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United States37500 Posts
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
There is no new champion this patch.
Patch 7.16: Live on Aug. 9th, 2017
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Slayer91 wrote: also thats a cassio nerf wtf? I mean e is worse until 300 AP and she goes oom quicker early At 300 AP it breaks even, which is right at her 3 item build. The early mana hurts a little, but I'm pretty sure the E is a buff for when you're picking her. You don't pick Cass for early game. You're planning on a game where you'll end up with 4-5 items minimum. It only accentuates her Seraph's timing. It's not like she was particularly strong while building Tear->RoA->Morellos. It doesn't look like a major affect on her mid-game at all while giving her a major buff once she's completed 3 items. Maybe she changes towards a Ryze playstyle (starting mana crystal trading to force a favorable Tear back) to speed up her item timings.
Sure you lose the "run at them and E on cooldown" you can do early on maybe, but I'm pretty sure it's still a buff in the big picture.
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If you take away the lvl 2 power spike you can play assassins into her pretty easily, so there is that. Actually the nerf to ori and sundry while not huge all 3 are champions who make playing melee really hard. Does it really matter with 2+ tanks per game and potentially a lulu or Janna in the game? Not really but it does technically make all 3 a worse blind pick.
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this patch seems like faker nerfs to me lol 5 of his most played mid champs all nerfed
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United States37500 Posts
On August 09 2017 09:56 evilfatsh1t wrote: this patch seems like faker nerfs to me lol 5 of his most played mid champs all nerfed Basically thought of Riot going "sry Faker, you're not allowed to shit on other Mids at level 1 with Cass anymore." idr the other Mid nerfs.
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On August 09 2017 09:56 evilfatsh1t wrote: this patch seems like faker nerfs to me lol 5 of his most played mid champs all nerfed Most played this year maybe. I doubt it's really a nerf; he seems able to play anything and fizz got a buff. I'm interested to see if this actually changes anything on the pro level other than galio looking terrible.
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Galio mid is the most anti-hype thing to happen to pro play in years so I hope they rid is of him.
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United States37500 Posts
As long as Galio doesn't have stupid wave clear like he did near release, I think he's fine. He enables certain 5v5 team fight comps, which is interesting in itself. Not every Mid needs to be an assassin or heavy AoE DPS control mage.
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I agree. Just the character should not be galio. Tank Amumu mid would be way more entertaining, or Naut mid.
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On August 09 2017 10:45 geript wrote:Show nested quote +On August 09 2017 09:56 evilfatsh1t wrote: this patch seems like faker nerfs to me lol 5 of his most played mid champs all nerfed Most played this year maybe. I doubt it's really a nerf; he seems able to play anything and fizz got a buff. I'm interested to see if this actually changes anything on the pro level other than galio looking terrible.
In the pro meta Fizz is maybe playable with the nerfs to the other 3 if the other team picks a tank crusher win condition. so Like if they counterpick your Tank with a Camelle, you could match him up with her after the lane phase, he probably wins vs Cassio now, Ori is still really hard probably w damage isn't really the problem as much as her passive and her tankiness (although that was hit). Syndra was already playable psuedo skill match up, you can dodge her ult which is really strong, but you can't waveclear with E if she's pressuring you so you will already not be at full health when she goes for the ult. In all 3 of these match ups you would need to go teleport because he would need to splitpush once all the outers are down to not be useless in a 2+ tank meta.
tl;dr the buffs/nerfs get him out of lane vs the meta picks in mid, but the other team probably needs a split push top for you to counter to be worth picking. technically you could 4-1 vs them when they don't have an answer but you would still need teleport(harder to snowball) and you would have the harder to execute comp.
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I don't really remember many Flash/Ignite pro Fizz games recently. Seems like TP is as much about surviving the lane phase as it is splitpush.
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THats true, I mostly mention it because if you COULD run ignite the cassio match up would be really hard for her now. Also greedy players have been known to play this way in the past, when westdoor killed faker on Kass 1v1 it was teleport vs ignite, so Faker just outscaled him in multiple ways. A more recent example is Froggen going 9-1(I think?) on Talon w/ignite and being useless, although tp is less good on Talon.
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That is kinda SKT/Faker's thing right? Faker can cheese you and win (and faker is a massive cheeser on some champs), or play you standard and win, but you have to cheese him to win. Before this season (and I think Untara/Huni are much worse than the previous SKT tops) I feel like every major SKT loss since SSWhite just crushed them was a result of them being successfully cheesed.
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Damn, even more Cait nerfs, is she going to slip out of meta now?
Doubt Sion buffs are enough to get him a solid pick again, he just gets destroyed by Fiora, and a lot of other tanks have sustain to keep up with him in lane.
Thank you for the mid lane nerfs, anything to make bot lane easier. But no Cho nerfs, at least he gets banned every game.
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As long as she has a strong lane phase, she'll be around.
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United States37500 Posts
idk about that. She's always been a lane bully since inception but she definitely wasn't meta for a long time in previous seasons.
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Exactly, if Cait isn't strong enough to fight any 2vs2 fight forced on her then she's going to fall out of meta. And her late game has been nerfed pretty hard, AS and traps were essential.
I love Cait a lot, but I don't really mind her falling out of meta either, she's been perma-meta ever since her rework, and saw play before that too.
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GrandInquisitor
New York City13113 Posts
Caitlyn should have fallen out of meta after the last set of nerfs; she hasn't been performing as well and pro players are now finally giving up on her. But it's too late - Riot's already got in another set of nerfs.
People often complain about solo queue picks nerfed because it's popular in pro play; what they should be more annoyed about is when pro players continue to stubbornly pick a champion that isn't working, leading Riot to over-nerf it.
