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United States37500 Posts
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Kai'sa will be released this patch. To find out more about her, check here!
Patch 8.6: Live on March. 21st, 2018
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Only thing I distinctly dislike about new Irelia gameplay wise is that her new ult is dumb.
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I wish they would have made her w some sort of active cc outplay like garen w or fiora w to preserve her identity but it’s not really a character I care about other than my general preference towards ww style updates.
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Also I mentioned this in the other thread but buffing so many different things about Kai’Sa in the same patch is going to end badly
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I like her new ult more than the old one. It was either too powerful or did very little, depending on the situation. It's most complex use was allowing you to lower minions to reset Q and become incredibly sticky. It was also on quite a long CD for what it did.
Old Irelia was completely reliant on numbers for viability, idk if that was a good thing.
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Hey it triggered your triforce! Most important use of the ability.
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On March 21 2018 07:00 Gahlo wrote: Only thing I distinctly dislike about new Irelia gameplay wise is that her new ult is dumb.
I think it might be a touch op. The disarm. O.o
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On March 21 2018 07:20 DarkCore wrote: I like her new ult more than the old one. It was either too powerful or did very little, depending on the situation. It's most complex use was allowing you to lower minions to reset Q and become incredibly sticky. It was also on quite a long CD for what it did.
Old Irelia was completely reliant on numbers for viability, idk if that was a good thing. IMO it was. TBH, I feel like the default toplane matchup should have been Irelia vs. Jax, and anytime they deviated they should have known they did something wrong.
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When mvp showed everyone how to obliterate the one trick warhorse that meta died forever.
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No Leblanc revert yet
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The return of flash R-Q-Q Lee Sin 100-0.
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OG Irelia ult was also a crapton of healing in lane (upwards of 300 HP if the whole thing hits a cannon minion wave and a champion iirc). Pretty much the reason you'd be able not to get blown up by Renekton when he hits 6 for example.
I don't really remember Irelia being a splitpusher (outside of pro play but meh) unless she was fed, it was about getting a lead then using q reset and E to roam and gank other lanes to snowball that, and especially abuse her level 9~11 powerspike and triforce timing when she can 1v2 depending on circumstances by diving a squishy, killing it and running away, so she could teamfight by flanking or following up on someone else's initiation.
I like her E, but more so if she can move during the animation in at least some capacity, to help with using it defensively. W's meh (I guess "reduce mobility in exchange for %damage reduction" is their new design fad, what with WW and Galio and whatshisname having it too) and the ult... na, really, it may be pretty and help her catch people as some kind of pseudo-initiation (+ marking lets her refresh her dash and use it to gtfo afterwards) but just another barrier is pretty bland and forcing the 1v1/arena theme we don't care about.
Irelia's old pasive and E and ult basically combined to give her a theme of overcoming odds, especially when outnumbered or jumped down, to turn things in her favour when they seem the most stacked against her. That's not something you get from her new ult at all (and passive only because hitting multiple champions gives multiple stacks).
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conquerer seems pretty strong from the description
jax gonna be hella annoying
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Maybe I could go a week without seeing a Hashinshin video on reddit.
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On March 21 2018 10:38 Gahlo wrote: Maybe I could go a week without seeing a Hashinshin video on reddit.
You should avoid the reddit then? He's like the perfect redditor.
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Split push khazix? Woo boi is that Q gonna hit hard
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Tested new Irelia out in the jungle, because I currently jungle her a lot because I am a troll (its not bad actually, pretty much a poor mans jax, I always really fed then lose. LOL.)
Riot dont want her in the jungle, because the of passive CD doesn't reset on autoing jungle monsters; before level 3 her clear is kinda meh because you can't keep 4 stacks. Once you hit 3 your clear is quite strong.
Her clear ranges from LeeSin to Voli, depending on how you manage your Q and your passive because keeping that passive high adds so much AS/onhit damage, and being able to Q lots keeps your passive up and gives you your sustain. It is easy to fuck it up while you rushing, tbh.
I think her skirmishing is top tier if you can land your E, which isn't too bad because the hitbox is pretty big and you can legit throw the blades out like 2500 range apart at the same cast speed as if you put them on top of eachother. That said it is kind of hard to tell because PBE games are pretty lulzy quality
I dont like how her new Auto or Q animations feel. Just feels less... impactful? Idk. Just different, less satisfying for some reason.
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I think it's supposed to be more flowy, like waves or something. Symbolizes how well she controls the rigid objects that are blades.
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Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax?
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On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play.
