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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 9.13: Live on June. 26, 2019
The new game mode, Team Fight Tactics will be rolled out gradually throughout this patch. Click here for more info!
The new champion, Qiyana, Empress of the Elements, will be released this patch.
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Patch Notes will be out in a few hours but I thought I'd get this thread out before I go to sleep
Edit: Whoops posted em a day early! TFT hype had me forgetting what day it was haha
Edit2: Patch notes are LIVE
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So now that it's out, I've been playing, and I gotta say, I have no fucking idea what I'm doing.
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Assassin's seem to be really, really strong on this game mode.
They seem to run over even the most built up tanks in just a few auto attacks once you get the bonuses set up.
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Trouble I've had with Assassin comps if filling the field early and getting stuck in Ninja 2/3 for a while.
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I've managed to pick up wins with assassin, gunslinger, sorcerer and ranger based comps so far.
Came close with a melee comp as well with a blademaster comp(1HP...) but I think that one really relies on getting a big draven to close out since the other melee's eventually get stuck in pathing.
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i'll wait when the queue is not 15min to start on this.
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I've been running people over with Elementalist/Glacial comps, you just CC everything and have your mages blow stuff up while the elemental + whatever frontline.
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I've largely been having success with Ninja/Assassins and Wild/Sorcerers. Did have a game where I went Pirates that pivoted into Blademasters. Literally everything else I've tried I just get chocked out on champ pickups. Gonna give Yordles a go next.
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The state of the EUW server for the past few days have been an absolute disgrace, although atm Cloudflare is down, idk if Riot uses that for logging in. But I'm getting serious S2 vibes, except the secret login code doesn't work anymore.
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I started to play the TFT a bit more and its pretty fun. I personally never played that kind of game and it's cool. I'm still not sure how to plan my comp or items but I somehow managed to win 2 games on about 10.
I don't know if anyone saw that comp but the sorcers with triple locket is pretty funny. I never did it but I saw scarra doing it yesterday and he just rolled over everything.
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I think I've tried getting all the bonuses at this point.
Pirate - Very good for kickstarting the economy engine if you can get it up early. Combine with a lot of XP investment to try and get some high tier units IMO. 6x knight - Pretty much invincible against autos, but both times I ran this my team ran out of damage(happens early game too). Probably need to save/stack a bunch of damage items onto the kayle once you get her. 6x Noble - Super good against assassin's. There's a lot more damage in this comp. 6x Glacial - I actually think Voli is the key in this comp. If you can get him to ulti quickly he can pretty much lock down half the enemy team by himself. 6x Blademaster - Biggest issue here I think is the pathing problems. If you can get a GP with RFC and shojin's(unsure if gunslinger x2 passive double stacks with blademaster)built up you can get a surprising number of barrel chains going. Yordle - Pretty RNG reliant, and I think damage is a bit lacking, but survivability is decent. Took me a lot of tries to get this done because there's so little synergy on your way to yordles(sorcerer for lulu/veigar and that's it). Wild - Pretty good synergy with a lot of things. 40% attack speed is super nice. 4x gunslinger - My problem here is it spreads damage too much unfortunately. I've won on it, but it's pretty weak without a bunch of items on one strong hero (eg. lucian IE+RFC+Shojin). Gets run over by knights and nobles and assassin's. 4x ranger - Same problem as gunslinger. Slightly better because kindred ulti can boost survivability and has better synergies with tanky stuff that can protect the squishies. 6x Assassin's - Super strong, especially if you can build up a pyke. Can pivot into a lot of things later(eg. imperial), and has a good shot against almost anything with some good RNG to wipe out a few champs with the first auto or two.
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Most of the times I have won have been because I have a three item Draven doing work. Imperial is really strong when you get them all but I have also won with just 2. Kat is only useful for the bonus but Draven Darius and Swin are all awesome. Usually its blademaster as well but I have also had success with shapeshifter/wild as well. Little bit with void but that is more early than I have to switch to others.
I have crushed with sorcerer a couple of times but more often I get crushed as I can't get the right dudes, for me it has been crush or be crushed. (have not tried the 3 aegis stuff but sounds broken)
Items seem to matter an absolute ton and figuring out what items works well on who.
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Wildshapeshiters feel pretty free if you can get Shyv and Asol at a decent pace and it feels like almost nobody runs it for some odd reason, so the pieces are pretty easy to pick up.
