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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 8.16: Live on Aug. 15, 2018
+ Show Spoiler [Previous GD Threads & Patch Notes] +[/url]
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To continue the discussion, clutz thinks ryze is a trollup and no remake has helped that. He needs a remake where he is classier.
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On August 15 2018 10:29 JimmiC wrote: To continue the discussion, clutz thinks ryze is a trollup and no remake has helped that. He needs a remake where he is classier. In fact he was once a normal lass, but has been abused and degraded into one who only serves the most prurient interests of the most depraved.
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ummm, how is that electrocute change a nerf? they reduced cd by half. thats a big laning buff to me
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It's more a matter of burst. People were having issues with thinks like assassin mid Wukong rushing Duskblade and then jumping on you with E-auto-Qauto for pretty fat burst with 20 Lethality.
I'm just annoyed because Dark Harvest now becomes even worse, when it was only good in ARAM before anyway.
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On August 15 2018 12:39 evilfatsh1t wrote: ummm, how is that electrocute change a nerf? they reduced cd by half. thats a big laning buff to me You're not going to proc it on cooldown unless you're against either a shitty player or one that wants to take the trade.
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It’s not hard to get 3 hits when a champ has a stun or an auto attack reset. And it’s easy if you have both. For example, if Camille hits an E you can auto Q auto every time. Likewise, the W slow is probably enouph to atuo q auto if you hit the W. With the new shorter cool down, electro is only 9 seconds off of her shield cool down. And new electro has a big gain in dps if you can proc it reliably. I wonder if this changes the best build and best trade pattern for lane Camille.
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On August 16 2018 00:12 General_Winter wrote: It’s not hard to get 3 hits when a champ has a stun or an auto attack reset. And it’s easy if you have both. For example, if Camille hits an E you can auto Q auto every time. Likewise, the W slow is probably enouph to atuo q auto if you hit the W. With the new shorter cool down, electro is only 9 seconds off of her shield cool down. And new electro has a big gain in dps if you can proc it reliably. I wonder if this changes the best build and best trade pattern for lane Camille. I dont think it will. Arcane Comet+all the goodies from it's tree is better for laning and Press the Attack or Conqueror are better for splitting.
On champions with auto resets as an offensive rune choice it's mainly going to compete with Conqueror and Press the Attack which I honestly cant see it even get near to in efficiency.
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Hmm. Electrocute has the same base damage as press but also has a 40% AD ratio. So if you’re building AD and you don’t get a lot of damage after the proc, electro would be better. Press is worth 8% bonus damage so if your post proc damage is 5 Times your bonus AD then press will be better.
This does put electro to a fairly niche spot. You need to be able to hit several time up front, you need to be able to proc it reliably, and you need to not want extended trades (because then press or conquer is better). Maybe Camille into Darius in lane? Hit e, q auto run. Get proc and avoid extended trade. Seems pretty rare.
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Glad to see riot still patching just because they don't like things going on in the meta
So happy I don't play this game anymore.
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These are the changes people cried for. Must so suck to be rito. No matter what they do or dont do mass bitching.
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seems like akali top is going to be much more cancerous
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So just read the patch notes now to begin my climb to challenjour tomorrow, this amumu change seems good?
Quinn is rip. Zoe seems like she's gonna be fine. Does anyone else still hate hextech revolver? Both as an item concept and the fact that it drops for Zoe. Legit no skill item and free burst.
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Czech Republic11293 Posts
On August 16 2018 17:02 AdsMoFro wrote: So just read the patch notes now to begin my climb to challenjour tomorrow, this amumu change seems good?
Quinn is rip. Zoe seems like she's gonna be fine. Does anyone else still hate hextech revolver? Both as an item concept and the fact that it drops for Zoe. Legit no skill item and free burst. Idk, electricute nerf is sad on amumu. Might actually have to go aftershock on him now. Probably want to ignore the change to the E because it's so small and still build runic echoes seraph's
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Some more math action on the new runes updates. Based on pure value of stats, hail of blades is now by far the most gold efficient choice of keystone rune in domination. But it’s been held down by having a strange use case, and also maybe just players sleeping on it.
Hail gives a huge AS boost, but it’s hard to see how to contextualize it in a real fight. If hail of blades let’s you land one more auto than you otherwise would have, you can compare 1 auto to one electro proc. Electro scales from 30-180, a bruiser’s base AD scales from 65-130. So an auto is better early about even middle and slightly worse late. Also electro has a 40% bonus AD ratio compared to an auto attack having a 100% bonus AD ratio. So on that metric an auto is better. You need to get at least 83 bonus AD for the better ratio on an auto to be worth more than the higher base on the electro proc at level 18. A bruiser should always have that by level 18, probably more. So an auto from a bruiser is worth more damage than an electro proc at every stage of the game. That means that if hail gets you 1 extra auto it’s worth more damage than electro at every stage of the game. And in an extended trade hail shouldnget you at least two extra autos.
