[Patch 7.18] Worlds 2017 Patch General Discussion - Page 5
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cLutZ
United States19551 Posts
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GrandInquisitor
New York City13113 Posts
On September 19 2017 07:34 Scip wrote: put out a time and lets see if I can beat it Not mine, but https://docs.google.com/spreadsheets/d/1Gjk5UrtAbcqdYnRlx9KMDuHGxhKsEv50vhn02cN0y-c/edit?usp=drive_web does red-wolves-blue leashless in 2:25 with reasonable runes On September 19 2017 07:53 Ansibled wrote: Yes and then you have the other camps. Nidalee kills everything and will get like 100 cs over her opponent, Ezreal isn't going to do that. I mean no one is going to argue with you that Nidalee does raptors faster than Ezreal. But Ezreal can do buff-camp-buff and show up at your second buff at near-full HP/mana. There's very few junglers that can do that, and even fewer that can win the 1v1. | ||
Slusher
United States19143 Posts
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cLutZ
United States19551 Posts
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Slusher
United States19143 Posts
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PrinceXizor
United States17713 Posts
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ruypture
United States367 Posts
They seemed pretty good to me from reading them. Not being able to attack wards with soldiers bothers me, and I think it's unfortunate you have to be so close to auto attack with soldiers but frankly Azir shouldn't be completely safe when auto attacking anyways. I'm guessing his early power might be a little too weak now, but again I can't test the changes for myself. | ||
phyvo
United States5635 Posts
In terms of "is he good" though I don't think I'm the one to ask. He's definitely fun and IMO did not need any of the things Riot removed from him to be fun to play. | ||
PrinceXizor
United States17713 Posts
The attack and movement speed makes him feel really really good. and the extra range of rapid fire helps connect that brittle pop, as well as give him some pushing ability combine with sheen, something he just doesnt have with the sunfire/abyssal stuff. It sounds terrible looking at the items, but its been working? I dont know. But its the most fun ive had on ornn, and the only continued success ive had on him, even on smurf. | ||
Slusher
United States19143 Posts
I played the champ probably 10 times in total so I could be wrong but iceborn seems better than triforce in basically every way for him as well. (High mana costs, bad at pushing, bad at sticking) Idk | ||
Jek
Denmark2771 Posts
On September 22 2017 06:03 PrinceXizor wrote: I.... I dont know if its totally terrible, and just feels really fun to play, or it actually has merit. but i've been going Sheen -> Tabi/bramble -> Phage -> Rapidfire -> Trinity + tank up on Ornn. The attack and movement speed makes him feel really really good. and the extra range of rapid fire helps connect that brittle pop, as well as give him some pushing ability combine with sheen, something he just doesnt have with the sunfire/abyssal stuff. It sounds terrible looking at the items, but its been working? I dont know. But its the most fun ive had on ornn, and the only continued success ive had on him, even on smurf. I can somewhat accept the Triforce especially since Sheen and Phage seem like really decent early power spikes while laning and Ornn sure love those powerspikes since he doesn't need to back. But spending 6333 gold on non-tank items on a tank just seem... Ehhh? Maybe Sheen into anti-laner item (hopefully Iceborn) instead of Trinity? Never really felt like he has issues with pushing his entire kit is AoE and Q+W is pretty early enough to melt the wave and a full Q+W+E pretty much kill it all (E double hit on melees). | ||
evilfatsh1t
Australia8513 Posts
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PrinceXizor
United States17713 Posts
On September 22 2017 16:48 Jek wrote: I can somewhat accept the Triforce especially since Sheen and Phage seem like really decent early power spikes while laning and Ornn sure love those powerspikes since he doesn't need to back. But spending 6333 gold on non-tank items on a tank just seem... Ehhh? Maybe Sheen into anti-laner item (hopefully Iceborn) instead of Trinity? Never really felt like he has issues with pushing his entire kit is AoE and Q+W is pretty early enough to melt the wave and a full Q+W+E pretty much kill it all (E double hit on melees). Yeah it's totally possible its just terrible. but its working real well for me. And i do run a very tanky set of runes, that is a bit quirky. Just felt when i went tanky, like folk doing with sunfire, abyssal, etc etc. it doesnt matter if he just stands in lane endlessly, if he cant take a tower down without about 3-4 minutes of minions or rift and jungle. He