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United States37500 Posts
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
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Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
There is no new champion this patch.
Patch 8.4: Live on Feb. 22nd, 2018
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Maybe its just me, but I don't really care about AP item diversity. I prefer braindead choices, because in the end they will be, its just you have to figure it out again.
Imo eliminate all the AP items but Athenes, Rod, Tear, Cap, Void, and Zhonyas
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spellbinder seems wayyyy too good as a 2nd item not sure how fast it charges to 100 but your power spike is insane
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Elder Dragon just became more important than Baron
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On February 22 2018 14:13 cLutZ wrote: Maybe its just me, but I don't really care about AP item diversity. I prefer braindead choices, because in the end they will be, its just you have to figure it out again.
Imo eliminate all the AP items but Athenes, Rod, Tear, Cap, Void, and Zhonyas I don't really care if every champ settles back down into "these are your core items" as long as pretty much *everybody* doesn't default to the same thing like they do with Morello/Liandry/Void currently.
As far as the patch goes, I hate that Tracker's Knife is being taken out and Lost Chapter gets even more busted. =[
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If Spellbinding doesn't become a standard pick, I'll lose a lot of faith in my game knowledge.
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On February 22 2018 17:16 geript wrote: Elder Dragon just became more important than Baron Well first is unchanged, second is so strong that I would say it is the definitive game ender.
Together with baron buffs it makes team fight comps even bigger.
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I believe it's also the second ED your team takes, not the second one that spawns.
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On February 22 2018 20:07 Gahlo wrote: I believe it's also the second ED your team takes, not the second one that spawns. Oh true, did not notice. Otherwise I would have said there will be no games longer than 50 mins anymore.
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I do worry that making the objectives too powerful makes silly mistakes like random steals even more impactful. Wonder if some adjustments to other variables may be more healthy way to do it then just "if you want to end a game you have take these things".
This would also mean that if a team massive ahead gets their first one randomly stolen the game will stall even harder?
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On February 22 2018 20:10 Numy wrote: I do worry that making the objectives too powerful makes silly mistakes like random steals even more impactful. Wonder if some adjustments to other variables may be more healthy way to do it then just "if you want to end a game you have take these things". It's more a "you can't just stall with 3 inhibs down on Azir/Sivir until 90 minutes when your opponent finally makes a critical mistake with death timers long enough to walk all the way across the map" insurance.
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This would also mean that if a team massive ahead gets their first one randomly stolen the game will stall even harder?
It will mean that teams that are ahead will assess that taking an objective is too risky because of comebacks, and play the game passively, slow and methodical. Then BAM, someone gets second Baron/Elder, and they steamroll the enemy team. A support with second Elder and like three dragons can practically DPS down a carry if they're not being targeted themselves.
Only good thing is above comment, that stalling in your base for 90 minutes is basically impossible.
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I’m sad that the new magic pen item builds in to the new Morellonomicon. Previously spell pen rush was a viable strategy against a squishy lane opponent if your champ had good poke. Then late game your spell pen item did something useful. Now unless they have a major healer or drain tank the spell pen rush will leave you with a subpar item in the mid to late game. I think it reduces your ability to choose a build path based on who you are laneing against.
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Except Liandry was a nobrainer choice against everybody. If somebody wasn't building it, they were building wrong.
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Yeah. I get that, but what I would want is a spell pen option that is genericly decent rather than good against everyone. Maybe a stat like HP, or combine it with wisp and give a little movespeed. Something where you don’t have to pay for a possibility useless grievous wounds if all you want is spell pen.
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Removing green smite is terrible you can't play around all the junglers who took red smite and just lomoed at people and they were already strong in soloqueue.
But hey, Volibear rising.
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Did they kill Zoe? Because it reads like they killed Zoe
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On February 22 2018 20:10 Numy wrote: I do worry that making the objectives too powerful makes silly mistakes like random steals even more impactful. Wonder if some adjustments to other variables may be more healthy way to do it then just "if you want to end a game you have take these things".
This would also mean that if a team massive ahead gets their first one randomly stolen the game will stall even harder? I also feel like steals represent a real issue. I already hated them, now they are even less satisfying
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As someone who plays cho, I don’t mind steals.
Edit: joking aside raising the importantance of buffs raises the importance of champs that can effectively secure them (Cho, Kalista, and Nunu for example). Right now buffs are weak so champs that can waveclear forever like Azir are priorities. Post change buffs will be strong so champs that can contest will be prioritized. I don’t think that’s bad or random. It’s just something to be mindful of in champ selection. If you don’t have a plan you’ll be disadvantaged. That seems ok. Having the must pick lead to fights and secures / steals seems better than having the must picks lead to stall fests.
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Is this the best way to help deal with stall fests? I fear it may start even more stall fests as Darkcore mentioned. This is the quickest/easiest fix but it may not be the best long term fix. Hopefully they keep an eye on it.
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