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What level and at what point do you want it to be competitive at?
Do you mean competitive before the first ban is made? I think that this is the case, you would not be able to expect better than 50% for each team?
Or
Do you mean competitive after pick ban before any gameplay? I think this is pretty varied and sometimes people do dumb things, but I feel like it’s generally fairly competitive at this point and you can influence this with your part of pick ban and by trying to get your team to play to its strengths, like forcing early plays or trying to scale.
Or
Do you mean competitive in lane? Like you have an even chance of beating your opponent in lane? That’s hard because someone picks first and someone gets the counter pick. But I think you usually have an even chance to “beat the spread”. Like if teemo “should” end lane up 30 CS against Camille and lane ends with him up 20 CS then I won lane.
Or
do you mean competitive post lane phase in the early mid game? At this point usually some lanes won and some lanes lost. So there is an advantage one way or the other. And there should be an advantage or lanes wouldn’t matter. If team A won 2 lanes and team B won 1 lane and they went even in the jungle team A is at an advantage. Some number of games are blowouts at this point where A won all 3 lanes and the jungle. I think this is a little more common than it used to be, but still less than one in five games.
Or
Do you mean teams should be competitive in late game team fights? Here I don’t think that can be the case. Ultimately one team drafted a better team fight composition and the other team needs to make the game play out some other way.
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The game isn't won through laning phase, there will always be a form of grouping of at least 2 lanes (and/or the jungler), so I'd say at the very least at your 4th point, but I could accept the third point if lanes got smashed so hard that everyone gets their asses handed to them. Maybe I'm just blowing this way out of proportion, I've been thinking about it for a while and I feel like I've gained some perspective from you guys and my own thoughts. So thank you at the very least for that. Guess this could be analogous to a midlife or existential crisis, but then for LoL lol
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Unless you're a super tryhard who can put up with the random nature of yoloQ to reach high elo, this game isn't very rewarding, so just play ranked with a somewhat carefree attitude. Ideal state of mind is to tryhard in-game, and when it doesn't work out well, you get over it right afterwards. But it's not really realistic, nobody can switch modes like that, so you will often just feel exhausted after a bad series of games.
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I don't enjoy playing soloqueue at all, so I usually just don't play it.
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Tbh, I was like that for a long time as well. Then I just decided not to give a crap anymore, and just queued no matter how much I was being flamed. Eventually it just clicked and I got a lot better than I used to be.
These past two seasons, due to having little time to play anyway, I just haven't had the energy to put up with the cancer of soloQ.
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I dont understand why anyone make a bigger fuss over ranked than normals. The only difference between normals and ranked is you have a visual measure of progress in ranked. Ranked isn't really competitive, League is a teamgame and in SoloQ the core of teamgames doesn't exist - experience with each other. Playing 5s you can treat as a competitive format but SoloQ ranked or normals is just practice/pass time.
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On June 22 2018 06:04 Jek wrote: I dont understand why anyone make a bigger fuss over ranked than normals. The only difference between normals and ranked is you have a visual measure of progress in ranked. Ranked isn't really competitive, League is a teamgame and in SoloQ the core of teamgames doesn't exist - experience with each other. Playing 5s you can treat as a competitive format but SoloQ ranked or normals is just practice/pass time. It is the exact opposite for me. I don't really tryhard in soloq but in 5s it always devolves in a fiesta due to talking and everyone memeing.
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On June 22 2018 06:04 Jek wrote: I dont understand why anyone make a bigger fuss over ranked than normals. The only difference between normals and ranked is you have a visual measure of progress in ranked. Ranked isn't really competitive, League is a teamgame and in SoloQ the core of teamgames doesn't exist - experience with each other. Playing 5s you can treat as a competitive format but SoloQ ranked or normals is just practice/pass time. When you suck and are trying to get Gold for the end of season skin, it's not just a visual measure.
I mean, I guess it is because skins are cosmetic, but you know what I mean.
Anyway, whenever I play ranked heavily, I just keep a rolling Bo3 in my head. If I ever lose it, I stop for the night. Keeps away from the long night elo death spiral.
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On June 22 2018 06:08 nafta wrote:Show nested quote +On June 22 2018 06:04 Jek wrote: I dont understand why anyone make a bigger fuss over ranked than normals. The only difference between normals and ranked is you have a visual measure of progress in ranked. Ranked isn't really competitive, League is a teamgame and in SoloQ the core of teamgames doesn't exist - experience with each other. Playing 5s you can treat as a competitive format but SoloQ ranked or normals is just practice/pass time. It is the exact opposite for me. I don't really tryhard in soloq but in 5s it always devolves in a fiesta due to talking and everyone memeing. Our 5s usually devolve into a drunken skype fiesta.
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Just got a 2 week ban because i told a troll to kill themselves
oh well this game has gotten progressively worse since season 2 I'm probably just going to play siege and LotV and sell my account.
