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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 10.1: Live on Jan. 8, 2020
Team Fight Tactics Patch 10.1 Live on Jan. 8, 2020
Sett, The Boss will be released on this patch. For more information: Champion Trailer(spotlight not live yet) Universe Hub
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Is it just me, or does the new Volibear not really look like a bear?
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New Voli kind of looks like a thick AF Rengar with a haircut.
I was kind of hoping we'd get the lores gothic / eldritch horror monster Volibear, and less current volibear but more cartoony. But I dont mind the look as a whole.
As someone whose seen a bear or two in my day, I would agree he doesn't really scream bear to me. Has this weird wide-set posture that is super unbear-like, in my opinion. But in general I dont mind the aesthetic.
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Uh, they finally fixed Vi's ult. Literally years after I stopped playing. I guess it's nice to see.
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Yay, Morde nerfs, now you can kind of kite him (not really, now he just won't be faster than you). Not much else though, this was a tame patch. More specifically, no Senna Aphelios nerfs, so looks like we're seeing them perma banned in the first week of pro play.
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On January 09 2020 15:29 cLutZ wrote: Is it just me, or does the new Volibear not really look like a bear?
Yes, his head is more like dog's and his body is more like gorilla's (minus the claws). His head and hair also look like they don't belong to the rest of the body.
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So, has anyone already started ranked?
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The client is running very poorly for me since the patch, I have to restart it every 2-3 games or I get extreme lag. (Not in game)
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huh weird. I have noticed fucked up client as well, though. People not connecting to chat and statuses being wrong etc. Kinda weird.
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Went 1-9 in placements, so that was fun. Client is indeed complete shit since the patch for me as well.
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Jungle Pantheon is stronk. Started playing again after not really playing in 2 years. I hated the rework initially I miss the old passive but his Q is actually so much better now. New E is interesting, lots of out play potential moved here off his passive which makes sense.
I dont like his ult as much it feels like it takes longer but that might not be right
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On January 11 2020 04:42 Slusher wrote: The client is running very poorly for me since the patch, I have to restart it every 2-3 games or I get extreme lag. (Not in game)
Thanks for mentioning, yesterday I thought my computer had finally reached it's limits. Client performance has always been a joke, amazed at how slow it runs.
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I just want to play old Yuumi ;(
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I've been getting "a critical error has occurred" messages when trying to go from draft to in game for the past patch or two, but once (if) I get into game its 100% fine
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Have you tried a repair yet?
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Yea I have, the client has just been finicky lately. Played 6 games today, 4 of them loaded perfectly fine, game 5 I loaded in 2 minutes in, and game 6 I didn't load in at all.
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I haven't had big problems in years, but things I remember having to do to get LoL working properly:
- Uninstalling the game (Restart if Windows) - Delete all League folders you can find (Program Data, App Data, the weird folder they put on the disk root, clean temp folder, running computer cleaning software) - Updating all drivers (not just graphics, everything I could find in Device Manager) - Reinstalling graphics drivers
Those were the days of super broken EUW west though, so most of it probably doesn't need to be done. Maybe you could look through the game logs (in that Riot folder) for crashes, although they'll likely be cryptic.
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It may also be in part my 8 year old laptop that was mediocre when it came out. I can't fault Riot 100%. But I never have problems with any other game, or actually playing the game. I very rarely if ever have an issue once I load in, the "client forcing the game to load in" is the issue.
Idk, I might not worry about it for a while. I forgot how much beginning of the season is fucking abysmal. Every single game isn't fun because you have everyone from Bronze to Plat playing in the same matches. Then you get the toxic people who think they're good for stomping people two divisions below them in skill
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On January 13 2020 03:11 chipmonklord17 wrote: Idk, I might not worry about it for a while. I forgot how much beginning of the season is fucking abysmal. Every single game isn't fun because you have everyone from Bronze to Plat playing in the same matches. Then you get the toxic people who think they're good for stomping people two divisions below them in skill You're insane if you play ranked the first 1-2 weeks of a new season. MMR is out of whack and (literally) boosted accounts run amok every. single. year.
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But you're missing some FREE blue essence you could gain from the "play ranked" mission!!!