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On March 21 2018 20:36 Gahlo wrote:Show nested quote +On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play. when does it reset if its not a melee attack? and is there any reason for a melee champ to take PTA instead of Conquer ?
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I haven't played with it but from reading I think what happens is if you are Melee and keep attacking a champion the buff will stay on(as long as you keep attacking within 3 seconds). If you are ranged the buff only lasts 3 seconds then you need to go through the 4 second triggering phase to get the 3 second buff again.
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On March 22 2018 00:05 Numy wrote: I haven't played with it but from reading I think what happens is if you are Melee and keep attacking a champion the buff will stay on(as long as you keep attacking within 3 seconds). If you are ranged the buff only lasts 3 seconds then you need to go through the 4 second triggering phase to get the 3 second buff again. this sounds strong for champs like yi, trynd, jax assuming that they will manage to stick to the target
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On March 22 2018 00:00 M2 wrote:Show nested quote +On March 21 2018 20:36 Gahlo wrote:On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play. when does it reset if its not a melee attack? and is there any reason for a melee champ to take PTA instead of Conquer ? It doesn't. The goal of conquerer is to give juggernauts/fighters a keystone in lieu of Fervor no longer existing, not give ADC another tool to play with. Only time I could conceptually see a melee want PTA instead is if they're a low damage source and want to apply the damage amp debuff - but in those excessively rare situations something else is probably more worthwhile.
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Jungle melees like Jax might still prefer PTA since it offers better gank assist and turns on faster.
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On March 22 2018 00:16 Gahlo wrote:Show nested quote +On March 22 2018 00:00 M2 wrote:On March 21 2018 20:36 Gahlo wrote:On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play. when does it reset if its not a melee attack? and is there any reason for a melee champ to take PTA instead of Conquer ? It doesn't. The goal of conquerer is to give juggernauts/fighters a keystone in lieu of Fervor no longer existing, not give ADC another tool to play with. Only time I could conceptually see a melee want PTA instead is if they're a low damage source and want to apply the damage amp debuff - but in those excessively rare situations something else is probably more worthwhile.
Speaking if which, PtA nunu actually feels really good. So much so that your clear feels bad with Guardian.
I think guardian is better, but PtA gives you such a strong first 7 minutes of the game. I think it's worth taking if you need to make sure your team doesn't lose in this time frame. With PtA procc and snowball on top of yeti paws on hit you do surprising damage early game.
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On March 22 2018 00:53 iCanada wrote:Show nested quote +On March 22 2018 00:16 Gahlo wrote:On March 22 2018 00:00 M2 wrote:On March 21 2018 20:36 Gahlo wrote:On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play. when does it reset if its not a melee attack? and is there any reason for a melee champ to take PTA instead of Conquer ? It doesn't. The goal of conquerer is to give juggernauts/fighters a keystone in lieu of Fervor no longer existing, not give ADC another tool to play with. Only time I could conceptually see a melee want PTA instead is if they're a low damage source and want to apply the damage amp debuff - but in those excessively rare situations something else is probably more worthwhile. Speaking if which, PtA nunu actually feels really good. So much so that your clear feels bad with Guardian. I think guardian is better, but PtA gives you such a strong first 7 minutes of the game. I think it's worth taking if you need to make sure your team doesn't lose in this time frame. With PtA procc and snowball on top of yeti paws on hit you do surprising damage early game. If your clear feels bad doing literally anything as Nunu I think you're playing wrong.
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Probably not fun to play against, but conquererer top lane NuNu might work. He counts as melee so he can keep the rune always on, but the snowball has such a low cool down it might as well be a ranged auto. (Slight exaggeration but you get the point). If he could build full tank and constantly be poking with true damage snowballs and sustaining with passive and with Q, I could see that being really annoying to lane against.
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On March 22 2018 22:08 Ansibled wrote:Show nested quote +On March 22 2018 00:53 iCanada wrote:On March 22 2018 00:16 Gahlo wrote:On March 22 2018 00:00 M2 wrote:On March 21 2018 20:36 Gahlo wrote:On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play. when does it reset if its not a melee attack? and is there any reason for a melee champ to take PTA instead of Conquer ? It doesn't. The goal of conquerer is to give juggernauts/fighters a keystone in lieu of Fervor no longer existing, not give ADC another tool to play with. Only time I could conceptually see a melee want PTA instead is if they're a low damage source and want to apply the damage amp debuff - but in those excessively rare situations something else is probably more worthwhile. Speaking if which, PtA nunu actually feels really good. So much so that your clear feels bad with Guardian. I think guardian is better, but PtA gives you such a strong first 7 minutes of the game. I think it's worth taking if you need to make sure your team doesn't lose in this time frame. With PtA procc and snowball on top of yeti paws on hit you do surprising damage early game. If your clear feels bad doing literally anything as Nunu I think you're playing wrong.
