap is telling me snowball did 600 true damage. Likewise, he killed me with a barrel that did 500 damage + 500 'item damage'. It really feels like the game is less about actual champ abilities, and more about how good you're able to proc item effects.
Also regarding item icons, they are difficult to tell apart atm. They have a lot of detail for something that is probably only 48*48 pixels on someone's screen.
just played a game against yi and vayne who both went kraken guinsoo and each got 1v5 penta kills. awkward moment was vayne almost 100-0 me faster than i did to him and i was a decently fed khazix. item balance seems terribly off so fuck this game until midway through next season lol
On November 11 2020 13:30 cLutZ wrote: Both should be able to survive 5 seconds + of focus fire by actual dps backlines.
This is going to be the problem I think. Tanks are gonna blow up in less time than that. They didn't put any damage% reduction in ANY tank item, which makes no sense to me.
Of course. Damage is way too high in the game, and has been for a while.
I second everyone who said the new shop UI is cancer. The updated item icons are confusing. So is the consensus that you rush a mythic item first? I assume it is because I can't think of a reason not to
Tanks are 50/50 it seems. They are fairly squishy, but they make up for it with sheer absurd amounts of health. Pretty much every game I've played today had at least a 5000 HP behemoth running around, in some cases they reached 6-7500 HP. The reason that's important is because those tanks don't have that health until they manage to stack 2-3 items which give health, and that Iceborn Gauntlet one that gives health for every Legendary item. So before 2-3 items, they are fodder for Lethality stackers, also % damage champs (and the double AP items you can grab) laugh at your pathetic attempts to build what little MR is available.
After having played some ARAM today I hate literally all the new items and their design philosophy. Unless there's some drastical change over the preseason I fear this will be the season I finally call it quits. :-/
Only played an aram so far, which was goredrinker trundle. Felt okay, and now that tiamat active is onto that, you can stack it with titanic and then tank items and still deal tons of damage.
Alright going through some various theorycrafts after reading through patch notes.
Ashe with Navori quickblades. Now that it has stats she wants, once she gets it and her mythic, she can E every minion wave or less, which is kinda busted. Free vision control past 15 minutes. I don't know why Riot made it work on everything instead of champs only. Even in the 6s after ult incarnation, it was busted AF for the champs that could use it, and it's looking like it's still busted.
I would definitely agree with the general sentiment that tanks are not particularly good. So much %h damage and pen baked into the items.
Have to play a lot more to get to know the items. Just way too many changes. I kinda agree though, it's not the same game I played the last 10 seasons changing literally everything.
So once you hit level 13, and by the stirring wardstone, if you haven't upgraded it already because you're bad at warding, you can just dump wards in fountain to hit the requirement which is rather amusing.
Not entirely sure about that item tbh. The description sounds strong, but compared to how broken some of the other items are...
Riot needs to heavily nerf the DoT items, they are mindbogglingly broken with DoT champions. Brand and Lillia can half health non-tanks with a single ability, because the DoT from items are proced by DoT abilities. This interaction existed before, but now there are 2 very strong DoT items... Someone has written 'lol' or 'wtf' every single game someone has died to a DoT burn that lasts for 8 seconds.
after a couple games my thoughts are that mages at the moment suck hard. you cant position yourself at all against melee ad champs that go prowlers or gale. after your first mythic item which is usually just gonna be something like ludens you have too many items you need to go. need zhonyas because you cant survive without it, cosmic is great with helping repositioning but you also need morellos because everyone is life stealing like crazy and eventually you still need horizon/void/deathcap to be doing dmg as well. the burden on the player to make mages work seems WAY higher than the other champs
ADC feels to be in a similar position imo, they can't buy certain stats fast enough. For example, the separation of ArPen and Grievous Wounds is actually pretty huge, yeah Mortal Reminder gives AS, AD and crit, but it's only 20 AD so it seems an awful 2nd or 3rd item. It's the same case with Dominik's Regard, it gives AD, crit and ArPen, but only 30 AD for 2900 gold, so also seems stupid to get as 2nd or 3rd item. That's 50 AD if you buy both items, Mundo laughs at your crits. In comparison IE gives you 70 AD.
I guess if the opponent team has a tank you have no choice but to go Kraken Slayer as your Mythic item? It's basically a mini Vayne W accessible to every ADC.