Any ideas on where I can sell? Or if anyone wants to buy I have every champion and a ton of skins including original Pax Sivir
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On June 21 2018 06:33 Fildun wrote:Show nested quote +On June 20 2018 18:18 Volband wrote:On June 16 2018 09:14 Fildun wrote: SC2 would've never popped off. My eyes hurt.... the most influential e-sport title was without a doubt Brood War, and here I am reading a 1v1 game would have never popped off. Brood War also never popped off. We also weren't talking about esports. Both my brain and my eyes, in fact my entire body hurts after reading the sentence you've just written. Brood War never popped off is like saying "I don't think Beatles was that famous". You are either trolling hard, or you are from a younger generation (around age ~14 maybe), who apparently think e-sports started with LoL. Hopefully it's the former, as the latter would actually sadden me to no end.
On June 21 2018 06:45 Numy wrote:Show nested quote +On June 20 2018 18:18 Volband wrote:On June 16 2018 09:14 Fildun wrote: SC2 would've never popped off. My eyes hurt.... the most influential e-sport title was without a doubt Brood War, and here I am reading a 1v1 game would have never popped off. If you completely ignore the context around BW esports developing in the late 90s and early 2000s and the shift of gaming across the next decade then sure you could be outraged. Instead look at the environment SC2 was coming into. RTS genre was basically dead. The game managed to cause a semi-revival due to BW history and Blizzard name but that doesn't last very long. People quickly find out why the genre has faded from the greater gaming public again after nostalgia wears off. SC2 just could never actually make the impact BW did. It would either be too late or too early and thus compete with BW. I'm also not sure it's correct to say the most influential esport title is BW without a doubt. I could see arguments for other titles. It's no doubt influential but what exactly does "most" mean? How do you quantify that?
I mean, Brood War has to be, without a doubt, the sole catalyst for e-sports becoming what it is today. Brood War single-handedly elevated e-sports from amateur status. Brood War was the bridge between well, we had CS tournaments, there was even a prize money!!! and which stadium should we fill this time around?
It's no coincidence that the West tried so hard to copycat everything the Koreans did with Brood War. Vigorous training schedules, training houses, leagues, etc., basically they "borrowed" everything in hopes that we may produce our very own Boxer, but for various reasons this never really happened. Some might argue it did I guess, it's up for interpretation what a Boxer means.But if not for Brood War, there would not be multi-million dollar leagues around. BW was the industrial revolution of e-sports, yada-yada, you get the idea.
And it shows an absolute lack of understanding from Fildun's part, when he said there is no need for a 1v1 e-sport title. What an absolute bullshit; 1v1 titles are the easiest to build a cult following around. While team sports have a very few top players whom people may follow around, no will watch team games just because an "average" player is in the roster. Ie. you won't watch a C9 game just because Licorice is in the top lane. With Brood War, you may watch even shit or average players, because you can grow to like them, you can root for them individually much more easily. You watch a game because two superstars are facing off, then you may watch the next one, because your favorite player - who might has an 0-20 overall record - is playing.
While I agree that RTS dropped in popularity - and I partially blame EA for that as well for not only ruining Westwood, but managing to fuck up C&C after a very promising third installment -, it's not why SC2 failed eventually. I followed WoL very closely from the beta till the end, even wrote articles in our official-unofficial national SC2 page, so I got to experiences the highs and lows. While LoL could get over the cancer that was Riot Lyte, SC2 never recovered from David Kim. The state of the balance was atrocious, and Blizzard did everything to make SC2 fail. Everyone and their mother knew that it was the maps which made Brood War competitive. I mean, a game that hasn't been patched for nearly 20 years is just not balanced in its core state. And what does Blizzard do? Organize their fucking premier tournament with maps like Steppes of War. Imagine League of Legends with release Diana and Xin, without an option to ban them, and Riot thinking to themselves "hmm, this is fine".
We will never know if SC2 could have succeeded, but David Kim and co. did everything they could so it wouldn't happen. And look at the game now: it's like half moba! I like some of the new units, but some of the passive and active abilities are so hard to follow and so lame. So there's this Void Ray, on which you can activate a beam for a few seconds to have a charged up attack that deals extra damage, but only versus armored, but oh no, here come the Cyclones, which has this lock on ability, that allows them to.... absolute joke, and terrible for spectators. Even if someone microes his heart out, you can barely see it. On the other hand, they were afraid to experiment with the extremes of Brood War. By that I mean BW had some units and spells which were straight out broken. You read the ability description and your first thought is that it should not be in the game. Yet there it was, and it just worked. Just compare Dark Swarm with the green cloud ability of the Viper. Dark Swarm created a huge ass field from a fairly long range, which granted IMMUNITY from every ranged attack (except the splash portion of them), and it persisted for like a minute. Viper's green cloud is a very tiny aoe, which prevents units under it from attacking, for like 6 seconds... I admit, it sounds balanced, but it's also boring as hell.
Watching Brood War is an absolute spectacle, while watching SC2 can be a borefest. There are some great games, don't get me wrong, but when it reaches the deathball stage, it's not enjoayble, it's not good. I rather watch Master Yi pop off and slaughter people, than 2 players circling around with 200/200 armies and a million bucks in the bank. And it's not even nostalgia speaking, because I never watched BW before SC2, this ASL season was prolly the first BW tournament I ever followed through, and it was... amazing. I watched the same shit (mass dragoon, reaver drops) over and over again, and for some reason it was still as exciting as the first time. Will the scarab hit? Can the guy with 3 dragoons beat 4? That shit is intense, like a decisive fight around baron.