Huh? Nunu's clear always feels bad because of his lack of AOE. Safe, but bad.
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On March 22 2018 22:08 Ansibled wrote:Show nested quote +On March 22 2018 00:53 iCanada wrote:On March 22 2018 00:16 Gahlo wrote:On March 22 2018 00:00 M2 wrote:On March 21 2018 20:36 Gahlo wrote:On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play. when does it reset if its not a melee attack? and is there any reason for a melee champ to take PTA instead of Conquer ? It doesn't. The goal of conquerer is to give juggernauts/fighters a keystone in lieu of Fervor no longer existing, not give ADC another tool to play with. Only time I could conceptually see a melee want PTA instead is if they're a low damage source and want to apply the damage amp debuff - but in those excessively rare situations something else is probably more worthwhile. Speaking if which, PtA nunu actually feels really good. So much so that your clear feels bad with Guardian. I think guardian is better, but PtA gives you such a strong first 7 minutes of the game. I think it's worth taking if you need to make sure your team doesn't lose in this time frame. With PtA procc and snowball on top of yeti paws on hit you do surprising damage early game. If your clear feels bad doing literally anything as Nunu I think you're playing wrong.
If you think nunu' s clear feels good, I think you havnt played half the junglers in the game. It's a slow and clunky clear.
Try playing olaf and tell me nunu has a clear that feels good.
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On March 22 2018 23:33 General_Winter wrote: Probably not fun to play against, but conquererer top lane NuNu might work. He counts as melee so he can keep the rune always on, but the snowball has such a low cool down it might as well be a ranged auto. (Slight exaggeration but you get the point). If he could build full tank and constantly be poking with true damage snowballs and sustaining with passive and with Q, I could see that being really annoying to lane against. You cant proc conquer with spells, only autoattacks, even though its written any attack in the description, so it will be as garbage as it is on panth (tested this one) imo.
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Do attack modifiers work? Like Fiora's E, Jax W, Camille Q etc.
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On March 23 2018 17:06 M2 wrote:Show nested quote +On March 22 2018 23:33 General_Winter wrote: Probably not fun to play against, but conquererer top lane NuNu might work. He counts as melee so he can keep the rune always on, but the snowball has such a low cool down it might as well be a ranged auto. (Slight exaggeration but you get the point). If he could build full tank and constantly be poking with true damage snowballs and sustaining with passive and with Q, I could see that being really annoying to lane against. You cant proc conquer with spells, only autoattacks, even though its written any attack in the description, so it will be as garbage as it is on panth (tested this one) imo. Really? In practice mode all of Aatrox's abilities (this includes the passive W dmg) all proc the true damage and refresh it. Interestingly so does Sunfire and I expect Thornmaill too.
EDIT: It works with Pantheon's Q too in practice mode. You need to activate the rune with a basic attack, just W auto, walk away and let the rain of true damage spears begin?
EDIT2: Fizz can keep 100% uptime with Q max at 30% CDR. Return of the glorious toplane Fizz?
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Q max sounds like more of a nerf than conqueror is a buff, butt the rune does suit him so it could mean a return for sure
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I think you'd still max W first, he can still keep a very high uptime from his stickness+dot even without Q alone being able to keep it 100%. While it's not Fervor, I think it'll end up doing a similar amount of damage against tanks or even more later in the game. Since the rune work with items like Botrk I there's so many options for tank killers now.
With transcendence and Triforce having so low AD he could easily translate adaptive bonus into AP if needed. Sterak's doesn't give AD in regards to the adaptive type for what it's worth.
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yes the abilities keep it refreshed and also start and stack the counter, but only autoattack/enhanced autoattack triggers the extra and the true damage parts
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Having just played a renekton game with it, felt like it was always up but I'm not really sure it did all that much over PTA. I still really dislike the precision tree overall for most top laners. Just feels like I have a bunch of shitty choices I have to pick regardless.
I guess it partly doesn't matter what you pick primary since bone plating + second wind is just too good to not pick while rest of that tree is garbage.