On November 13 2020 03:10 DarkCore wrote: ADC feels to be in a similar position imo, they can't buy certain stats fast enough. For example, the separation of ArPen and Grievous Wounds is actually pretty huge, yeah Mortal Reminder gives AS, AD and crit, but it's only 20 AD so it seems an awful 2nd or 3rd item. It's the same case with Dominik's Regard, it gives AD, crit and ArPen, but only 30 AD for 2900 gold, so also seems stupid to get as 2nd or 3rd item. That's 50 AD if you buy both items, Mundo laughs at your crits. In comparison IE gives you 70 AD.
I guess if the opponent team has a tank you have no choice but to go Kraken Slayer as your Mythic item? It's basically a mini Vayne W accessible to every ADC.
Just go Eclipse or Divine Sunderer. :^)
I'm starting to think Kraken Slayer is going to be the goto for all adcs unless they are assassin heavy. The +10% AS per item is so much value it's actually insane. Honestly wouldn't be surprised if Kraken Slayer->Rageblade is going to be a standard build for most adcs, crit takes a year to scale now since you need so many items for IE to be worth it.
New shop is annoying. Everything looks the same, and a big contributor to that IMO is that almost every single item has the glowing fog coming out of it. If they got rid of that fog and put the items onto flat, dark/light backgrounds(dependant on item color), it'd be a lot better. They look okay scaled up, but once you shrink it clarity is awful.
EDIT: Looked at current items and they have the same fog, so I think it's just me griping about having to relearn what everything looks like. The palette could be better though, a lot of items have the same coloring scheme.
On November 13 2020 08:38 Amui wrote: New shop is annoying. Everything looks the same, and a big contributor to that IMO is that almost every single item has the glowing fog coming out of it. If they got rid of that fog and put the items onto flat, dark/light backgrounds(dependant on item color), it'd be a lot better. They look okay scaled up, but once you shrink it clarity is awful.
EDIT: Looked at current items and they have the same fog, so I think it's just me griping about having to relearn what everything looks like. The palette could be better though, a lot of items have the same coloring scheme.
I think there's some reasoning behind the items having the same colour scheme.
If you're playing Jayce, and take CDR runes, with duskblade, CDR boots, umbral and navori quickblades, you can Q, E at max range (late) and then walk up to the gate for a second Q. Pretty abusive in ARAM where you can pretty reasonably get to those items, and walk up to the gate. 108% CDR. Some other item combos can get you to 110, but the timing is very tight either way.
If you add on another CDR item, you can now pretty comfortably QE on top of yourself, and get a second empowered shockblast.
Admittedly it takes 3 full items+ boots to barely be able to do the first bit, and parts of a 4th to make it feel smooth, but it's a little bit of old pokey Jayce with dual Q's from a single shock blast.
You also don't really sacrifice much either, you'll have good amounts of arpen/AD, and can go a bunch of different ways from there.
On November 13 2020 14:25 cLutZ wrote: Preseason is simultaneously too radical and not radical enough. Items aren't really the problem, dragon, herald, and baron are.
i agree with this statement. herald imo is the biggest offender. the snowball you get from chunking half a tower and getting gold is too oppressive. maybe they should let you do dmg to herald from the front once you cast him, because solo laners literally cant do anything but watch.
Manaflow is good for lane, PoM is better for team fights where you spend a lot of mana quickly. Kass, Cass are entirely dependent on PoM atm because of how little mana is available to them. A champ like Viktor prefers Manaflow because it lets him dominate lane.
I've been going Blue Smite, Night Harvester -> Zhonya's. After that I dont really know, game is usually snowballed and over. But I dont think it's specific items that makes him strong; since most junglers have really delayed power spikes now and he is just strong early game without items he just has a lot of control early game. You have a big tempo advantage on most junglers due to mobility, range, and flexibility. Used to be you only bullied on him like this until the other guy got his jungle item. It reminds me of like S2/S3 jungle where everyone was playing like Maokai and only building like HoG / Cages / Oracles, and I think a lot of junglers are still trying to play the greedy game that was the hallmark of last season with the jungler being "the carry" on stuff like Lillia/Nidalee/Graves/Kayn/Hec. But I think the playstyle is just going hard on getting your assassin his Mythic first.
