Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
So we have male Vi now, I like it, I might try it, he is my type of champion, although I dont really like this new champions stacking and he also looks way too generic, like lets add a champion for the sake of adding a champion and earning some profits out of him
Anyway, I was looking at PBE changes and saw the support item tweaks and I noticed that for the AD lines, targon line finishes with 300 health + 24 damage, while the spellthief line finishes with 100 health + 25 damage, so I was wondering why would anyone ever take the spellthief line, especially, when both cap at 1200 gold and even if you can stack the spellthief faster, does it really matter?
The boxer in me both loves his passive and hate his auto animations. Although given that his W is literally called hatmaker I guess he wasn't meant to be a technically clean fighter.
His Q is an auto reset. With ApQp-Hydra-Ap you get off 7.45 autos in under half a second. Seems legit. Makes a guy want to build like IE+ER+SR+Shiv+RH and one shot a full hp Mundo.
By my calculations that combo would be 5841 + 18.3% max HP physical damage and 240 magic damage on that combo, both before mitigation of course, but like... Damn. Give him a fighting chance and add R+E+W, he's at 1244 true + 240 magic + (6894 + 18.3% max HP + 60% bonus HP)
Say our Mundo has Warmogs + SV + Randuins + DMP + Sunfire. That'd give him 285.5 armor, 108.8 magic resist and 4595.5 HP. So he'd mitigate 74% of Setts Phys damage, which would be 9235 for 2401 dealt. Add the ~120 magic damage and 1244 true, add 15% for cut down and you're only at around 4330 damage. Unlucky. No full item Mundo one shots; Conquerer + sudden impact and / or poor Mundo ability timing maybe gets you there.
On December 13 2019 06:22 Slusher wrote: With a name like Sett I was expecting him to be a relative of Renekton and Nasus, actually kinda disappointed. His character design is super vanilla.
as much as riot are creative with new champions kits, they are quite linear in terms of species/models, all champions are either human or very humanoid
Magic has had the same topic come up, where people were complaining about too many humanoids (granted, from the way it was worded, after people kept asking and trying alternate wordings, it became pretty obvious that it was other-kins, which are a very small minority). The face of the game design-wise straight up said, in several instances and in response to different wordings, that no, giving people "non-human" planeswalkers (the main characters of the game PR-wise) pretty much means elves and minotaurs and devils, but even stuff like a centaur would sell a lot less and something non-humanoid would have very little appeal.
He very patiently tried to tell them "you're not even 2% of our sales and if we produce furry characters it'll decrease them with a non-negligible portion of the other 98%, so we won't go further than a human with a lion's head" without stating it outright.
Did new Diana lose a lot of damage or am I just too used to playing against 12/0 Dianas?
Sett feel so clunky to play early but so insanely smooth to play when he got Triforce and a Hydra item. His W allow for some pretty hilarious early dives.
Her ult (old E) does damage now which is equal to slightly less than hitting her old ult(damage) twice, but more if you hit two or more targets with it. However the damage is delayed and can be flashed even if hit with the succ.
W lost half it’s ratio
And e, the damage was reworked to be a normal ability with 2 sides on one hand is “free damage” in that it’s just damage that didn’t exist before, but if you take into consideration her ultimate has a real cool down now she lost a ton of damage . Furthermore it compares very unfavorable to LeBlanc Q, which I will argue has similar functionality but less commital. LB=55-155 And Diana = 40-120 both .4 ratio for one “half” of the ability.
I’ve checked some vods for S Diana 2, a known na one trick, and I came away with the impression the champ sucks. But I’ve heard she’s being experimented on with Tanky so builds in Korea but haven’t looked at it yet not sure if they are just testing or think it’s good.
Edit: I missed something, ult ratio is the same, therefore halved, so while base damage was compensated, scaling was not.
I say this as someone who has only seen his Champion Spotlight and hasn't played with or against him yet, but what's the point of Aphelios? Does he fill an adc 'role' that other champions don't? For example Cait/Trist are siege champs, Vayne/Kog/Twitch are hyper carries, Lucian is an early game skirmisher type, Corki has his hybrid damage, etc.