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My thoughts after spamming TFT over the weekend (as much as EUW servers allowed, yay Rito),
Glacial seem like it's by far the strongest comp in lategame. I've never lost or seen anyone lose with a 4Glacial/4ranger setup. The frozen mallet on rangers is bonkers for the perma freeze and allow for either full 6 glacial or Leona to get the guardian synergy - Kindred positioning is very important.
Wild/sorcerer(/shapeshiter/dragon) is a close runner up, but Nidalee is so contested it can be hard to pull off. It has a really smooth build up and there's just a stupid amount of synergy between all the units.
Draven+anything and Pyke+Shohin are OP and they dont really need any origin/class synergy to carry.
Graves with Hydra and turned into a blademaster for the double attack synergy on him is so much fun it should be illegal.
Morgana is probably sleeper OP and Aatrox if you can get him geared and max is an absolute monster that can 1vX.
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For the Wild/Sorc/etc, I've found the 1drops to be pretty open basically all the time and not a problem at all to grab, especially if you're hyper rolling.
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I think glacial+rangers(+leona preferably if against assassins, 6x glacial if just trying to punch through) will pretty much only compete with other super good stuff like built up noble gunslinger comp with an RFC IE rageblade lucian for DPS.
Just two comps that absolutely ruin almost everything else.
You can get some absolutely nuts attack speed on lucian super quickly when every auto adds 20%+ attack speed, and very quickly ruin the backline as well with the RFC. The lifesteal while a lot of people are alive is also just crazy.
EDIT: Probably the better option on lucian is swapping IE for disarm or silence. Screw locking down a single target like ranger, when you can replicate a glacial hit on the entire enemy team.
Gonna try out some other stuff when I get home.
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I've started to think that 4Wild/Anything sensible is tier 1/S. Wild is just too flexible. lol
Today I've won with: 4 wild + 2 gunslinger + 3 yordle + 3 sorcerer 4 wild + 4 demon + 3 shapeshifter 4 wild + standard dragon/shapeshifter
I've started to just default to "2 2stars with at least 1 of them being wild = hyper roll".
Spatula used on FoN (unless super early) feels like a trap, getting certain synergies on champs you otherwise cant is so strong it's actually insane.
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On July 05 2019 05:14 Jek wrote: I've started to think that 4Wild/Anything sensible is tier 1/S. Wild is just too flexible. lol
Today I've won with: 4 wild + 2 gunslinger + 3 yordle + 3 sorcerer 4 wild + 4 demon + 3 shapeshifter 4 wild + standard dragon/shapeshifter
I've started to just default to "2 2stars with at least 1 of them being wild = hyper roll".
Spatula used on FoN (unless super early) feels like a trap, getting certain synergies on champs you otherwise cant is so strong it's actually insane. I've found an early FoN super nice because when you hit that 5-6 range I'll often have more champs than I know what to do with and being able to spend that gold on rerolls to increasing my * quality or rebuilding my economy instead of XP extremely valuable.
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I still think FoN is pretty damn strong because you can get the extra synergies with a extra champ. But I could see how you might want to use it as you suggest as well.
I also won today with 6 assassins which was pretty fun. I had Darius and Draven as well.
Another thing I've been trying is if I get a GP early I get pyke and graves, with the full intention of getting rid of GP and graves shortly. But you can really crank out a huge economy early. pyke is strong and its so easy to get level 2 graves that is is not all bad.
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On July 05 2019 05:31 JimmiC wrote: I still think FoN is pretty damn strong because you can get the extra synergies with a extra champ. But I could see how you might want to use it as you suggest as well.
I also won today with 6 assassins which was pretty fun. I had Darius and Draven as well.
Another thing I've been trying is if I get a GP early I get pyke and graves, with the full intention of getting rid of GP and graves shortly. But you can really crank out a huge economy early. pyke is strong and its so easy to get level 2 graves that is is not all bad. And if you decide to transition to gunslingers, Graves with items(red buff/Hydra) can be pretty strong.
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first time I tried to go with a draven centric comp and I managed to get him lvl3. Oh men the dps was huge on him !
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I started queueing as fill and I keep getting assigned top. wtf?! Thought it's going to mostly support and a bit of jungle like it used to be in the past. Hard to believe Riot actually managed to make support fun to play.