Idk, saw a pro play him on stream (I want to say Jankos? but I'm not sure, it was an EUW game on Perkz stream) and it seemed busted, so I tried it out. I've only played a few games on him, but feels like you just have so much control over the game before the other guy really has much purchased power. I lost one game really hard on him, but I kind of inted and executed as poorly as possible.
I imagine Nunu is probably busted right now as well for the same reason, although I havn't seen him personally. He might just be a better pick than Gragas. And I think this is what makes mummy and other tanks so strong right now too; he can't really get bullied as hard as before due to delayed item spikes of everyone else.
That's interesting to know, I've seen a few Nunus on stream,, so he seems to be viable.
The funniest thing I've seen on Challenger streams is the continuing popularity of ADCs being played as supports. AP Twitch is the biggest pick, but right now I'm watching support Draven almost 1vs1 a few mid laner (it's Apocalypse, but still).
Played a couple of Nunu games... Gragas is a false flag. Nunu is more busted playing the same style. Played a couple of games on it, and its just sooo strong.
You just keep yourself and the other jungler poor while snowballing your assassin and he 1v9s. You get your assassin their Mythic first and the other guy can't lane, then you just roam around the map with the assassin and 2v8 before the other guy gets in the game. Their powerspikes are just so much stronger and come faster with lane gold. Its basically like guaranteeing that your mid gets to play with a second keystone while theirs doesn't.
I just played a game where my juingle Zac went 2k damage/minute in a 25 minute game ... Seems like tank junglers are pretty good. Especially if they got some self healing.
On November 15 2020 06:45 Sent. wrote: I got autofilled to jungle and didn't get a jungle item in the recommended section. It's infuriating a company so rich can be so incompetent.
And I can't even tell at a glance which items are mythics and which are not. The new shop is sooo bad.
On November 15 2020 06:45 Sent. wrote: I got autofilled to jungle and didn't get a jungle item in the recommended section. It's infuriating a company so rich can be so incompetent.
And I can't even tell at a glance which items are mythics and which are not. The new shop is sooo bad.
Glad I'm not the only one. I'm really really not a fan of this item rework, combined with completely not touching drakes/rift herald from last season. I imagine low Elo this season will become this absurd clusterfuck combination of people who have no fucking clue what the hell is going on, and people who do but are just bad.
ive been playing normals with players ranging from silver to challengers. can confirm any game that is predominantly silver/gold is just a 15min ff stomp.
The games I've played today has been 50% of the players messing around and testing new stuff and the last 50% tryharding as if their life depended on it.
On November 15 2020 09:47 chipmonklord17 wrote: ELO
On November 15 2020 12:11 Jek wrote: The games I've played today has been 50% of the players messing around and testing new stuff and the last 50% tryharding as if their life depended on it.
On November 15 2020 06:45 Sent. wrote: I got autofilled to jungle and didn't get a jungle item in the recommended section. It's infuriating a company so rich can be so incompetent.
And I can't even tell at a glance which items are mythics and which are not. The new shop is sooo bad.
Glad I'm not the only one. I'm really really not a fan of this item rework, combined with completely not touching drakes/rift herald from last season. I imagine low Elo this season will become this absurd clusterfuck combination of people who have no fucking clue what the hell is going on, and people who do but are just bad.
I accidentally bough relic shield instead of doran shield in a game yesterday cause I didn't look close enough lol, took me like 3 minutes to realize what I had done
I played against one Katarina that went Duskblade first. She won, and dealing with her invisibility was pain in the ass, but we'd probably lose if she was building AP too.
I think it's safe to say that Riot will nerf some of the new items into oblivion because of one or two champions instead of gutting those problematic champions. Maybe not Katarina, but surely someone will become disgustingly overpowered. Ezreal and Yi did that in the past so maybe they'll do that again.
On November 15 2020 06:45 Sent. wrote: I got autofilled to jungle and didn't get a jungle item in the recommended section. It's infuriating a company so rich can be so incompetent.
And I can't even tell at a glance which items are mythics and which are not. The new shop is sooo bad.
Glad I'm not the only one. I'm really really not a fan of this item rework, combined with completely not touching drakes/rift herald from last season. I imagine low Elo this season will become this absurd clusterfuck combination of people who have no fucking clue what the hell is going on, and people who do but are just bad.
