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On March 21 2018 20:36 Gahlo wrote:Show nested quote +On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play. when does it reset if its not a melee attack? and is there any reason for a melee champ to take PTA instead of Conquer ?
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I haven't played with it but from reading I think what happens is if you are Melee and keep attacking a champion the buff will stay on(as long as you keep attacking within 3 seconds). If you are ranged the buff only lasts 3 seconds then you need to go through the 4 second triggering phase to get the 3 second buff again.
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On March 22 2018 00:05 Numy wrote: I haven't played with it but from reading I think what happens is if you are Melee and keep attacking a champion the buff will stay on(as long as you keep attacking within 3 seconds). If you are ranged the buff only lasts 3 seconds then you need to go through the 4 second triggering phase to get the 3 second buff again. this sounds strong for champs like yi, trynd, jax assuming that they will manage to stick to the target
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On March 22 2018 00:00 M2 wrote:Show nested quote +On March 21 2018 20:36 Gahlo wrote:On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play. when does it reset if its not a melee attack? and is there any reason for a melee champ to take PTA instead of Conquer ? It doesn't. The goal of conquerer is to give juggernauts/fighters a keystone in lieu of Fervor no longer existing, not give ADC another tool to play with. Only time I could conceptually see a melee want PTA instead is if they're a low damage source and want to apply the damage amp debuff - but in those excessively rare situations something else is probably more worthwhile.
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Jungle melees like Jax might still prefer PTA since it offers better gank assist and turns on faster.
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On March 22 2018 00:16 Gahlo wrote:Show nested quote +On March 22 2018 00:00 M2 wrote:On March 21 2018 20:36 Gahlo wrote:On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play. when does it reset if its not a melee attack? and is there any reason for a melee champ to take PTA instead of Conquer ? It doesn't. The goal of conquerer is to give juggernauts/fighters a keystone in lieu of Fervor no longer existing, not give ADC another tool to play with. Only time I could conceptually see a melee want PTA instead is if they're a low damage source and want to apply the damage amp debuff - but in those excessively rare situations something else is probably more worthwhile.
Speaking if which, PtA nunu actually feels really good. So much so that your clear feels bad with Guardian.
I think guardian is better, but PtA gives you such a strong first 7 minutes of the game. I think it's worth taking if you need to make sure your team doesn't lose in this time frame. With PtA procc and snowball on top of yeti paws on hit you do surprising damage early game.
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On March 22 2018 00:53 iCanada wrote:Show nested quote +On March 22 2018 00:16 Gahlo wrote:On March 22 2018 00:00 M2 wrote:On March 21 2018 20:36 Gahlo wrote:On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play. when does it reset if its not a melee attack? and is there any reason for a melee champ to take PTA instead of Conquer ? It doesn't. The goal of conquerer is to give juggernauts/fighters a keystone in lieu of Fervor no longer existing, not give ADC another tool to play with. Only time I could conceptually see a melee want PTA instead is if they're a low damage source and want to apply the damage amp debuff - but in those excessively rare situations something else is probably more worthwhile. Speaking if which, PtA nunu actually feels really good. So much so that your clear feels bad with Guardian. I think guardian is better, but PtA gives you such a strong first 7 minutes of the game. I think it's worth taking if you need to make sure your team doesn't lose in this time frame. With PtA procc and snowball on top of yeti paws on hit you do surprising damage early game. If your clear feels bad doing literally anything as Nunu I think you're playing wrong.
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Probably not fun to play against, but conquererer top lane NuNu might work. He counts as melee so he can keep the rune always on, but the snowball has such a low cool down it might as well be a ranged auto. (Slight exaggeration but you get the point). If he could build full tank and constantly be poking with true damage snowballs and sustaining with passive and with Q, I could see that being really annoying to lane against.
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On March 22 2018 22:08 Ansibled wrote:Show nested quote +On March 22 2018 00:53 iCanada wrote:On March 22 2018 00:16 Gahlo wrote:On March 22 2018 00:00 M2 wrote:On March 21 2018 20:36 Gahlo wrote:On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play. when does it reset if its not a melee attack? and is there any reason for a melee champ to take PTA instead of Conquer ? It doesn't. The goal of conquerer is to give juggernauts/fighters a keystone in lieu of Fervor no longer existing, not give ADC another tool to play with. Only time I could conceptually see a melee want PTA instead is if they're a low damage source and want to apply the damage amp debuff - but in those excessively rare situations something else is probably more worthwhile. Speaking if which, PtA nunu actually feels really good. So much so that your clear feels bad with Guardian. I think guardian is better, but PtA gives you such a strong first 7 minutes of the game. I think it's worth taking if you need to make sure your team doesn't lose in this time frame. With PtA procc and snowball on top of yeti paws on hit you do surprising damage early game. If your clear feels bad doing literally anything as Nunu I think you're playing wrong.
Huh? Nunu's clear always feels bad because of his lack of AOE. Safe, but bad.