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On August 09 2017 23:25 GrandInquisitor wrote: Caitlyn should have fallen out of meta after the last set of nerfs; she hasn't been performing as well and pro players are now finally giving up on her. But it's too late - Riot's already got in another set of nerfs.
People often complain about solo queue picks nerfed because it's popular in pro play; what they should be more annoyed about is when pro players continue to stubbornly pick a champion that isn't working, leading Riot to over-nerf it.
Uh dunno if 100% pick ban at least in NA/KR last week (mostly ban) means pro players have given up. Also these nerfs didnt address the part that makes her op so she'll still be a priority pick. At the very least part of the meta, out of the meta is just ludicrous lol.
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an adc with the longest range will never be irrelevant at the highest level of play because they can abuse it the best. It's just right now tristana does that job better then cait, but she would instantly be relevant again if tristana gets nerfed or is banned.
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On August 10 2017 01:23 VayneAuthority wrote: an adc with the longest range will never be irrelevant at the highest level of play because they can abuse it the best. It's just right now tristana does that job better then cait, but she would instantly be relevant again if tristana gets nerfed or is banned.
Trist outranges Cait post 16 which I always thought was kinda weird since Cait was supposed to be the sniper. Then I remembered Trist uses a hand cannon so I can see why her range gets better.
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Cait has been relevant tho, shes 100% pick ban this past week in at least na/lck.
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On August 10 2017 02:24 dsyxelic wrote: Cait has been relevant tho, shes 100% pick ban this past week in at least na/lck.
after this next set of nerfs we'll have to see, i think tristana will just be overwhelmingly superior at this point as the tower pushing dpser.
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Meh im still of the opinion she will be at worst top 3 priority adc. Would not be surprised to see her continue to be above 95% pb.
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On August 09 2017 07:50 geript wrote:Show nested quote +Slayer91 wrote: also thats a cassio nerf wtf? I mean e is worse until 300 AP and she goes oom quicker early At 300 AP it breaks even, which is right at her 3 item build. The early mana hurts a little, but I'm pretty sure the E is a buff for when you're picking her. You don't pick Cass for early game. You're planning on a game where you'll end up with 4-5 items minimum. It only accentuates her Seraph's timing. It's not like she was particularly strong while building Tear->RoA->Morellos. It doesn't look like a major affect on her mid-game at all while giving her a major buff once she's completed 3 items. Maybe she changes towards a Ryze playstyle (starting mana crystal trading to force a favorable Tear back) to speed up her item timings. Sure you lose the "run at them and E on cooldown" you can do early on maybe, but I'm pretty sure it's still a buff in the big picture.
-.- How many pro games happen that last to a cassio 4-5 item build that isn't already a stomp?
Now imagine how many of those will swing because of 5-10 more damage per E
Compared to how much you snowball based on 15 more damage early on (which is more significant as a % of your damage) due to better early fights and laning
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If Ornn isn't weak to invades, he's going to have a stupid strong early game unless Riot changes his numbers before release.
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I wish his ap upgrade was voidstaff if it's going to be one item. Dcap is not universally good.
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I wish they forced more mids to build dcap if they want to do respectable damage/clear waves midgame. Seems like there is almost no trade-off for building all the utility you want.
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I'm reminded of double dring dcap rush being a standard build, it was probably equally bad then as it is now but we were all bad then.
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I felt my brain cells die while reading that.
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Channel Blink seems like it will make jungle pathing beyond broken.
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They nerfed Orianna R cast time as well as W(which they didn't list in the patch notes??), honestly playing the champion feels like you're lagging compared to before I hate how this is Riot's way of balancing.
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W casts later when the ball's moving from Q, which is listed. Or do you mean even when the ball if resting?
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On August 10 2017 22:44 Alaric wrote: W casts later when the ball's moving from Q, which is listed. Or do you mean even when the ball if resting? The ult got nerfed in the same way or a similar way to W. I think it's the same if it's resting.
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Oh God did they Gragas her,?
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On August 11 2017 00:46 cLutZ wrote: Oh God did they Gragas her,? Someone made a post on Reddit with comparison pictures, all I know is I watched a Jhin walk out of my ult because it took absolutely ages to go off.
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GrandInquisitor
New York City13113 Posts
It's the same as the Zed shadow nerf. It takes getting used to but none of us would want to go back to when the Zed W could hit you at max range with Q/E before it even appeared on your screen. And it was similarly pretty bullshit that you could get hit by Dissonance or have a Shockwave start channeling under you before the ball even gets to you.
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On August 11 2017 03:46 GrandInquisitor wrote: It's the same as the Zed shadow nerf. It takes getting used to but none of us would want to go back to when the Zed W could hit you at max range with Q/E before it even appeared on your screen. And it was similarly pretty bullshit that you could get hit by Dissonance or have a Shockwave start channeling under you before the ball even gets to you. The difference was Ori's been balanced number-wise around the old way of shockwave/W for years. Zed was changed very quickly in comparison.
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The Zed shadow nerf made him really unbalanced, the zed R swapping change resulted in an insanely clunky champion. Its not like dodging Shockwave with mobility spells was exceptionally hard before (unlike Zed Shurikens). It seems like they added an internal cooldown on the ball because old shockwave/dissonance would not buffer and charge during flight (your assertion that it would channel is simply wrong), but they would instantly start casting once the ball stopped.