I accidentally bough relic shield instead of doran shield in a game yesterday cause I didn't look close enough lol, took me like 3 minutes to realize what I had done
i went tear instead of spellthief once. that was a pretty sad game.
also im still having trouble itemizing as ad. going for kraken seems like greeding against any team that has a decent assassin, but i just ran into a line up of sion mundo talon and went the ad steraks (forgot the name) and couldnt do shit against sion mundo. i only just realised riot totally fked mortal reminder over and now theres no way to build ad pen and grievous wounds together. so if youre an ad and you need to build those stats youre fked because you need to go 2 items to cover them and you still need the dmg/crit/as from other shit too. if youre not stomping and taking all the kills you just cant get the items up fast enough
The shop 100% needs some fixing. Mythic items still appear in the little recommended item bar at the bottom after buying a mythic, confused me in my first game, now its just annoying. Also some champs have widly different meta builds than what is recommended, I've been using op.gg for the last few days and it really helps. None of Senna's items on op.gg appear in the 'all items', which isn't actually all items by default...
I think it's safe to say that Riot will nerf some of the new items into oblivion because of one or two champions instead of gutting those problematic champions. Maybe not Katarina, but surely someone will become disgustingly overpowered. Ezreal and Yi did that in the past so maybe they'll do that again
Some items are just stupid though, they have to be nerfed or even reworked. Imo Guinsoo is going to dominate in its current form, it vastly favours non Crit ADC, but is also very exploitable by Yas/Yone... 2 DoT items that are together stronger than old Liandries makes Brand stupid strong, I've heard two challenger plays say he could probably be played competitively. The new Lich Bane seems to be designed to be the new Akali Kata item, they make far better use of it than anyone else.
There is a thin bar near the top of the item catalogue that you can hover over to find recommended items for every role (it defaults to one of them based on your champ), and one option is to list every item in the game. From my understanding, you have to click it open every game, it doesn't remember between games.
On November 13 2020 14:25 cLutZ wrote: Preseason is simultaneously too radical and not radical enough. Items aren't really the problem, dragon, herald, and baron are.
i agree with this statement. herald imo is the biggest offender. the snowball you get from chunking half a tower and getting gold is too oppressive. maybe they should let you do dmg to herald from the front once you cast him, because solo laners literally cant do anything but watch.
Elemental dragons, rift herald, and elder were all solutions to problems that never existed.
So I played Kog in an ARAM game vs a solid tank lineup (Ali Aatrox). I went 20/5 but it felt like I did no real damage to their tanks going Kraken->Guinsoo->BotRK. I check item numbers end of the game, and I see Kraken Slayer did 5000 true damage in 20 minutes, of my 44k total damage. That feels absurdly low, especially considering there were fights where I was raining hell with 3.5 AS on everyone for a good 10 seconds. Kraken passive scales off of bonus AD, but Guinsoo lets you proc it more so imo it should even out. Not sure if the item is actually doing what it's supposed to.
That's around 11% of your damage. If we ignore pre kraken damage (which shouldn't have been that high anyway), what does its passive say it does? It's flat damage based on level plus an extra based on bonus AD right? Guinsoo is every 3rd attack you hit twice?
Anyone proficient in math know how to tackle this specifically?
That's the thing though, I was under the impression that a champ like Kog would be able to proc it like crazy and do lots of damage, since Guinsoo's, Lethal Tempo and Kog Q mean crazy AS and procs every 2 AA. But if it only does 10% of my damage as Kog, how useful is it for anyone who a) doesn't build Guinsoo, and b) doesn't scale as well as Kog. It doesn't seem to be doing what it's supposed to, namely killing tanks.
Some simple maths: If Kraken Slayer does 100 dmg every 3 AA, but Guinsoo lets it proc every 2 AA, then at 6 AA the damage would be 200 vs 300, i.e. 300/200 = 50% damage increase due to Guinsoo. Ofc, this ignores the fact that a normal AD item would increase the damage from Kraken Slayer, unlike Guinsoo which has no AD, but I don't think any single item would give you that kind of damage increase (maybe IE? Which is a pretty rubbish 2nd/3rd item to buy atm).
Kraken Slayer isn't an on hit effect so it doesn't benefit from Rageblade. After a few more games I honestly think ALL the "adc" mythics are complete trash and unless you can dip into the other classes' mythics (adcs like Senna/Jhin) or are an on-hit champion where Rageblade is effectively your "mythic" it feels like the champ choice is borderline griefing. :S
Wait, you're right. How did I not notice that during the game lol.
