Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Wait... They buffed Yasuo? Why? I guess they just want him in pro play or something?
He's literally already balanced nearly perfectly at a high level. Even with the buff in pro play, doubt he'll be picked when teams can pick reliable lanes like TF or Galio. Just means Yasuo is going to ruin more solo queue games, from both good and bad Yasuo players alike.
Her ult can create some surprisingly good engages, since it has a massive duration and slow. She runs around super fast in team fights and does burn damage, nothing crazy bursty though.
On August 07 2020 02:53 Sent. wrote: What is Lilia supposed to be? I played a few games as her and I still don't know why you'd want her in your team instead of some other jungler
LS and Dom were talking about it on their show and apparently the pros are split between "she's fucking awful garbage" and "she's so insanely busted its not even funny".
The "busted" crowd say she a ton of damage and no one can stick to her.
yeah im leaning towards lillia being pretty busted. shes capable of putting in decent damage but thats not what makes her good. its the fact that you can bait so many skills and waste so much time while enemies try to catch you. obviously a player whos shit at dodging skillshots and plays at 50 ping isnt going to see the benefits of the ms boost as much as a good player with 10ms. also the absolute most busted thing is the fact that she has like the biggest hard aoe cc. get a few stacks of ms, run at a team, flash into middle -> q -> r -> zhonya. 5 man sleep in a huge aoe. once teams get enough practice with her im pretty sure shes gonna be a monster due to the coordinated teamfight ability she brings
I’m not going to be able to play this weekend so I’m going to give my day 1 hot take of Yone. The champ is a significantly weaker laner than Yasuo and can’t get away with rushing 100% criti because of it. When people realize this and start going Bork first (which will also allow him to not go zerkers) his win rate will jump.
Yeah, Lillia is very annoying in team fights because she's so damn hard to catch. She runs around with like 500 MS and can pick when she goes in, or just harass with Q. And the enemy team always has to be careful because her ult is basically a multi target Trouble Bubble/Morg ult which can solo win fights. She has a pretty low sample size in high MMR though, people aren't playing her much so it's hard to tell if she's busted.
My feel for Lillia is that she is busted as hell if she gets rolling, and completely awful if she doesn't.
She's AP Jax, more or less. If she's big she's this unkillable big damage force wit that will run you down and kite you around while killing everything, and even if you outnumber her and cut her off you can't kill her. Then insult to injury is the multiplayer stun while she's hard dicking your whole team. If she is poor, she is this useless stunbot that can't get in range to use her stun without dying to collateral damage; more useless than a poor jax, imo, because you need to hit stuff to get stacks. She might be stronger than Jax when rich though, I'm not sure. I think it depends on comp a little bit too.
Also like Jax, she's kind of a "weak side" jungler, can't really 2v2 or 3v3 until you get RoA unless you have strong Lane matchups or a huge CC / mobility advantage. Kind of leaves you on the back foot and unable to properly influence lanes the way you want from a jungler. Can just end up with like an Elise or something hard winning all three lanes and snowballing the game before she gets to play. As such, much like Jax, I think she's better in lane at a high level / competitive game. Easier to get a good solo Lane matchup and babysit it than have her go head to head with something like a LeeSin, Elise, Olaf or a Reksai and try to match that game pace. Particularly since her ganks without R are some kind of awful, she's kind of regulated to making plays on that timer the same way Nocturne is.
All 6 Yone's I'vees seen have went legendary and hard carried, never played him yet, but the impression on my end would be that he is hella strong.
From what I've seen so far, Yone has CC with very little counterplay. Essentially, someone on your team gets hit with his Q, and then he has the ability to use his almost instant knock up in a line. It's frustrating because it's an easier Yasuo Q knockup.
Lillia doesn't have to stay in range to put her targets to sleep.
Morgana's ult has a slightly bigger effect radius than Lilia's Q (575/625 to 485). Other than that Lillia's ult seems better, unless you consider a longer sleep effect (2 / 2.5 / 3 seconds) to be worse than Morgana's 1.5s stun. Damage clears sleeps so you can start running after the first hit.
No, just Lillia's sleep breaks on damage. But it also has a huge nuke on breaking sleeep too.
Her R is definitely stronger than Morg R.