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Mistakes were made. I have paid for my sins by being a gold player trapped in bronze. Pray for me boys
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I can no longer see offline people profiles :-)
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On January 14 2020 09:08 chipmonklord17 wrote: Mistakes were made. I have paid for my sins by being a gold player trapped in bronze. Pray for me boys I think you were a Bronze player trapped in Gold
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I haven't played much SR in the past few months. Time to yolo my promos I guess. All I know is that Aphelios is a must ban and apparently there's "alcoves" whatever that is.
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Tbh he's not a must ban in lower elos. Every Aphelios I played against has fed his ass off.
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On January 15 2020 16:17 AdsMoFro wrote: I haven't played much SR in the past few months. Time to yolo my promos I guess. All I know is that Aphelios is a must ban and apparently there's "alcoves" whatever that is.
You are brave, I am going to start ranked in a week or two, after playing some normal games (where I get people between bronze 1 and Grandmaster because Rito matchmaking). Coming from ARAM, it'll be fun to play against people with worse mechanics but twice my game knowledge.
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On January 15 2020 19:03 DarkCore wrote:Show nested quote +On January 15 2020 16:17 AdsMoFro wrote: I haven't played much SR in the past few months. Time to yolo my promos I guess. All I know is that Aphelios is a must ban and apparently there's "alcoves" whatever that is. You are brave, I am going to start ranked in a week or two, after playing some normal games (where I get people between bronze 1 and Grandmaster because Rito matchmaking). Coming from ARAM, it'll be fun to play against people with worse mechanics but twice my game knowledge. mechanics always win so dont worry, the game is basically who has the better micro and outplay abilities. Game knowledge value is probably 5-10% before challenger, it means something more only when all 5 people have it which can't happen before challenger
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So what you're saying is I'm already already Masters?
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Fiddle VGU looks absolutely amazing. :O
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Is Sett good or bad? I cant form an opinion yet, some games he looks like an unkillable machine, but in others is like 4v5. Whatever it is, he looks one of those dependent on enemies' composition champion. And another thing that is for sure is, he obliterates Morde in 1v1 which I did not think was possible in a melee match up. The only melee that could win vs Morde was akali and it was because Morde dont get to fight her, she just flies around like a flock of mosquitos until she drains all of his health, but Sett, Sett just straight up beats the shit out of Morde which is wow imo
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His numbers are overtuned, I expect after a nerf he will fall into oblivion. His kit isn't very good, but his numbers let him burst a tank down.
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On January 16 2020 19:22 DarkCore wrote: His numbers are overtuned, I expect after a nerf he will fall into oblivion. His kit isn't very good, but his numbers let him burst a tank down. but isnt he like meant to be good vs tanks and bruisers ? so his win rate will probably not sky rock since he will win only vs them due to his kit limitations ?
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His kit is so bad he needs insane numbers to see play
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Isn't Sett just another Juggernaut with the same strength and weakness as the rest?
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I got Sett for free. Neat.
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I want to call him manaless Udyr, but I think that would be a better kit
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I think he's better then Udyr. Has a ton of auto resets and fairly reliable gap closer / counter initiation.
I've only played him on live once though. He feels strong to be but randomly wise they were low range and ready to stick to, and early game went well.
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Everything is better than Udyr, it's not exactly a high bar.
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That’s what I’m trying to say his kit is bad but is propped up by being manaless and having good numbers, to the extent that if you made Udyr manaless he would be the stronger champion
That’s just my basically day 1 opinion though, he looks so uninteresting to play to me so I’m probably bias
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Is Udyr's weakness really just mana? Don't get me wrong, I know he's incredibly good when he gets on top of people, and he's scary in 2/3 vs 2/3 skirmishes and jungle skirmishes, but I thought his current problem is that he can be kited to death, especially because 50 super mobile champs have been released since he was last truly meta. Sett is a bit harder to kite simply because he has ranged abilities.
Sett suffers from being released after the one man show called Aphelios, anyone would look boring next to him. Although I agree, his kit is pretty simple, feels like a S4 champ and not S10.
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I think the comparison was just a mistake at this point but I wasn’t trying to imply udyr was good lol. I was just trying to say his kit is Udyr level hiding behind very good numbers and no mana.
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Yea kiting is a big Udyr problem, but the Mana is also an issue because it prevents him from just crazy spamming in the jungle, where he otherwise would be pretty oppressive in some matchups with clear speed and 1v1/2v2 in the early game.
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New patch notes out,mostly number changes, can't wait to vent about how bad Riot is at balancing once again.