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On August 11 2017 03:46 GrandInquisitor wrote: It's the same as the Zed shadow nerf. It takes getting used to but none of us would want to go back to when the Zed W could hit you at max range with Q/E before it even appeared on your screen. And it was similarly pretty bullshit that you could get hit by Dissonance or have a Shockwave start channeling under you before the ball even gets to you. Orianna shockwave is an ultimate that's hardly used in the same way as Zed shadows are. It's not like you're eating it for poke every 20 seconds, and the ability is already fairly easy to get out of because it's slow as it is.
The Ori W change feels bad but it's only somewhat annoying and something to get used to, the R change will make it so she won't see play I think.
Also while Orianna saw a lot of play, I'm not sure W damage, W speed, E shield, and R speed nerfs were all warranted together.
They should also actually mention the change in the patch notes but they don't.
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Damn Ori has tanked in win rate if you consider how consistent it was before.
Someone made a post on Reddit with comparison pictures, all I know is I watched a Jhin walk out of my ult because it took absolutely ages to go off.
Yeah it legit looks like Ori has input lag, no idea why Riot thought this would be the way to balance her. Maybe they want to throw her into the trash can for a season or two, would be nice if they did the same with Syndra.
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Its a pretty indefensible design choice, if not a bug.
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Idk why you ever nerf or buff multiple abilities at once with bi weekly updates but I've been saying that for years
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So that the balance isn't a gradual change that no one really notices, but a bumpy, accident prone mess where people can be like 'gosh, finally League of Black Cleavers is over, anything after this is going to be heaven'. Ori gets gutted, people are either angry or praising Rito for getting rid of what they perceive is an OP champion.
Riot doesn't try to perfectly balance the game, they occasionally force a sudden shift in the game to keep it alive and fresh, thought that was well established.
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On August 11 2017 05:23 Slusher wrote: Idk why you ever nerf or buff multiple abilities at once with bi weekly updates but I've been saying that for years Eh. it's fine if it's mana cost nerfs ONLY. because then you are really only nerfing mana usage.
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I just got carried by a smurfing Draven one trick while playing Janna. What have I become? Is there any dignity left?
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Ok guys honest question
Is coin gold op or is frostfang gold up, in your opinion
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coin gold is obviosuly op
least effort should mean least gold instead its most gold
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On August 11 2017 07:06 DarkCore wrote: So that the balance isn't a gradual change that no one really notices, but a bumpy, accident prone mess where people can be like 'gosh, finally League of Black Cleavers is over, anything after this is going to be heaven'. Ori gets gutted, people are either angry or praising Rito for getting rid of what they perceive is an OP champion.
Riot doesn't try to perfectly balance the game, they occasionally force a sudden shift in the game to keep it alive and fresh, thought that was well established.
Imo that philosophy is fine but should be deployed bi monthly if is the game plan
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Coin is a disgustingly broken item. The fact that is even in the game is a joke.
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On August 11 2017 07:55 Slusher wrote: Ok guys honest question
Is coin gold op or is frostfang gold up, in your opinion
Coin gold is about 160 gold per 3 waves from the special thing.
Frostfang is 135 Gold per 3 waves from the special thing.
Relic is about 110 Gold per 3 waves from special thing.
All give 2g/10s. Coin stats suck for lane, and rely pretty heavily on the mana coins.
I think they are pretty fine as is. I kinda like that the best gold item is the worst stat item, and the best stat item is the worst gold item.
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I feel like it's a complicated problem at the moment. With censor being op, and coin giving the fastest censor it skews how busted coin is. Like in a world where censor is nerfed, which will happen either first or at the same time, is nerfing coin below current frostfang a better option than buffing frostfang that's all I'm saying.
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I mean you should be punished more for going coin stat-wise. and we have no idea how they play without runes to buoy the crap stats of the item. When runes change in preseason the item could become total garbage again.
Also relic shield is the hardest to use in lane, Frostfang is super easy to use. especially if you lane with cait.
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On August 11 2017 08:01 PrinceXizor wrote:Show nested quote +On August 11 2017 07:55 Slusher wrote: Ok guys honest question
Is coin gold op or is frostfang gold up, in your opinion Coin gold is about 160 gold per 3 waves from the special thing. Frostfang is 135 Gold per 3 waves from the special thing. Relic is about 110 Gold per 3 waves from special thing. All give 2g/10s. Coin stats suck for lane, and rely pretty heavily on the mana coins. I think they are pretty fine as is. I kinda like that the best gold item is the worst stat item, and the best stat item is the worst gold item.
trying to consistently proc frostfang is difficult though especially since they gave it a cd relic shield is faceroll but less gold coin should give around 90 cold per 3 waves imo
I mean its the worst stat item but its cheaper to upgrade for the 4 wards. Although the relic shield has the best question so maybe coin at 110 gold would be ok. Frostfang being lower than coin is bonkers considering how hard it is to harass a lot.
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On August 11 2017 08:12 Slayer91 wrote:
trying to consistently proc frostfang is difficult though especially since they gave it a cd
eh...... Is it though? Relic shield is much riskier to get the gold, followed by Coin, and frostfang is the safest. Champs can easily get multiple procs on frostfang without even risking themselves. Brand still gets all 3 off a single spell even post-CD. champs like nami/sona can get gold risk free. Morg soil still gets 2 triggers on it. It's pretty easy.
anyone who lanes with cait can shove to tower and get it off buildings.
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uhh so did riot lie about premade not counting for much for honor 3?
i have a smurf that literally only plays premade 5 ranked flex with my low elo friends
got honor 3 on it today and played for sure under 30 games total since honor came out
i dont get honored much by my premade friends either so not sure
we all have honor 3 besides like 1 person lol
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I still haven't got honour 3 yet but I haven't played much since new honour came out.