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Sorry for the double, but my rant already got too long, and it's a different thing entirely (and actually on topic, lol). I just want it off my chest: fuck this meta. I am quite tired of the smug people who go around reddit and comment "oh no, adc is not your only option bot lane, boo-hoo, what will happen now?? " I like a certain amount of consistency, and right now League has none, and it also came out of nowhere.
Playing against Karthus/Nunu or Yi/Taric is not fun. Reading that I'm just shit and should pressure them early is not fun either.
Seeing how Riot is losing the plot is saddening. They manage to make the dumbest of changes. They remove fun and interesting elements from the game (Ornn's W), then add an absolutely broken, non-interactive Banner of Command to the game.
This season was supposed to be about runes, yet certain keystones are flat out garbage for months now. Meanwhile we got an entire different game during mid-season, while they did not even polish the last one.
I'm supposed to feel shit for rather seeing Caitlyns and Tristanas again, instead the much more interactive Irelias, Brands, but especially Vladimirs.
Thank God Riot reworked Vladimir from a cancerous spellcaster into an even more cancerous spellcaster.
Zoe. I still remember all the smug Rioters and people who were essencially flaming Nidalee players for crying about Nid's rework. I still remember the pages long essays, which talked about how Nidalee's old Q was absolutely toxic to the game and non-interactive. Then they fucking release Zoe who can also sleep you before her very own Nid Q, so at least it guaranteed hits.
I know Janna is hated in the community, but the power shift and shield nerfs were not fun at all. Riot actually managed to make Janna just as more annoying to play against, but now it's also shit to play with her. That takes some talent. At this point I just wish they reworked her.
I know League is still too big to just randomly die out, but the lack of competence during the last few months is just scary. It's like Riot is playing daredevil with how far can they go, and I don't understand why. The game was in a fairly balanced cycle, each season had its highs and lows, each season had its fotm/fots champions, everyone got some time on the stage, then suddenly came this.
I'm not close to quitting, because I'm not enjoying this game for some time to begin with, but even my apathy is being challenged by Riot's incompetence, which is quite amusing.
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Janna egirl being salty about having to use their brain. lol
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Lol. Janna being OP is good for soloQ. It keeps people angry and honest.
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I could see the statement of "BW never popped off" being valid if one's definition is "being popular as an esport worldwide," in which case League is the first to pop off afaik.
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On June 21 2018 03:23 Uldridge wrote: What % of games are enjoyable for you guys? 70-75%
only games i hate are 4/5-man premades
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On June 22 2018 18:22 Gahlo wrote: I could see the statement of "BW never popped off" being valid if one's definition is "being popular as an esport worldwide," in which case League is the first to pop off afaik. are u kidding? sure dota didnt make it in korea, but dota was big in every major country minus korea/japan before lol even came out. the only issue is dotas esports scene in the early days didnt have nearly as much infrastructure or media exposure as esports does now.
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On June 22 2018 21:35 evilfatsh1t wrote:Show nested quote +On June 22 2018 18:22 Gahlo wrote: I could see the statement of "BW never popped off" being valid if one's definition is "being popular as an esport worldwide," in which case League is the first to pop off afaik. are u kidding? sure dota didnt make it in korea, but dota was big in every major country minus korea/japan before lol even came out. the only issue is dotas esports scene in the early days didnt have nearly as much infrastructure or media exposure as esports does now. I didn't even hear about DotA until League.
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On June 22 2018 22:19 Gahlo wrote:Show nested quote +On June 22 2018 21:35 evilfatsh1t wrote:On June 22 2018 18:22 Gahlo wrote: I could see the statement of "BW never popped off" being valid if one's definition is "being popular as an esport worldwide," in which case League is the first to pop off afaik. are u kidding? sure dota didnt make it in korea, but dota was big in every major country minus korea/japan before lol even came out. the only issue is dotas esports scene in the early days didnt have nearly as much infrastructure or media exposure as esports does now. I didn't even hear about DotA until League. unfortunately "you" are not a representation of "worldwide"
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On June 23 2018 00:51 evilfatsh1t wrote:Show nested quote +On June 22 2018 22:19 Gahlo wrote:On June 22 2018 21:35 evilfatsh1t wrote:On June 22 2018 18:22 Gahlo wrote: I could see the statement of "BW never popped off" being valid if one's definition is "being popular as an esport worldwide," in which case League is the first to pop off afaik. are u kidding? sure dota didnt make it in korea, but dota was big in every major country minus korea/japan before lol even came out. the only issue is dotas esports scene in the early days didnt have nearly as much infrastructure or media exposure as esports does now. I didn't even hear about DotA until League. unfortunately "you" are not a representation of "worldwide"
I knew dota existed, but it never seemed big enough to pay attention to. I think that dota people might have an exaggerated impression of how big / important dota is.
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