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Idk, those runes good on him sure, but like... they aren't that good on him that they turn him from the karthus jungle of old (ie playable but like... kinda troll) to what he is now.
For example take a look at this game Saint played tonight;
https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2963137791/221453053?tab=overview
34 DH stacks, total damage dealt by DH was only 2447. Presence of Mind only granted him 299 seconds of reduced CD (~3x more ults all game). Admittedly, Ultimate Hunter kinda OP, but even still if it was that strong you'd see other junglers with game changings ulti's be stronger (thinking Amumu / Wukong / Zac / Sej / Gragas... who are all the same or worse statistically this season compared to earlier seasons). But I'm not sure something like DH/presence of mind is any stronger than say Death-Fire Grasp or Strength of Ages and their associated perks.
Definitely they synergize with him well, i just think they less of a factor than other things. I could be wrong though.
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You have to realize... To win the game, only winning the game matters.
Karthus ult directly damages the enemies. Therefore, you win.
Deaths don't matter anymore. Deciding the game does.
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Yeah, Karthus' passive rework really changed the game, how could i forget about that?
...wait, what?
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On January 28 2019 18:23 iCanada wrote:Idk, those runes good on him sure, but like... they aren't that good on him that they turn him from the karthus jungle of old (ie playable but like... kinda troll) to what he is now. For example take a look at this game Saint played tonight; https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2963137791/221453053?tab=overview34 DH stacks, total damage dealt by DH was only 2447. Presence of Mind only granted him 299 seconds of reduced CD (~3x more ults all game). Admittedly, Ultimate Hunter kinda OP, but even still if it was that strong you'd see other junglers with game changings ulti's be stronger (thinking Amumu / Wukong / Zac / Sej / Gragas... who are all the same or worse statistically this season compared to earlier seasons). But I'm not sure something like DH/presence of mind is any stronger than say Death-Fire Grasp or Strength of Ages and their associated perks. Definitely they synergize with him well, i just think they less of a factor than other things. I could be wrong though. They combined all solved his earlier issues by making his early game a lot stronger and his gaming changing ultimate available much more often without being forced into building CDR. Dark Harvest isn't really there for the teamfight dream penta proc, he already do more than enough damage in those situations - it's for his early game and most importantly his first few ultimates. The rework of Dark Harvest was gigantic buff to jungle Karthus since he now actually have a keystone, the 2447 Saint had from it was damage he simply wouldn't have had before.
While it was "only" 5 minutes reduced cooldown, you dont spam it whenever it's up just having it available is a huge threat sort of like Shen's ultimate. Whenever it's off cooldown it's basically a passive that reads "your opponents have 30-50% reduced max HP". Karthus' ultimate is something everyone on the enemy team no matter where he is have to play around and no ward is going to protect you from it either, it being off cooldown is much stronger than anything other ultimate in the game.
The time jungle Karthus took off they also unlocked the adaptive stats so he can grab Prescion Tree without getting the useless AS% further buffing his earlygame.
It was a combination of a lot of small things that all was a direct buff to Karthus while not really doing all that much of anything to any other champions. While all the strong junglers took nerfs here and there Riot basically took the hardest scaling champion in the game (that just happens to be capable in the jungle) and threw heaps of buffs on him.
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What are people looking for, Conqueror levels of damage from DH, Karthus ult every minute? 2500 more damage is a lot when you consider his ultimate already does a ton of damage, That Saint game he did over 1k damage a minute, this is pretty normal for Karthus jungle post 20 minutes, hence he is so insane. Saint didn't even farm that heavily, imagine if he had hit his max build 5 minutes earlier because his team funneled everything into him. Enemy team was forced to buy 3 hexdrinkers else him and Kai'Sa would've bursted everyone down.
DH and Presence of Mind are so powerful on him because they are incredibly snowbally: if Karthus gets early kills for whatever reason, then all of a sudden you're dealing with a jungler who is at least even on levels with the mid lane or higher, with an ult that scales super hard and hits everyone. Now the enemy laners have to be extremely careful when fighting, even just going for big trades, because there is a serious threat of an all in. Irelia mid will blow most champions up with a Karthus ult.
50 bonus damage by mid game doesn't sound like a lot, but if your ult already does 500 damage, it can be the little extra to blow up the enemy ADC.
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Luckily, OCE internet is so slow that we've not caught up on Karthus jg. Have seen it like once in 30+ games.
