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On March 14 2018 09:43 phyvo wrote:Show nested quote +On March 14 2018 08:44 Fildun wrote: Honestly we should just have 3 tanks, a sustained dmg mage and an ADC every game on both sides. You may not like it, but that is what peak League of Legends looks like. I dunno, I could be convinced otherwise but enforcing a meta like that for more than two years sounds very dull and boring. That said I already find (watching) league to be dull and boring, so maybe I'm not the best judge? I used to like watching it a lot though. That's a meme (peak performance thing), he's mocking it.
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On March 14 2018 08:50 evilfatsh1t wrote:Show nested quote +On March 14 2018 04:02 Numy wrote: I was watching a bit of dota last weekend. They had some weird flying fairy thing support that seemed tricky. The idea in league would be pretty sweet. not sure which hero youre referring to but maybe puck? puck is an extremely slippery hero by dota's standards and one of the heroes i wish we could have in lol. only problem is phase shift (his e) would be completely broken in lol. everything else about him we could bring over no problems Dark Willow
I know who puck is, I used to play dota back in the day . Puck without it's phase shift just isn't the same. Dodging abilities/autos etc. is just core to the experience.
Is Resistance Illaoi ever going to be released? It's been in the client this whole patch but can't actually grab it wtf.
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On March 14 2018 19:36 Numy wrote:Show nested quote +On March 14 2018 08:50 evilfatsh1t wrote:On March 14 2018 04:02 Numy wrote: I was watching a bit of dota last weekend. They had some weird flying fairy thing support that seemed tricky. The idea in league would be pretty sweet. not sure which hero youre referring to but maybe puck? puck is an extremely slippery hero by dota's standards and one of the heroes i wish we could have in lol. only problem is phase shift (his e) would be completely broken in lol. everything else about him we could bring over no problems Dark WillowI know who puck is, I used to play dota back in the day . Puck without it's phase shift just isn't the same. Dodging abilities/autos etc. is just core to the experience. Is Resistance Illaoi ever going to be released? It's been in the client this whole patch but can't actually grab it wtf. Phase shift is just zhonyas no? You can Nerf it to be like rappell or playful trickster without making him "not puck". The problem is have is puck is not puck without blink dagger. The combo is what makes him to unpredictable.
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Blink dagger is indeed a key. It's a combination I'd say of blink and phase shift being on a super low cooldown. Zhonyas with he ability to cancel it at any time and blink away as well as a damaging ability to you can jump to. Would actually fit perfect in league if not for the blink dagger requirement and the adjusting ability numbers. Riot is a strict always 4 buttons.
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The 4 button thing is really the difficulty with illusions as well (which IMO would be a good concept for a deceptive champ). I suppose you could have a char with an ult that creates copies of yourself, then you toggle control of them with R, but that only scales up to 1 or 2 copies, and its more of a "split" lie Tien in the Dragonball WT than illusions.
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Technically the blink to orb and cancelling of Phase Shift are just reactivating the ability, LoL can do that (see Swain's ult).
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Sure could do that. It's worse on other heroes like Rubrick with all the sub abilities. It does remove some cool stuff like casting two orbs without blinking but that's so dam niche lol.
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On March 14 2018 21:43 Alaric wrote: Technically the blink to orb and cancelling of Phase Shift are just reactivating the ability, LoL can do that (see Swain's ult). Puck in lol and 4 buttons are two different questions (unless you give Lol-puck a 5th ability, being blink dagger.
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well swain as they said has 4 skills, reactivatable ult and a passive skill with rightclick on rooted targets (6 total) , I don't see how 4 buttons is a concern for a puck-like hero
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On March 14 2018 22:49 St3MoR wrote: well swain as they said has 4 skills, reactivatable ult and a passive skill with rightclick on rooted targets (6 total) , I don't see how 4 buttons is a concern for a puck-like hero Lulu and Rek'Sai got 7, Jayce/Nidalee got 8 (!) and I suppose you could argue that Karma, Lee Sin and LeBlanc got 7 too. If the ult changes the basic abilities champions can have a ton of different skills.
A support with a "stance/change basic abilities" ultimate would be super cool as it'd give a very unique level 6 powerspike since it'd be a huge utility increase instead of raw power like say Janna that makes peeling a breeze (hue).
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Different skills on the same buttons while locking out other skills is fundamentally different than adding in more skills to existing skillset. Guys like Doom, Rubrick, keeper of the light for example. It's about having more while not locking out the primary skills.
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that's why I used swain as the example, btw it is also worth mentioning that rito could actually implement a "unsealed spellbook" kind of thing over 1 of the regular abilities to allow something like rubick ult
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I mean, number of buttons (or Puck) isn't really the limitation. Its controlling multiple characters at once. The Leblanc clone has always been very sad, for instance, so is Tibbers.
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on that I can agree, pets are terrible to control in league, but if they could fix that even multiple pets could work for the blink into 1 or the other via rightclick a-la-thresh lantern or whatnot
edit: also special mention to pets randomly going out of range and teleporting back to you, that shit is very , at the very least an indicator would be nice
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On March 14 2018 23:36 Numy wrote: Different skills on the same buttons while locking out other skills is fundamentally different than adding in more skills to existing skillset. Guys like Doom, Rubrick, keeper of the light for example. It's about having more while not locking out the primary skills.
But you're only locking out a skill for like 0.2 seconds if it's the ultimate that change abilities?
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Besides lock outs, another way around the four button limits is item actives. Imagine a Victor like support but instead of the item being a bundle of stats it’s got a cool active ability.
Support is a good fit for this since they don’t earn the gold to get 6 items anyway.
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On March 15 2018 00:37 Jek wrote:Show nested quote +On March 14 2018 23:36 Numy wrote: Different skills on the same buttons while locking out other skills is fundamentally different than adding in more skills to existing skillset. Guys like Doom, Rubrick, keeper of the light for example. It's about having more while not locking out the primary skills.
But you're only locking out a skill for like 0.2 seconds if it's the ultimate that change abilities? It's incredibly clunky to have an ultimate at the same time as using that system to add more skills. Rubrick for example only gains ability after using his ultimate on a target. However if we say implemented that as a recast ability he wouldn't be able to reuse the ultimate without using the ability. If it's a switching skills he can't use his other base abilities without using the one he stole. So it's just super messy that doesn't really keep the same functionality.
Another problem is that you no longer have an ultimate. A way around this would be to make one of those switched abilities the ultimate but then how do you level that up? Currently the levels are the same as what your first form is. So that's another messy situation.
The last real issue is the one mentioned before. The level of your other skills are tied to the level of your first skills. So you can never truly have "6" abilities(ultimate is removed) but instead it's more like extra power to the 3 you have with different functionality.
As a concept I think it works fine. I like the whole dual form stuff they've done. As a way to have an additional "button" skill, don't think it works that well. To make it work you'd have to do a lot more messy workarounds which ultimately would just be far less elegant solution than just add in a button. Reactivating the same ability works for single split setups but doesn't really work if one ability has 2 different functional buttons after use. I can't think of many examples of this though.
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speaking of controlling other units, does anyone know why lol doesnt have boxing? i think its pretty stupid that a game based off dota and wc3 doesnt allow boxing. i mean its not really required since you just hit tab to see all info about every player but personally ive been boxing in games since forever and i dont see why u shouldnt be able to in lol.
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The engine wasn't made for it. I'm not sure why that was the design decision but it was. At this point they have to remake the game to allow it.
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