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On September 01 2017 00:24 GrandInquisitor wrote: It'll be interesting to see if it can change any champion that is currently a one-ult bot. Because there's enough CDR / "natural" cooldown reduction from ability leveling that nearly every champion's ultimate is always up for late game teamfights (the only exception I can think of is sometimes Karthus), but very few champions can cast a standard-cooldown ultimate twice in a teamfight. Imagine Vi or Malphite or Zilean being able to ult twice now. Imagine Orianna thrice in some extended fights and twice easily in most contested fights. 40% + fully stacked rune bring Shockwave down to 32s.
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If the other options are equally powerful 30 seconds sound probably unreliable. There is def going to be breakpoints on if these are even useful, assuming other options aren't terrible.
To be honest this rune sounds borderline useless on team fight characters. Far more useful for pick ults like talon or fizz idk though without the other runes this might be a dumb assumption.
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Just posting about this one last time since pax is now started, if you are going and are willing to sell your Pax sivir code please pm me. I
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I am saddened that CDR isn't a fairly unique stat to acquire anymore and has become so ubiquitous that they could remove it from the game and lower everyone's CD's by 40%
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I mean it still matters in the sense of the gold lead but otherwise yes.
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Its part of their general design philosophy wherein spamming spells and dodging said spells is a large part of the game.
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I'm going to get so much shit holy.
Gonna be good times.
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On September 02 2017 08:23 Amui wrote:I'm going to get so much shit holy. Gonna be good times. Yup. Not going to lie, I'm a bit miffed about getting an effective 300ip return on my 2k IP runes.
I hope my rune page skins don't suck.
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I'm a little curious about blue essence generation as a 30+ player especially with first win of the day retiring probably won't matter much but it could, I feel like t6 and t7 mastery are maybe overpriced in light of this change.
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I'm going to end up getting 43.9k BE from runes alone.
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Hmmmm the blue essence change is sketchy to me. Everything else has been player positive. but im not sure about this thing. So now your blue essence is used for purchasing champs and you dont get it from any means other than chests? meaning players are incentivized even more heavily to buy into lootbox gambling system. They have a chance of getting no blue essence at all, and then implementing a system to guarantee a skin shard/gem. Calling it "bad luck protection" is even a bit devious since folk will be buying chests for champs now and skin shards and gems are exactly bad luck in those cases. Meaning if they are buying boxes to maybe luck into the champ they want they'll be left buying much more in the long term, than just buying the champ for RP. but the gambling aspect means people will be purchasing large volumes of chests even more.
ehhhhh can't say im super game that riot is removing "grinding for champs" in favor of gambling boxes.
To me gambling systems as a whole that provide tangible benefits (like non cosmetics aka champs) are really sketchy.
Makes me wonder if the entire change to runes was a result of this loot box orientation, So they can still make the "you cant buy power" claim, since blue essence coming from RP in the form of purchases boxes would directly lead to folk being able to buy runes with cash.
Gambling based progression is sketchy as hell to me.
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seems like veteran players getting screwed over once again in favor of new players for both the IP overhaul and leveling overhaul
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I also hate the the adding of a bar which cannot ever be capped, that sort of stuff really bothers me even though it shouldn't
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On September 02 2017 09:46 Frolossus wrote: seems like veteran players getting screwed over once again in favor of new players for both the IP overhaul and leveling overhaul I'm not sure this is true. I've only played since about season 4 and I have oodles of IP sitting around and numerous runes. Like sure we're getting shafted on rune return ratio, but we're also sitting on endless IP. The problem I see is if games don't give you BE as they did IP, then it basically forces BE to be a $ system is you don't want to farm chests/keys.