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I also have noticed far less support when choosing fill, however jungle is like 80%+ for me
With regards to TFT I think the actual demon synergy is insane and I’ve been hard forcing it to test since ranked isn’t out anyway. The main problem is a lot of the individual units are mid tier at best and there are no tanks unless you count Aatrox (and he’s not tanky)
If a demon who is tanky with a cc ult comes out, regardless of the 2nd tag 4+ demon comps will really strong, right now you basically need to get to 6 for the op 70% proc to even be strong and then you have 0 secondary synergy and 0 tanks.
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On July 06 2019 02:13 Sent. wrote: I started queueing as fill and I keep getting assigned top. wtf?! Thought it's going to mostly support and a bit of jungle like it used to be in the past. Hard to believe Riot actually managed to make support fun to play. I think top is the worst lane to play atm. Can snowball incredibly hard with jungler help, but also less impactful than the other lanes, so a lot of games it feels like what you do doesn't even matter.
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On July 06 2019 03:20 Slusher wrote: I also have noticed far less support when choosing fill, however jungle is like 80%+ for me
With regards to TFT I think the actual demon synergy is insane and I’ve been hard forcing it to test since ranked isn’t out anyway. The main problem is a lot of the individual units are mid tier at best and there are no tanks unless you count Aatrox (and he’s not tanky)
If a demon who is tanky with a cc ult comes out, regardless of the 2nd tag 4+ demon comps will really strong, right now you basically need to get to 6 for the op 70% proc to even be strong and then you have 0 secondary synergy and 0 tanks. I've never gone full Demon, only if I'm trying to get the blade master/imperial hyper carry Draven than I have got small demon bonuses because Aatrox is strong in that regards.
I don't think I have finished worse than 2nd with a draven level 2, I throw 3 items on him and delete shit.
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On July 06 2019 02:13 Sent. wrote: I started queueing as fill and I keep getting assigned top. wtf?! Thought it's going to mostly support and a bit of jungle like it used to be in the past. Hard to believe Riot actually managed to make support fun to play. Of course, the tft effect. All the would be tacticians are trying the turn based game
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On July 06 2019 03:20 Slusher wrote: I also have noticed far less support when choosing fill, however jungle is like 80%+ for me
With regards to TFT I think the actual demon synergy is insane and I’ve been hard forcing it to test since ranked isn’t out anyway. The main problem is a lot of the individual units are mid tier at best and there are no tanks unless you count Aatrox (and he’s not tanky)
If a demon who is tanky with a cc ult comes out, regardless of the 2nd tag 4+ demon comps will really strong, right now you basically need to get to 6 for the op 70% proc to even be strong and then you have 0 secondary synergy and 0 tanks. Because of the champs it's offers, Demon is largely just a splash to deny impact ults from front liners like Cho and Sej.
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it's really close to good if it was possible to have a balanced team with it, that's all I'm trying to say as somebody who has tested it out a lot.
If I was trying to win I'd just run locket 6 sorc every game
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Won a couple more games today(after a couple days of coming in second).
Wild/sorcerer is always a good one with a smooth buildup. Starting to feel like attack speed items are just as good as caster items even on sorcerers.
Other game I won was disarm gunslingers and blademasters (lucian+trist both with swordbreaker). Kept double shen as a front line for the multi-40% damage ninja buff until I got a 3* Shen. Just kept everything alive by not letting the enemies attack. Also had a couple GP's which just stacked barrels like crazy once they started going with the blademaster and gunslinger proc's.
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The problem for me right now is if I locket sorc I don’t feel good about winning but if I don’t and someone does if I don’t have a bt Draven comp it’s free loss
But pretending for a moment locket is nerfed, because this game is unplayable if it’s not nerfed before ranked, I think the best way to play is to fish for comps based on your items after first pve rounds.
Bf sword or negation look for assassins or imperials
Rod or tear(w/o bf) look for sorcs or demon/sorc
Rageblade look for Nidalee or Vayne and transition into wild/sorc or glacial/ranger
Re-evaluate at lv6
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#1 priority item wise is recurve, since most of the best items have at least 1 in them. Otherwise you're looking at Spatula(conditionally), NLR, Tear, BF.
Since there's no sell tax, always wipe out the store as long as it doesn't lose you interest. Even if you don't want it, it also means you're more likely to get what you want. I pick up a lot of 1g units for a few different comps, deciding which way I want to go after carousel #2.