Also, I played Master Yi with a Lulu mid on whim in solo queue... Jesus what a dumb Champion. I usually ban it every game, but had like 5 dodges in a row, and mid was autofilled and said he'd dodge if Yone and Yasuo weren't banned. Bot troll picked Kalista + Raka, but both had a low winrate, and then top first picked Maokai, so I figured we needed damage.The end of the game I literally dove a fed Heimerdinger + fed Kaisa with a Janna + Ornn for peel under nexus towers and 1v4'd. I was literally 0/5/1 at 15 minutes, behind the enemy Olaf by 50 CS, our team was down 8k gold, and still was able to hard carry despite having like maybe 5 games on Yi all time. One winning fight and it goes from a hard stomp one direction to a hard stomp the other direction. What a disgusting champion... Yi gets Bloodrazer and Rageblade and the game is over unless other team has like Malz R for lockup. You could get rid of his Q & R reset mechanic entirely and he'd still be incredibly busted. Just does so much damage, can't be CC'd, has the instant gap closer, biggest AS steroid in the game, the free hit passive as well as the E steroid / attack reset... all combines so that he has the highest damage scaling in the game by a factor of 2 or more along with relatively high base stats.
It makes it kind of frustrating that Riot took an interesting strategy like Funnel away from the masses because of how broken Yi is, instead of just nerfing or changing Yi to be less incredibly overwhelming with a small lead, let alone a big lead. I think it would have been really cool if something like Say Funnel Olaf or Twitch could have been allowed to be a strategy long term.
If you’ve ever played Zoe and had a teammate auto someone who was 100% dead to a max range q you know (it happens a lot so the replies here don’t surprise me)
Anyone else notice a huge drop in skill quality of the average ranked game since the Start of the new ranked season? Feels like I've dropped like a league in a half of skill level overnight.
Is smurfing / boosting really that common, or am I just experiencing a relatively normal streak of matchmaking?
Like average farm per minute has dropped like 1.5 cs/m and the difference in controlled aggression is through the roof. Champs with big advantages and kill threat not pulling the trigger, champs without kill threat pullling the trigger and inting all over the place. Average objective take is like 2 minutes later. Games feel free.
What tilts me the most isn't even player behavior. It's Conqueror, Legends bloodline, and Ravenous Hunter turning everything into Mundo / Vladimir / Old Swain.
For example, I present to you, Yasuo without any lifesteal items through Anivia's Morello's, MF's Mortal Reminder and Zac's Thornmail;
Oh yeah, Yas is fed as hell, and Anivia / MF play that about as poorly as they could, but like still... Thats like 4k healing in seconds for literally no investment. MF is reasonably fed as well, but she has two Lethality items, BC, and half a GA along with her mortal reminder. MF had ult, could have just ult over the wall and Yas dies NPNP.
IIRC Yas was on Wits end, IE, PD, Mortal Reminder and a BF sword. The problem I have isn't Yasuo winning the fight with the way Anivia and MF kind of just sit in Melee range, but more like... jesus that healing wtf. And thats through Grevious Wounds... So it shouldn't be 4k, it should be like 6.7K.
I just think that much healing shouldn't be in the game without any investment.
Wits gives some health on-hit at low health. That's not where a lot of the healing is coming from, but he does have a bit of healing. Probably like 20-30 on hit after grevious.
That being said, all the free healing in the masteries is just dumb. Previously with runes, they were an investment, you sacrificed 2AD or like 5AP to get a fraction of what they give now.
You can see it super clearly in ARAM, where after a fight something like Riven can go from 1k to 2k healed from conqueror. Not even including the bonus AD, that amount of healing in bonus health is worth something like 2.5k. Add in deaths dance and ravenous hunter and so on, and a ton of champions can quite literally become better drain tanks than vlad/swain/fiddle while only really investing in damage items.
Yeah I see your point, it is quite insane. Problem is more of a Yasuo problem though. He has 2 attack speed items, 1 healing item (which probably does negigible healing though) and 100% crit with IE. If he runs Conqueror and Legends Bloodline (and also Ravenous Hunter) his healing will literally be insane every Q, since it's a skill and an aa, which procs all of the above.
Yasuo is kind of like Vayne in many ways, if he gets to this level he can just solo carry everything. I don't think any other champ can inherently heal as much as that though. It is a nice way to highlight the problematic state Yasuo is in, not just currently, but basically since his release.
