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On September 28 2017 14:25 Slusher wrote:Show nested quote +On September 28 2017 09:59 Gahlo wrote:On September 28 2017 09:54 Slusher wrote: How the fuck is like 3 hours of data from non peak hours enough to make a hotfix? I mean she def got off too easy but if your explanation is you wanted to see the new playstyle in action first the timing seems really silly. There's a certain amount of time after patches get finalized conceptually and cleaned up codewise and pushed. They might have put the Janna changes through thinking it wasn't enough already and worked on this in case their feeling was right. They put out a blog post using the reasoning I questioned I'd be more inclined to just call it PR bullshit. When you accidently buff one of the strongest and most disliked to play against champions you darn well have some kind of excuse better than "big sorry".
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classic riot taking a really smooth and cohesive kit in xin and completely shitting on it, feels so clunky to play now and the animations are fucking hilariously bad. Another level 7 champ that ill never touch again, too bad.
He's just another generic AD caster now that can blow one person up, and then dies instead of the late game drain tank he's supposed to be. Before you could go tank, bruiser or ad, now you can only go ad and maybe bruiser if your team has a lot of damage, but its suboptimal.
its hilarious that you can't AA while W is being cast it feels like you're playing a shitty version of kayn or something, WHY GIVE AN AA BASED CHAMP A LONG ANIMATION ABILITY THAT STOPS AAs LOL
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On September 28 2017 22:19 VayneAuthority wrote: classic riot taking a really smooth and cohesive kit in xin and completely shitting on it, feels so clunky to play now and the animations are fucking hilariously bad. Another level 7 champ that ill never touch again, too bad.
He's just another generic AD caster now that can blow one person up, and then dies instead of the late game drain tank he's supposed to be. Before you could go tank, bruiser or ad, now you can only go ad and maybe bruiser if your team has a lot of damage, but its suboptimal.
its hilarious that you can't AA while W is being cast it feels like you're playing a shitty version of kayn or something, WHY GIVE AN AA BASED CHAMP A LONG ANIMATION ABILITY THAT STOPS AAs LOL I watched few Dominate's games on xin today, he looked kind of all right. Also both AS and AD builds worked for him, however, I agree that he feels suboptimal with tank items
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On September 28 2017 23:10 M2 wrote:Show nested quote +On September 28 2017 22:19 VayneAuthority wrote: classic riot taking a really smooth and cohesive kit in xin and completely shitting on it, feels so clunky to play now and the animations are fucking hilariously bad. Another level 7 champ that ill never touch again, too bad.
He's just another generic AD caster now that can blow one person up, and then dies instead of the late game drain tank he's supposed to be. Before you could go tank, bruiser or ad, now you can only go ad and maybe bruiser if your team has a lot of damage, but its suboptimal.
its hilarious that you can't AA while W is being cast it feels like you're playing a shitty version of kayn or something, WHY GIVE AN AA BASED CHAMP A LONG ANIMATION ABILITY THAT STOPS AAs LOL I watched few Dominate's games on xin today, he looked kind of all right. Also both AS and AD builds worked for him, however, I agree that he feels suboptimal with tank items
I can't speak to his power level but just playing him in general feels really shitty, you only have 1 option basically, lead with W, all in, then W again if they are getting away. They didnt make xin less binary, just made his kit clunkier and lacking in build options.
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How is the kit clunkier when they just moved his old W active to E and passive to his well passive. If it's that bad just dont use W and you have old Xin without armor shred but with a better ultimate in return.
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On September 28 2017 14:22 phyvo wrote:Show nested quote +On September 28 2017 00:44 lilwisper wrote:On September 27 2017 18:04 phyvo wrote: After goofing around with the evelyn rework it basically feels like this: If you hit the short range Q skillshot you feel like a champion, if you don't, well, you don't. The Q skillshot is hugely tied to your damage and ability to gap close (hitting Q adds 195 + 1.05 AP damage which is more than the hate spikes combined). Since Q is the best way to proc W missing Q means your W does nothing which means you can't get in range of E and all you can do is derp around.
Also, it's kind of hilarious that you get a movespeed boost with E because unless you're spacing your Qs for sheen you are just running around slapping their face with weak AAs at that point. It often feels like it doesn't really help.
Skilling up after Q is really awkward... Leveling up E feels like it gives pittance for damage (and damage is all you get) and leveling W only really gives you charm duration, which you only get with the full curse, which you pretty much only get once per fight.