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I just played a game and conqueror jax seems very strong XD h epretty much 1v9d
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On March 24 2018 00:52 M2 wrote: yes the abilities keep it refreshed and also start and stack the counter, but only autoattack/enhanced autoattack triggers the extra and the true damage parts Once you've triggered the rune you get the true damage conversion on everything. Abilities, items, passives, whatever.
Here's true damage from Panth's Q.
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Yea it sucks a lot the put it in precision that tree suck dick after all the sub runes took nerfs
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It doesn't seem that nice of an early game rune because most champions don't have many resistances anyway, 10 bonus dmg isn't exactly much either. So Panth is probably better off going with any of the bursty runes instead. But it looks to scale very well in tank/bruiser matchups, champs like Fiora will tear through the front line so stupidly fast.
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Abyssal mask rush fizz with CONQUERER into tanks sounds really appealing you also get your mana from the catalyst so you can skip triforce for Bork for more one on domination.
Although I haven’t seen many tanks since the patch and I don’t think he can lane vs Darius and he eventually loses to Jax if you don’t audible into an ap build
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On March 24 2018 07:13 DarkCore wrote: It doesn't seem that nice of an early game rune because most champions don't have many resistances anyway, 10 bonus dmg isn't exactly much either. So Panth is probably better off going with any of the bursty runes instead. But it looks to scale very well in tank/bruiser matchups, champs like Fiora will tear through the front line so stupidly fast. I'm not sure Panth is a good candidate for the rune in general, but physical only champs like Riven get stonewalled pretty hard by tabi/bramble, so it's a decent way to get around early armor stacking.
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Loads of champs lose to Darius top, but he's not exactly meta. So I think you can run bruiser Fizz, people don't expect it being top if it's an early pick, and you have the advantage of picking him into your opponent if you're a late pick.
Kai has one of the dumbest late games ever, is there actually another ADC that can 1vs1 her at full build?
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On March 24 2018 07:13 DarkCore wrote: It doesn't seem that nice of an early game rune because most champions don't have many resistances anyway, 10 bonus dmg isn't exactly much either. So Panth is probably better off going with any of the bursty runes instead. But it looks to scale very well in tank/bruiser matchups, champs like Fiora will tear through the front line so stupidly fast.
Panth typically doesn't need more ways to blow people up. So banking on his insanely annoying poke with Aery was good stuff. I'm not sure what he's like now with the nerfs.
People were going aftershock riven as a way to just win out on trades but I think with the nerfs to that rune they kind of runeless currently going spellbook instead a lot of the time.
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On March 25 2018 00:55 Numy wrote:Show nested quote +On March 24 2018 07:13 DarkCore wrote: It doesn't seem that nice of an early game rune because most champions don't have many resistances anyway, 10 bonus dmg isn't exactly much either. So Panth is probably better off going with any of the bursty runes instead. But it looks to scale very well in tank/bruiser matchups, champs like Fiora will tear through the front line so stupidly fast. Panth typically doesn't need more ways to blow people up. So banking on his insanely annoying poke with Aery was good stuff. I'm not sure what he's like now with the nerfs. People were going aftershock riven as a way to just win out on trades but I think with the nerfs to that rune they kind of runeless currently going spellbook instead a lot of the time. Yeah, Riven's been Aftershock to survive/flip close matchups and spellbook if you can pressure/can outplay reliably. Nothing has really been "I actually want this" since the Aery nerfs.
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On March 24 2018 19:33 DarkCore wrote: Kai has one of the dumbest late games ever, is there actually another ADC that can 1vs1 her at full build? Late? I first timed her yesterday and started shitting on everyone at 2 items. No idea what Riot was thinking when they buffed ALL of her abilities and range in one patch.
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On March 25 2018 03:06 Jek wrote:Show nested quote +On March 24 2018 19:33 DarkCore wrote: Kai has one of the dumbest late games ever, is there actually another ADC that can 1vs1 her at full build? Late? I first timed her yesterday and started shitting on everyone at 2 items. No idea what Riot was thinking when they buffed ALL of her abilities and range in one patch. Pretty sure the designer was mad everyone said she was garbage pick at release and the tiny buffs they said were going to do wouldn't do anything.
Exact same thing happened with Ornn. Released kind of shit state. Buff him into insane levels. Buff him even more insane. Remove a whole bunch of stuff from his kit to try balance him alter.