So by the numbers, hail might be hidden op. That said this is all math and no actual testing. But maybe test it in your next ARAM or something and let the forum know how it worked.
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On August 17 2018 00:16 Scip wrote:Show nested quote +On August 16 2018 17:02 AdsMoFro wrote: So just read the patch notes now to begin my climb to challenjour tomorrow, this amumu change seems good?
Quinn is rip. Zoe seems like she's gonna be fine. Does anyone else still hate hextech revolver? Both as an item concept and the fact that it drops for Zoe. Legit no skill item and free burst. Idk, electricute nerf is sad on amumu. Might actually have to go aftershock on him now. Probably want to ignore the change to the E because it's so small and still build runic echoes seraph's I just want to see if Ashe with Q active even do damage (besides true damage from IE) to Amumu when they are at full build. Guess he should be much stronger vs Graves too?
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On August 16 2018 12:52 JimmiC wrote: These are the changes people cried for. Must so suck to be rito. No matter what they do or dont do mass bitching. Who cried for any of this? No one I have ever played with
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Reddit, the biggest sounding board for public opinion.
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I don't frequent the reddit much, but other than posts that are clearly influenced by Riot propaganda I haven't seen much positivity about what they have done in the last few seasons.
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If you go to reddit for positivity you are going to the wrong place. Reddit is where people go to complain. And there was tons of complaints about "too much damage".
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I thought we were referring back to the initial rune changes that no one asked for. Certainly some of the things have been clamored for at intermediate stages. But the big picture stuff is almost entirely unsolicited IMO.
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I think runes needed to change. I think the rune rework as an idea was a success even though it obviously missed the mark.
What riot should do to get back players is revert Rek'sai rework. Thanks.
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On August 17 2018 06:27 AdsMoFro wrote: I think runes needed to change. I think the rune rework as an idea was a success even though it obviously missed the mark.
What riot should do to get back players is revert Rek'sai rework. Thanks.
Meh, customization was not needed. A rune rework, if one were to exist at all, should have just been a 100% elimination of all pregame champ customization. There are so many champs that all these things do is cause balancing of one champion to blow out the problems of another (just like a 2nd form of item balancing).
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The main problem with the runes is that the old rune+mastery system, but especially the runes, offered more customization options than the current system. The drawback of the old system was of course that you had to pay out the nose for them. I still don't see the problem with just giving stats. Stats can be cool by themselves, you don't need to add ridiculously contrived things to them for them to be fun or interesting.
I also don't think there's too much damage in the game, just too much unpunishable damage, if that makes sense. There are a bunch of situations where the correct counterplay is not playing the game, which makes the game sometimes quite annoying. Most of this is just coming from playing vs new Akali though.
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On August 17 2018 06:42 cLutZ wrote:Show nested quote +On August 17 2018 06:27 AdsMoFro wrote: I think runes needed to change. I think the rune rework as an idea was a success even though it obviously missed the mark.
What riot should do to get back players is revert Rek'sai rework. Thanks. Meh, customization was not needed. A rune rework, if one were to exist at all, should have just been a 100% elimination of all pregame champ customization. There are so many champs that all these things do is cause balancing of one champion to blow out the problems of another (just like a 2nd form of item balancing).
I think the runes and customizing make the game a lot more approachable for people who don’t have the time to grind a million games. I can pick a champ and play it. If someone picks a champ that beats me up in lane, I can go resolve primary to survive and gathering storm secondary to scale. If it’s someone non threatening I can pick a greedy rune choice and punish that way. Instead of needing to learn three champs, I learn one champ and vary the runes. It makes the game more playable for busy people.
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I liked the old stat runes better; I felt like stats were much more customizable and could help influence matchups more than the new runes.
New runes exacerbate strengths and make the game much more counter heavy imo.
I think just removing pregame customization would be better and more easily balanced.... because let's be real there is no real customization with the current set up regardless.
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On August 17 2018 08:02 General_Winter wrote:Show nested quote +On August 17 2018 06:42 cLutZ wrote:On August 17 2018 06:27 AdsMoFro wrote: I think runes needed to change. I think the rune rework as an idea was a success even though it obviously missed the mark.