R feels like garbage unless they're in the bonus damage threshold and you don't even get a cho-like indicator for that.
The eggs are definitely all in the "I hope I hit my Q to proc my W and let me do everything else" basket. I watched a quick vid of Redmercy playing Eve so I don't have any hands on experience, but I thought I heard him say you get a range increase on W. Since it doesn't break your post 6 stealth, wouldn't that be the thing to level after Q? Yeah, I wasn't correct, sorry. W second might be even be right for PBE Eve, but it's so hard to know with how awkward the current kit feels. Leveling W actually gets you several things: range, 10% mr shred, 16s cd goes to 10s cd, +200 monster damage, +1s charm duration. But the WQ pairing itself is so awkward to use and none of that changes when skilling it up. Now, on your point about the range, range is useful if you've got good movespeed bonuses and are in the process of rotating/flanking someone. It lets you charge W early rather than walking up to them and then starting the W. But that's literally the only use I've found for extra range because camo lets you sneak up to level 1 W range anyways. (another thing I got wrong: there is an indicator for your ultimate that tells you when they're below 30%... but, especially early game, that doesn't mean that they will die. So it's kind of not actually useful.) I don't bother with Redmercy, but Moon was playing PBE Eve today and he had some good thoughts. He said he would play it again tomorrow but seemed a little cheesed when he signed off. Anyways, the kit is slightly frustrating to play in so many small ways you kind of have to experience it yourself.
I totally understand. Some things you have to experience for yourself. I only mentioned Redmercy since he's a diamond level player that seems to make reasonable vids (ie: no 6 static siv builds). I saw WingsOfDeath use it as well. Both are not junglers of course but I saw them both skill the W second and seemed to do well with it.
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On September 28 2017 23:52 Jek wrote: How is the kit clunkier when they just moved his old W active to E and passive to his well passive. If it's that bad just dont use W and you have old Xin without armor shred but with a better ultimate in return.
Due to his CDR reduction, having two abilities tied into one actually hurts flexibility. you cant gain attack speed without also wasting your gap closer. Add to that the passive damage downgrade to his Q, and the slow neutering on his E, and there isn't really any way to play xin without playing around his W anymore.
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New way to play Xin is to just build AD and kill towers with a single Q.
lol
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Well im gonna be sad to see my ornn build go when runes go away. :< . Tank ornn winrate: 40%, Trinity rapidfire ornn winrate: 78.9%
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On September 29 2017 15:52 evilfatsh1t wrote:WTF WAS THAT His Q is bonus physical damage: 15 / 20 / 25 / 30 / 35 (+ 40% bonus AD). It probably wasn't flagged to not apply the damage to structures.
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My guess is it's lethality working on towers and the huge amount he has combined with bonus damage on autos from Q and his passive. Classic lethality users are not auto based (or have an auto-enhancer) so just how disgusting lethality is on towers have sorta gone under the radar.
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His old Q could do the same iirc. It's just lethality working on towers as Jek said. Noone went full damage Xin because they aren't idiots but QT embraces his inabilities
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Another Janna hotfix today. Oh Riot... :D
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On September 29 2017 21:31 Jek wrote: Another Janna hotfix today. Oh Riot... :D
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Feel like someone on the balance team should be getting some harsh words. Shipping a "nerf" that's just a massive buff then having to hotfix twice to actually nerf the champ screams incompetence or negligence.
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On September 29 2017 23:17 Numy wrote: Feel like someone on the balance team should be getting some harsh words. Shipping a "nerf" that's just a massive buff then having to hotfix twice to actually nerf the champ screams incompetence or negligence. Also in terms of hilarious balance changes lately, Orianna.
Get nerfed into the ground where it feels like you're lagging to play the champion. Revert most of that nerf, then randomly buff the champion. Looking forward to it getting gutted soon.
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Surprised after so so many years of bizarre and backwards changes some people still not realized riots balance team is clueless and shoots in the dark when doing patches.
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GrandInquisitor
New York City13113 Posts
Like LL or Reddit is any better ...
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On September 29 2017 23:31 GrandInquisitor wrote: Like LL or Reddit is any better ... I never quite got this response. You can't excuse people being paid to do a job doing it poorly by the fact that randoms that aren't paid to do it are not good at giving suggestions or changes. If that was the case then you could never ever criticize anyone at their job since there will always be someone worse at it that isn't being employed to do it.
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