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On March 25 2018 03:35 Numy wrote:Show nested quote +On March 25 2018 03:06 Jek wrote:On March 24 2018 19:33 DarkCore wrote: Kai has one of the dumbest late games ever, is there actually another ADC that can 1vs1 her at full build? Late? I first timed her yesterday and started shitting on everyone at 2 items. No idea what Riot was thinking when they buffed ALL of her abilities and range in one patch. Pretty sure the designer was mad everyone said she was garbage pick at release and the tiny buffs they said were going to do wouldn't do anything. Exact same thing happened with Ornn. Released kind of shit state. Buff him into insane levels. Buff him even more insane. Remove a whole bunch of stuff from his kit to try balance him alter. I dont think it's for that silly a reason.
But probably more that they couldn't find the exact reason why she was that weak early before, with everything overtuned I suppose their data collector might be advanced (or QA staff) enough to find what's the biggest offender? At least I hope. If she is not available on a patch for pro play a single overtuned patch is, in my opinion, not that big of a deal.
Personally I think they went the completely wrong way about it. Rather than looking at her numbers I think they should have looked at the possibility for new hybrid items. Kog and Varus already took at huge hit from the Rageblade nerf so I dont think it would be that risky. Maybe a small AD/AP component with the choice you could build into a pseudo Void or LW? I dont mind the increase to her range, but considering attack range on adc is probably the largest factor to their laning adding everything on top was just straight up... Yeah, I cant find an english word for it so I'll use a Danish, "åndssvagt".
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The problem with Kai'sa is she was extremely popular on launch, even for a new champion, and got a 38% winrate with a very large playrate. She was on her way to above 50%, but it was taking a while because of the launch, and then they went and buffed her based on stats that weren't even really close to true anymore.
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On March 25 2018 03:06 Jek wrote:Show nested quote +On March 24 2018 19:33 DarkCore wrote: Kai has one of the dumbest late games ever, is there actually another ADC that can 1vs1 her at full build? Late? I first timed her yesterday and started shitting on everyone at 2 items. No idea what Riot was thinking when they buffed ALL of her abilities and range in one patch.
I lost like 70% of my health at level 5 with a q+auto. her damage is just bonkers
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I can live with her early for the most part, it's strong but not completely stupid. My biggest gripe is when late game hits, she's impossible to run away from with her E MS Invisibility plus ult, and is able to ez 1vs1 pretty much any other ADC at 6 items. I had a game where Kai blew me up on Trist faster than the animation time of my ult, and another one where I was lv 18 vs 16 and an item up playing Ezreal, and our 1vs1 wasn't even remotely close despite me hitting my Q.
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something i noticed a lot lately with commentary (since i didnt watch pro lol for a long time) and with the constant shit everyone gives the balance team at riot, its that theres absolutely no one at the company whos actually knowledgeable about the game. the commentary level is actually embarrassing at how bad they are at casting and providing actual insight. if you need to see something happen before you can call it then you are shit at your job as a caster. lol really needs pros to get into casting because dota bitch slaps lol in that department all day every day. the balancing decisions are just the cherry on top. youd think a company with the resources like riot has and their "commitment" to esports, theyd try and be a bit more professional in who they hire to do their jobs.
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That's because it's A) hard to find someone who is both very knowledgeable and good at commentary and B) most people who watch are not good at this game. 90% of the player base is gold or lower, and they suck. That's why someone like LS never had a massive fanbase, what he talks about goes over most people's heads, and detracts from the viewing experience. It's like football commentary, most of what the commentators talk about is absolute garbage, oftentimes they're just there for background noise to keep the game entertaining.
Also has to do with the fact that LoL has a pretty small 'pro-tier' caster crew, and many have been around for ages, especially the NA crew. It's not a competitive position exactly, pre-established personalities have a big advantage since Riot has no real incentive to fire them.
Deficio is probably my favorite caster for the reasons you mentioned, and I still dream of the days when Monte/Doa casted OGN, although Papa and co. have filled the big chair pretty well. I hate listening to the NA casters with a passion, some of the EU ones are not very entertaining as well. CN has always been improving, I used to also hate listening to Frosk but I've warmed up to them over the years.
the balancing decisions are just the cherry on top. youd think a company with the resources like riot has and their "commitment" to esports, theyd try and be a bit more professional in who they hire to do their jobs.
We all bitch about balance, but I always thought it was clear that Riot is not trying to balance the game, they have a philosophy of changing the meta to keep it fresh so people will always come back. Every now and then they make big changes, and all hell breaks lose, and Riot knows people are going to lash out. Then they adjust all the numbers, the community simmers down, and all of a sudden you get the cliche 'This has been my favorite season in a long time'. Like right now, Riot has brought back assassins in this patch and nerfed vision, and people are going 'Oh yeah, no more snooze fests'. In a month you're going to start seeing a waterfall of 'This new meta is hell for ADC, Riot is so bad at balancing' (including me).