Nothing about his kit seems to show me why someone would pick Aphelios over anyone else, contrast that to most new champions that at least in my opinion are immediately identifiable as what their niche is. I should mention I mean specifically in pro play, obviously if the champ is fun he'll see play in soloQ
On December 14 2019 07:11 chipmonklord17 wrote: I say this as someone who has only seen his Champion Spotlight and hasn't played with or against him yet, but what's the point of Aphelios? Does he fill an adc 'role' that other champions don't? For example Cait/Trist are siege champs, Vayne/Kog/Twitch are hyper carries, Lucian is an early game skirmisher type, Corki has his hybrid damage, etc.
Nothing about his kit seems to show me why someone would pick Aphelios over anyone else, contrast that to most new champions that at least in my opinion are immediately identifiable as what their niche is. I should mention I mean specifically in pro play, obviously if the champ is fun he'll see play in soloQ
I also dont see why he would be picked in pro play unless he is just OP, perhaps he might provide some flexibility in a way that he can kind of do everything, just not consistently, something like a more controlable gnar
Does anyone knows how the tiers in clash work? I have two teams, one is G3,G3,P4,P4,P2 and its Tier 4 and the other is: G3, G3, D4, P1, P1 and its Tier 1
Somehow I cant see how the difference between these two teams is the highest and the lowest tier?
p.s none of the people has a inflated or deflated mmr
On December 14 2019 07:11 chipmonklord17 wrote: I say this as someone who has only seen his Champion Spotlight and hasn't played with or against him yet, but what's the point of Aphelios? Does he fill an adc 'role' that other champions don't? For example Cait/Trist are siege champs, Vayne/Kog/Twitch are hyper carries, Lucian is an early game skirmisher type, Corki has his hybrid damage, etc.
Nothing about his kit seems to show me why someone would pick Aphelios over anyone else, contrast that to most new champions that at least in my opinion are immediately identifiable as what their niche is. I should mention I mean specifically in pro play, obviously if the champ is fun he'll see play in soloQ
What about bottom carries like Jhin or Varus? I don't know how to describe their niches, but they're both viable competetively
On December 14 2019 07:11 chipmonklord17 wrote: I say this as someone who has only seen his Champion Spotlight and hasn't played with or against him yet, but what's the point of Aphelios? Does he fill an adc 'role' that other champions don't? For example Cait/Trist are siege champs, Vayne/Kog/Twitch are hyper carries, Lucian is an early game skirmisher type, Corki has his hybrid damage, etc.
Nothing about his kit seems to show me why someone would pick Aphelios over anyone else, contrast that to most new champions that at least in my opinion are immediately identifiable as what their niche is. I should mention I mean specifically in pro play, obviously if the champ is fun he'll see play in soloQ
What about bottom carries like Jhin or Varus? I don't know how to describe their niches, but they're both viable competetively
Depending on the meta both are Lethality/Poke champs. I guess my point overall wasn't to describe every adc and put them in a bucket, it was that I don't see Aphelios fitting into any bucket that currently exists, but I also don't see what new bucket he makes. I contrast this to the releases of Pyke and Qiyana. On release Pyke was obviously a "new bucket" and was obviously an AD support. It was very easy to understand from his Kit what he was doing. Qiyana from her kit was obviously not making a "new bucket" and was very clearly in the assassins bucket.
I just don't see why Aphelios exists. What does he do that makes me choose him, from a professional standpoint.
On December 15 2019 04:30 M2 wrote: Does anyone knows how the tiers in clash work? I have two teams, one is G3,G3,P4,P4,P2 and its Tier 4 and the other is: G3, G3, D4, P1, P1 and its Tier 1
Somehow I cant see how the difference between these two teams is the highest and the lowest tier?
p.s none of the people has a inflated or deflated mmr
It’s 100% based off the highest mmr player, you can have 4 bronze and 1 challenger and you’re in the hardest bracket
On December 14 2019 03:30 Slusher wrote: Her ult (old E) does damage now which is equal to slightly less than hitting her old ult(damage) twice, but more if you hit two or more targets with it. However the damage is delayed and can be flashed even if hit with the succ.