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you underrate bf sword BT is absolutely required vs locket abusers and IE is only slightly worse than rapid fire as a second item and the ideal 3rd for assassins arguable vs pd for Draven (depends if someone is going Assassins)
It’s really hard to avoid locket abusers because prioritiy on chainvest and rod is low enough they basically get at least 2 at will
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On July 08 2019 05:30 Slusher wrote: you underrate bf sword BT is absolutely required vs locket abusers and IE is only slightly worse than rapid fire as a second item and the ideal 3rd for assassins arguable vs pd for Draven (depends if someone is going Assassins)
It’s really hard to avoid locket abusers because prioritiy on chainvest and rod is low enough they basically get at least 2 at will The non-recurve items aren't in importance order.
Chain Vest shouldn't be low priority considering PD and Sword Breaker are 2 of the better items in the game.
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Yordle comp is op. And idk how i manage to have the worst luck
Also, I'm glad ppl are buying little legends so I can tell who I am in the carousel as a little sprite :D
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Yordle comps get torn apart by magic comps/RFC tho.
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On July 08 2019 20:54 Gahlo wrote: Yordle comps get torn apart by magic comps/RFC tho.
I understand those things by themselves...:D Yeah IK BUT most ppl don't know what they're doing (to be clear, neither do I). Also Yordle comp is the most fun :D watching someone miss all their autos is funny.
Tried out transition comp of pirates into yordles so I couldn't get outplayed too quickly...but Kayle/Kindred are OP late game and i trolled on rerolls and glacial synergy instead of putting money into a kayle/kindred and level 8.
Getting top 4 pretty consistently now but still don't know what I'm really doing hehe.
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for now, until probably rank start, i'm mostly trying funky stuff with comp or items.
ex: I really want tot ry to get 3 or 4 static shiv and zap everyone and see what happend or do some weird mix.
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I have started to win most games and the comp hasn't mattered (well less so than I thought). Basically I take whatever is there early and try to get the strongest early game to win matches. I use my items not waiting for the perfect mixes or champs but pick good enough realizing I'll likely sell those champs at some point any how. I do no re rolls but I do buy up tons of cheap champs.
Basically I tend to get on winning streaks and start the economy really rocking. Between the 1 gold for the win and when you get the win streak going it grows tons. I buy xp to get a champ ahead which is huge. And then once I get over 50 I buy whatever champs I can and rest into xp. I have at times been 2 champs up. I do some rerolls really late as hitting the last level is so expensive. And then my end teams are so weird. Often like 3-4 tier 5 champs and a shit mix of others but I'm just smashing folks.
It tends to go I crush early game, eventually people who are low use all their resources and I lose out middle game (which is OK because some of the late champ picks are OP!) And then when I start leveling up like mad and eventually re rolling I come back ahead late game.
It is pretty fun because you are not re rolling for nothing, all your money is working for you!
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On July 09 2019 23:26 JimmiC wrote: I have started to win most games and the comp hasn't mattered (well less so than I thought). Basically I take whatever is there early and try to get the strongest early game to win matches. I use my items not waiting for the perfect mixes or champs but pick good enough realizing I'll likely sell those champs at some point any how. I do no re rolls but I do buy up tons of cheap champs.
Basically I tend to get on winning streaks and start the economy really rocking. Between the 1 gold for the win and when you get the win streak going it grows tons. I buy xp to get a champ ahead which is huge. And then once I get over 50 I buy whatever champs I can and rest into xp. I have at times been 2 champs up. I do some rerolls really late as hitting the last level is so expensive. And then my end teams are so weird. Often like 3-4 tier 5 champs and a shit mix of others but I'm just smashing folks.
It tends to go I crush early game, eventually people who are low use all their resources and I lose out middle game (which is OK because some of the late champ picks are OP!) And then when I start leveling up like mad and eventually re rolling I come back ahead late game.
It is pretty fun because you are not re rolling for nothing, all your money is working for you! Sounds like your understanding is way ahead of your MMR. On an OfflineTV stream Scarra was talking about how ranks generally broke down in Dota Auto Chess, which goes paw/bishop/knight/rook/queen and basically everything from pawn to knight is varying shades of knowing how to build an economy. So, it seems like you're just further along that track than people you're playing against. And yes, the early game should be just taking what the game leaves open to you and having versatility. Forcing comps will tend to not work long term unless you're on some hidden tech.