I think Riven might be able to heal almost as considerably, but she'd need way more lethality and cd stuff, or perhaps needs at least one healing item (like Death's Dance).
I think it's an every champion problem. I've been playing a ton of Jax, and conqueror / Ravenous Hunter healing on him gets just as absurd. Add to that like Yone, Yi, Darius, Aatrox, Garen, Graves, Irelia, Kayn, Khazix, Pantheon, Rengar, Renekton, Riven, Trundle, Zed... Etc. Basically a whole class of bruisers are all suddenly these Uber tank even when they aren't building any defenses.
Basically any champion that builds conqueror on its own by end game is likely getting a third of that Yasuo healing, too. Anything that goes conqueror has health sustain like old WotA stacking Vlad that was nerfed out of the game. Atleast Vlad had to build sustain items. You currently have assassin's going conqueror. You have ADCs going conqueror. You have mages going conqueror. It's absurd. And even if you don't have conqueror, chances are you have Ravenous Hunter or bloodlines. Game has more healing and sustain than it's ever had by a wide wide margin.
You're right, perhaps Yasuo is one of the biggest abusers, but like... That's spirit visage Mundo level healing on a champion that's supposedly glass cannon.
I played a game of crit Fiora yesterday (I was giga snowballing and it still almost lost me the game so I don’t recommend it). Essence > IE > PD and once I bought DD any vital proc would top me off from any health total
But that’s basically true with the normal build as well and you don’t get one shot the second your w is cd
It is funny when ppl try to wall hump your passive and you 3 tap them anyway though
The following are three insta tilts when playing toplane: Playing vs Fiora and she just chunks you for over half your life pre 6 with barely any items. It mostly gets worse from there. Or she just constantly Q's your ass and you can't do anything because she gets movement speed and when you try to harass back she can stun you and all in. Playing vs Yasuo and him weaving around without you able to catch him while he's Q'ing you from a distance you'll never be able to punish. Playing vs Jax and mistiming something so he can completely counter you with his counterstrike and him then punishing you by threatening an all in when you go to cs.
These are also late game 1v1 monsters, but somehow they also have this insane power spike early. I don't feel like it drops off all that much for all 3 though, maybe a small dip pre 6 - which is possibly more substantial for Jax and Yasuo, which seem more item dependent - but these 3 definitely give you very little room to mess up even if you try to harass with a single auto attack. Sometimes just seeing the champs locked in makes me play the game less optimally because I don't feel like I have any agency in the matchup ever.
On August 13 2020 06:09 Uldridge wrote: The following are three insta tilts when playing toplane: Playing vs Fiora and she just chunks you for over half your life pre 6 with barely any items. It mostly gets worse from there. Or she just constantly Q's your ass and you can't do anything because she gets movement speed and when you try to harass back she can stun you and all in. Playing vs Yasuo and him weaving around without you able to catch him while he's Q'ing you from a distance you'll never be able to punish. Playing vs Jax and mistiming something so he can completely counter you with his counterstrike and him then punishing you by threatening an all in when you go to cs.
These are also late game 1v1 monsters, but somehow they also have this insane power spike early. I don't feel like it drops off all that much for all 3 though, maybe a small dip pre 6 - which is possibly more substantial for Jax and Yasuo, which seem more item dependent - but these 3 definitely give you very little room to mess up even if you try to harass with a single auto attack. Sometimes just seeing the champs locked in makes me play the game less optimally because I don't feel like I have any agency in the matchup ever.
luckily I play a ton of Rumble and Poppy and they both shit on Yasuo but I really feel your pain, Yasuo is such a tilting champion
I don't like the amount of sustain either, because there's so much healing in the game that it's basically a tank stat, and if you don't have sustain you will probably lose the 1vs1 regardless of actual matchup. It also feels crazy to be an ADC attacking a Lee Sin who's literally outsustaining your DPS because he has DD Conquerer and attacking your frontline.
Things that need to be outright removed (not nerfed, straight up out of the game): - Conquerer healing - Death Dance - Ravenous Hunter
All 3 give ludicrous amounts of heal for certain champions. I've started playing Ravenous Hunter on Taliyah in ARAM, and I'm healing over 10k every game with it, completely changes the champion's strengths and weaknesses.
Why does conqueror need to enhance your damage and heal? It would be like having lethal tempo and giving armor shred after a ramp up moment.