W lost half it’s ratio
And e, the damage was reworked to be a normal ability with 2 sides on one hand is “free damage” in that it’s just damage that didn’t exist before, but if you take into consideration her ultimate has a real cool down now she lost a ton of damage . Furthermore it compares very unfavorable to LeBlanc Q, which I will argue has similar functionality but less commital. LB=55-155 And Diana = 40-120 both .4 ratio for one “half” of the ability.
I’ve checked some vods for S Diana 2, a known na one trick, and I came away with the impression the champ sucks. But I’ve heard she’s being experimented on with Tanky so builds in Korea but haven’t looked at it yet not sure if they are just testing or think it’s good.
Edit: I missed something, ult ratio is the same, therefore halved, so while base damage was compensated, scaling was not.
I have watched Noway play her a few times, and he had more success with full burst masteries, but the sample size is too small for me to tell if she's strong. She can still blow people up, but it was very obvious that her late game damage has been nerfed, and her damage sometimes looks very wonky, her combo has time gaps in between resulting in her either blowing someone up or they escape with most of their HP.
On December 14 2019 07:11 chipmonklord17 wrote: I say this as someone who has only seen his Champion Spotlight and hasn't played with or against him yet, but what's the point of Aphelios? Does he fill an adc 'role' that other champions don't? For example Cait/Trist are siege champs, Vayne/Kog/Twitch are hyper carries, Lucian is an early game skirmisher type, Corki has his hybrid damage, etc.
Nothing about his kit seems to show me why someone would pick Aphelios over anyone else, contrast that to most new champions that at least in my opinion are immediately identifiable as what their niche is. I should mention I mean specifically in pro play, obviously if the champ is fun he'll see play in soloQ
What about bottom carries like Jhin or Varus? I don't know how to describe their niches, but they're both viable competetively
Depending on the meta both are Lethality/Poke champs. I guess my point overall wasn't to describe every adc and put them in a bucket, it was that I don't see Aphelios fitting into any bucket that currently exists, but I also don't see what new bucket he makes. I contrast this to the releases of Pyke and Qiyana. On release Pyke was obviously a "new bucket" and was obviously an AD support. It was very easy to understand from his Kit what he was doing. Qiyana from her kit was obviously not making a "new bucket" and was very clearly in the assassins bucket.
I just don't see why Aphelios exists. What does he do that makes me choose him, from a professional standpoint.
Aphelios' bucket is he change bucket constantly. With the right two weapons he's borderline S-tier (if not S+) in one of the different traditional ADC roles. Gravaton and Flamethrower are the best example. He has periods where he is Ashe, periods where he is Jinx and even periods where he is both.
I expect him to contested in pro simply because he is so versatile.
On December 18 2019 00:03 evilfatsh1t wrote: he should straight up be removed from the game. so cancerous to play against at the moment
You can feed horribly with the champ and then he suddenly turns around and starts blowing up people. And 10 people in the game don't understand his abilities.
You can feed horribly with the champ and then he suddenly turns around and starts blowing up people. And 10 people in the game don't understand his abilities.
On December 14 2019 07:11 chipmonklord17 wrote: I say this as someone who has only seen his Champion Spotlight and hasn't played with or against him yet, but what's the point of Aphelios? Does he fill an adc 'role' that other champions don't? For example Cait/Trist are siege champs, Vayne/Kog/Twitch are hyper carries, Lucian is an early game skirmisher type, Corki has his hybrid damage, etc.
Nothing about his kit seems to show me why someone would pick Aphelios over anyone else, contrast that to most new champions that at least in my opinion are immediately identifiable as what their niche is. I should mention I mean specifically in pro play, obviously if the champ is fun he'll see play in soloQ
What about bottom carries like Jhin or Varus? I don't know how to describe their niches, but they're both viable competetively
Depending on the meta both are Lethality/Poke champs. I guess my point overall wasn't to describe every adc and put them in a bucket, it was that I don't see Aphelios fitting into any bucket that currently exists, but I also don't see what new bucket he makes. I contrast this to the releases of Pyke and Qiyana. On release Pyke was obviously a "new bucket" and was obviously an AD support. It was very easy to understand from his Kit what he was doing. Qiyana from her kit was obviously not making a "new bucket" and was very clearly in the assassins bucket.
I just don't see why Aphelios exists. What does he do that makes me choose him, from a professional standpoint.