Also, it's amazing how informative watching a top streamer player like... 2-3 games is.
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On July 10 2019 07:29 Gahlo wrote:Show nested quote +On July 09 2019 23:26 JimmiC wrote: I have started to win most games and the comp hasn't mattered (well less so than I thought). Basically I take whatever is there early and try to get the strongest early game to win matches. I use my items not waiting for the perfect mixes or champs but pick good enough realizing I'll likely sell those champs at some point any how. I do no re rolls but I do buy up tons of cheap champs.
Basically I tend to get on winning streaks and start the economy really rocking. Between the 1 gold for the win and when you get the win streak going it grows tons. I buy xp to get a champ ahead which is huge. And then once I get over 50 I buy whatever champs I can and rest into xp. I have at times been 2 champs up. I do some rerolls really late as hitting the last level is so expensive. And then my end teams are so weird. Often like 3-4 tier 5 champs and a shit mix of others but I'm just smashing folks.
It tends to go I crush early game, eventually people who are low use all their resources and I lose out middle game (which is OK because some of the late champ picks are OP!) And then when I start leveling up like mad and eventually re rolling I come back ahead late game.
It is pretty fun because you are not re rolling for nothing, all your money is working for you! Sounds like your understanding is way ahead of your MMR. On an OfflineTV stream Scarra was talking about how ranks generally broke down in Dota Auto Chess, which goes paw/bishop/knight/rook/queen and basically everything from pawn to knight is varying shades of knowing how to build an economy. So, it seems like you're just further along that track than people you're playing against. And yes, the early game should be just taking what the game leaves open to you and having versatility. Forcing comps will tend to not work long term unless you're on some hidden tech. Also, it's amazing how informative watching a top streamer player like... 2-3 games is.
Sounds like you are right. And I should watch the streamers just have not had the time/ when I have time I'd rather just play!
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On July 10 2019 07:31 JimmiC wrote:Show nested quote +On July 10 2019 07:29 Gahlo wrote:On July 09 2019 23:26 JimmiC wrote: I have started to win most games and the comp hasn't mattered (well less so than I thought). Basically I take whatever is there early and try to get the strongest early game to win matches. I use my items not waiting for the perfect mixes or champs but pick good enough realizing I'll likely sell those champs at some point any how. I do no re rolls but I do buy up tons of cheap champs.
Basically I tend to get on winning streaks and start the economy really rocking. Between the 1 gold for the win and when you get the win streak going it grows tons. I buy xp to get a champ ahead which is huge. And then once I get over 50 I buy whatever champs I can and rest into xp. I have at times been 2 champs up. I do some rerolls really late as hitting the last level is so expensive. And then my end teams are so weird. Often like 3-4 tier 5 champs and a shit mix of others but I'm just smashing folks.
It tends to go I crush early game, eventually people who are low use all their resources and I lose out middle game (which is OK because some of the late champ picks are OP!) And then when I start leveling up like mad and eventually re rolling I come back ahead late game.
It is pretty fun because you are not re rolling for nothing, all your money is working for you! Sounds like your understanding is way ahead of your MMR. On an OfflineTV stream Scarra was talking about how ranks generally broke down in Dota Auto Chess, which goes paw/bishop/knight/rook/queen and basically everything from pawn to knight is varying shades of knowing how to build an economy. So, it seems like you're just further along that track than people you're playing against. And yes, the early game should be just taking what the game leaves open to you and having versatility. Forcing comps will tend to not work long term unless you're on some hidden tech. Also, it's amazing how informative watching a top streamer player like... 2-3 games is. Sounds like you are right. And I should watch the streamers just have not had the time/ when I have time I'd rather just play! If you do, Dogdog and Hafu are great. I want to recommend Scarra, but I don't like how he presents things. Apparently a ton of DAC queens are waiting for ranked before they jump in hard on the game.
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On July 10 2019 07:50 JimmiC wrote: What is a DAC queen? Somebody in the highest rank(afaik) of Dota auto chess.
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Gotcha, I had many things run through my head, few of them appropriate.
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If you want to watch players that are actually good and didn't get their viewers simply from popularity watch Hyped, Tabzz and Naturesbf.
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This new patch is something.
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