In effect TPA doesn't even give anything, just a debuff to your opponent. Why not make it a stack on yourself which then proc's on every champ you hit during its effect time?
Giving Death's Dance armor was so bad. But why not make it melee only? Why not make it scale with levels? Why not make it scale with items? Like, it could give armor and less damage the more offensive you build (even going in the negative), while the same thing could be done with armor stacking, but then with the offensive portion. Make people think about these items instead of them being a must buy because they're so OP.
Optimally every item shoud be situational (looks at Liandries vs. Morello where one is CLEARLY stronger atm in almost every situation than the other - or Crit being a must buy stat on many adcs [I'm a big fan of on hit stuff]). This is almost never the case, or at the very least its not obvious enough. Item choices should be able to win you the game as much as mechanics imo, but this doesn't seem to be the case at all.
you cant balance meaningful item choices if all you have is stats to work with. eventually people will calculate the efficiency of those stats and we end up with the same scenario. the logical step to create choice in item selection is through item actives, and for a company that cant even balance basic champion design imagine them trying to balance item actives on top
I dont agree. Let's take Leblanc, who's job is to assassinate a squishy. Standard optimal path should be Morello + sorc shoes. However, sometimes you won't be able to get to the backline because everyone is protecting the squishies. It might then make sense to opt into Liandries to chip more of the frontline and expose them to being all inned if they don't take action themselves. There should be this fuzzy zone where Liandries is roughly as good as Morello, but because of the uniques, one should outshine the other based on the situation at hand (state of the current game being played, comp, matchup dependence). How much extra magic pen is needed for Morello's to make the choice between Liandries and Morello a difficult one, because they roughly have the same damage output vs. standard opponent stats?
Or take into account how people stack health or magic resist. Morello could be a great item initially, one to snowball a win on (like Brutalizer, but then full item instead), but kinda falls off because in the long run, Liandries would do way more for your team (like softening tanks with the burn). However, it should still clearly be weaker for blowing up squishies (which it isn't atm iirc).
I'm actually wondering how damage checks are calculated, because depending on the state of the game it can change so, so much imo.
You are simultaneously complaining about no item choices while also making up a scenario where Liandry on LB would not be trolling (it would still be trolling) not to mention downplaying morello on the same page you complained about healing.
You cannot stack Madness on minions and monsters , poking tanks as lb is extreme risk low reward.
The items in this game do feel stale and I’m glad an item overhaul is planned for pre season but I’m completely lost as to what your argument is anymore
I'm talking about a scenario where picking Liandries over Morello's would be preferable because you can't find the 1 shot combo because of the enemy composition. I'm complaining about Liandries being clearly the best item to build - which it has been for a while now apparantly - and building Morello is actually trolling because it doesn't optimize your damage output.
Shooting a chain and sigil is like one of the most low risk things you can do in the game and you can basically do it on low cd and you have an ult to copy your damage once more. I've picked this champion because she's normally played as the one combo mage, even though you can technically play her as a semi-control mage with her chains.
I haven't heard about the item overhaul so I can't comment on it. My argument is the following: stats shouldn't matter, the uniques (like the Liandries' Torment, like the Sun Fire cape burn, like Abyssal mask passive, ...) which are on the items (and moreso the actives, like evil mentioned), should be the deciding factor for buying an item in a specific scenario because that one optimizes damage over the other, lesser choice. Instead we have every comp largely building the same stuff because those always do the most damage.
But perhaps this was obvious all along and I've dragged you guys in my rabbit hole for no reason, and if so, sorry for that
As a % if max health if a tank is standing near his team you will generally take more damage than you deal by going for a poke on the tank. Extreme is perhaps the wrong word because I meant it in the sense that chances are high that you get chunked out for the potential reward of negligible damage. Which is as bad as death in objective defense which is the only reason to be even in the situation you describe. Also Liandries is not better for assassination specifically because the passive cannot be pre charged.
And yes sitting on orb and making a different item is superior to morello for ttk, but even in that argument dcap or void are superior with regards to enhancing your ttk . That being said I agree with Mark in this video that in the current game state morello passive is worth considering as “burst damage “ and almost always results in enhancing your combo.