Aphelios' bucket is he change bucket constantly. With the right two weapons he's borderline S-tier (if not S+) in one of the different traditional ADC roles. Gravaton and Flamethrower are the best example. He has periods where he is Ashe, periods where he is Jinx and even periods where he is both.
I expect him to contested in pro simply because he is so versatile.
So basically he's a master of all trades, capped by the RNG of actually having the right pair?
Yeah I don't think that's a balanced ability. I don't think any other champ has the opportunity to one shot an entire team with one skill (even ultimate) that aren't even that close together. It needs decreased damage for multi-hits, and more reaction time as well. The instantaneous damage is just a little bit much.
Closest I can think of is like an ultrafed annie or vlad and even then they need to be close to the team, and super fed to do something like that. Not off the screen and press a single button.
You can feed horribly with the champ and then he suddenly turns around and starts blowing up people. And 10 people in the game don't understand his abilities.
yeah exactly this. what the fuck is that even by riots standards this is some bullshit. thing is hes not even that weak early game; good range, good setup, good damage. atm im just perma banning him every game i dont even care if my teammate wants to play him. just a disgusting champion to have in the game regardless
Aphelios seems to miss the mark as a high skill floor champion for me. It just doesn't really seem like he's got any ability options where you look at it and it's a bad choice. If anything he's the opposite.
His kit has some of the worst readability for his opponents. 5 different guns to get accustomed too, 5 walking cycles and attack animations, trying to tell his offhand gun by his back, his numerous marks his guns apply. Hes a visual mess. Not only is it a lot for an opponent to take in, his visual cues are hard to read and have poor contrast all on their own. Yet while he has 25 ways to beat you that are all different, they're all good. Just watch his champion Spotlight, he had 3 identical teamfight set ups with completely different weapon combinations and he just pop's off identically in all three.
Played against him a number of times and even if you could easily read what guns he had and what they did, there is never a moment where you're like "aha! You have these two guns, you have no kit synergy at the moment so you're worthless and I'll punish you!" Seems like the biggest hurdle is trying to figure out if he's able to exploit you or not more than of he's vulnerable; can he one shot my whole team at the moment? Is he harder to catch than Lucian with red buff at the moment? Does he have Ezreal style poke at the moment?
Invoker has such significant difference in his spells like AoE, slows, mana burn, split pusher minions, invisibility, tornado, meteor etc. All these spells have very clear differentiations and usage. One can't just equip any two spells and expect the same damage and general efficacy. Aphelios just feels like he's always good; feels like less a potential Jack of all trades out outsmarting you and more like you're just already on Dexter's table waiting for him to decide whether he wants to do the deed with a scalpel, a grinder, or a hatchet.
The feel could just be a numbers thing, largely, though I do think fundamentally he needs more exaggerated weaknesses / poor combinations. But I really don't like his lack of visual clarity. Kind of unacceptable from a company like Riot at this stage of their game, tbh. His visual cues remind me of old Karthus with more speed and less contrast.
The irony of the clip is that he was 2/8 at some point in the game and had no idea how to use his abilities. Then suddenly Aphelios came online and started blowing everything up, granted this was a viewer game (NoWay is GM/Challenger but basically ignored macro and the game was a fiesta) but the setup of the clip is something you will see even in high MMR. Even 3 people insta dying there would have meant an instant win.
His ult clearly needs a hard nerf, but then it becomes a lackluster ult ability, so I'm expecting heavy reworks for his kit by midseason.
Another option is that Riot will never try to rework Aphelios' kit and will instead balance him like Blitzcrank, Tahm or maybe Corki. I mean that they'll try to keep his strong aspects strong and nerf everything else to be as useful as Ahri's W.
I think they won't want to touch his kit for the same reason they don't want to make new Zyra skins. Too much effort.
A Rioter stated last season that they prefer to release overtuned champions and nerf them, rather than vice cersa, because its easier to balance by removing features rather than adding them. So if his number nerfs next patch aren't enough, he most likely will see parts of his kit removed.
I said this when the spotlight came out, by not giving the player agency on gun selection, the guns will have to all be too generally good, making him either op or trash
You can feed horribly with the champ and then he suddenly turns around and starts blowing up people. And 10 people in the game don't understand his abilities.