Since that's the case, I'm kind of confused why people would buy Kraken Slayer on Kog in the first place. The Mythic AS bonus is nice, but Kog goes over 2.5 AS without it, if you can fully exploit 3.5 AS then you've already won the game. And looking closer at op.gg (which is what I used to determine his build), I can see that Shieldbow or Guinsoo first are significantly higher winrates than Kraken Slayer first item.
Galeforce is a dumb item, it scales poorly and doesn't help you in 3/4 bad situations. After seeing it in so many games, Kraken Slayer seems undertuned, the true damage and Mythic bonus only really come online with full build. Shieldbow is hit or miss: I've had games where it saved me with the insane LS and shield, and games where it feel like it does much. The fact it can be combined with Bloodthirster makes the combo stupid on champs like Draven or Samira.
Perhaps its physical cc? Like how Camille can acquire an ad shield and a magic shield, Morgana only protect vs magic type? I dont know if theyd code it that way or if thats a thing though, but it's one of the only explanations I could think of.
Edit: welp is says "all disables" in the description of black shield so beats me.
Why would blast cone be coded as physical/magical and interact differently with various spell shields/immunities. The complexity of modern LoL cc gives me a headache sometimes.
On November 17 2020 18:05 M2 wrote: Why Morgana shielded champions can use the blast cons to jump over cliffs, but Olaf in R - can't? Shouln''t they be treated similarly ?
On November 17 2020 18:05 M2 wrote: Why Morgana shielded champions can use the blast cons to jump over cliffs, but Olaf in R - can't? Shouln''t they be treated similarly ?
because olaf is unstoppable
I am yet to see a Morgana shielded champion being stopped before it expires but ok, I would accept the explanation :-))))))
I doubt 99.9% of players can tell you the exact difference between a Morgana spell shield and an Olaf ult in terms of crowd control interaction. Morgana shield blocks all crowd control, so it would make sense if it blocked blast cone. If blast cone isn't considered crowd control, then what exactly is it?
Here's an in depth explanation of cc. Importantly, Morgana and Olaf are both in the total immunity category, except Morgana shield does not resist self/allied crowd control. I would not consider blast cone allied crowd control, only difference I can see between the two abilities.
Also, there's this bs line:
It is important to note that total immunity and displacement immunity are not distinguished by the in-game user interface to display statuses relating to crowd control above the health bar. Both read "Unstoppable" which merely only indicates the unit is immune to crowd control in some form. It should not be confused as being the same effect.
So unstoppable isn't actually a status effect, it is merely a description of two forms of immunity.
I'm almost 100% Black Shield doesn't stop allied CC (Bard ult, Kench Devour and Zigg's W) so I would assume it's coded to only work vs enemy CC and plants are being counted as neutral or allied to the user's team. Make sense they made the choice deliberately originally when Zigg's was released.
Another fun little question. Does Bard ult freeze skill channels or durations in time? Or does it cancel everything while putting everyone in 'stasis'? If it cancels everything it's not really a stasis, but a stun really, no?
Well, my link does identify stasis and stuns as two different forms of crowd control. Stasis makes you untargetable and invulnerable, but you're right it does behave sort of like a stun. During stasis, negative effects don't get applied, but still run during the duration (so you can use stasis to dodge ignite damage). You can still heal with Vlad ult during Zhonya's (and I assume during Bard ult too), so some things do get through stasis.
My weirdest discovery from going down this rabbit hold: You can't cleanse stasis, but it can be removed by death. If you read the Execute description, it explicitly states that Execute doesn't work on invulnerable champions. But people have reported dying to Bard ults with The Collector. Is this a bug, or working as intended? Does Bard ult do no damage, or 0 damage (the distinction is important) before the stasis effect? Do you go into stasis before or after damage calculation?
You can't use items during stasis, and cannot cleanse it. But did you know you can use QSS during Bard ult, it just doesn't do anything except go on a 3 second CD?
The more I read, the more I realize how strangely inconsistent cc is in this game.
Wiki explicitly states stasis stops channels, and Lucian ult is a channel, so that would imply it should be cancelled. So what you saw is either a bug or Riot spaghetti carbonara.