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On January 22 2020 19:55 DarkCore wrote: New patch notes out,mostly number changes, can't wait to vent about how bad Riot is at balancing once again. I dunno. All the changes seem pretty fine to me.
EDIT: Mega cait nerfs tucked away in "bugfixes"... Oh Rito.
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They do nothing to change the status quo:
- Aphelios getting hard numbers nerfs is good, he still has all sorts of funky interactions and kit gimmicks. - No jungle fixes. Personally, I hate jungle centric metas where Lee Sin wins the entire game by getting 3 good ganks in the first 10 minutes and then making the enemy jungle his own home. Right now, jungle catchup experience nerfs means your Sej is going to be 2 levels down on the solo laners if things go poorly, and you must pick Lee Sin if you want to be relevant when moderately behind, big highs with decent lows. The gulf between meta junglers and other junglers is just too big right now, you either snowball hard or become an overglorified minion. - Qiyana laughs are her nerf, it just incentivizes playing mid over jungle.
Weird number changes: - Sona is sleeper OP, she just has big weaknesses that pros can exploit. A hyper carry that's also now a race car sounds like it's going to bite Riot in the ass. - Trundle pillar is already a big slow, making it bigger doesn't solve any of his problems. He already dumps on most champs he can reach, these changes mean your top lane tank is better off afking in base, meanwhile Ezreal and his 'super mobility' friends will continue to laugh at him from the other side. He can almost one shot Sona with ult on SR when fed ffs. These changes address none of his weaknesses, I don't get why Riot does these micro buffs, they either change nothing or suddenly a champ breaks the number threshold and becomes OP.
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Yea I don’t think I’ve ever seen a champion nerfed as hard as Caitlyn was without actually being listed on the patch Notes
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I'm surprised Annie received a VFX update. Thought she'll be reworked in a very distant future.
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On January 23 2020 00:56 DarkCore wrote: They do nothing to change the status quo:
- Aphelios getting hard numbers nerfs is good, he still has all sorts of funky interactions and kit gimmicks. - No jungle fixes. Personally, I hate jungle centric metas where Lee Sin wins the entire game by getting 3 good ganks in the first 10 minutes and then making the enemy jungle his own home. Right now, jungle catchup experience nerfs means your Sej is going to be 2 levels down on the solo laners if things go poorly, and you must pick Lee Sin if you want to be relevant when moderately behind, big highs with decent lows. The gulf between meta junglers and other junglers is just too big right now, you either snowball hard or become an overglorified minion. - Qiyana laughs are her nerf, it just incentivizes playing mid over jungle.
Weird number changes: - Sona is sleeper OP, she just has big weaknesses that pros can exploit. A hyper carry that's also now a race car sounds like it's going to bite Riot in the ass. - Trundle pillar is already a big slow, making it bigger doesn't solve any of his problems. He already dumps on most champs he can reach, these changes mean your top lane tank is better off afking in base, meanwhile Ezreal and his 'super mobility' friends will continue to laugh at him from the other side. He can almost one shot Sona with ult on SR when fed ffs. These changes address none of his weaknesses, I don't get why Riot does these micro buffs, they either change nothing or suddenly a champ breaks the number threshold and becomes OP. Yeah I think they are going to have to nerf Aphelios to the ground unfortunately
His kit is just so loaded. Yeah he doesnt have a dash but he has so much going on it doesnt matter. Range, Snipe, On hit, healing, single target dps, aoe dps, slows, roots, turrets and the melee range crazy dps gun
There's so many interactions and shit going on that its just not going to end up being healthy so his numbers will get crushed to oblivion
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On January 23 2020 06:11 Bladeorade wrote:Show nested quote +On January 23 2020 00:56 DarkCore wrote: They do nothing to change the status quo:
- Aphelios getting hard numbers nerfs is good, he still has all sorts of funky interactions and kit gimmicks. - No jungle fixes. Personally, I hate jungle centric metas where Lee Sin wins the entire game by getting 3 good ganks in the first 10 minutes and then making the enemy jungle his own home. Right now, jungle catchup experience nerfs means your Sej is going to be 2 levels down on the solo laners if things go poorly, and you must pick Lee Sin if you want to be relevant when moderately behind, big highs with decent lows. The gulf between meta junglers and other junglers is just too big right now, you either snowball hard or become an overglorified minion. - Qiyana laughs are her nerf, it just incentivizes playing mid over jungle.