On December 14 2019 07:11 chipmonklord17 wrote: I say this as someone who has only seen his Champion Spotlight and hasn't played with or against him yet, but what's the point of Aphelios? Does he fill an adc 'role' that other champions don't? For example Cait/Trist are siege champs, Vayne/Kog/Twitch are hyper carries, Lucian is an early game skirmisher type, Corki has his hybrid damage, etc.
Nothing about his kit seems to show me why someone would pick Aphelios over anyone else, contrast that to most new champions that at least in my opinion are immediately identifiable as what their niche is. I should mention I mean specifically in pro play, obviously if the champ is fun he'll see play in soloQ
What about bottom carries like Jhin or Varus? I don't know how to describe their niches, but they're both viable competetively
Depending on the meta both are Lethality/Poke champs. I guess my point overall wasn't to describe every adc and put them in a bucket, it was that I don't see Aphelios fitting into any bucket that currently exists, but I also don't see what new bucket he makes. I contrast this to the releases of Pyke and Qiyana. On release Pyke was obviously a "new bucket" and was obviously an AD support. It was very easy to understand from his Kit what he was doing. Qiyana from her kit was obviously not making a "new bucket" and was very clearly in the assassins bucket.
I just don't see why Aphelios exists. What does he do that makes me choose him, from a professional standpoint.
Aphelios' bucket is he change bucket constantly. With the right two weapons he's borderline S-tier (if not S+) in one of the different traditional ADC roles. Gravaton and Flamethrower are the best example. He has periods where he is Ashe, periods where he is Jinx and even periods where he is both.
I expect him to contested in pro simply because he is so versatile.
So basically he's a master of all trades, capped by the RNG of actually having the right pair?
Yes. His weapons are all good but the right weapons in the right situation are down right broken.
What I dislike the most about him is how perfect the first rotation of weapons fit for the duration of first back.
That being said, not sure it makes sense on a shield that is only for yourself. Janna / Raka / Nida / Ivern / Sona / Yuumi / Karmia / Ori / Kayle / Thresh / Taric / etc self proc ardent makes sense.
Diana / Kaisa / Viktor / Ekko / Morde / Sylas etc self proc seems un-intended at best.
I like the self proc concept too, it's a cool niche strategy that player's found so I hope Riot doesn't hard impose their balance ideas and reverts it. That said, Conquerer Diana is just too strong with it right now, you rush Ardent into Nashor's Tooth and basically dominate all small skirmishes because you do crazy burst and DPS. Since her late game was nerfed, it seems to be the ideal build.
I know it's only one game but damn Keria looks like a monster support, so confident, accurate and decisive. If this is his usual form watch out LCK Keria is out for blood. :O
Not that much of a surprise but Deft's mechanics are actually insane.
I know it's only one game but damn Keria looks like a monster support, so confident, accurate and decisive. If this is his usual form watch out LCK Keria is out for blood. :O
Not that much of a surprise but Deft's mechanics are actually insane.
Always had a strong laning phase (super snowball too, passive is like a mini Draven Q so AD multiplied), people just realized it's actually good enough to solo win games. Most likely held down before because of how OP Xayah and Kai'Sa were. On the other hand, imo Senna and Aphelios are even more broken than afore mentioned duo...
She got a major buff to her E during worlds that made rank 1 slow the same as the previous rank 5 slow, being this is her last max as adc, it definitely changed the game. This buff was probably enough, but I think the offseason helps as well, a lot of really good in solo q shit doesn’t get picked because it’s bad in pro so people just think it’s bad, even Draven is criminally underplayed compared to his actual solo q strength.
I have to say, the only thing I like about the current version of Aphelios is that he is banned as frequently as Kassadin was in S1 and 2.
How am I supposed to know from a glance if Aphelios is in range to hit me? What damage / burst he currently has access to? What CC he currently has access to? If he is currently tanky as balls because he has access to crazy healing? If I am allowed to stand within 5 teemos of my allies due to crazy AoE Splash?
His main hand weapon is hard to get a quick read on for people who dont play him. His off-hand? LOL.
