[Patch 8.8] Leblanc Revert General Discussion - Page 6
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Numy
South Africa35471 Posts
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JimmiC
Canada22807 Posts
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cLutZ
United States19551 Posts
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Slusher
United States19143 Posts
Also makes fill play Extremely unappealing as progress will be god awful. | ||
Frolossus
United States4779 Posts
On April 27 2018 06:13 cLutZ wrote: I think, upon reflection, if you got the right Rioters under the right substances, you would get a confession that the whole system is a ploy to get players to feel better about themselves. Like, if you are a G5 Toplane Singed OTP, but are Silver 5 at other things, you will likely end up ranked in silver unless you grind a lot of games. But using this system you will have far fewer non-Singed games affecting your toplane MMR, which is what will give you gold end of season rewards. this has to be the case. no other reason to decouple elo from ranking in the first place | ||
DarkCore
Germany4194 Posts
I don't really understand why Riot has decided to implement this system, no one really had a gripe with the way it currently ranks you. Seems to be a case of over-engineering, something companies who run out of innovation often fall into. | ||
Numy
South Africa35471 Posts
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dsyxelic
United States1417 Posts
On April 26 2018 23:54 Frolossus wrote: soooo essentially they want to separate the roles so people have less anxiety and stress about playing off roles. but then they want the outcome of games you play on off roles to contribute in some way through incentives toward your main role. then those incentives would have to be astronomically large to offset the chance of losing, wasting the time for playing the game, and getting nothing. against just dodging and queuing up for your main role again. so now you have a system that gives you massive rewards toward your main role on a coin flip match in an off role. this all sounds like a highly stressful environment to play on your off role to me. does that seem like a massive contradiction in ideals to anyone else? separate roles that are supposed to not be stressful and not influence each other that need large incentives to be played that leads to a stressful environment. the result is we have a more convoluted system that replicates the functionality of the current system. what exactly do we gain by switching to this from the current system? This seems like an overreaction or misunderstanding of the blog post. How is it highly stressful to get free rewards now for playing offrole with better matchmaking compared to now where you don't get any rewards for playing offrole with worse matchmaking. If anything it should be less stressful since now you're presented with more rewards and less 'risk' for playing offrole. Compared to before, if you win on an offrole, great, you get to still rank up albeit on a different positoinal role and you get free rewards. If you lose, nbd, its not affecting the rank you actually care most about. Dodging now and dodging in this new system isnt any different, you'll just be missing out on the extra potential rewards. Besides, alot of what they mentioned isn't even set in stone, they just introduced a couple ideas they had and I think this attempt seems interesting enough to try. | ||
M2
Bulgaria4076 Posts
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DarkCore
Germany4194 Posts
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dsyxelic
United States1417 Posts
On April 27 2018 08:18 DarkCore wrote: Honestly your thought train makes me realize you can really game this system: if you get a role you're really bad at, and ask if you can switch with someone to your main role, isn't it likely you will win? It won't work in the long run, but it seems really easy to exploit. A rioter mentioned that they are using machine learning to help identify roles more accurately including off meta picks. Obviously not perfect but I think they could have it at a reasonable level for normal picks. If you swap picks and the system detects it, it'd be as if you queued with your main role but the MMR won't (and shouldn't) change since you and your duo swapping picks and MMR shouldn't affect the total MMR of the game. | ||
DarkCore
Germany4194 Posts
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NpG)Explosive
France994 Posts
On April 29 2018 02:07 DarkCore wrote: Was the Varus W change supposed to be a nerf? I swear he's become even better, his burst potential is no joke, and it even chunks tanks for quite a lot of dmg. Looking at patch notes, riot think he's balanced and they were looking to move (not add or remove) power in his kit. It's easy to think he's better because you'll remember the damage from the new W active while the loss of power on passive and W passive is hard (impossible?) to notice. Looking at winrates he's hardly performing better this patch. | ||
Slusher
United States19143 Posts
Nice. | ||
Gahlo
United States34966 Posts
On April 29 2018 02:07 DarkCore wrote: Was the Varus W change supposed to be a nerf? I swear he's become even better, his burst potential is no joke, and it even chunks tanks for quite a lot of dmg. I think the whole point of the change was to add a level of skill expression first other than "position better", which is a staple for the whole position in general. I believe they said when they introduced it they would monitor how it'd perform so they'd have a better idea on how to nerf him in response. | ||
DarkCore
Germany4194 Posts
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Jek
Denmark2771 Posts
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JonnyLaw
United States3482 Posts
https://boards.na.leagueoflegends.com/en/c/developer-corner/2ykqAkNa-marksman-changes-coming-to-pbe-in-the-next-couple-days | ||
Numy
South Africa35471 Posts
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Bladeorade
United States1898 Posts
Lets get some Malphite E's buffs. Change his Q to be more utility and less mana or something. Release an anti-crit support item that is over powered but really only good against crits. Their response to everything is to gut the shit out of it, add some new mechanic and then wait and change the next OP thing. Shit buff some old assassins so they can get played. ADC op? Lets see some Malphite top, Diana mid, Khazix jungle play. Just buff the shit out of everything and let counters work. Add in more mechanics like Malphite E. Who else has an attack speed slow on their kit? | ||
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