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On August 11 2017 08:15 PrinceXizor wrote:Show nested quote +On August 11 2017 08:12 Slayer91 wrote:
trying to consistently proc frostfang is difficult though especially since they gave it a cd eh...... Is it though? Relic shield is much riskier to get the gold, followed by Coin, and frostfang is the safest. Champs can easily get multiple procs on frostfang without even risking themselves. Brand still gets all 3 off a single spell even post-CD. champs like nami/sona can get gold risk free. Morg soil still gets 2 triggers on it. It's pretty easy. anyone who lanes with cait can shove to tower and get it off buildings.
huh? how is relic shield risky? how many melee supports do you play that are zoned from the melee creeps in the lane phase? whens the last time you played coin support and couldn'r get 95% of the coins?
frostfang is the only item ive had trouble stacking because if you play like sona/brand its very risky to keep it on cd especially past lvl 6/7
sure you get a few safe spells but using every stack is hard
also auto attacking towers 2v2 isn't exactly the safest thing in the world either
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On August 11 2017 08:15 PrinceXizor wrote:Show nested quote +On August 11 2017 08:12 Slayer91 wrote:
trying to consistently proc frostfang is difficult though especially since they gave it a cd eh...... Is it though? Relic shield is much riskier to get the gold, followed by Coin, and frostfang is the safest. Champs can easily get multiple procs on frostfang without even risking themselves. Brand still gets all 3 off a single spell even post-CD. champs like nami/sona can get gold risk free. Morg soil still gets 2 triggers on it. It's pretty easy. anyone who lanes with cait can shove to tower and get it off buildings. Teut is a D3 Sona player, if he says it's hard to do it consistently I'll believe him. Relic shield is not the riskiest at all, you walk up to your own melee minions to proc it. To proc Frostfang you often have walk a lot further forward, especially if you proc it close to on cooldown, as you seem to suggest. Besides that we also have to consider who the different support items are made for. The champions that get coin need less gold to be useful than the champions that pick targons. In that way it makes sense to give targons more gold and a better quest, since the goal is balance, not equality.
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I mean I think PX is probably around the same rank but how often do you play supports (you play trundle supp?) I mean I can't imagine thinking coin or relic shield is risky for anyone whos played support recently
most frostfang champs can get one combo'd by CC/jungler ganks too so going in for autos on towers or enemies is usually never fully safe
edit: might be confusing players not sure what rank px is
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Relic is pretty risky/hard outside of laning phase though compared to coin and even spellthiefs. Coin you just keep getting that sweet sweet money no matter what stage of the game it's crazy easy.
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On August 11 2017 09:05 Numy wrote: Relic is pretty risky/hard outside of laning phase though compared to coin and even spellthiefs. Coin you just keep getting that sweet sweet money no matter what stage of the game it's crazy easy.
It's not that bad, just go to a lane mid when your team is clearing it. Frostfang is impossible to stack later on except in teamfights.+
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Relic is not risky at all.
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On August 11 2017 08:47 Slayer91 wrote: I mean I think PX is probably around the same rank but how often do you play supports (you play trundle supp?) I mean I can't imagine thinking coin or relic shield is risky for anyone whos played support recently
most frostfang champs can get one combo'd by CC/jungler ganks too so going in for autos on towers or enemies is usually never fully safe
edit: might be confusing players not sure what rank px is I'm at support or dodge at this point in my life with league, don't have the effort to be the same skill in solo lanes as support. D5 because i stopped playing for a while and am garbage now. Playing thresh/nami/brand/tahm mostly. Goofing about with urgot support now, but i don't really count those games when judging laning because he plays pretty much like a weak alistar from that spot.
Specifically the meta makes relic shield pretty safe with all the blitz/thresh roaming around. the bards/morgs/sonas will still punish you though. Running up to the melee minions can be easy when getting pushed on, or really difficult when you are outranged and the wave is being held back defensively.
Yeah the champs that use frostfang easily are pretty squishy, but that's more on the champs than the item. The way frostfang works is you are only really losing gold value if you aren't using them at 3 stacks. if you sit on 1 or 2 stacks for a while you aren't actually losing any gold production. you just have that gold "banked" but unavailable.
Coin you get zoned out of 1-2 coins in the first 8 minutes, not much more. but missing a single coin is like not using frostfang for 40 seconds when at full stacks. you don't often have a period longer than 10 seconds a couple times you dont get to frostfang.
maybe the biggest thing is it's okay not to have 0 stacks on frostfang. you are still generating gold on the item, just gotta get to 0 before recall, even walking between lanes if the item is generating a stack you are getting money, while if you have coin every minion that dies without you being near it, is losing you money,
Coin just seems really really easy, because of the amount of money you generate, but it's pretty much impossible not to waste hundreds in coins from going to ward/roam etc. where the other stuff has built in grace periods where you can store stacks. but because you have this icon on your screen telling you that you COULD be getting frostfang gold it seems like you are wasting so much more than you are, where you never know when you arent getting a coin.
biggest problem is really just that champs that can afford to scrounge on stats tend to make incredible use of Ardent, and are mostly ultra safe champs with a ton of disengage. So they can't be punished for making themselves bad at fighting, and then spike with ardent.
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Ff and mountain are way worse out of lane for gold. Half the time with mtn you are running around and people insta kill waves before you have a chance.
On the other hand, if you don't win lane vs coin, I'd say you were outplayed.