To make matters worse, I find his particles and effects to be incredibly hard to see real time for how fast they are. I hope they totally rework him.
yeah aphelios needs to be reworked, or just removed. to understand wtf hes doing you have to play as/with/against him at least like 50 times and all 50 of those games are going to be cancerous and bad for your health. the biggest thing i dont understand about aphelios from a balance standpoint, (not that i expect riot to balance anything well to begin with) is that hes a lane bully that has a perfect cc and scales immensely well into late game. meanwhile riot is removing targeted cc's almost everywhere else in the game, especially on champs that scale well (ryze). like what the fuck?
On January 08 2020 12:54 iCanada wrote: I have to say, the only thing I like about the current version of Aphelios is that he is banned as frequently as Kassadin was in S1 and 2.
What I find the most fun about Aphelios is how he was promoted as a high skillcap champion but IMO is the easiest ADC to play. I've played him whenever possible with my duo and friends in stacks and it's pretty hilarious how (for the situation) with the "wrong" weapons he's A-tier, with "average" weapons he's S-tier and with "good" weapons good and with the "right" weapons he's.... Yeah... Aphelios-tier.
You dont really need to think with him, his weapons and kit is so strong you just... Play him. The only way I can see Riot balancing this mess of a champion is if they add distinct disadvantages to each weapon currently none of them feel bad in any situation. It's also way too hard for the opponent to see what weapon he actually has (especially offhand) due to his, in all honestly horrible, visual design.
Literally all his weapons are in my opinion overtuned. From my experience the key to "mastering" him is to literally dont give a fuck about his supposedly "hard" mechanic (choice of weapon) and just play with what you got all the weapons are strong in any situation and in some situations they just so happen to be completely broken. Ashe would never go "I wish my hits didn't slow", Jinx wouldn't go "I wish my rocket form didn't do AoE damage", Cait wouldn't go "I wish I had shorter range" the last two I dont really know who to compare with but they alone could easily be the kit for a viable ADC ala Jinx and her two weapons.
For me he literally feel like a rushed mess neither the design, balance or graphic team were given the time to polish. So whoever in charge just decided to turn his numbers up to 11 instead.
I could rant about him for hours. So I'll stop now before I start fuming and derail by dragging in all the other design issues I got with the current state of the game. zzz
On January 08 2020 06:59 Slusher wrote: Has anyone actually played against Asol this preseason?
I've been been completely destroyed in ranked by a jungle(!?) space dragon, but that's the only game I've seen him on The Rift.
I have played him a handful of times in ARAM where he is lowkey OP and Twitch-tier able to pull teamwipes out of thin air, but I guess that's mostly due to PoM giving him infinite mana and go Rylai's 1st?
I kind of understand what he does, but not how much. The powerlevels of his kit are all tied to his combinations, but somehow, I'm always surprised from the damage dump he's able to do with the right set. I mean, how can that be a reason to not engage on a mispositioned carry; that his damage output is too great in too small amount of time (because I've learnt to stay the fuck away from him). Also, he gets shields in certain situations. For free. I couldn't believe I saw this on that champ. A 200 hp shield around lvl 10 should not be allowed.
hes a lane bully that has a perfect cc and scales immensely well into late game. meanwhile riot is removing targeted cc's almost everywhere else in the game
He has a slow and CC, that is not OK for an ADC. The reason Ashe has those two things is because she lacks complex interactions (doesn't do much more than AA and throw Ws in fights) and because she is easy to lock down because of it. She was still strong for a while and got nerfed, and she sucks balls against the likes of super mobility Akali, who can dodge her ultimate if she has the mechanics.
He is without a doubt one of, if not the, most overloaded champion to ever be released from an ability interaction perspective. Nobody understands this champ, I'm too scared to read his wiki description because I doubt I'll remember it all.
On a sidenote, Aphelios with Gnar took an ARAM tower down on the first wave. In my 4k ARAM games, I have not seen this once. Even double ADC comps take max 2/3rds of the tower if you get aced at the start.
Learned that one by attempting to 3v1 dive him after I killed his Soraka 1v1 in the river before a dragon. I was a fed Warwick. He was zoning my bottom lane (Ashe / Nautilus) 1v2 with Sniper... Which I kind of rolled my eyes at at the time and assumed they were useless, so I figured.... free kill, drake is in 30s, lets hard dive him and get free drake; Sniper seems OP and had been used to hard carry games I'd been in in the past, but that can't fuck me in a dive, so lets do it.