Weird number changes: - Sona is sleeper OP, she just has big weaknesses that pros can exploit. A hyper carry that's also now a race car sounds like it's going to bite Riot in the ass. - Trundle pillar is already a big slow, making it bigger doesn't solve any of his problems. He already dumps on most champs he can reach, these changes mean your top lane tank is better off afking in base, meanwhile Ezreal and his 'super mobility' friends will continue to laugh at him from the other side. He can almost one shot Sona with ult on SR when fed ffs. These changes address none of his weaknesses, I don't get why Riot does these micro buffs, they either change nothing or suddenly a champ breaks the number threshold and becomes OP. Yeah I think they are going to have to nerf Aphelios to the ground unfortunately His kit is just so loaded. Yeah he doesnt have a dash but he has so much going on it doesnt matter. Range, Snipe, On hit, healing, single target dps, aoe dps, slows, roots, turrets and the melee range crazy dps gun There's so many interactions and shit going on that its just not going to end up being healthy so his numbers will get crushed to oblivion Yep. A lot of the time you just get tagged by something akin to kaisa W and then you just plinked at from infinity range for stupid high damage for seemingly no good reason at all. Aphelios doesn't give the opponent a good opportunity to capitalize on weak points because there's no weak
Q and R range in particular need to be toned down, and a range limit put on the auxilliary shot because quite frankly getting auto'd from infinity range is a stupid interaction. Clarity is also a huge issue with him. It's pretty obvious for the player, but very unclear for the victim what exactly is going to happen at any point in time.
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On January 23 2020 07:48 Amui wrote:Show nested quote +On January 23 2020 06:11 Bladeorade wrote:On January 23 2020 00:56 DarkCore wrote: They do nothing to change the status quo:
- Aphelios getting hard numbers nerfs is good, he still has all sorts of funky interactions and kit gimmicks. - No jungle fixes. Personally, I hate jungle centric metas where Lee Sin wins the entire game by getting 3 good ganks in the first 10 minutes and then making the enemy jungle his own home. Right now, jungle catchup experience nerfs means your Sej is going to be 2 levels down on the solo laners if things go poorly, and you must pick Lee Sin if you want to be relevant when moderately behind, big highs with decent lows. The gulf between meta junglers and other junglers is just too big right now, you either snowball hard or become an overglorified minion. - Qiyana laughs are her nerf, it just incentivizes playing mid over jungle.
Weird number changes: - Sona is sleeper OP, she just has big weaknesses that pros can exploit. A hyper carry that's also now a race car sounds like it's going to bite Riot in the ass. - Trundle pillar is already a big slow, making it bigger doesn't solve any of his problems. He already dumps on most champs he can reach, these changes mean your top lane tank is better off afking in base, meanwhile Ezreal and his 'super mobility' friends will continue to laugh at him from the other side. He can almost one shot Sona with ult on SR when fed ffs. These changes address none of his weaknesses, I don't get why Riot does these micro buffs, they either change nothing or suddenly a champ breaks the number threshold and becomes OP. Yeah I think they are going to have to nerf Aphelios to the ground unfortunately His kit is just so loaded. Yeah he doesnt have a dash but he has so much going on it doesnt matter. Range, Snipe, On hit, healing, single target dps, aoe dps, slows, roots, turrets and the melee range crazy dps gun There's so many interactions and shit going on that its just not going to end up being healthy so his numbers will get crushed to oblivion Yep. A lot of the time you just get tagged by something akin to kaisa W and then you just plinked at from infinity range for stupid high damage for seemingly no good reason at all. Aphelios doesn't give the opponent a good opportunity to capitalize on weak points because there's no weak Q and R range in particular need to be toned down, and a range limit put on the auxilliary shot because quite frankly getting auto'd from infinity range is a stupid interaction. Clarity is also a huge issue with him. It's pretty obvious for the player, but very unclear for the victim what exactly is going to happen at any point in time. Yeah having Sniper and Turret gun are out is so dumb. It lays down your Sniper so every time it hits a champion you get bonus damage on your next auto from infinite range. Then switch to Sniper and ult and auto again from anywhere. Or Sniper and flamethrower same interaction with Flamethrower Q and Sniper autos
They can flash away and die anyway from extreme long distance. His whole kit needs to be thrown away. He has too many guns and they are ALL useful.