What riot should do to get back players is revert Rek'sai rework. Thanks. Meh, customization was not needed. A rune rework, if one were to exist at all, should have just been a 100% elimination of all pregame champ customization. There are so many champs that all these things do is cause balancing of one champion to blow out the problems of another (just like a 2nd form of item balancing). I think the runes and customizing make the game a lot more approachable for people who don’t have the time to grind a million games. I can pick a champ and play it. If someone picks a champ that beats me up in lane, I can go resolve primary to survive and gathering storm secondary to scale. If it’s someone non threatening I can pick a greedy rune choice and punish that way. Instead of needing to learn three champs, I learn one champ and vary the runes. It makes the game more playable for busy people.
That was more a function of the old runes. Against renekton? Full Armor runes. Scaling matchup? Gp5 or scaling runes.
The new runes don't really do that at all. Most champions have an optimal build or 2, and its not particularly matchup dependent. Instead, the matchups are rune dependent with every rebalancing of the runes wildly changing which matchups work and who are meta champions. If I am a Singed 1-trick my runes wont change if I am facing Kennen top vs. warwick top my runes will be the same. Just look at Impact's runes, they are the same vs. Poppy & Malz.
https://www.probuilds.net/pros/details/impact
Plus, if we are talking about making the game more approachable. There are few things more stressful in this game than trying to make sure your runes are correct as the champ-select timer ticks down, and new players aren't doing that at all.
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The problem with the old runes was that most people didn't do any of that customization because spending your IP buying runes felt bad compared to grabbing a new flashy champ. Removing runes as an IP sink was definitely a good idea, customization should not be behind some form of paywall. However the new system reduced a lot of the possible customization and really missed the mark in what they wanted to achieve.
As a top laner I only really ever changed if I wanted second wind or that other minor rune. Each champ basically has one optimal rune setup and that's it. A few have a 2nd option like GP but even then Grasp just outperforms klepto in most instances.
Runes/masteries essentially fill the niche of the starting items you buy in dota. The new runes do a bit more than those small items but in a way they are far less interesting because of how little choice you actually have.
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On August 18 2018 08:03 Numy wrote: The problem with the old runes was that most people didn't do any of that customization because spending your IP buying runes felt bad compared to grabbing a new flashy champ. Removing runes as an IP sink was definitely a good idea, customization should not be behind some form of paywall. However the new system reduced a lot of the possible customization and really missed the mark in what they wanted to achieve.
As a top laner I only really ever changed if I wanted second wind or that other minor rune. Each champ basically has one optimal rune setup and that's it. A few have a 2nd option like GP but even then Grasp just outperforms klepto in most instances.
Runes/masteries essentially fill the niche of the starting items you buy in dota. The new runes do a bit more than those small items but in a way they are far less interesting because of how little choice you actually have. I agree. The IP cost of runes sucked.
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On August 18 2018 05:26 cLutZ wrote:Show nested quote +On August 17 2018 08:02 General_Winter wrote:On August 17 2018 06:42 cLutZ wrote:On August 17 2018 06:27 AdsMoFro wrote: I think runes needed to change. I think the rune rework as an idea was a success even though it obviously missed the mark.
What riot should do to get back players is revert Rek'sai rework. Thanks. Meh, customization was not needed. A rune rework, if one were to exist at all, should have just been a 100% elimination of all pregame champ customization. There are so many champs that all these things do is cause balancing of one champion to blow out the problems of another (just like a 2nd form of item balancing). I think the runes and customizing make the game a lot more approachable for people who don’t have the time to grind a million games. I can pick a champ and play it. If someone picks a champ that beats me up in lane, I can go resolve primary to survive and gathering storm secondary to scale. If it’s someone non threatening I can pick a greedy rune choice and punish that way. Instead of needing to learn three champs, I learn one champ and vary the runes. It makes the game more playable for busy people. That was more a function of the old runes. Against renekton? Full Armor runes. Scaling matchup? Gp5 or scaling runes. The new runes don't really do that at all. Most champions have an optimal build or 2, and its not particularly matchup dependent. Instead, the matchups are rune dependent with every rebalancing of the runes wildly changing which matchups work and who are meta champions. If I am a Singed 1-trick my runes wont change if I am facing Kennen top vs. warwick top my runes will be the same. Just look at Impact's runes, they are the same vs. Poppy & Malz. https://www.probuilds.net/pros/details/impactPlus, if we are talking about making the game more approachable. There are few things more stressful in this game than trying to make sure your runes are correct as the champ-select timer ticks down, and new players aren't doing that at all. To be fair he was against Mundo in the Malzahar game.
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I think they need to revert single target spells drawing minion aggro so Pantheon is playable again
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On August 18 2018 10:56 Bladeorade wrote: I think they need to revert single target spells drawing minion aggro so Pantheon is playable again And give Teemo back his 700 base damage with +100% AP shrooms too while we're at it.