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On September 02 2017 10:12 geript wrote:Show nested quote +On September 02 2017 09:46 Frolossus wrote: seems like veteran players getting screwed over once again in favor of new players for both the IP overhaul and leveling overhaul I'm not sure this is true. I've only played since about season 4 and I have oodles of IP sitting around and numerous runes. Like sure we're getting shafted on rune return ratio, but we're also sitting on endless IP. The problem I see is if games don't give you BE as they did IP, then it basically forces BE to be a $ system is you don't want to farm chests/keys. tier 3 quints are being valued at ~300 ip with the system swap. lesser runes even cheaper. it's a massive rip off once again AND the new leveling system just forgets about the last 8 years of games i have banked beyond level 30
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On September 02 2017 10:22 Frolossus wrote:Show nested quote +On September 02 2017 10:12 geript wrote:On September 02 2017 09:46 Frolossus wrote: seems like veteran players getting screwed over once again in favor of new players for both the IP overhaul and leveling overhaul I'm not sure this is true. I've only played since about season 4 and I have oodles of IP sitting around and numerous runes. Like sure we're getting shafted on rune return ratio, but we're also sitting on endless IP. The problem I see is if games don't give you BE as they did IP, then it basically forces BE to be a $ system is you don't want to farm chests/keys. tier 3 quints are being valued at ~300 ip with the system swap. lesser runes even cheaper. it's a massive rip off once again AND the new leveling system just forgets about the last 8 years of games i have banked beyond level 30 it should be significantly harder to get every champ without RP now though. So anyone who bought on the IP system will have a significant advantage, as well as anyone with refunded runes.
So what if you miss out on 20-30k IP in runes, of the 200-300k of IP you've spent. new players are missing out on 9-15k based on current chest payouts leveling from 1-30 at 1 chest/level. which is a drastically larger proportion of their total spendable free currency.
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Really hard to get a read without knowing the average games/level. We know from the q&a 1 champ shard = 1/5 of a champion of that tier. But like how many games is a chest? And what's the champ shard drop rate with the level skewing announcement? If I get an average of one champion shard in 5 chests as a 30+ player and that shard is Annie, I'm just boned? Lot of variables we don't know yet.
I hate the lootbox direction gaming in general is moving towards I hope this is the last expansion but I doubt it.
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On September 02 2017 11:25 PrinceXizor wrote:Show nested quote +On September 02 2017 10:22 Frolossus wrote:On September 02 2017 10:12 geript wrote:On September 02 2017 09:46 Frolossus wrote: seems like veteran players getting screwed over once again in favor of new players for both the IP overhaul and leveling overhaul I'm not sure this is true. I've only played since about season 4 and I have oodles of IP sitting around and numerous runes. Like sure we're getting shafted on rune return ratio, but we're also sitting on endless IP. The problem I see is if games don't give you BE as they did IP, then it basically forces BE to be a $ system is you don't want to farm chests/keys. tier 3 quints are being valued at ~300 ip with the system swap. lesser runes even cheaper. it's a massive rip off once again AND the new leveling system just forgets about the last 8 years of games i have banked beyond level 30 it should be significantly harder to get every champ without RP now though. So anyone who bought on the IP system will have a significant advantage, as well as anyone with refunded runes. So what if you miss out on 20-30k IP in runes, of the 200-300k of IP you've spent. new players are missing out on 9-15k based on current chest payouts leveling from 1-30 at 1 chest/level. which is a drastically larger proportion of their total spendable free currency. What's the math on that? Should I go on a champ buying spree with my IP?
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The value of your ip now is not changing, however the accumulation rate is *probably* reduced for a 30+ player we don't know enough yet. [for the purpose of this post I will refer to essence as IP because I think it is easier]
what we know now:
1)Flat IP drops from playing are gone, the only source of IP will be disenchanting champion Shards or the random small amounts that come in chests currently(I'll touch on this later). This is being replaced by ongoing XP and a 1 Chest per level reward system
2)to make up the current difference is current essence is going to be multiplied by some number to take it to the ip equivalant assuming dust per d/e is = 1/3 of ip needed to purchase champion.
3)d/e is getting nerfed on the launch of this system so that dust per d/e= 1/5 of a champion of that price.
4)chest drop rates are changing, all that we know is that sub level 30 they should favor champion shards, above level 30 they should favor other shards. The random blue essence drops currently in chests was not mentioned, but I mention here that with drops changing it could potentially change, although that was not specifically mentioned only that drop rates are being adjusted.
5)I'm a little confused on this next point so bear with me. as far as I can tell the champion ON the shard is pointless other than tier now, Having the shard gives you a 20% discount on that champion, however a d/e is supposedly 20% of the needed dust? maybe it's an RP coupon? The wording is unclear
6)XP needed to level is capped, it is not specified where (hopefully 30) but it does not scale infinitely eventually cutting you off of blue essence
7)t6 & t7 mastery are scaling in price with the BE Change, so they are "basically" the same, they are losing value compared to 1 d/e but thats sorta double dipping that nerf to describe this as losing value.
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