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On March 25 2018 19:54 DarkCore wrote:That's because it's A) hard to find someone who is both very knowledgeable and good at commentary and B) most people who watch are not good at this game. 90% of the player base is gold or lower, and they suck. That's why someone like LS never had a massive fanbase, what he talks about goes over most people's heads, and detracts from the viewing experience. It's like football commentary, most of what the commentators talk about is absolute garbage, oftentimes they're just there for background noise to keep the game entertaining. Also has to do with the fact that LoL has a pretty small 'pro-tier' caster crew, and many have been around for ages, especially the NA crew. It's not a competitive position exactly, pre-established personalities have a big advantage since Riot has no real incentive to fire them. Deficio is probably my favorite caster for the reasons you mentioned, and I still dream of the days when Monte/Doa casted OGN, although Papa and co. have filled the big chair pretty well. I hate listening to the NA casters with a passion, some of the EU ones are not very entertaining as well. CN has always been improving, I used to also hate listening to Frosk but I've warmed up to them over the years. Show nested quote +the balancing decisions are just the cherry on top. youd think a company with the resources like riot has and their "commitment" to esports, theyd try and be a bit more professional in who they hire to do their jobs. We all bitch about balance, but I always thought it was clear that Riot is not trying to balance the game, they have a philosophy of changing the meta to keep it fresh so people will always come back. Every now and then they make big changes, and all hell breaks lose, and Riot knows people are going to lash out. Then they adjust all the numbers, the community simmers down, and all of a sudden you get the cliche 'This has been my favorite season in a long time'. Like right now, Riot has brought back assassins in this patch and nerfed vision, and people are going 'Oh yeah, no more snooze fests'. In a month you're going to start seeing a waterfall of 'This new meta is hell for ADC, Riot is so bad at balancing' (including me). LS has never had a large fan bass because, he talks like he knows everything but does not, he is a bad person, hugely arrogant, horrible voice, so on. If anything that he has any fan base is crazy not the opposite.
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I don't disagree, LS is quite conceited with his opinions and more than a few have been utterly wrong, but there is no other personality in LoL that offers an equivalent analysis that also commentates games. Except for Deficio, and the LCK casters.
I actually skipped all the LS casted series last year because his voice just isn't suited for commentary, to put it nicely. So I guess I look at him more positively than in the past.
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Conqueror is sooo strong I bloody love it. You can now actually kill the tanks that before would just stonewall the lane. I can definitely see a return to bruiser tops in professional might be a frequent thing now. Cant wait to see them play with this rune.
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On March 30 2018 11:41 Jek wrote: Conqueror is sooo strong I bloody love it. You can now actually kill the tanks that before would just stonewall the lane. I can definitely see a return to bruiser tops in professional might be a frequent thing now. Cant wait to see them play with this rune. Not sure if it will make bruisers come back in pro play. Tanks already weren't getting picked top outside of Sion.
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On March 30 2018 11:51 Gahlo wrote:Show nested quote +On March 30 2018 11:41 Jek wrote: Conqueror is sooo strong I bloody love it. You can now actually kill the tanks that before would just stonewall the lane. I can definitely see a return to bruiser tops in professional might be a frequent thing now. Cant wait to see them play with this rune. Not sure if it will make bruisers come back in pro play. Tanks already weren't getting picked top outside of Sion. Bruisers make so good use of Conqueror I could definitely see them mess up the ever popular Gangplank. I want to see Khan on Riven with it. :3
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On March 30 2018 11:51 Gahlo wrote:Show nested quote +On March 30 2018 11:41 Jek wrote: Conqueror is sooo strong I bloody love it. You can now actually kill the tanks that before would just stonewall the lane. I can definitely see a return to bruiser tops in professional might be a frequent thing now. Cant wait to see them play with this rune. Not sure if it will make bruisers come back in pro play. Tanks already weren't getting picked top outside of Sion. Yea it's mind blowing how much you read "tanks in top lane XYZ" when in fact no one was playing any tank outside of Sion in top lane. Ornn was played when he was OP but since nerf barely seen. It's been all carries top lane for most of this year.
I don't think new rune actually did much. Just looking at WR and playrate stats you see bruiser like Renekton gaining but if you look at the runes PTA still seems better option on him. I wonder if it's all placebo. People see new rune then play these champs which were fine beforehand.
