|
On November 23 2017 20:22 evilfatsh1t wrote: can u ever get high BE champs from capsules? i mean champions that cost 4800 or 6300. i swear ive gotten like 5 annie shards and soraka shards or some other useless shit and nothing decent. i dont have a lot of champions so it shouldnt be this hard to get a shard thats worth playing and i dont already own... More than I've gotten 810 and 900 BE caps.
|
On November 23 2017 17:11 DarkCore wrote: I'm not arguing that Zoe is balanced, someone pointed out she's like some hybrid LeBlanc/Nidalee champ, which is absolutely true. In a sense she is less mobile than those 2 though because she can not really run away. I think she depends much more on having a team around. But her poke seems indeed strong.
|
Still on the fence whether or not she's overpowered, strong certainly but the 2k Q damage videos are from either a fed as hell or full build Zoe landing her full combo and lets be honest all burst mages do similar kind of damage if they land a full combo.
Glacial Argument on Gnar is pure fun and Karthus buff on PBE. What a day to be alive. :D
EDIT: Alright. After derping around with support Zoe a few games... Her base numbers are pretty silly.
|
Zoe is overtuned IMO, but not broken. The problem is that if she is not broken (like I think), then we deserve to get back some old iterations of champions that are fun. Particularly AP Nidalee and Shotgun Ryze.
|
imo all zoe needs is increased mana cost. her abilities are too spammable which allows her to make mistakes often, but other than that i feel shes fairly meh. if were bringing back old champions though 100% i want old lb back. i still hate the new lb so much
|
New Leblanc is not fun at all. I used to play only Her + Ryze + Ori mid, and Ryze + Olaf top. Now I play none of those aside from sometimes Ori mid.
|
Honestly I enjoy new Ryze more than the old one, you have to think about using his abilities instead of just spamming them as quickly as possible, which was the best way in the past. Now there are times when holding onto E in a fight is worth it if you can only hit a tank and want to spread Flux onto more targets for a sweet AoE Q. Or deciding between high damage Q or longer W root.
|
On November 24 2017 16:00 cLutZ wrote: New Leblanc is not fun at all. I used to play only Her + Ryze + Ori mid, and Ryze + Olaf top. Now I play none of those aside from sometimes Ori mid. Orianna is still good
I really liked old Leblanc though and the new one is awful to play.
|
I randomly found this rough explanation of how Kleptomancy works from a Rioter, thought you all might be interested.
This is the kind of design that'll likely change a lot still as we observe games on live.
Behind the scenes, what it currently does is it has three "master loot bags" that it fills your temporary loot bag with. The three master bags are:
Start of game Once you hit level 4 Once the game hits 20 minutes
(Please do note that we go from lvl 4 to 20 minutes for meme efficiency)
When the game starts, we conditionally copy the start loot bag over to your temporary loot bag. By conditionally I mean that we avoid obvious silliness like putting a mana potion into the temporary loot bag for a manaless champion.
Whenever Kleptomancy procs, we pull an item out of your current temporary loot bag. By "pull out" I mean we create it in your inventory and delete it from the bag. Once your bag hits a certain minimum level of items, it is replenished.
When replenishing your temporary loot bag, we first conditionally delete the remaining items in it. This makes it so loot isn't entirely predictable in terms of "I'll get 4 elixirs of iron before 20 minutes every game". I say conditionally because sometimes we leave an old item in your bag. For instance, we don't delete health pots from your bag if at the time of replenishing your bag, your health is low. There's a few more rules like that, and we can tweak those. This is to ensure a baseline efficiency of the rune--if you're constantly trading and low health, you should get more health pots.
After conditionally deleting your remainder, we copy over the CURRENTLY APPROPRIATE bag, again conditionally. So if at your first replenish you're level 4+ and it's not yet 20 minutes in the game, we copy over the lvl 4+ bag into your temporary bag (adding to all the items in it that weren't deleted). Again, we don't copy in mana for manaless champs or elixirs of skills if you're maxed on skill points.
And that's pretty much it! This is called a grab bag loot implementation, and I learned a lot about those from talking to Fearless and Greg (whose summoner name I don't know. Gregab maybe? That's what he uses for internal playtests). The rune belongs to Greg now for live balance and follow up work, and I'm very happy with where we landed on the grab bag system. My goals were "delight and surprise" first, but built on a foundation of "gameplay powerful in most situations via vision, sustain, and temporary power spikes". ItsLowBo did a lot of great work on this rune too, contributing a lot of the items that came in later, like the Potion of Rouge.
Honestly, I'll be happy even if this rune is rarely picked in competitive as long as it has its fans in solo queue.
source
|
What do you evolve on Khazix now?
Is it still QWR? I went QER earlier because the game was over anyway.
|
I think lot of folks go R first and rush dusk blade. Don't know if that's correct or just popular though.