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On August 11 2017 09:07 Slayer91 wrote:Show nested quote +On August 11 2017 09:05 Numy wrote: Relic is pretty risky/hard outside of laning phase though compared to coin and even spellthiefs. Coin you just keep getting that sweet sweet money no matter what stage of the game it's crazy easy. It's not that bad, just go to a lane mid when your team is clearing it. Frostfang is impossible to stack later on except in teamfights.+
I mean it's still a lot riskier and unreliable compared to coin. Team clears is fast or enemy is too close for you to safely go there etc. Ye guess Frostfang is even worse than relic out of lane though. Coin is just so dam good.
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Honestly Ardent and Champs like Janna/soraka are just degenerate anyway, any support item that plays to their strengths will seem OP.
Still wish all shields were buffed 20% in value, and decayed over their duration. to in riots words "add a skill check" to the shields that are super powerful across the board. especially with ardent.
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On August 11 2017 08:39 Ansibled wrote: I still haven't got honour 3 yet but I haven't played much since new honour came out.
idk I just counted off my opgg and I played 23 full premade ranked flex games and 1 three man ranked flex game
got no honor that 3 man game either
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I got honour 3 right after a game I was apparently reported by three members on my team . Don't really care about the feature, the keys are nice, but I don't get many chests (I think one in the last months) so it doesn't really matter, and I rarely honor back unless someone carried my trash team hard.
Talking about Cait, she still feels solid enough to play. She's looking like Lee Sin, you can nerf her to hell but she still keeps coming back from the grave.
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lee sin is actually finally dead for the majority of players though until meta shifts. Only the top lee players have success with him now, which is probably how it should be anyway.
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was there some fishy stuff with bjergsen residency or thorin is memeing with riots corruption in general?
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C9's original plan when they picked up Jensen was to sit Rush for a split, wait for Impact to count as a resident, and be able to field Impact, Rush, and Jensen. Before that could happen, Riot extended the mandatory period before residency was given and only Bjerg was around long enough to still qualify.
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There used to be fishy stuff with pretty much everyone.
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I'm not an insider or anything but reading between the lines has told me that Rush was done in NA period, with or without the rule change.
At an absolute minimum Jack said on the record on the imports vs residents episode of esports salon rush was cut from c9 for unrelated reasons. But the rumors i have heard suggest it was all of na, which makes sense to me, you'd think someone would have wanted him.
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Reduced to an EU redditor for the most part, now that he can't tag onto the coat tails of Monte.
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GrandInquisitor
New York City13113 Posts
I dunno, I never thought I'd say this, but that conspiracy theory might be too dumb even for EU redditors. If you actually believe that the residency change didn't affect Bjergsen because of "corruption" think of all the things that you have to believe to believe that theory:
1) That a rule on imports was relevant to Bjergsen, who was already a resident, in the first place; 2) That there weren't nine other players also grandfathered in, to say nothing of the non-LCS regions; 3) That the rule should have retroactively affected TSM and Bjergsen (which is crazy); 4) That Riot would do this out of corruption for TSM even though TSM didn't use both of their import slots (and would therefore not even care if Bjergsen was reclassified as an import).
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that tweet is dumb but some players/teams did get screwed by that rule, namely TL
once you realize that fenix and piglet would have been a resident this season... we legit could have had a ridiculous korean team if TL had more $$ to throw at imports lol
i still think steve is holding out on this and will most likely field a team with at least 2 residents that were imports in the near future
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Thorin is poorly informed on LOL outside of watching games with Faker, but still has some of the best connections in the scene (not that there are many great people that are non-Riot, non-team left in the scene) and is by far the best interviewer in the scene (also a low bar to clear).
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so now that they nerfed every midlaner is it time for kassadin pick/ban at worlds?
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On August 12 2017 20:57 kongoline wrote: so now that they nerfed every midlaner is it time for kassadin pick/ban at worlds? viktor will probably come back now
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On August 12 2017 06:49 Gahlo wrote:C9's original plan when they picked up Jensen was to sit Rush for a split, wait for Impact to count as a resident, and be able to field Impact, Rush, and Jensen. Before that could happen, Riot extended the mandatory period before residency was given and only Bjerg was around long enough to still qualify. Thorin is a pretty big moron especially on twitter. Riot did that to stop C9 and TL from basically having 4 KR squads, also to stop CN having full Samsung White squads. Bjerg getting in basically doesn't even matter to TSM anyway so why he would be mentioned is just silly. But yea don't take Thorin seriously, he just stirs up drama every now and then through saying stupid shit to keep himself relevant. It's sad since when he tries to be a decent journalist he actually does some really good work.
TL should look to pick up Akaadian next split I think. Even if they use him more as a sub in academy team I think he has a ton of potential without as big personality issues as Dardoch.
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I didn't say anything last time because I didn't think it would stick, but they need a support solution for the CS requirements on quests
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On August 13 2017 02:36 Slusher wrote: I didn't say anything last time because I didn't think it would stick, but they need a support solution for the CS requirements on quests The cs requirements are as a team though?
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On August 13 2017 02:45 Ansibled wrote:Show nested quote +On August 13 2017 02:36 Slusher wrote: I didn't say anything last time because I didn't think it would stick, but they need a support solution for the CS requirements on quests The cs requirements are as a team though?
Pretty sure the CS requirements for arcade stuff is individual, as the win with X amount of assists is
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On August 13 2017 02:45 Ansibled wrote:Show nested quote +On August 13 2017 02:36 Slusher wrote: I didn't say anything last time because I didn't think it would stick, but they need a support solution for the CS requirements on quests The cs requirements are as a team though?
I think in special forces there was a quest that was personal cs + team cs, but the ones that do not specify are personal
Locked out by the patch loop bug
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you can play urf, or go mid with something like lux or ori, you can support from the midlane
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I'm not a support main, so I'm done now but it's just annoying to hit wins requirement 3 games before minions. Bnd just as a general thought, I think it's dumb to force support players, especially when it's the least popular role to not support to complete the quest.