Interesting, video is a year old though so maybe it's fixed? Like I said, the descriptions of stasis and Lucian ult would suggest that shouldn't be possible, although there are notable exceptions: wiki says Lucian also can ult while inside Tahm, but I haven't seen that once in my life. So many niche interactions in this game...
Could be something where lucian was still in the cast time for ult (typically 0.1s), and Bard ult hit during that phase rather than during the channel.
If there are no interrupt checks after the initial hit, it could still allow the channel to go through?
I think the video from the previous page might be a buffering issue with Lucian's R cast being registered during Brand's stun and triggering after that stun ended, ignoring the stasis applied by Bard's ult. Years ago I saw a similar bug with Lissandra rooting Renekton with her W, then stunning him with her ult, and then Renek dashed while he was still under the effect of the stun.
I might be wrong though. Watching the video in slow motion shows there was a brief period between the stun and the stasis, so whatever happened during the stun should be cleared before the stasis was applied.
Just learned the hard way that Katarina's R proc Kraken Slayer 5 times since it count as 15 attacks. If she channels on multiple people it basically proc 5 times per enemy inside her ult and the procs can focus on one target.
Got hit for over 1k true damage by a single ult. Yikes.
On November 19 2020 23:14 DarkCore wrote: That sounds so stupid. Does it hit a single person only with a specific number of targets, or is it random?
I think it's random, not entirely sure. Tested it a bit in practice tool and it's pretty wonky, sometimes it seem like it throw all true damage at a single target and other times it spread them out.
On November 20 2020 02:07 DarkCore wrote: The more lethality ADC I play, the more I realize that building crit is reportable.
playing adc itself is reportable almost. even in korean challenger there seems to be a larger number of people playing non-adc champs in bot lane, which is understandable because adcs cant do shit unless theyre spoonfed all the kills.
True, but that's exactly why Lethality is so good. Anyone stupid enough to build crit in bot lane gets annihilated by something like Lethality Kai'sa/MF/Jhin/Draven, who bully you out of lane, and do more DPS for the first 30 minutes because crit needs 4 items. Idk what Riot was thinking with Eclipse, it's basically a pseudo Bloodthirster-Ghostblade: Has sustain, a shield, bonus MS, good lethality, and the Mythic gives %ArPen. Towards the end of last season, people were starting to figure out that some ADCs actually make pretty good use of Lethality, and then this item gets released.
Same with The Collector. I don't think Riot understands how powerful 5% execute is, it saves you like 2-3 extra AA on a tank in the mid game, which is crazy. I also don't get why they would release an item that has both crit and lethality, aren't those things supposed to be mutually exclusive?
You joke, but I like games ending before min 30 (or close to ending because someone has a strong gold lead or Soul), not many snooze fests in the current meta.
Some more theory crafting: the reason lethality is good on ADC is because the transition from early Lethality to late game crit is pretty smooth. The Collector gives both stats, so you're already getting some crit on your second item while still grabbing that early power. Also, crit items all have AS and AD attached to them, you don't need to buy two separate items to get those stats anymore. Even better, if the enemy is Armor heavy, you can grab Dominik. The new crit items are poor 1st/2nd items, but allow great diversity when grabbing a 3rd item.
On November 21 2020 07:08 DarkCore wrote: You joke, but I like games ending before min 30 (or close to ending because someone has a strong gold lead or Soul), not many snooze fests in the current meta.
Some more theory crafting: the reason lethality is good on ADC is because the transition from early Lethality to late game crit is pretty smooth. The Collector gives both stats, so you're already getting some crit on your second item while still grabbing that early power. Also, crit items all have AS and AD attached to them, you don't need to buy two separate items to get those stats anymore. Even better, if the enemy is Armor heavy, you can grab Dominik. The new crit items are poor 1st/2nd items, but allow great diversity when grabbing a 3rd item.
I don't joke. I legit want Jin Air Anivia comps to dominate pro play for at least the next 2 seasons as retribution for the trash the pro meta has been.
yeah i dont like games ending this quick. the tactical side of mobas are highlighted in the subtleties of macro play. its not only brilliant to watch well executed macro games but its also what i think should differentiate skill between teams, not how hard you can snowball a lane off a single successful gank. dota is the epitome of macro in moba and id like to see lol find some middle ground, which i dont think is too much of an ask. just get rid of herald or nerf it
So after playing around with the new locket, I kinda wonder how fucking broken S1/S2 aegis was.