I quickly pan around the map that I just lit up with Crab + a pink+ greenward, see jungler is top side and my mid has priority. Pan back to bottom lane, hes got a big ass shield so I had just assumed he used Barrier at full health getting baited by Naut for an All in or something. Nope. He had Pistol+Chakrams. We layered CC on this fucking guy for a solid 5s and he just didn't die. Idk, me and Naut were in the Chakram turret, and Raka revived and hit him with an R, and his shield was just overheal and he actually had Heal, I didn't smite him because Drake was coming up, and I think naut Ignited early missing the big dick heals... But still, come on its 1v3 w/ CC that lasts forever. I dont think there is a single other champion in the game that survives that, not even like a Vlad or Heimer with a stopwatch.
Naut dies, I'm chunked to shit, Ashe backs because their Jungler and mid are roaming down for dragon. We lose drake for free.
Now like... I knew what Pistol + Chakram did to some degree, but like Uldridge said, the how much just fucking blew me away. Eating Naut + Ashe + WW R + WW E should be death always. But he must have healed over 1500 HP while stunned including Heal, Raka R, Pistol R, Pistol+Chakram Turret, and Pistol Auto / Q's.
And you know what, fine... Him having an OP combo of weapons in certain situations is fine. The problem I have is the shear number of ridiculous OP combos he has, and that he has an OP combo for nigh every situation which is easy to execute and just requires him pressing Q and autoing while it requires a ridiculous amount of game knowledge to know all the stuff he can do TO you. And further to that, even if you are up to snuff in all the shit he can do, its borderline impossible to read what he actually has at any given moment. And even if you somehow read it all, the numbers to me just feel so insanely high regardless.
I got dunked on probably 10 times by first time Aphelios' in a similar manner in utterly different scenarios, and now I always save my ban for last to make sure he's banned. Not worth; Not only do you need to know what his guns are and do, but you need to have an educated guess on what his gun possibilities are and will be when the fight starts based on the starting Sniper>Pistol>Slow gun>Flamethrower>Chakram cycle and wait to see if you're right, because if you're wrong his shit is just too OP. And even if you were right, you can't really see how much ammo he has, so you need to know what the likely next gun is because you can't know if he will change his weapon right away, but that is impossible to see too because you dont know which weapon (main/offhand) is the last one to be drawn from the queue, and you have no idea if the queue is even in the same order by mid game.
I tried really fucking hard to get the requisite game knowledge to not get utterly dicked on by him, but its just not reasonable or fair.
I tried really fucking hard to get the requisite game knowledge to not get utterly dicked on by him, but its just not reasonable or fair.
This right here is why I'm scared of reading up on him, what is even the point if you can't get a rough idea of his abilities after dozens of games. There are like 150 champs in this game right now, and 7 years of playing means I feel like I understand most abilities and kits just from seeing it, I don't want to spend hours reading up specifics. I understood Senna after about 10 games without looking her up, but I just don't get what Aphelios does.
I tried really fucking hard to get the requisite game knowledge to not get utterly dicked on by him, but its just not reasonable or fair.
This right here is why I'm scared of reading up on him, what is even the point if you can't get a rough idea of his abilities after dozens of games. There are like 150 champs in this game right now, and 7 years of playing means I feel like I understand most abilities and kits just from seeing it, I don't want to spend hours reading up specifics. I understood Senna after about 10 games without looking her up, but I just don't get what Aphelios does.
Yeah completely agree, I treat Aphelios as a some kind of hybrid between Draven, Cait and Heimer's W&Q Rs and I am playing around him with all of that in mind all the time and only when I am sure that If I jump on him none of the above will be able to save him or kill me, then I go in. Works for me with mixed results, doesnt work for my team mates who probably dont have any tactics against Aphelios, even a shit one like mine :-))
p.s. Also are we pretending that there is no 10.1 patch live?
Idk what the plan is, I definitely have comments on the patch I was saving for the new thread. We probably could work off a new system at this point as most patches are 1-3 pages, but I hate that feeling of having a discussion eaten by the thread change so I try no hold off on post ideas between the notes and the new thread.