From my limited experience the new rune seems kind of shit. PTA is more useful most of the time and if I wanted something else grasp does an OK job while having better minor runes.
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On March 30 2018 20:44 Numy wrote:Show nested quote +On March 30 2018 11:51 Gahlo wrote:On March 30 2018 11:41 Jek wrote: Conqueror is sooo strong I bloody love it. You can now actually kill the tanks that before would just stonewall the lane. I can definitely see a return to bruiser tops in professional might be a frequent thing now. Cant wait to see them play with this rune. Not sure if it will make bruisers come back in pro play. Tanks already weren't getting picked top outside of Sion. Yea it's mind blowing how much you read "tanks in top lane XYZ" when in fact no one was playing any tank outside of Sion in top lane. Ornn was played when he was OP but since nerf barely seen. It's been all carries top lane for most of this year. I don't think new rune actually did much. Just looking at WR and playrate stats you see bruiser like Renekton gaining but if you look at the runes PTA still seems better option on him. I wonder if it's all placebo. People see new rune then play these champs which were fine beforehand. From my limited experience the new rune seems kind of shit. PTA is more useful most of the time and if I wanted something else grasp does an OK job while having better minor runes. It depends on the champ. Riven absolutely loves Conq because she can't really lane against tanks due to the all physical nature of her kit. Because of the true damage, she's less punished if she falls behind early and is freed up from rushing lethality into Cleaver to overcome Tabi/armor stacking.
It's not her default, every game keystone, but I'm okay with that. It's still a lot better than the alternatives.
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I don't have much experience on Riven. She seems to be the most fluid when it comes to runes. I'm not sure if that's because a lot are good on her or just that everything is bad so you have options between least terrible. Aftershock still seems really solid.
Just overall thoughts that the rune is a bit overhyped. It does decent stuff on some champs on some matchups but doesn't "revive" a "dead" class which mostly don't even want to use the rune it seems.
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Aftershock is still the go to into ranged matchups and things like Trynd/Yasuo.
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On March 30 2018 20:44 Numy wrote:Show nested quote +On March 30 2018 11:51 Gahlo wrote:On March 30 2018 11:41 Jek wrote: Conqueror is sooo strong I bloody love it. You can now actually kill the tanks that before would just stonewall the lane. I can definitely see a return to bruiser tops in professional might be a frequent thing now. Cant wait to see them play with this rune. Not sure if it will make bruisers come back in pro play. Tanks already weren't getting picked top outside of Sion. Yea it's mind blowing how much you read "tanks in top lane XYZ" when in fact no one was playing any tank outside of Sion in top lane. Ornn was played when he was OP but since nerf barely seen. It's been all carries top lane for most of this year. I don't think new rune actually did much. Just looking at WR and playrate stats you see bruiser like Renekton gaining but if you look at the runes PTA still seems better option on him. I wonder if it's all placebo. People see new rune then play these champs which were fine beforehand. From my limited experience the new rune seems kind of shit. PTA is more useful most of the time and if I wanted something else grasp does an OK job while having better minor runes. It's amazing on basically any character that scales largely off AD and autos a lot. Renekton, Riven, Jax, Yasuo and Kled for instance all want (and use) it when they can get away with it.
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So how are people liking the “new” all for one mode? It seems pretty fun for me. The addition of bans goes a long way towards removing some of the real problem champs.
It is also funny how in solo queue people can never figure out if they are supposed to group or split push and always always do the wrong thing (usually wandering around aimlessly when they should be grouped), but with the same 5 champs on each team it’s so obvious that people can actually figure out the right thing to do. It is a remarkable breath of fresh air.
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All the gimmick events suck because they have non-existent matchmaking.
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The first few games were fun but it gets boring quickly.
Being able to /ff from the start would make it better, Lulus into Jhins was just pain.
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On April 01 2018 23:38 Ansibled wrote: All the gimmick events suck because they have non-existent matchmaking.
In addition, some people take it way too seriously and start gaming the system, meaning the games become very unfun. Like ARAM accounts with godlike champ pools.
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Finally got to play Kai Sai, I really enjoy the champ. The only quirk is, a weird mental connection I make between her animations and Kerrigan's animations that mess up my expectations a bit.
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She's fun to play, and she has a lot of build variability, but the last buff was overboard. Once she gets nerfed I think she'll be in a good spot.
Imo bot lane ADC viability is quite good, nothing too busted by itself, it's certain duos that are problematic.