Well, guess I'm to apologize for my ignorance. I guess it's fully up to the players to recognize how they should build. I'm not going to go back on my point that it's trolling for a LB to build Liandries though. I'll admit it's more optimal in most situations for her to build Morello's, but if you've tried all game to blow up the backline and have been denied from doing so, it might be better to switch tactics instead of waiting for the one miracle play that might win you the game (while you're losing your team the game at the same time by not softening up the frontline). I'm still convinced LB's poke is very safe. Something like a Lissandra would be much more difficult, since most of her skills are fairly short range. Optimally you'd have an actual control mage using the Liandries in these situations, but I'm talking a specific one where you've picked an assassin and it's not working out.
Also, most fights happen during objective defense, no? Inhibs, dragons and barons or random aram moments in the middle of the map are where the games are won, held or lost. It rarely happens that games are won through 1 or 2 picks in the middle of the map.
Edit: actaually, the more I think about it, the more I think Morello vs. Liandries discussions are a good thing, since it's perhaps one of the only nuanced decision you can make in the game, and therefor it's this hotly debated. People have been so devoid of nuance in the game that when it does show up, people go batshit.
Most of the audience doesn't care for the math anyway, I remember Void Staff > Deathcap as 3rd or even 2nd item depending on the champion in the early-ish seasons being a new thing/never showing up in game. Even something basic like LW > BC for Pantheon if you're fed, because your best way to apply BC is also the skill you'd want to wait until the full debuff to use (his original E had a 3.6 bonus AD ratio over 6 ticks), was something pretty simple and yet never applied because people would rather complete their Brutalizer item than diversify their build path.
Because of the way mr scaling works on melees a lot of the time void is the highest pure damage item vs any Melee regardless of items after like level 11. But you are correct that it’s pretty uncommon knowledge.
In regards to objective defense my purpose for pointing that out was simply getting chunked while sidelining or seiging is doesn’t really lose you that much in comparison. But target selection is also a lot easier in these situations because you’re dictating.
Edit: rechecking the math it’s level 15 assuming you spent the gold difference on ap
The only thing void isn't good at is farming. That's the primary reason people don't rush it even if it's the best DPS item, and grab it as 3/4/5 big item.
Other thing is accessibility of CDR. DPS is more valuable in some cases than outright burst damage.
Utility items admittedly have gotten a lot stronger in the seasons since that math as well. Often times pure damage isn't the best option.
Other thing is accessibility of CDR. DPS is more valuable in some cases than outright burst damage.
I think the bigger reason is CDR gives access to greater utility from your kit. Means champs like LeBlanc can jump 2 seconds earlier with Ludens instead of Void, and her ult has lower CD too.
At the time you had less CDR, or it was on items like Morello's which didn't have Grievous Wounds, but something like 20% CDR but little AP. Zhonya's gave less AP too, Liandries' didn't exist, etc. The go-to was usually RoA first, and in that context (fully stacked for 80 AP) Void was more damage most of the time, but on some champions the AP difference with Deathcap prevented them from one-shotting the wave.
(I played Morgana so my issue with farming wasn't my AP but my opponent's, since my puddle wouldn't kill a moving creep wave if my opponent could nuke mine.)
I've played against 6 Yone Junglers in my last 10 games played... And all 10 of those games I have played Jungle. So 60% of the soloqueue junglers I've come across are playing it all the sudden.
I'm not sure why, its completely awful. Poor ganks. Poor objective control. No dueling power. Relatively low farm speed.
Its nice, maybe the luck I need to climb a little... 8 wins in my last 10 feels pretty good.
In generally I think the items are alright. People just are too conservative in ranked and afraid of diverting from the norm.
I think the primary reason early Void has gone out of favor is all the extra damage baked runes and items which we didn't have back then. Ludens+Electrocute is 130-280+35%AP additional damage, which I assume is (almost) equal to what Void would offer at 2nd when you factor in the 2650 gold you could spend on other item(s) with more utility, unless of course you're against an AD laner that buys Hexdrinker.
But I honestly think a vast majority of the Rift players are literally trash at building items and too stuck in habits, I cant count the games where I have been screaming internally over my team refusing to all buy Tabis against a pure AD comp. In ARAM you see people fit their build and skill orders in every single game to fit the situation, Liandries on Corki in games he wont auto a lot for instance or people leaving their runes open to go full tank on champions that "can" function as a frontline if the enemy comp requires you to have one. I almost never see this adaptability in ranked. Even in chall streams, Voy is literally the only streamer I've seen that are ready to buy random components he's most likely going to sell later if it's to be as strong as possible for a very important upcoming teamfight.