Even at full build, new locket has a comparatively weak aura compared to the old aegis, and can easily block 5k damage in ARAM. Probably blocked a similar amount in S1 because the aura was so much stronger, even if there's far less fighting in SR compared to ARAM.
On November 21 2020 15:11 evilfatsh1t wrote: yeah i dont like games ending this quick. the tactical side of mobas are highlighted in the subtleties of macro play. its not only brilliant to watch well executed macro games but its also what i think should differentiate skill between teams, not how hard you can snowball a lane off a single successful gank. dota is the epitome of macro in moba and id like to see lol find some middle ground, which i dont think is too much of an ask. just get rid of herald or nerf it
Definitely feels like the way games end too quickly these days. Super easy for either mid or top to get ganked, herald and a bunch of plates for an instant 1k gold advantage in a lane that ends a lot of them.
Herald is a design atrocity. It can instantly swing a lane completely in the enemy favor even if you've gotten a solo kill or went even and all the enemy jungler has to do is just drop it not a succesful gank... just press the trinket key. A lane losing entirely off a herald/drake trade is such a horrible feeling.
On November 22 2020 16:54 Amui wrote: So after playing around with the new locket, I kinda wonder how fucking broken S1/S2 aegis was.
Even at full build, new locket has a comparatively weak aura compared to the old aegis, and can easily block 5k damage in ARAM. Probably blocked a similar amount in S1 because the aura was so much stronger, even if there's far less fighting in SR compared to SR.
Just went and tried Locket. Have to agree it was actually insane how much damage it blocked. I can actually see it being an option instead of a Funfire item on a tank that either doesn't want or need the forced autopush.
Especially now that Lethality and Luden's are so strong the flat resist bonus on your team has extra value.
It does remove the ability for you to win your own lane for sure, you can outplay ganks but Herald is probably why Challenger plays say that jungle has too much influence on the game. You can get a solo kill and be 20 cs up, suddenly jungler plops a weird crustacean in your lane and now you're even/behind in gold???
Didn't think of the interaction between Lethality and Locket, that's actually a good reason to buy it. I thought it was good but not worth buying because Funfire is stupid.
How is Kayle supposed to be op right now? She is so easy to be destroyed by any top laner, I would assume that is no different mid. I guess she can come back at some point thats why she is not a complete trash, but what is this notion that flies around how strong she is??
Played only one game against Kayle and it started as usual. She got shit (shat?) on in lane, but then proceeded to absolutely melt anything that got in her range even before level 16. She had Nashor's and either complete Riftmaker or just its components. I'm guessing people think Kayle is a time bomb that ticks too fast, like some iterations of Kassadin in the past.
On November 23 2020 03:07 M2 wrote: How is Kayle supposed to be op right now? She is so easy to be destroyed by any top laner, I would assume that is no different mid. I guess she can come back at some point thats why she is not a complete trash, but what is this notion that flies around how strong she is??
kayle does deceptively well in the early game as long as the player knows what theyre doing with lane control. hitting lvl 6 can be a breeze if you dont get camped or dove and from there its just smooth sailing to nashor->riftmaker->cosmic/lich/whatever and you just auto and kite everyone down. i play it mid only because top lanes too unforgiving if you die at a bad time, but its hilarious how strong and fun he is. if i was to play kayle top id probably take fleet footwork over pta though
Don't get how Riot can simultaneously put so much effort into hyping up Yone or Serpahine while also doing next to nothing to promote their other new champions. This one didn't even get a promo video like Samira did, they jumped straight to the ability reveal.
Riot has done this before, they hype a few champions, then leave the next ones to rot. That way hype fatigue doesn't set in, can't be excited non stop can we. Think it happened with Sett: Aphelios and Senna got big releases but his was pretty tame.
Rell cant get uglier than this imo, looks like a VGA graphics from the 90s, maybe SVGA xD, otherwise the champion looks all right, comprehensive, probably strong similar to how Sett was, but a comprehensive kit
i wish riot spent half as much time balancing the game properly as they did designing new champions. dont understand why we need to get 3 new champions a year. theyre actively diminishing the value of their existing champions by doing this
Magnets + orianna/samira/katarina seems busted. I do really like the mechanic though. They say while magnet is active you can still do stuff, so it's a movement suppression, but not a skill suppression? Can you flash out of it for example?