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Wait, are you suggesting that internet speed = brain lag? Or that people don't watch VODs because of awful speeds.
Haha, even TFBlade complaining about jungle Karthus right now
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hes saying were internet explorer and everywhere else is chrome
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On January 29 2019 02:45 DarkCore wrote: Wait, are you suggesting that internet speed = brain lag? Or that people don't watch VODs because of awful speeds.
Haha, even TFBlade complaining about jungle Karthus right now
In general, OCE is pretty late to catch up on meta changes, I feel.
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I heard some people over there still play reksai smh.
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On January 29 2019 17:40 loSleb wrote: I heard some people over there still play reksai smh.
Lol, wonder which idiot still plays that trash champ...
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So Sylas has been out for a bit, thoughts on him? His kit feels pretty obnoxious to play against, but somehow he seems to be completely irrelevant in most games. If they buffed his numbers, he could be strong, but right now he seems awfully useless.
It's just weird when he jumps on you, and then does... nothing lol.
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On January 30 2019 04:56 DarkCore wrote: So Sylas has been out for a bit, thoughts on him? His kit feels pretty obnoxious to play against, but somehow he seems to be completely irrelevant in most games. If they buffed his numbers, he could be strong, but right now he seems awfully useless.
It's just weird when he jumps on you, and then does... nothing lol. I think he's strong but people are playing and building him wrong.
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On January 30 2019 05:35 Jek wrote:Show nested quote +On January 30 2019 04:56 DarkCore wrote: So Sylas has been out for a bit, thoughts on him? His kit feels pretty obnoxious to play against, but somehow he seems to be completely irrelevant in most games. If they buffed his numbers, he could be strong, but right now he seems awfully useless.
It's just weird when he jumps on you, and then does... nothing lol. I think he's strong but people are playing and building him wrong.
What do you think is optimal out of curiosity? I've been going RoA/Mask first on a match dependent basis, then going iceborn and either Morellos or more tank from there and I've been finding myself to be very very relevant.
I should say I'm also not sold on masteries yet. I go phase rush but if someone could convince me of something better I'd love to try it and compare
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probably everyone is going full damage on a melee without any real escapes and inting
should probably play him like red kayn
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Eyeballing his abilities on the wiki it seems like they have similar base damages and similar ratios as Ecko, so I’d imagine a similar build should be good.
Even the passive is a bit similar. Ecko needs to hit 3 times, Sylas needs to hit 3 times once after spacing each of his abilities to get full value out of his passive.
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Ivern seems quite strong.
You kinda just troll around and your team hard carries you. The shield feels so good. 4 second CD op.
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On January 30 2019 05:59 chipmonklord17 wrote:Show nested quote +On January 30 2019 05:35 Jek wrote:On January 30 2019 04:56 DarkCore wrote: So Sylas has been out for a bit, thoughts on him? His kit feels pretty obnoxious to play against, but somehow he seems to be completely irrelevant in most games. If they buffed his numbers, he could be strong, but right now he seems awfully useless.
It's just weird when he jumps on you, and then does... nothing lol. I think he's strong but people are playing and building him wrong. What do you think is optimal out of curiosity? I've been going RoA/Mask first on a match dependent basis, then going iceborn and either Morellos or more tank from there and I've been finding myself to be very very relevant. I should say I'm also not sold on masteries yet. I go phase rush but if someone could convince me of something better I'd love to try it and compare I think the pure AP build I see 95% of the time is wrong. If you're just going raw damage Diana, Kassadin, Fizz and Ekko are all AP melee champs better at blowing people up. With both a heal and shield Sylas scale so well off resists and CDR it's actually insane and I dont think you should ever buy more than 1 item without resists (Void, Liandry or Morello depending on the individual game).
Since literally all the items that (I think) are good on him have CDR he's a natural Transcendence user so even with a fairly tanky build he will end up with a significant amount of AP.
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Doing a little more thought, I think ardent might be pretty good on him. The second passive obviously goes to waste unless you steal a soraka ult or something, but the item is super gold efficient even without its passive. And the +heal / shield power is probably a huge stat given how often Sylas can proc both while trading.
Edit: this seems whacky, but I actually think ardent, Shurelia, unholy grail gives you a ton of useful stats with more AP than ludens + banshee at the same cost plus you get a bunch of hp, mana regen, Health regen and heal / shield power which is probably really good with his kit. You would be in trouble if game went to six items but that’s pretty rare.
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