I don't really like any non original game modes, ESPECIALLY ARURF, I get that I'm alone on this one but I hate that game. it combines the feelsbadman of occasionally getting out comped too hard from ARAM, but with incredibly OP oppressive shit.
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On August 14 2017 02:54 Slusher wrote: I don't really like any non original game modes, ESPECIALLY ARURF, I get that I'm alone on this one but I hate that game. it combines the feelsbadman of occasionally getting out comped too hard from ARAM, but with incredibly OP oppressive shit. I like URF every now and again. ARAM can be a nice break from the rift, but it sucks when you roll all melee into poke without any real hard engage. There is no better feeling though than playing Rakan in ARAM; Snowball into charm and knockup their team is a 5v0. It's almost worth playing snowball heal on him.
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The fun modes are just supposed to be that, for fun. I play them like 3 times and then get bored, and yes, they tend to be horribly busted (Although Poro King seems decently balanced), and people dodge when they get bad champs. I think for the people who enjoy ranked for the competitiveness, the fun modes must be really dumb.
If you play them, just build something fun like full AP Gragas or assassin Vayne.
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The point of them is you play them when you are drunk, duh
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Czech Republic11293 Posts
On August 09 2017 07:50 geript wrote:Show nested quote +Slayer91 wrote: also thats a cassio nerf wtf? I mean e is worse until 300 AP and she goes oom quicker early You don't pick Cass for early game. Pretty sure you do fam
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On August 14 2017 20:40 Scip wrote:Show nested quote +On August 09 2017 07:50 geript wrote:Slayer91 wrote: also thats a cassio nerf wtf? I mean e is worse until 300 AP and she goes oom quicker early You don't pick Cass for early game. Pretty sure you do fam Yeah you havent picked cass for late game since they removed the weird stacking thing they tried to rework her into.
It's her strong laning people like...
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I just honor 4 right after leaving a ranked game, I don't know...
Cass has great laning phase and late game, she just has no real escape and requires good mechanics. But those downsides aren't that massive with a well coordinated team.
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Anyone else get the feeling that honor level is almost completely random? I got honor level 3 a couple of days before my friends, and play around twice as much as one of them yet he got honor level 4 today and I haven't yet. In a world with an actual EXP system that should be near impossible with a 2 or 3 day head start and twice the games, without some insane level of honors per game.
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On August 14 2017 20:40 Scip wrote:Show nested quote +On August 09 2017 07:50 geript wrote:Slayer91 wrote: also thats a cassio nerf wtf? I mean e is worse until 300 AP and she goes oom quicker early You don't pick Cass for early game. Pretty sure you do fam I should clarify, you don't pick her for early game snowballs like you do TF, Taliyaah, Zed. She has reasonable Wave clear with relatively safe laning phase that scales well into mid-late game. Basically an Orianna (pre-nerf) with stronger neutral objective control and worse team-fighting. Pro teams love safe laners especially when they have the option to be aggressive/bully.
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On August 15 2017 02:36 chipmonklord17 wrote: Anyone else get the feeling that honor level is almost completely random? I got honor level 3 a couple of days before my friends, and play around twice as much as one of them yet he got honor level 4 today and I haven't yet. In a world with an actual EXP system that should be near impossible with a 2 or 3 day head start and twice the games, without some insane level of honors per game. there is probably some weight where folk with higher honor level honoring people means more.
and you probably get some penalty if someone reports you, whether or not anything comes from it.
so if you play more, maybe you got more salty teammates who reported their whole team, and then you get nothing that game or something.
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On August 15 2017 02:36 chipmonklord17 wrote: Anyone else get the feeling that honor level is almost completely random? I got honor level 3 a couple of days before my friends, and play around twice as much as one of them yet he got honor level 4 today and I haven't yet. In a world with an actual EXP system that should be near impossible with a 2 or 3 day head start and twice the games, without some insane level of honors per game.
Yeah, most of my games in the last week were shitty and I still got honor 4 (sadly no more capsules besides the first one). I think it's desgined to give us an illusion of progress. At best it indirectly punishes toxic turds by giving them slightly less keys but I doubt they'll notice the difference.
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I feel like it's time gaited in some hidden fashion because everyone I know hit rank 3 within the same 2-3 days and again with 4 this weekend
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On August 15 2017 02:40 Sent. wrote:Show nested quote +On August 15 2017 02:36 chipmonklord17 wrote: Anyone else get the feeling that honor level is almost completely random? I got honor level 3 a couple of days before my friends, and play around twice as much as one of them yet he got honor level 4 today and I haven't yet. In a world with an actual EXP system that should be near impossible with a 2 or 3 day head start and twice the games, without some insane level of honors per game. Yeah, most of my games in the last week were shitty and I still got honor 4 (sadly no more capsules besides the first one). I think it's desgined to give us an illusion of progress. At best it indirectly punishes toxic turds by giving them slightly less keys but I doubt they'll notice the difference. I'd guess that there's also some upgrade for honor gotten in 5v5 as opposed to honor gotten vs Bots. Like if you support or jng in bots you easily get 3 honor, whereas in normals you get 1-2 depending on how well you play.