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Finally got around to trying conquer Fizz. Played it into grasp Mundo, we both went Abyssal mask first. He definitely out damaged my by a good amount until I finished my Bork, since I couldn’t really kill him and I couldn’t really push him in to gank mid my 2 item spike was too late to be really impactful for a build that was designed to 1v1 my lane opponent.
I might specifically q top today and try some stuff. He was definitely helpless vs me once I hit 2 items but he could just group and be mundo at that point so it didn’t matter.
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Mundo seems like a very bad champ to test that build against. He get a million MR from his E negating a lot of your base damage and a large part of his damage in a straight up fight is physical so the Abyssal rush lose a lot of it's value. Since you're not a tank I dont think going for a defensive item first is optimal, if you really really need the sustain just grab catalyst and sit on it. The 10% amp when you dont have AP is very small anyway.
Personally I've been having a lot of succes with Fizz and Ekko top, since conqueror they have so many build options and I've just started to just blind pick them. There's so many viable build options depending on match up Triforce/Iceborn//Botrk into the AP bruiser items with transcendence works really well. The "tanky" AP items all come with CDR and transcendence converts it into AP and you end up doing a ton of damage, able to out duel tanks and be a legit threat against their backline.
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Yea in hindsight I think Bork first is better but that comes with it’s own set of problems. 1)Mundos base damage is very high 2)Fizz base mana pool cannot be sustain his mana costs
I really like the idea of abyssal for mana instead of triforce as Bork for a single damage item is just better for punishing tanks conquer synergy. But in this particular situation maybe triforce was superior (to mask)
It “worked “ in context of the lane in that it stalemated the lane until I had both at which point he couldn’t fight me but my team needed me before 2items from cs only was possible.
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Oh wow, I legit missed that Mundo E now gives stacking MR, I'm going to start playing him again, he used to be one of my favourite champs.
I think your build was fine into Mundo, he does a lot of sustained damage for a tank, are people still maxing W first? It really hurts if you don't build resistances. TF would've helped with the all in, but you probably need a jungler for that and be ahead.
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His problem used to be abundance of healing reduction but with AP item changes maybe it's a bit better for him.
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Hasn't it always been standard to max q on Mundo in lane for the poke and easier last hitting against ranged champs? W doesn't chunk nearly as hard, and a single point in E is already plenty to make people avoid prolonged trades.
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On April 04 2018 06:43 Alaric wrote: Hasn't it always been standard to max q on Mundo in lane for the poke and easier last hitting against ranged champs? W doesn't chunk nearly as hard, and a single point in E is already plenty to make people avoid prolonged trades. I'm used to jungle where you go E but looking around does seem like people go Q. Wonder if it depends on melee vs ranged matchups.
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You only need 1 pt in w for infinite lane priority into Fizz
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On April 04 2018 05:33 DarkCore wrote: Oh wow, I legit missed that Mundo E now gives stacking MR, I'm going to start playing him again, he used to be one of my favourite champs.
I think your build was fine into Mundo, he does a lot of sustained damage for a tank, are people still maxing W first? It really hurts if you don't build resistances. TF would've helped with the all in, but you probably need a jungler for that and be ahead.
I don't think people ever maxed W? At least since the past 2+ years iirc
usually q max into e max and i've seen a couple do few points into q then e max for resistances but thats rarer
afaik Mundo goes conqueror now as well.
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Last time I played Mundo was before the E nerfs. Always max q because %hp magic damage with a decent minimum damage threshold (that is actually pretty high base damage early in the game) helps both with last hitting and harassing. Your health costs would usually prevent you from all-ining at level 2 obviously, but the combo of a fuckton of AD from E (40 at the time, now 20) at level 1 combined with good poke/pseudo-burst from q's magic damage made it so people didn't want to go up and fight you and itemizing was hard. Plus if you were ever left alone with a turret you actually did pretty good chip damage early on (at least until Mundo's terrible base AS caught up as levels went).
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Q is also the best for gank assist and escape.
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It doesn't matter for those because only the health cost and damage (threshold as well as %) change by leveling it up. Slow strength and duration, cooldown, range, etc. don't move. On paper q's actually worse because you pay more life each time you use it unless you're getting the last hit, but as long as the poke damage on your target adds up it makes up for that.
I'm not sure how well he chases/fights now that E's an aa reset, but he used to need to really soften his target before he could go in and try to stick, at least until he got enough levels in E that a couple q + autos would almost kill squishies (mostly midgame until they start getting more HP/MR, as Mundo's damage is almost 100% farm-agnostic, even more so than Irelia).
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