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On February 25 2019 08:20 Jek wrote:Show nested quote +On February 25 2019 05:10 DarkCore wrote:My cheering depends on are they euro is their jungle beta cuck or TeamAlphaMale What does this even mean. Do you cheer for junglers who are willing to make big plays? Do the Olaf build Redemption or Black Cleaver.
you mean trinity force?
why would you build bc on olaf he doesnt really proc the passive, does true damage anyway and doesn't focus tanks
although not sure trinity is the best item choice either maybe late game if warriors isnt enough
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Isn't the theory behind Olaf building shit like Shurelia's because he is generally kinda useless lategame ever since they changed his ultimate?
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Trinity is expensive and also doesn't give much health. The other power is that kindle gem is incredibly strong on Olaf, imo it's a better item in early than sheen for him for trading vs other tanks/duelists. TF First Olaf is pretty squishy, sure you deal big damage, but BC Olaf is earlier spike and he makes better use of the components.
And Olaf easily procs the passive, throw axe on minion and champion, pop W and enemy champ is unlikely to a trade.
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On February 26 2019 06:04 cLutZ wrote: Isn't the theory behind Olaf building shit like Shurelia's because he is generally kinda useless lategame ever since they changed his ultimate? Just build damage and end the game before you start falling off.
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On February 26 2019 03:47 Slayer91 wrote:Show nested quote +On February 25 2019 08:20 Jek wrote:On February 25 2019 05:10 DarkCore wrote:My cheering depends on are they euro is their jungle beta cuck or TeamAlphaMale What does this even mean. Do you cheer for junglers who are willing to make big plays? Do the Olaf build Redemption or Black Cleaver. you mean trinity force? why would you build bc on olaf he doesnt really proc the passive, does true damage anyway and doesn't focus tanks although not sure trinity is the best item choice either maybe late game if warriors isnt enough Trinity Force? Pre-rework Stormrazor rush Olaf, doesn't get more alphachadmurderdethkillah.
On February 26 2019 06:04 cLutZ wrote: Isn't the theory behind Olaf building shit like Shurelia's because he is generally kinda useless lategame ever since they changed his ultimate? He drops off in pro but in the chaos that is yoloQ he scales just fine IMO. As long as you build some real damage items (Sterak's+whatever). With full defensive items he's just a tank with strong early game but mediocre engage, horrible peel and low to medium damage. In yoloQ I'd much rather have a Nunu than a full tank Olaf on my team.
I think he's an execellent example on the differences in pro vs ranked. TFBlade playing nothing but carry/split pushers top regardless of compositions is another.
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On February 26 2019 08:20 DarkCore wrote: Trinity is expensive and also doesn't give much health. The other power is that kindle gem is incredibly strong on Olaf, imo it's a better item in early than sheen for him for trading vs other tanks/duelists. TF First Olaf is pretty squishy, sure you deal big damage, but BC Olaf is earlier spike and he makes better use of the components.
And Olaf easily procs the passive, throw axe on minion and champion, pop W and enemy champ is unlikely to a trade.
Do you know what's cheaper than BC and gives hp? A giants belt.
At the end of the day it's only 400 gold worth of hp difference between trinity and bc, of course it's 800 gold more expensive so its like 1200 gold worth of hp if thats the stat you really want.
But at that point the damage differential is so high you haev to wonder why bother building BC at all just get more hp and steraks or something.
I'm not so sure about the strength of kindlegem but I'm not a big olaf player so I guess if cdr is that important I guess it's okay. But I would wager for the average case of running it down into the enemy team trinity force gives a lot more than BC + whatever other item you can get with the 800 extra or something.
EDIT: Seemingly 20% ->40% which is the biggest boost in dps is pretty significant like half the cd for your Q which is doin about 300 damage if you can catch it every second.
So there is something to be said for BC but I'm not sure it's the best way to build if you are ahead.
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On February 27 2019 03:55 Slayer91 wrote:Show nested quote +On February 26 2019 08:20 DarkCore wrote: Trinity is expensive and also doesn't give much health. The other power is that kindle gem is incredibly strong on Olaf, imo it's a better item in early than sheen for him for trading vs other tanks/duelists. TF First Olaf is pretty squishy, sure you deal big damage, but BC Olaf is earlier spike and he makes better use of the components.
And Olaf easily procs the passive, throw axe on minion and champion, pop W and enemy champ is unlikely to a trade. Do you know what's cheaper than BC and gives hp? A giants belt. At the end of the day it's only 400 gold worth of hp difference between trinity and bc, of course it's 800 gold more expensive so its like 1200 gold worth of hp if thats the stat you really want. But at that point the damage differential is so high you haev to wonder why bother building BC at all just get more hp and steraks or something. I'm not so sure about the strength of kindlegem but I'm not a big olaf player so I guess if cdr is that important I guess it's okay. But I would wager for the average case of running it down into the enemy team trinity force gives a lot more than BC + whatever other item you can get with the 800 extra or something. EDIT: Seemingly 20% ->40% which is the biggest boost in dps is pretty significant like half the cd for your Q which is doin about 300 damage if you can catch it every second. So there is something to be said for BC but I'm not sure it's the best way to build if you are ahead. From what i remember scip mentioned that after 30% cdr the decreased cd on axe becomes negligible, because if your mixing autos between each axe, plus the movement to pick up minimum range axes, the last 10% doesn't actually increase your dps.