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Czech Republic11293 Posts
On August 15 2017 02:37 geript wrote:Show nested quote +On August 14 2017 20:40 Scip wrote:On August 09 2017 07:50 geript wrote:Slayer91 wrote: also thats a cassio nerf wtf? I mean e is worse until 300 AP and she goes oom quicker early You don't pick Cass for early game. Pretty sure you do fam I should clarify, you don't pick her for early game snowballs like you do TF, Taliyaah, Zed. She has reasonable Wave clear with relatively safe laning phase that scales well into mid-late game. Basically an Orianna (pre-nerf) with stronger neutral objective control and worse team-fighting. Pro teams love safe laners especially when they have the option to be aggressive/bully. what she's got a hyper aggressive laning phase that's pretty dangerous and usually requires jungle support to pull off at least she was before nerfs, no idea now where do you get these ideas
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On August 15 2017 04:47 Scip wrote:Show nested quote +On August 15 2017 02:37 geript wrote:On August 14 2017 20:40 Scip wrote:On August 09 2017 07:50 geript wrote:Slayer91 wrote: also thats a cassio nerf wtf? I mean e is worse until 300 AP and she goes oom quicker early You don't pick Cass for early game. Pretty sure you do fam I should clarify, you don't pick her for early game snowballs like you do TF, Taliyaah, Zed. She has reasonable Wave clear with relatively safe laning phase that scales well into mid-late game. Basically an Orianna (pre-nerf) with stronger neutral objective control and worse team-fighting. Pro teams love safe laners especially when they have the option to be aggressive/bully. what she's got a hyper aggressive laning phase that's pretty dangerous and usually requires jungle support to pull off at least she was before nerfs, no idea now where do you get these ideas Mostly from watching LCK and thinking about how things play out. At the pro level, she looks pretty safe into most matchups. The only bad matchup I can think of would be Taliyah; galio, Corki, Orianna all seemed fine if not punishable. Maybe Lucian could punish her. It just feels like other than level 2-3 E spam she didn't have much option to bully based on level save for punishing mistakes with W grounded with a bank and/or Ult.
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dude cassio is literally the go-to lucian mid counter
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you want to pick something long range vs cass and even then its not a guarantee vs a good one. shes pretty much the high risk high reward pick of mid lane, very gankable and easily caught in teamfights but big payout if you play her well considering she just straight up dumpsters so many mids 1v1 if left to it
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Reducing his range seems strange, because it would mean champs like Syndra and Ori would dump on him, no? Unless they want to make him into some kind of melee AP caster that uses his E to get in the enemies face and fight them, which would be a hilarious rework.
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I thought once you got honor level 3 you only got honor capsules? I've twice now gotten just random key fragment drops, and I'm still definitely honor 3 because I get the flair thing
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No, sadly it only means you can get honor capsules
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On August 16 2017 18:06 DarkCore wrote: Reducing his range seems strange, because it would mean champs like Syndra and Ori would dump on him, no? Unless they want to make him into some kind of melee AP caster that uses his E to get in the enemies face and fight them, which would be a hilarious rework. Ap tank Azir is there best hope I think
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I feel like the only way they can make azir less strong from max range but prevent him from feeling like absolute crap to play, short of a total rework, is to make his soldier autos deal less damage for each unit the hitbox passes through. full damage to one target but attacking through a wave is much weaker.
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I just want wards to be untargetable
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Yeah I think if you made the wards untargetable the range issue (in pro mostly) wouldn't be such a huge issue and work balancing so much easier.
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On August 17 2017 05:15 JimmiC wrote: Yeah I think if you made the wards untargetable the range issue (in pro mostly) wouldn't be such a huge issue and work balancing so much easier.
Agreed. Its not like Azir was some op pick for Ranked anyways. I bet that one change would have made him much easier to balance for the pros.
I mean, although he has a big range theoretically, practically his damage range isn't that great because he can't kite backwards at all if he Qs his soldiers to max range. And Azir is all about kiting backwards to do damage.
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If you are going to pax and are willing to acquire a sivir code for $ please pm me.
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On August 16 2017 22:54 chipmonklord17 wrote: I thought once you got honor level 3 you only got honor capsules? I've twice now gotten just random key fragment drops, and I'm still definitely honor 3 because I get the flair thing
I get quite a lot of fragments actually, but haven't gotten a chest in months. It's kind of dumb, but I can't complain, I haven't put money into the game in years, I'd rather spend buying an actual game.
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When was the last time they reset the drops? It's one per champ per season right?
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Man, grinding folks as Urgot is so satisfying.
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i dont get why censer and certain shield supports are allowed to exist in its current form for so long, this is most infuriating bullshit meta i have seen in quite a while
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In pro play there is more support diversity than we had in a very long time (ever?). Just yesterday we saw 8 different supports being picked in NA & EU. I think that is pretty cool.
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Currently, I have had at least two of Lulu/Janna/Trist banned in every one of my games. If not banned, they get picked. Janna apparently has an over 56% win rate in Plat+, and 40% ban rate. This does really need to be looked at by Riot.
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On August 22 2017 03:09 Prog wrote: In pro play there is more support diversity than we had in a very long time (ever?). Just yesterday we saw 8 different supports being picked in NA & EU. I think that is pretty cool. In pro play all roles actually have pretty big diversity at the moment, I would say that each role has at least 10 tier S or A champs, even in jungle are like 6-7 top tier champs
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On August 22 2017 05:13 M2 wrote:Show nested quote +On August 22 2017 03:09 Prog wrote: In pro play there is more support diversity than we had in a very long time (ever?). Just yesterday we saw 8 different supports being picked in NA & EU. I think that is pretty cool. In pro play all roles actually have pretty big diversity at the moment, I would say that each role has at least 10 tier S or A champs, even in jungle are like 6-7 top tier champs
Big patch incoming to mix that all up right before worlds!
