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On March 30 2018 20:44 Numy wrote:Show nested quote +On March 30 2018 11:51 Gahlo wrote:On March 30 2018 11:41 Jek wrote: Conqueror is sooo strong I bloody love it. You can now actually kill the tanks that before would just stonewall the lane. I can definitely see a return to bruiser tops in professional might be a frequent thing now. Cant wait to see them play with this rune. Not sure if it will make bruisers come back in pro play. Tanks already weren't getting picked top outside of Sion. Yea it's mind blowing how much you read "tanks in top lane XYZ" when in fact no one was playing any tank outside of Sion in top lane. Ornn was played when he was OP but since nerf barely seen. It's been all carries top lane for most of this year. I don't think new rune actually did much. Just looking at WR and playrate stats you see bruiser like Renekton gaining but if you look at the runes PTA still seems better option on him. I wonder if it's all placebo. People see new rune then play these champs which were fine beforehand. From my limited experience the new rune seems kind of shit. PTA is more useful most of the time and if I wanted something else grasp does an OK job while having better minor runes. It depends on the champ. Riven absolutely loves Conq because she can't really lane against tanks due to the all physical nature of her kit. Because of the true damage, she's less punished if she falls behind early and is freed up from rushing lethality into Cleaver to overcome Tabi/armor stacking.
It's not her default, every game keystone, but I'm okay with that. It's still a lot better than the alternatives.
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I don't have much experience on Riven. She seems to be the most fluid when it comes to runes. I'm not sure if that's because a lot are good on her or just that everything is bad so you have options between least terrible. Aftershock still seems really solid.
Just overall thoughts that the rune is a bit overhyped. It does decent stuff on some champs on some matchups but doesn't "revive" a "dead" class which mostly don't even want to use the rune it seems.
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Aftershock is still the go to into ranged matchups and things like Trynd/Yasuo.
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On March 30 2018 20:44 Numy wrote:Show nested quote +On March 30 2018 11:51 Gahlo wrote:On March 30 2018 11:41 Jek wrote: Conqueror is sooo strong I bloody love it. You can now actually kill the tanks that before would just stonewall the lane. I can definitely see a return to bruiser tops in professional might be a frequent thing now. Cant wait to see them play with this rune. Not sure if it will make bruisers come back in pro play. Tanks already weren't getting picked top outside of Sion. Yea it's mind blowing how much you read "tanks in top lane XYZ" when in fact no one was playing any tank outside of Sion in top lane. Ornn was played when he was OP but since nerf barely seen. It's been all carries top lane for most of this year. I don't think new rune actually did much. Just looking at WR and playrate stats you see bruiser like Renekton gaining but if you look at the runes PTA still seems better option on him. I wonder if it's all placebo. People see new rune then play these champs which were fine beforehand. From my limited experience the new rune seems kind of shit. PTA is more useful most of the time and if I wanted something else grasp does an OK job while having better minor runes. It's amazing on basically any character that scales largely off AD and autos a lot. Renekton, Riven, Jax, Yasuo and Kled for instance all want (and use) it when they can get away with it.
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So how are people liking the “new” all for one mode? It seems pretty fun for me. The addition of bans goes a long way towards removing some of the real problem champs.
It is also funny how in solo queue people can never figure out if they are supposed to group or split push and always always do the wrong thing (usually wandering around aimlessly when they should be grouped), but with the same 5 champs on each team it’s so obvious that people can actually figure out the right thing to do. It is a remarkable breath of fresh air.
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All the gimmick events suck because they have non-existent matchmaking.
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The first few games were fun but it gets boring quickly.
Being able to /ff from the start would make it better, Lulus into Jhins was just pain.
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On April 01 2018 23:38 Ansibled wrote: All the gimmick events suck because they have non-existent matchmaking.
In addition, some people take it way too seriously and start gaming the system, meaning the games become very unfun. Like ARAM accounts with godlike champ pools.
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Finally got to play Kai Sai, I really enjoy the champ. The only quirk is, a weird mental connection I make between her animations and Kerrigan's animations that mess up my expectations a bit.
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She's fun to play, and she has a lot of build variability, but the last buff was overboard. Once she gets nerfed I think she'll be in a good spot.
Imo bot lane ADC viability is quite good, nothing too busted by itself, it's certain duos that are problematic.
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Finally got around to trying conquer Fizz. Played it into grasp Mundo, we both went Abyssal mask first. He definitely out damaged my by a good amount until I finished my Bork, since I couldn’t really kill him and I couldn’t really push him in to gank mid my 2 item spike was too late to be really impactful for a build that was designed to 1v1 my lane opponent.
I might specifically q top today and try some stuff. He was definitely helpless vs me once I hit 2 items but he could just group and be mundo at that point so it didn’t matter.
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Mundo seems like a very bad champ to test that build against. He get a million MR from his E negating a lot of your base damage and a large part of his damage in a straight up fight is physical so the Abyssal rush lose a lot of it's value. Since you're not a tank I dont think going for a defensive item first is optimal, if you really really need the sustain just grab catalyst and sit on it. The 10% amp when you dont have AP is very small anyway.
Personally I've been having a lot of succes with Fizz and Ekko top, since conqueror they have so many build options and I've just started to just blind pick them. There's so many viable build options depending on match up Triforce/Iceborn//Botrk into the AP bruiser items with transcendence works really well. The "tanky" AP items all come with CDR and transcendence converts it into AP and you end up doing a ton of damage, able to out duel tanks and be a legit threat against their backline.
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Yea in hindsight I think Bork first is better but that comes with it’s own set of problems. 1)Mundos base damage is very high 2)Fizz base mana pool cannot be sustain his mana costs
I really like the idea of abyssal for mana instead of triforce as Bork for a single damage item is just better for punishing tanks conquer synergy. But in this particular situation maybe triforce was superior (to mask)
It “worked “ in context of the lane in that it stalemated the lane until I had both at which point he couldn’t fight me but my team needed me before 2items from cs only was possible.
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Oh wow, I legit missed that Mundo E now gives stacking MR, I'm going to start playing him again, he used to be one of my favourite champs.
I think your build was fine into Mundo, he does a lot of sustained damage for a tank, are people still maxing W first? It really hurts if you don't build resistances. TF would've helped with the all in, but you probably need a jungler for that and be ahead.
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His problem used to be abundance of healing reduction but with AP item changes maybe it's a bit better for him.
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Hasn't it always been standard to max q on Mundo in lane for the poke and easier last hitting against ranged champs? W doesn't chunk nearly as hard, and a single point in E is already plenty to make people avoid prolonged trades.
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On April 04 2018 06:43 Alaric wrote: Hasn't it always been standard to max q on Mundo in lane for the poke and easier last hitting against ranged champs? W doesn't chunk nearly as hard, and a single point in E is already plenty to make people avoid prolonged trades. I'm used to jungle where you go E but looking around does seem like people go Q. Wonder if it depends on melee vs ranged matchups.
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You only need 1 pt in w for infinite lane priority into Fizz
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On April 04 2018 05:33 DarkCore wrote: Oh wow, I legit missed that Mundo E now gives stacking MR, I'm going to start playing him again, he used to be one of my favourite champs.
I think your build was fine into Mundo, he does a lot of sustained damage for a tank, are people still maxing W first? It really hurts if you don't build resistances. TF would've helped with the all in, but you probably need a jungler for that and be ahead.
I don't think people ever maxed W? At least since the past 2+ years iirc
usually q max into e max and i've seen a couple do few points into q then e max for resistances but thats rarer
afaik Mundo goes conqueror now as well.
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