The one-liner?
[Patch 8.14] SSG Worlds Skin Release Discussion - Page 3
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Uldridge
Belgium4253 Posts
The one-liner? | ||
Alaric
France45622 Posts
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Slayer91
Ireland23335 Posts
there's a difference between not taking the average players opinion on what should be changed and watching how they actually play the game | ||
Uldridge
Belgium4253 Posts
Edit: And you added something to your post that makes me look like someone that doesn't understand what you mean when you type stuff lol I guess the "average league experience" could still be viewed as non indicative of how balanced the game is. They don't know what's strong or how to play the champion correctly so why take that into account? At the lowest level everything should kind of balance each other out because of ignorance and being inept. It would be a pretty interesting experiment to release a convoluted champ with much depth and complexity, but only becomes broken once it's played close to optimally and see how it fares until mid diamond. | ||
Slayer91
Ireland23335 Posts
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evilfatsh1t
Australia8513 Posts
On July 20 2018 19:33 Uldridge wrote: Why is soloq not a good indication of proper game design? Sure you'll have preferences and people will still play what they feel like, but the large majority plays what is viable. No one wants to play something that feels weak AND unfun. And even if it's fun, if it's weak enough, it becomes unfun if you get clapped every time you play the game with that champion (or at the very least get clapped enough; >60% I guess, or should that be higher?) because you determine whether a game is broken or not by judging the people who play it at the highest level and take the game seriously. soloq has so much trolling/fuck around factor in it that the quality of the games doesnt accurately represent the flaws/qualities that the game has. tfblade being top of soloq doesnt mean akali, or assassins in general, is a "viable pick". if anything tf blade being at the top of soloq proves my point. the fact that one tricks can take a champ that isnt considered "meta" and stomp people with it show that soloq is in no way gameplay at the highest level. it just shows that for 99% of the playerbase, macro elements, team efforts to control vision and other team oriented actions that need to take place in progames are severely overrated at pub level, and the deciding factor is in fact just damage numbers and how reliably you can land your hits. you can either take this as an indication that the standard of non-pro players is completely shit even at the highest ranks, or that players just dont take soloq seriously enough where you can draw conclusions from soloq statistics and claim it to be a reliable point of reference for game design. personally i think its a case of both, but either way thats why you dont look at soloq results to check if your game is balanced well. | ||
St3MoR
Spain3256 Posts
On July 20 2018 20:28 Slayer91 wrote: I mean, if all the zed players are complaining about certain things it doesn't mean there's a problem, but if they all stop playing zed there might be this is a win in my book, no problem here, keep walking nothing to see here | ||
Uldridge
Belgium4253 Posts
You still need to land your abilities at the correct time and you still need to stand at the right place with the right people. That doesn't change in soloq. If your backline stands in front like a moron they're going to be blown up regardless, doesn't matter if the macro is godlike or not. LoL is basically some kind of fighting game that has strategical elements sprinkled in it. It's all about execution of your character and sure there's some basic thought involved like wave manipulation to open up overextension of your opponent. And you could argue that buying the right items and runing correct is strategic, but I think it says more about the player's intelligence, just like how you can be better at wave manipulation so that you let your opponent overextend. The pure balance aspect is champ interactions (and how champs utilize items); not map interaction. For instance, you can't base a balance decision on the fact that Garen always overextends at lvl 2 because he E's the whole wave, gives FB in 99% of the games because he's overextended then and then chainfeeds into a loss, therefor Garen is in need of a buff on some of his stats/abilities, right? To balance champions properly they should let every champion be processed by a machine learning algorithm, then let every champion interact with each other and balance until every 1 on 1 is 50% winrate lol. Or just hold a giant tournament by every OTP ever and tweak numbers until 50% winrate is achieved for every 1v1 And for the record, I absolutely think that assassins are a viable pick. They're just SO high risk that they can't be played reliably. It's the same in soloq. If your assassin whether that's TF Blade on Akali, LL Stylish on Zed, or Faker on LB doesn't get rolling, he's done for. Can't split and can't teamfight. The high risk is what people tend to avert, not the viability. It's the same reason why people don't invest in high risk high reward scenario's or why companies stop taking chances. They're scared of taking a leap of faith. It's a symptom of stability rather than an symptom of (im)balance. You have so much control when working as a team that assassins get an autonerf, but then it means that you need to induce a little more instability in your games to let assassins thrive. The higher levels have come so accustomed to played one way of playing the game (vision, cleaning vision, grouping for a siege, letting waves stackn ...) that they're unable to see different options, which makes for one dimensional gameplay. It's all in the name of "going for 80-20 plays" or something like that, when the play making decision making 100% changes with assassins, because they have greater outplay potential of you have a mechanically gifted player using them. Making an initial 40-60 a potential 70-30 if these conditions are met (which you could control, IF you're the better player). I guess I'm starting to ramble a bit and that it's muddying my point, but I hope you understand what Im trying to say. The gist of it all is this: it's all a team/player mentality to not play assassins because they/he think(s) that it's going to be more risk averse of doing so, while risk in itself isn't something to be averted from. Being risk averse is basically being scared. And being scared of losing is a recipe for stagnation. If you'd get some reward for being exciting (crowdpleasing) we'd see way more diversity I bet. Too bad competition is so one dimensional. | ||
cLutZ
United States19551 Posts
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Kinie
United States3106 Posts
Compare this to Dota 2, where most support heroes (aka the position 5 role) can have items like Mekansm, Urn of Shadows, Arcane Boots, Force Staff, Glimmer Cape, Ghost Sceptre, Vlads, Pipe of Insight, Spirit Vessel, Medallion of Courage, Solar Crest, or Euls to keep themselves alive, an ally, or be used to help win a team fight. And these are all items that are relatively cheap (I think the most expensive is in the 3.5-4k range) and not unreasonable for them to get in a normal length game. And this is on top of them having to buy items like wards (vision and true sight), smoke of deceit, dust, and gem of true sight. | ||
Ansibled
United Kingdom9872 Posts
holy shit that's expensive. | ||
chipmonklord17
United States11944 Posts
On July 21 2018 03:28 Ansibled wrote: https://euw.leagueoflegends.com/en/page/samsung-galaxy-worlds-skins holy shit that's expensive. That Ezreal skin is a 12/10 though | ||
Sent.
Poland8966 Posts
On July 21 2018 03:28 Ansibled wrote: https://euw.leagueoflegends.com/en/page/samsung-galaxy-worlds-skins holy shit that's expensive. Why does Riot insist on not showing how the skins they want to sell look in game? I mean why do they want me to type in "ssg ezreal" in google instead of just showing it on the page announcing the skins? | ||
chipmonklord17
United States11944 Posts
On July 21 2018 04:45 Sent. wrote: Why does Riot insist on not showing how the skins they want to sell look in game? I mean why do they want me to type in "ssg ezreal" in google instead of just showing it on the page announcing the skins? That link has a youtube video embedded in it that shows off the skins in game | ||
Sent.
Poland8966 Posts
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Slusher
United States19143 Posts
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chipmonklord17
United States11944 Posts
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DarkCore
Germany4194 Posts
To balance champions properly they should let every champion be processed by a machine learning algorithm, then let every champion interact with each other and balance until every 1 on 1 is 50% winrate lol. You're never going to get a usable result from machine learning for LoL, because it's just going to spit out scenarios and setups that don't get used in real games, if it even works at all. Otherwise pro teams would be running automated simulations to figure out optimal builds and comps. | ||
chipmonklord17
United States11944 Posts
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Gahlo
United States34964 Posts
Now that August is rolling around, time for me to start playing this game again. | ||
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