On August 15 2020 18:27 iCanada wrote: I've played against 6 Yone Junglers in my last 10 games played... And all 10 of those games I have played Jungle. So 60% of the soloqueue junglers I've come across are playing it all the sudden.
I'm not sure why, its completely awful. Poor ganks. Poor objective control. No dueling power. Relatively low farm speed.
Its nice, maybe the luck I need to climb a little... 8 wins in my last 10 feels pretty good.
The only Yone jungler I've seen popped the fuck off. But I think it was a smurf, Yonesomethingsomething name and a high winratio with only Yone games. He had to get the Shen omega leash on red tho.
.......
Should be in the "awesome" thread but I'm too lazy to find it right now.... Second penta of the season and within the same month! First time on Lillia and the second time on Aurelion Sol. :DDDD
Mid is so fucking easy right now, just play something that can perma shove and roam bot or invade with your jungler 24/7. lol
god yone's engage range is so oppressive its actually depressing. i dunno why riot thought it would be fun to have a kunkka in lol, but at least in dota you can stop kunkka from going back to his x. there is absolutely nothing you can do to stop yone from going back besides cc-ing him within 5 seconds and killing him within that cc. fucking stupid
Yeah, I watched Faker play him yesterday, he destroyed entire games. Once he got his first item, he could either use his full combo to blow people up, or use his E and ult to travel gigantic distances to get to low HP players. I don' think even Xerath is safe from him. He can harass you at tower because of his tether and shield, and safely dive people once they are low enough.
His CC also has very short channel times, even Challenger players don't always react fast enough to flash away from it.
yeah they need to nerf either his engage range, the unstoppable e, or change his animations for q knockup and ult. imo his q knockup is the hardest to dodge; yone has to miss rather than you dodging it. it lacks the animation yasuo has when he throws the tornado, its more like yasuos e except it throws a tornado forward at you. thats fked
The thing with his engage range is that its kind of the combination of Q(950 range), E (300 range) and R (1000 range). Kind of hard to nerf it without totally just gutting his kit. But I'd agree... He's got longer engage range than Zac's 1800, and it comes with a snap back on an AD assassin.
But I'd agree it's a little more than much. He can go from red buff to the other side of the river. Played 1 game where we lost a 4v5 with him gone, only for him to E into the pit basically from base, finish off three low health members, and steal the Baron.
It's kind of oppressive, tbh.
I'm also not a fan of the 1500 unit/s cast speed on his R and Q. Needlessly fast. Part of me takes issue with him being 50% magic damage / being able to ignore armor with his E by design as well, but I suppose it's better than Yasuo's free percentage pen... So maybe I should just be happy it is what it is.
On August 17 2020 15:54 DarkCore wrote: Yeah, I watched Faker play him yesterday, he destroyed entire games. Once he got his first item, he could either use his full combo to blow people up, or use his E and ult to travel gigantic distances to get to low HP players. I don' think even Xerath is safe from him. He can harass you at tower because of his tether and shield, and safely dive people once they are low enough.
His CC also has very short channel times, even Challenger players don't always react fast enough to flash away from it.
I'm loving Lillia's 5% pickrate. Seems like a lot of players just pick her first rotation, seems like a lot of them are non-jungle mains too.
Literally Jax counter her so hard its not even funny. Just have to max Q and farm a little slower, but like... She can't come into Q range without dying. According to U.gg I've played the matchup 23 times, won the matchup every game, and won 21 of the games. Jax literally becomes a strongside jungler that wins 2v2s against her while scaling better, its actually disgusting. According to u.gg my stats in the matchup are nasty; like 88% dragons, 80% rift heralds, 85% first blood, +2803 gold differential @ 15 minutes.
It is honestly the most one sided matchup I've played since old Pantheon vs Teemo except from the jungle. You just wander around and kill stuff, and then at 15 minutes you're Jax with Bloodrazor + Trinity Force + Steraks and you 1v5 till the nexus explodes.
It probably legit almost looks like I paid some high level jax 1 trick to boost me. lol.
Also, legit Hecarim and Urgot are terrors right now. So strong, almost no counter play.