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On August 18 2018 11:29 Jek wrote:Show nested quote +On August 18 2018 10:56 Bladeorade wrote: I think they need to revert single target spells drawing minion aggro so Pantheon is playable again And give Teemo back his 700 base damage with +100% AP shrooms too while we're at it. Sure whatever
Did they really use to be 700 base damage? That sounds wrong
edit: So they did but we're talking April 2011 lmao. I didn't quit SC2 until August 2011 so I never even played versus 700 damage shrooms. Pantheon change was recent and killed him in lane.
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They probably won't revert it and instead rework him.
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On August 18 2018 10:56 Bladeorade wrote: I think they need to revert single target spells drawing minion aggro so Pantheon is playable again
Riot: In oUr TeStInG nO cHaMp WaS nEgAtIvElY ImPaCtEd
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On August 18 2018 10:56 Bladeorade wrote: I think they need to revert single target spells drawing minion aggro so Pantheon is playable again
I disagree. Its actually smart. All they need to do is balance him around minion aggro, like ADCs are.
This would have the benefit of giving them cover to bring back old Ryze, aka single target Q, movespeed AOE ult Ryze
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On August 18 2018 11:41 Bladeorade wrote:Show nested quote +On August 18 2018 11:29 Jek wrote:On August 18 2018 10:56 Bladeorade wrote: I think they need to revert single target spells drawing minion aggro so Pantheon is playable again And give Teemo back his 700 base damage with +100% AP shrooms too while we're at it. Sure whatever Did they really use to be 700 base damage? That sounds wrong edit: So they did but we're talking April 2011 lmao. I didn't quit SC2 until August 2011 so I never even played versus 700 damage shrooms. Pantheon change was recent and killed him in lane.
i've been having really good success with him in jungle though I think he's an underrated pick there especially vs squishy teams
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On August 18 2018 11:41 Bladeorade wrote:Show nested quote +On August 18 2018 11:29 Jek wrote:On August 18 2018 10:56 Bladeorade wrote: I think they need to revert single target spells drawing minion aggro so Pantheon is playable again And give Teemo back his 700 base damage with +100% AP shrooms too while we're at it. Sure whatever Did they really use to be 700 base damage? That sounds wrong edit: So they did but we're talking April 2011 lmao. I didn't quit SC2 until August 2011 so I never even played versus 700 damage shrooms. Pantheon change was recent and killed him in lane. It was beyond cancer. Squishy supports could die by literally just stepping on a single shroom.
Was the minion aggro change really that big of a hit to pantheon, didn't the rune changes make up for it?
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On August 19 2018 08:27 Jek wrote:Show nested quote +On August 18 2018 11:41 Bladeorade wrote:On August 18 2018 11:29 Jek wrote:On August 18 2018 10:56 Bladeorade wrote: I think they need to revert single target spells drawing minion aggro so Pantheon is playable again And give Teemo back his 700 base damage with +100% AP shrooms too while we're at it. Sure whatever Did they really use to be 700 base damage? That sounds wrong edit: So they did but we're talking April 2011 lmao. I didn't quit SC2 until August 2011 so I never even played versus 700 damage shrooms. Pantheon change was recent and killed him in lane. It was beyond cancer. Squishy supports could die by literally just stepping on a single shroom. Was the minion aggro change really that big of a hit to pantheon, didn't the rune changes make up for it?
Says the Janna player. X_X
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Finally relearning how to play the game and not lose every game :D. Idk what junglers are good though. Doesn't seem like there's like S+ tier junglers rn?
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Wrong patch had me confused for a second haha. But yeah, i mean i am playing in gold rn so like nobody is playing hard meta shit but don't see a lot of shaco and graves is always banned. There is this one udyr 1 trick that is around plat elo that head stomps me every game but haven't been playing against him lately.
I guess when I hit high plat (hopefully...) I'll know more.
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On August 20 2018 22:57 AdsMoFro wrote:Wrong patch had me confused for a second haha. But yeah, i mean i am playing in gold rn so like nobody is playing hard meta shit but don't see a lot of shaco and graves is always banned. There is this one udyr 1 trick that is around plat elo that head stomps me every game but haven't been playing against him lately. I guess when I hit high plat (hopefully...) I'll know more. Huh, my bad, I don't know how I got to an old one.(turns out that's what I have the site bookmarked as.)
https://u.gg/?role=jungle
It's the soloq effect. Shaco will always be stronger when against uncoordinated people.