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The irony of Aphelios is that he's not broken because of his numbers, but because he is the pinnacle of utility creep (and I though reworked Akali and Qiyana were bad...). Hitting his numbers is like thinking you could keep a tiger as a housepet by filing off its nails, when really you should have just bought a cat. Either they'll nerf his damage so hard he becomes a useless pick, or he'll be a staple pro play pick for the rest of the season.
Just checked, he only has a 48% winrate in EUW Masters+. But he's also sitting at an 80% banrate, more than double that of Senna, and he also has a 14% pick rate, so he's considered in over 90% of games. In KR Challenger, he's sporting a 58% winrate and 97% PB.
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On January 23 2020 19:25 DarkCore wrote: The irony of Aphelios is that he's not broken because of his numbers, but because he is the pinnacle of utility creep (and I though reworked Akali and Qiyana were bad...). Hitting his numbers is like thinking you could keep a tiger as a housepet by filing off its nails, when really you should have just bought a cat. Either they'll nerf his damage so hard he becomes a useless pick, or he'll be a staple pro play pick for the rest of the season.
Just checked, he only has a 48% winrate in EUW Masters+. But he's also sitting at an 80% banrate, more than double that of Senna, and he also has a 14% pick rate, so he's considered in over 90% of games. In KR Challenger, he's sporting a 58% winrate and 97% PB. Exactly, they designed a kit that is inherently impossible to balance.
Honestly I hope I am wrong because he is a TON of fun to play with how much is going on and how his guns interact but I seriously think he gets gutted.
Maybe they could just remove the boomerang/turret gun entirely. I think the sniper, root, heal and aoe is enough. The insane dps of the boomerang is just too much.
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Idk, even if Aphelios is theoretically "balanced", to be frank I don't want him in my games. He's the epitome of what riot wanted to avoid with their original design goals with League of Legends.
His kit is overly versatile and has no universality to it's weaknesses.
He's anti-fun, not just in one or two op combinations but in every way imaginable; he's got burst healing. He's got a one man wombo combo. He's got ridiculous burst healing. He's got CC. He's got lane wide towers that control zones.
He's the least clear champion in the game. He's the least readable champion in the game. You can't tell what he can do. Sometimes he legit has no animations. His particle effects are all fast as fuck and they don't have any contrast with anything.
I can't imagine a champion being more frustrating to play against. I'd honestly rather have original Eve, Xin, and Olaf in the game. They took the most obnoxious parts of Vlad, Heimer, Caitlyn, and Brand mushed them together to put them in a single kit without a single readability cue it's opponents. And it's a nightmare.
I don't even care if he's Olaf'd into a bad champion with a bad winrate, full stop I don't want him in my games. He's an exception to the rule in five different ways and you never know which one it is. It's absurd.
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I just played my ten placement matches on my alt account, and like... Has riot ever said how they determine the MMR / Rank at the new season? I know theoretically there is a compress, but it doesn't make sense.
The account was Gold II last season, Riot placed me in Silver IV, but half the players in the games were low Platinum last season & half were high Gold, and then every game has a diamond player and a bronze player from S9.
Hella low quality games... to the point where if I was trying to get as low quality games my elo and MMR distribution probably looks exactly what Riot is giving me. I just had a D3 mid laner on my team playing his 1trick against an autofilled Silver4 support main. Wtf. Literal flame horizon at 11 minutes. If they are going to give me matches like that I might as well play Intermediate bots, likely more of a challenge.
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I just played my ten placement matches on my alt account, and like... Has riot ever said how they determine the MMR / Rank at the new season? I know theoretically there is a compress, but it doesn't make sense.
High MMR streams I watch have all sorts of funky matchmaking right now. Yesterday one guy played on his decayed account which is D4 with low Masters MMR. His got put into a D1-GM team against the rank 1 EUW, rank 10 duo and everyone else was GM. Game was lost 5 minutes in. Next game was very similar, D1 team up against the very top of EUW, also lost by the 10 minute mark, failed his promo to D3 lol. I've also seen massive MMR swings between games, I'd just assume Riot implemented some (very poorly designed) MMR reset, where people in all of Diamond are essentially assumed to be of equal skill.
In general, almost all games I've been watching have insanely lopsided teams where duos with high MMR are being put against people playing fill roles and lower MMR. Sometimes, two duos are up against no duos, and that's just stupid.
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