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On March 22 2018 22:08 Ansibled wrote:Show nested quote +On March 22 2018 00:53 iCanada wrote:On March 22 2018 00:16 Gahlo wrote:On March 22 2018 00:00 M2 wrote:On March 21 2018 20:36 Gahlo wrote:On March 21 2018 16:44 DarkCore wrote: Those Kha changes look like a massive buff, he already blows up isolated champions, now he can ez solo squishies when 0/5, which is not what he's supposed to do. And yes, looks like Kha is being moved back to the lane, I think mid rather than top though. Other melee laners are going to be terrified of this guy if he gets on top of them.
Riot is going for the full assassin update this patch, games are going to get wild again. Also means that playing ADC will be living hell. At least I might be able to play Lucian again.
Isn't Conquerer really good on scaling ADC as well as Jax? Doubt it. You need to be in combat for 4s and then it only lasts 3 for ranged characters. It's missing from the patch notes, but given the blurb and how it was on the PBE, it should also say the duration resets on melee attacks. Lethal tempo gives a buttload of AS and gets rid of the AS cap for 3+6/champ auto seconds with only a 1.5s warm up - yet sees 0 play. when does it reset if its not a melee attack? and is there any reason for a melee champ to take PTA instead of Conquer ? It doesn't. The goal of conquerer is to give juggernauts/fighters a keystone in lieu of Fervor no longer existing, not give ADC another tool to play with. Only time I could conceptually see a melee want PTA instead is if they're a low damage source and want to apply the damage amp debuff - but in those excessively rare situations something else is probably more worthwhile. Speaking if which, PtA nunu actually feels really good. So much so that your clear feels bad with Guardian. I think guardian is better, but PtA gives you such a strong first 7 minutes of the game. I think it's worth taking if you need to make sure your team doesn't lose in this time frame. With PtA procc and snowball on top of yeti paws on hit you do surprising damage early game. If your clear feels bad doing literally anything as Nunu I think you're playing wrong.
If you think nunu' s clear feels good, I think you havnt played half the junglers in the game. It's a slow and clunky clear.
Try playing olaf and tell me nunu has a clear that feels good.
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On March 22 2018 23:33 General_Winter wrote: Probably not fun to play against, but conquererer top lane NuNu might work. He counts as melee so he can keep the rune always on, but the snowball has such a low cool down it might as well be a ranged auto. (Slight exaggeration but you get the point). If he could build full tank and constantly be poking with true damage snowballs and sustaining with passive and with Q, I could see that being really annoying to lane against. You cant proc conquer with spells, only autoattacks, even though its written any attack in the description, so it will be as garbage as it is on panth (tested this one) imo.
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Do attack modifiers work? Like Fiora's E, Jax W, Camille Q etc.
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On March 23 2018 17:06 M2 wrote:Show nested quote +On March 22 2018 23:33 General_Winter wrote: Probably not fun to play against, but conquererer top lane NuNu might work. He counts as melee so he can keep the rune always on, but the snowball has such a low cool down it might as well be a ranged auto. (Slight exaggeration but you get the point). If he could build full tank and constantly be poking with true damage snowballs and sustaining with passive and with Q, I could see that being really annoying to lane against. You cant proc conquer with spells, only autoattacks, even though its written any attack in the description, so it will be as garbage as it is on panth (tested this one) imo. Really? In practice mode all of Aatrox's abilities (this includes the passive W dmg) all proc the true damage and refresh it. Interestingly so does Sunfire and I expect Thornmaill too.
EDIT: It works with Pantheon's Q too in practice mode. You need to activate the rune with a basic attack, just W auto, walk away and let the rain of true damage spears begin?
EDIT2: Fizz can keep 100% uptime with Q max at 30% CDR. Return of the glorious toplane Fizz?
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Q max sounds like more of a nerf than conqueror is a buff, butt the rune does suit him so it could mean a return for sure
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I think you'd still max W first, he can still keep a very high uptime from his stickness+dot even without Q alone being able to keep it 100%. While it's not Fervor, I think it'll end up doing a similar amount of damage against tanks or even more later in the game. Since the rune work with items like Botrk I there's so many options for tank killers now.
With transcendence and Triforce having so low AD he could easily translate adaptive bonus into AP if needed. Sterak's doesn't give AD in regards to the adaptive type for what it's worth.
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yes the abilities keep it refreshed and also start and stack the counter, but only autoattack/enhanced autoattack triggers the extra and the true damage parts
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Having just played a renekton game with it, felt like it was always up but I'm not really sure it did all that much over PTA. I still really dislike the precision tree overall for most top laners. Just feels like I have a bunch of shitty choices I have to pick regardless.
I guess it partly doesn't matter what you pick primary since bone plating + second wind is just too good to not pick while rest of that tree is garbage.
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I just played a game and conqueror jax seems very strong XD h epretty much 1v9d
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On March 24 2018 00:52 M2 wrote: yes the abilities keep it refreshed and also start and stack the counter, but only autoattack/enhanced autoattack triggers the extra and the true damage parts Once you've triggered the rune you get the true damage conversion on everything. Abilities, items, passives, whatever.
Here's true damage from Panth's Q.
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Yea it sucks a lot the put it in precision that tree suck dick after all the sub runes took nerfs
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