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On August 22 2017 03:09 DarkCore wrote: Currently, I have had at least two of Lulu/Janna/Trist banned in every one of my games. If not banned, they get picked. Janna apparently has an over 56% win rate in Plat+, and 40% ban rate. This does really need to be looked at by Riot.
part of it is janna is inherently a soloq monster. because everything is a 5v5 fiesta where janna's peel and adc buffing makes her ridiculously strong. Her traditional always > 52% soloq winrate despite the meta supports that
the other part is that anyone who can abuse coin (passive meta laners like janna, taric, soraka) got the biggest buffs. The shielders that used spellthief's only got a slight winrate boost (lulu, sona)
i actually think ardent censor, while strong, isn't that far out of line with the other really strong support items (knight's vow, redemption, locket) Its more the coin users having a much easier lane due to meta shifts, mana availability, and simply having more gold.
if ardent censor was really out of line, i think karma and lulu would be stronger. I think its more janna was kept down because coin used to suck compared to spellthiefs.
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GrandInquisitor
New York City13113 Posts
Censer has been disgustingly broken for over a year, as I have ranted forever, but hasn't warped the game until recently because a) it warps it non-obviously, and b) people don't like playing bitch characters in solo queue.
But some pros and streamers finally spilled the beans and now everyone "knows" it. God that's the worst part of League, where even supposed experts have no real clue what they're talking about and just parrot things they've heard from others. (I don't think I can take one more analyst talking about how key Infernal Drake is to a team because AP champions.)
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On August 22 2017 12:11 GrandInquisitor wrote: Censer has been disgustingly broken for over a year, as I have ranted forever, but hasn't warped the game until recently because a) it warps it non-obviously, and b) people don't like playing bitch characters in solo queue.
But some pros and streamers finally spilled the beans and now everyone "knows" it. God that's the worst part of League, where even supposed experts have no real clue what they're talking about and just parrot things they've heard from others. (I don't think I can take one more analyst talking about how key Infernal Drake is to a team because AP champions.) Or when they mischaracterize it as a % damage increase. Or how it's the strongest early dragon.
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It's the strongest always dragon unless you have specific goals in mind. Water can be generically strong if its really early as well, but those times seem rare
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People talk about how OP support items are or shielding support, mao, cho, zac, etc., however, I can't remember when was the last time we had such champs diversity in pro play, as I said earlier, there are like at least 10 prime pick/ban champs for each role, even for jungle they are at least 6 or more. Same trend can be noticed in soloQ as well imo, I have the feeling that even in soloQ there is wider spread of different champs all doing good and the reason behind this is because riot somehow instead of nerfing things left and right, actually left many things in a strong state, maybe even slightly op state: ADCs are strong, ADCs items are strong, assassins items are strong (lethality), tank items are strong, support items are strong, ap items are strong, somehow everything is strong, some of those are even slightly op, but for me this is good, it makes for really diverse meta, since, whatever you pick can actually work if you play it right.
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On August 22 2017 16:48 M2 wrote: People talk about how OP support items are or shielding support, mao, cho, zac, etc., however, I can't remember when was the last time we had such champs diversity in pro play, as I said earlier, there are like at least 10 prime pick/ban champs for each role, even for jungle they are at least 6 or more. Same trend can be noticed in soloQ as well imo, I have the feeling that even in soloQ there is wider spread of different champs all doing good and the reason behind this is because riot somehow instead of nerfing things left and right, actually left many things in a strong state, maybe even slightly op state: ADCs are strong, ADCs items are strong, assassins items are strong (lethality), tank items are strong, support items are strong, ap items are strong, somehow everything is strong, some of those are even slightly op, but for me this is good, it makes for really diverse meta, since, whatever you pick can actually work if you play it right. Yeah I think this is pretty healthy overall. Basically means that if you pull ahead on most roles/champs, you have a decent shot at putting the team on your back, and while behind you can still try and build in a way that makes you useful as long as the team is doing alright.
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Not complaining about competitive, it seems fine there (although some pros have complained about Ardent too). It's in soloQ, where people have no clue what they're doing, and let the Trist/Janna free farm for 15 minutes when they have Lucian/Braum and then get steam rolled. Yeah that tends to happen without the item too, but Ardents is pretty cheap so people buy it relatively early, and the coin meta makes it that much easier.
A champion like Janna should not be sporting a 55% win rate across all leagues. She is easy to play and requires little mechanics, even game knowledge is not required to achieve a high win rate with her. Good Janna players, who know how to use their abilities and use their ult to separate teams and win fights, deserve high win rates, but something just pressing buttons and afking in lane really does not.
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On August 22 2017 18:02 DarkCore wrote:
A champion like Janna should not be sporting a 55% win rate across all leagues. She is easy to play and requires little mechanics, even game knowledge is not required to achieve a high win rate with her.
Honestly, I think that this is the case for all simple/easy champs in soloQ, look at my boy Pantheon, as a person who knows the champ from the inside out, I can freely say that Pantheon is a weak champ, almost everything can actually beat him in lane and almost all enemy compositions can hard counter him, his kit is just not good enough if you have a competent enemies against you, however, due to the fact that its soloQ, everyone is a monkey and there is 0 team coordination and most of all his kit is fucking crazy hard to mess it up, Panth always had 52/53% + win rate, just because he is simple. So, Janna is a similar case imo, but with kit that can be actually useful even vs competent team.
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pretty sure 10 bans is the reason diversity seems to be higher
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On August 22 2017 20:47 kongoline wrote: pretty sure 10 bans is the reason diversity seems to be higher I feel like people still pretty much stick to doing the same strategies overall, even if the champions vary a bit more than they used to.
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is that the worlds patch ?
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United States37500 Posts
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