Might be remembering wrong though.
Also i think he used to go cleaver in some games, but one of the main issues with cleaver was that the mana on triforce was really nice, and you don't get that anywhere else if you go a standard cleaver into tank build. All this is is remembering from when he showed me some builds like 2 years ago though lol.
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well either way assuming ur getting warriors then trinity or bc is 10->30% anyway but bc allows you to get your hp+cdr slightly faster (takes 2 items to get hp+cdr if you're going trinity route)
but you're basically optimizing for a short period of the game which might be a shrinking window if you are pretty fed and are basing with lots of gold anyway
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On February 26 2019 15:19 Jek wrote:Show nested quote +On February 26 2019 03:47 Slayer91 wrote:On February 25 2019 08:20 Jek wrote:On February 25 2019 05:10 DarkCore wrote:My cheering depends on are they euro is their jungle beta cuck or TeamAlphaMale What does this even mean. Do you cheer for junglers who are willing to make big plays? Do the Olaf build Redemption or Black Cleaver. you mean trinity force? why would you build bc on olaf he doesnt really proc the passive, does true damage anyway and doesn't focus tanks although not sure trinity is the best item choice either maybe late game if warriors isnt enough Trinity Force? Pre-rework Stormrazor rush Olaf, doesn't get more alphachadmurderdethkillah. Show nested quote +On February 26 2019 06:04 cLutZ wrote: Isn't the theory behind Olaf building shit like Shurelia's because he is generally kinda useless lategame ever since they changed his ultimate? He drops off in pro but in the chaos that is yoloQ he scales just fine IMO. As long as you build some real damage items (Sterak's+whatever). With full defensive items he's just a tank with strong early game but mediocre engage, horrible peel and low to medium damage. In yoloQ I'd much rather have a Nunu than a full tank Olaf on my team. I think he's an execellent example on the differences in pro vs ranked. TFBlade playing nothing but carry/split pushers top regardless of compositions is another.
I mean, soloQ is kinda uninteresting to think about.
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Conquerer's is legit bonkers on Kassadin in the late game
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On March 01 2019 03:30 DarkCore wrote: Conquerer's is legit bonkers on Kassadin in the late game Kassadin late game? Even the special tech Guardian Kassadin is bonkers.
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It comes online before 16 though because he suddenly has a heal on him, which is something he didn't have before. LV 11 Kass can be surprisingly hard to kill if he's not being focused. And because it's not hard for him to proc 5 times, he gets a lot of damage really fast too, no need to buff his damage late even more.
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Riot realizes their new ranked system in Korea and NA isn't going over well.
We’re investigating how we can solve these, including further changes to splashing and bigger bonuses to your main position. Based on the feedback and reception, we’re also evaluating whether we should end the position rank previews and go back to a single rank.
This system doesn't accomplish what they wanted at all. I really feel like the heads of the project got rolling and no one at Riot took the time to ask, "why are we doing this?"
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seems like a shitfest, hopefully it doesn't find his way to EUW, at least until it works XD
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It seems more to me that Riot ONLY looked at the end goals for this project, and never analyzed the unintended consequences. Most importantly, it looks like they just assumed all the abuses, exploits and frustrations could be solved, when really a lot of these have to do with limitations of the concept itself. Tweaking algorithms only does so much, they're basically trying to patch every abuse that pops up, which is either insanely difficult or leads to other unintended effects.
High level streamers are still facing obviously lower ranked people in EUW, the problem has still not been solved. Games are fiestas most of the time, takes the fun out of watching.
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Yup, barely works on populated servers and I can't imagine how it'd work in OCE.
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Classic riot “it’s working well but the players don’t see it that way”
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they completely fucked it up
the problem isnt even low elo vs high elo
its that there is 0 incentive for players offrole/autofilled to try, so a lot of them just soft int/troll the game
before, they would simply have to dodge if they didnt want to lose their precious LP
now they dont have to dodge to lose LP (this especially matters in their promos) and waiting another 5+X+Y minutes for requeue/champselect/dodge timer is comparable to simply playing out the game and soft inting for 15-20 minute ff. Or hoping someone else dodges as you announce to the team you dont give a fuck about this game in particular because you are autofilled.
The concept of having separate ranks for positions intrigued me but the execution was piss poor
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That isn’t really true at all right now
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