They also get the rune that gives you a lethality boost each time you stealth.
|
I tried to read up about it awhile back and couldn't find many good answers. The gist of it seemed to be Q first is the safest option especially in lower mmrs, safest in terms of power level. R being the better option but having the more varied power across skill level and games. I think the evolutions are more tuned around choice these days than before though so there may not be a wrong answer. R-> duskblade is pretty hot. Q in messy games is crazy and it gives you breathing room to go into either E/W/R next depending on how things going. E/W seems to be go to second choice and more a case of how the game is panning out. Can you jump in blow someone up then jump out again? E second seems good. Is the game becoming hard for you to get in and team lacks secondary engage/poke ability? W second sounds good then.
I haven't tried him in awhile so this could be all bad info lol. I liked R first personally, felt you get the best trade off between utility and power. Did feel a bit bad dueling the jungler compared to Q first though. That feeling of bumping into isolated jungler and just beating the shit out of him with Q first is amazing.
|
r->q->w is the most used in korean solo queue. its difficult to make use of the leap evolution in high elo games
|
also is it just me or do all keystones need to be nerfed in general (maybe other masteries too). some of them arent that strong but other than a couple of outliers, they should be brought down a peg as a group imo. i just had a game with lucian with pta and me and lux literally deleted a full hp ezreal at lvl 2 after lux got one q off. getting deleted like that with almost no counterplay (heal only within a 0.5 second timeframe when you dont expect to be getting blown up and would prefer to use arcane shift instead) at lvl 2 without jg gank is pretty stupid.
|
There are a lot of keystones that synergize very well with certain champs, and it's hard to argue if either the keystone or the champion is broken. Since the champions came before, I would argue the keystones are broken but it's unlikely Riot will rework the whole thing this season, they really wanted to get rid of runes.
i just had a game with lucian with pta and me and lux literally deleted a full hp ezreal at lvl 2 after lux got one q off
This is because Riot didn't think through the main reason of runes in the bot lane, which was early survivability. It's why Blitz was ez win in low MMR, people would run full AS/AD runes and get blown up. Now there's no defensive runes and only slight stat buffs to offset them, but most keystones that do damage are strong in the early game for this reason. Even more so because there's no real sustain anymore, so a bad trade can push you out of lane.
I think most of the defensive runes are decently balanced, although it's hard to say because you don't see their effects directly.
|
On November 26 2017 18:28 evilfatsh1t wrote: also is it just me or do all keystones need to be nerfed in general (maybe other masteries too). some of them arent that strong but other than a couple of outliers, they should be brought down a peg as a group imo. i just had a game with lucian with pta and me and lux literally deleted a full hp ezreal at lvl 2 after lux got one q off. getting deleted like that with almost no counterplay (heal only within a 0.5 second timeframe when you dont expect to be getting blown up and would prefer to use arcane shift instead) at lvl 2 without jg gank is pretty stupid.
About your example, would the situation have been different in season 7? Ez base stats are among the weakest in his class and lucian level 2 powerspike is a meme. Rather than PtA here, I think the early damage from poke supports is a bit too high. Aery+scorch+MR runes removal(+buffed spellthief?) is a lot of extra damage at early levels.
If all keystones are strong then I don't think it's a bad state for the game. Some still need some tweaks (I haven't seen phase rush used so far, both in my games or on streams), but so far the balance looked quite good in my games for preseason. Games are more snowbally than usual but I think it's a more a matter of people building more damage / trying new things / not caring as much than a balance issue.
|
On November 26 2017 19:10 NpG)Explosive wrote:Show nested quote +On November 26 2017 18:28 evilfatsh1t wrote: also is it just me or do all keystones need to be nerfed in general (maybe other masteries too). some of them arent that strong but other than a couple of outliers, they should be brought down a peg as a group imo. i just had a game with lucian with pta and me and lux literally deleted a full hp ezreal at lvl 2 after lux got one q off. getting deleted like that with almost no counterplay (heal only within a 0.5 second timeframe when you dont expect to be getting blown up and would prefer to use arcane shift instead) at lvl 2 without jg gank is pretty stupid. About your example, would the situation have been different in season 7? Ez base stats are among the weakest in his class and lucian level 2 powerspike is a meme. Rather than PtA here, I think the early damage from poke supports is a bit too high. Aery+scorch+MR runes removal(+buffed spellthief?) is a lot of extra damage at early levels. If all keystones are strong then I don't think it's a bad state for the game. Some still need some tweaks (I haven't seen phase rush used so far, both in my games or on streams), but so far the balance looked quite good in my games for preseason. Games are more snowbally than usual but I think it's a more a matter of people building more damage / trying new things / not caring as much than a balance issue. I'm pretty sure if a level 2 lucian + lux land all their stuff on a level 1 ezreal, that ezreal has always died.
|
Ezreal wouldn't die since he wouldn't be played bot lane unless you wanted to lose :D
System in general feels more fun than runes/masteries but maybe that's just because they are new.
|
lucian is a really funny case right now, he's one of, if not the best PTA abuser in the game but he's also really undertuned as a champion now.
but yea in high elo matches you either play ranged or ornn basically top lane, that pretty much describes the nature of the game atm. Ranged champs are getting so damage from keystones before melee can even touch them that they will have to completely rebalance the game for ranged vs melee.
Some one finally broke the hush on ranged champs with dark harvest, kindred being the best abuser of it obviously
|
I just hate attack speed being tied to precision main tree.
|
|
|
|