just doesnt generate any pressure, which means the impetus is entirely on what he can do on the map for his team, which in solo queue is kind of a kiss of death, relying on any other lane to get anything done, even with your help. Item Stat/cost wise: sheen + tabi/bramble and a phage, is only 4k gold, which makes that combination comparable to sunfire + catalyst, which means you are getting 450 less HP, 50 less mana, 5 more armor, 10% more cdr, 20 movespeed, 15 AD, and then tabi/bramble/phage/sheen passives. And I've found that the Movespeed is soo good at repositioning after half of your abilties lock you in place for a little bit. The pressure off that spike is real good though. But yes. its possible its bad and being tankier is better. just sharing whats worked for me. Ornn, like most bad champs has the problem where playing him lowers your MMR so its tough to tell if you are winning because your opponents are worse, or you are better. Though my biggest improvement at ornn came when i stopped buying starting items, and just went 5 pots +250 gold into lane and bought after the first wave. | ||
Jek
Denmark2771 Posts
Haven't tried MS quints but it do sound tempting. If swifties work against his selfslow it could be interesting to try, but mercs and tabis are just so strong... :-/ Pots and beads is pretty troll on him since he got a pretty good amount of HP/5. Have tried a regen rune setup with 2x beads and pots into Catalyst rush, it was pretty horrible but at the same time horrible fun (if that makes any sense) to meme around never backing. | ||
PrinceXizor
United States17713 Posts
On September 22 2017 22:37 Jek wrote: What runes do you run? AD Marks, 5 Scaling health Seals, 4 Scaling Armor Seals, 6 Flat MR Glyphs, 3 Scaling MR Glyphs, 2 Flat Health Quints, 1 Flat Armor Quint. Stats end up with 4.3 Armor, .66 Armor/level, 8.5 AD, 52 HP, 6.67 HP/Level, 8 MR, .5 MR/Level. Though I'd definitely want to swap out the AD for Mpen if i was going tanky only, since most of his damage is magical when you arent going sheen type stuff. | ||
Jek
Denmark2771 Posts
edit: Tried some kind CDR setup? His ultimate is so strong and honestly the main reason to play him imo. The couple of times I tried him I went for a decent amount of CDR early through items. Having 20% from runes and whatever at level 6 could be pretty interesting. | ||
PrinceXizor
United States17713 Posts
On September 22 2017 23:16 Jek wrote: Considering both Q and E are physical I think hybrid runes would be slightly better than mpen, but I honest dont thing anything can beat scaling health seals +flat resist quints if you're going for a pure tank build. Well, going pure tank the damage doesnt seem to line up for hybrid right? At absolutely maximum for pure tank you are looking at like 259 from his Q, or 299 if baron, at lvl 18. his combine damage for his E if he hits both is 300+60% bonus resists, which is like another 200-240 at full item on the very very high end? So thats at maximum 800-840 physical in a single rotation, plus like 3-4 autos at 159 (assuming baron) for 1476 at most? His W does 25% current health which is between 400 and 750 damage depending on target, with a minimum of 280 if the target is low hp, his Ult does 225 per pass so up to 450 base. so thats between 730 vs low hp, to 850-1150 base vs full hp targets? And then the brittle damage. 16% max hp is 256 vs squishies or up to 480 for tanks? and then you get up to 3 brittle pops in a single rotation for between 256-1440 damage from brittle. So magic damage from a single rotation is 986-2590 magic damage+16 for AP scaling on baron buff? On a single target assuming full tank build and baron buff. So i guess if only getting a single brittle hit vs low hp targets, hybrid makes sense. but over a fight longer than 10-15 seconds you are going to get way more W and brittle hits off than knockup+charge hits off your E. which drags magic significantly ahead of physical. | ||
Jek
Denmark2771 Posts
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PrinceXizor
United States17713 Posts
On September 23 2017 00:20 Jek wrote: In the late game situation any kind of penetration runes on a tank is equally bad imo since flat pen more or less gets worse as the game progress while on the other hand resist runes get stronger due to higher HP pool. I'd only take penetration runes for laning in a situation where you go for an early Bramble Vest or Bami, but even then I think AD runes are better since the lanes you can aggress in I'd imagine most of your damage will be from Q, E and autos. marks in general arent good on tanks. Mpen at least has the most effectiveness late of any. AD is meaningless, Mpen at least improves % current and %max HP spells. which DO increase in effectiveness over the game. | ||
Slusher
United States19143 Posts
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