[Patch 8.4] AP Items General Discussion - Page 2
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Slusher
United States19143 Posts
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Sent.
Poland8967 Posts
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DarkCore
Germany4194 Posts
On February 23 2018 05:28 Numy wrote: Is this the best way to help deal with stall fests? I fear it may start even more stall fests as Darkcore mentioned. This is the quickest/easiest fix but it may not be the best long term fix. Hopefully they keep an eye on it. I've always felt that Riot has an incorrect view that adding snowball mechanics will shorten competitive game times. They have a very real risk to backfire, because said mechanics discourage 'risky' play and create snooze fest games where teams only go for easy objectives. Who knows, this might work out, but I have a feeling it's going to lead to some hilarious comeback games at the start, mixed in with some incredibly long games. | ||
Ansibled
United Kingdom9872 Posts
On February 23 2018 06:44 Sent. wrote: What if they made Baron drop Eye of the Herald instead of making it give more bonus stats? What if they made baron drop aegis of the immortal? | ||
Fildun
Netherlands4118 Posts
On February 23 2018 06:50 Ansibled wrote: What if they made baron drop aegis of the immortal? "I'd rather have an Amp Tome" | ||
cLutZ
United States19551 Posts
On February 23 2018 06:45 DarkCore wrote: I've always felt that Riot has an incorrect view that adding snowball mechanics will shorten competitive game times. They have a very real risk to backfire, because said mechanics discourage 'risky' play and create snooze fest games where teams only go for easy objectives. Who knows, this might work out, but I have a feeling it's going to lead to some hilarious comeback games at the start, mixed in with some incredibly long games. The other thing is that, like I mentioned in the LCK thread, the game is already very snowbally right now, its just that the snowball starts later, and isn't really based on lane outplays (although sometimes a good gank botlane does seem to create an unstoppable snowball). The snowballs are mostly based on teamcomp, and who gets more people to the fight first. Saying that the game needs more snowball mechanics based on teamfighting is ass-backwards. They need more snowball mechanics that aren't based on fog of war and a lucky CC hitting an out of place carry. | ||
DarkCore
Germany4194 Posts
I still think TP needs to be removed and replaced with Dota style consumables which have activation cooldowns. Would make laning a lot more punishing. It might be a positive for split pushers because all of a sudden the enemy laner has to make the decision to either hold a lane they will slowly be pushed out of, or group up and force objectives faster than the split pusher can take turrets. | ||
cLutZ
United States19551 Posts
Plus, it feels like people don't take dragons once baron spawns (unless it is a solo dragon) so you get like a 10 minute dead period until teams have enough items to safely do baron. | ||
Uldridge
Belgium4253 Posts
Teams need an incentive to take the risk without being afraid of it backfiring, so more low/moderate risk - low/moderate rewards need to be there in order to make the current assessment of advantage less obvious (first tower gold; giving up kill streak gold; top turret armor) What if TP can only be used on a special item that's bought in the game, for like 150-200 gold? Also, I don't know how I feel about 50/50 barons. On one hand they might be super risky and the initiator (power play/currently ahead team) loses its advantage -> too risky therefore don't do baron (or wait too long); on the other hand: it can reward decisive teamplay (from both sides) and start a potentially unstoppable (counter) snowball. People need to start more fights, need to be more willing to all in, need to do more barons on spawn. What if minions have shit gold rate if you just kill them when being passive, but ramp up if you kill champions in your lane (more gold for you, but also more for the opponent, but like 50% less)? | ||
Slusher
United States19143 Posts
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cLutZ
United States19551 Posts
The other thing I think would be a decent option is just lowering the burden on teams doing rift/dragon early (and IMO early dragon rewards are too crappy). At lvl 6 you should be able to force a fight there if you want if that is your powerspike. Currently its also too risky. Part of that is the lack of wards which makes pick comps just worse, and part of it is nerfs to pick champions. Another thing I think about the "problem" of games going too long is just people complaining about good lategame teamcomps being good in the lategame. There was that super long Jin Air-SKT game where SKT had Kassadin-Ez vs. Sivir-Azir. with 2 super tanks. Guess what hombres? SKT has to win that before those carries get online or else they are gonna have a hard time hitting structures, that is the comp. Ez will never kill Ornn or TK late, Kass hasn't been a lategame champ in 3 seasons. | ||
Slusher
United States19143 Posts
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cLutZ
United States19551 Posts
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evilfatsh1t
Australia8517 Posts
ive always thought lol should introduce it, due to the lack of a gold sink in the late game and because its lame as fuck that literally ONE teamwipe after 40mins is just insta lose. | ||
cLutZ
United States19551 Posts
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iCanada
Canada10660 Posts
Just can't clear fast enough at all. Plz rework. | ||
Slusher
United States19143 Posts
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DarkCore
Germany4194 Posts
Bringing back elixir starts is also a nice idea I think. They were high risk/reward items that allowed for lane dominance, but if you didn't get a substantial lead they were pretty detrimental. | ||
phyvo
United States5635 Posts
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Ansibled
United Kingdom9872 Posts
On February 23 2018 12:46 iCanada wrote: I want Volibear to be good so bad, but he is garbage. Zzz... Just can't clear fast enough at all. Plz rework. His winrate massively spiked on this patch. | ||
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