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On August 20 2018 18:43 AdsMoFro wrote: Finally relearning how to play the game and not lose every game :D. Idk what junglers are good though. Doesn't seem like there's like S+ tier junglers rn? Nocturne is a soloQ monster give him the slightest lead and he will take over a game completely.
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Noc is indeed bonkers. Reksai still sucks after 15-20 mins tho . Please revert W nerfs
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On August 19 2018 08:27 Jek wrote:Show nested quote +On August 18 2018 11:41 Bladeorade wrote:On August 18 2018 11:29 Jek wrote:On August 18 2018 10:56 Bladeorade wrote: I think they need to revert single target spells drawing minion aggro so Pantheon is playable again And give Teemo back his 700 base damage with +100% AP shrooms too while we're at it. Sure whatever Did they really use to be 700 base damage? That sounds wrong edit: So they did but we're talking April 2011 lmao. I didn't quit SC2 until August 2011 so I never even played versus 700 damage shrooms. Pantheon change was recent and killed him in lane. It was beyond cancer. Squishy supports could die by literally just stepping on a single shroom. Was the minion aggro change really that big of a hit to pantheon, didn't the rune changes make up for it? Pantheon used to just push people away from last hitting with Q but now if you do it at you take the same amount of damage as them anyway, your lane pushes even harder too. So you take damage and are super susceptible to ganks. The second thing has always been the case, the extra damage just ruins it. His skill matchups are now losses and people he used to dominate go even.
He basically cannot lane as is unless the other person sucks. He is okay in the jungle he has good ganks but I have played Pantheon forever and I don't think he is as fun in the jungle.
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Hey, has anyone played any Nexus blitz and if so how are folks likeing it? I’ve played a few and have had surprisingly good luck locking Sol and just pushing waves like a nut and then backing, flying into a fight with huge Q, then pushing with W until I run out of mana or get chuncked and then backing and repeating.
The strategy is very dumb but quite fun.
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On August 25 2018 02:12 General_Winter wrote: Hey, has anyone played any Nexus blitz and if so how are folks likeing it? I’ve played a few and have had surprisingly good luck locking Sol and just pushing waves like a nut and then backing, flying into a fight with huge Q, then pushing with W until I run out of mana or get chuncked and then backing and repeating.
The strategy is very dumb but quite fun. Isn't that the standard way to play ASol?
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On August 25 2018 02:12 General_Winter wrote: Hey, has anyone played any Nexus blitz and if so how are folks likeing it? I’ve played a few and have had surprisingly good luck locking Sol and just pushing waves like a nut and then backing, flying into a fight with huge Q, then pushing with W until I run out of mana or get chuncked and then backing and repeating.
The strategy is very dumb but quite fun.
I'm enjoying it, I like that you know a time cap. I tend to play guys like kayle that eventually can just put out so much dps. IT seams like lots of style of champs work. I enjoy that every game is different mix because of the non set meta. And no champ tier websites for people to look shit up.
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On August 25 2018 02:12 General_Winter wrote: Hey, has anyone played any Nexus blitz and if so how are folks likeing it? I’ve played a few and have had surprisingly good luck locking Sol and just pushing waves like a nut and then backing, flying into a fight with huge Q, then pushing with W until I run out of mana or get chuncked and then backing and repeating.
The strategy is very dumb but quite fun. I couldn't tell where the edge of the map was and then I lost because we died just before the sudden death thing happened. Seemed bad.
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Having played blitz some more it’s wearing thin. The map is too small and there isn’t much of value you can do elsewhere on the map if the enemy team groups. And since larger groups win fights, this map basicly boils down to which team can convince a larger number of players to be in the same area at the same time and that’s pretty much it.
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It's a basically an homage to the origins of ARAM where the map was tilted 90° and some extra features to make it hip and fresh.
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Yeah but in ARAM you don’t lose the game because two idiots wandered off to clear Wolves because in ARAM there are no wolves. Unless someone is deliberately AFKing ARAM forces everyone to be in the right place.
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Gotta say, nexus blitz is a lot of fun and it's super easy to farm S ranks in there because matchmaking seems quite fucked.
Unlocked all my chests in just 6 games playing solo.
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On August 28 2018 15:17 Amui wrote: Gotta say, nexus blitz is a lot of fun and it's super easy to farm S ranks in there because matchmaking seems quite fucked.
Unlocked all my chests in just 6 games playing solo.
Been tryna do that keep inting lol
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On August 28 2018 15:17 Amui wrote: Gotta say, nexus blitz is a lot of fun and it's super easy to farm S ranks in there because matchmaking seems quite fucked.
Unlocked all my chests in just 6 games playing solo. yeah. super good way to grind mastery points.
i got 150k in around a week from it
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