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On August 16 2017 22:54 chipmonklord17 wrote: I thought once you got honor level 3 you only got honor capsules? I've twice now gotten just random key fragment drops, and I'm still definitely honor 3 because I get the flair thing
I get quite a lot of fragments actually, but haven't gotten a chest in months. It's kind of dumb, but I can't complain, I haven't put money into the game in years, I'd rather spend buying an actual game.
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When was the last time they reset the drops? It's one per champ per season right?
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Man, grinding folks as Urgot is so satisfying.
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i dont get why censer and certain shield supports are allowed to exist in its current form for so long, this is most infuriating bullshit meta i have seen in quite a while
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In pro play there is more support diversity than we had in a very long time (ever?). Just yesterday we saw 8 different supports being picked in NA & EU. I think that is pretty cool.
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Currently, I have had at least two of Lulu/Janna/Trist banned in every one of my games. If not banned, they get picked. Janna apparently has an over 56% win rate in Plat+, and 40% ban rate. This does really need to be looked at by Riot.
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On August 22 2017 03:09 Prog wrote: In pro play there is more support diversity than we had in a very long time (ever?). Just yesterday we saw 8 different supports being picked in NA & EU. I think that is pretty cool. In pro play all roles actually have pretty big diversity at the moment, I would say that each role has at least 10 tier S or A champs, even in jungle are like 6-7 top tier champs
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On August 22 2017 05:13 M2 wrote:Show nested quote +On August 22 2017 03:09 Prog wrote: In pro play there is more support diversity than we had in a very long time (ever?). Just yesterday we saw 8 different supports being picked in NA & EU. I think that is pretty cool. In pro play all roles actually have pretty big diversity at the moment, I would say that each role has at least 10 tier S or A champs, even in jungle are like 6-7 top tier champs
Big patch incoming to mix that all up right before worlds!
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On August 22 2017 03:09 DarkCore wrote: Currently, I have had at least two of Lulu/Janna/Trist banned in every one of my games. If not banned, they get picked. Janna apparently has an over 56% win rate in Plat+, and 40% ban rate. This does really need to be looked at by Riot.
part of it is janna is inherently a soloq monster. because everything is a 5v5 fiesta where janna's peel and adc buffing makes her ridiculously strong. Her traditional always > 52% soloq winrate despite the meta supports that
the other part is that anyone who can abuse coin (passive meta laners like janna, taric, soraka) got the biggest buffs. The shielders that used spellthief's only got a slight winrate boost (lulu, sona)
i actually think ardent censor, while strong, isn't that far out of line with the other really strong support items (knight's vow, redemption, locket) Its more the coin users having a much easier lane due to meta shifts, mana availability, and simply having more gold.
if ardent censor was really out of line, i think karma and lulu would be stronger. I think its more janna was kept down because coin used to suck compared to spellthiefs.
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GrandInquisitor
New York City13113 Posts
Censer has been disgustingly broken for over a year, as I have ranted forever, but hasn't warped the game until recently because a) it warps it non-obviously, and b) people don't like playing bitch characters in solo queue.
But some pros and streamers finally spilled the beans and now everyone "knows" it. God that's the worst part of League, where even supposed experts have no real clue what they're talking about and just parrot things they've heard from others. (I don't think I can take one more analyst talking about how key Infernal Drake is to a team because AP champions.)
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On August 22 2017 12:11 GrandInquisitor wrote: Censer has been disgustingly broken for over a year, as I have ranted forever, but hasn't warped the game until recently because a) it warps it non-obviously, and b) people don't like playing bitch characters in solo queue.
But some pros and streamers finally spilled the beans and now everyone "knows" it. God that's the worst part of League, where even supposed experts have no real clue what they're talking about and just parrot things they've heard from others. (I don't think I can take one more analyst talking about how key Infernal Drake is to a team because AP champions.) Or when they mischaracterize it as a % damage increase. Or how it's the strongest early dragon.
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It's the strongest always dragon unless you have specific goals in mind. Water can be generically strong if its really early as well, but those times seem rare
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People talk about how OP support items are or shielding support, mao, cho, zac, etc., however, I can't remember when was the last time we had such champs diversity in pro play, as I said earlier, there are like at least 10 prime pick/ban champs for each role, even for jungle they are at least 6 or more. Same trend can be noticed in soloQ as well imo, I have the feeling that even in soloQ there is wider spread of different champs all doing good and the reason behind this is because riot somehow instead of nerfing things left and right, actually left many things in a strong state, maybe even slightly op state: ADCs are strong, ADCs items are strong, assassins items are strong (lethality), tank items are strong, support items are strong, ap items are strong, somehow everything is strong, some of those are even slightly op, but for me this is good, it makes for really diverse meta, since, whatever you pick can actually work if you play it right.
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On August 22 2017 16:48 M2 wrote: People talk about how OP support items are or shielding support, mao, cho, zac, etc., however, I can't remember when was the last time we had such champs diversity in pro play, as I said earlier, there are like at least 10 prime pick/ban champs for each role, even for jungle they are at least 6 or more. Same trend can be noticed in soloQ as well imo, I have the feeling that even in soloQ there is wider spread of different champs all doing good and the reason behind this is because riot somehow instead of nerfing things left and right, actually left many things in a strong state, maybe even slightly op state: ADCs are strong, ADCs items are strong, assassins items are strong (lethality), tank items are strong, support items are strong, ap items are strong, somehow everything is strong, some of those are even slightly op, but for me this is good, it makes for really diverse meta, since, whatever you pick can actually work if you play it right. Yeah I think this is pretty healthy overall. Basically means that if you pull ahead on most roles/champs, you have a decent shot at putting the team on your back, and while behind you can still try and build in a way that makes you useful as long as the team is doing alright.
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Not complaining about competitive, it seems fine there (although some pros have complained about Ardent too). It's in soloQ, where people have no clue what they're doing, and let the Trist/Janna free farm for 15 minutes when they have Lucian/Braum and then get steam rolled. Yeah that tends to happen without the item too, but Ardents is pretty cheap so people buy it relatively early, and the coin meta makes it that much easier.
A champion like Janna should not be sporting a 55% win rate across all leagues. She is easy to play and requires little mechanics, even game knowledge is not required to achieve a high win rate with her. Good Janna players, who know how to use their abilities and use their ult to separate teams and win fights, deserve high win rates, but something just pressing buttons and afking in lane really does not.
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On August 22 2017 18:02 DarkCore wrote:
A champion like Janna should not be sporting a 55% win rate across all leagues. She is easy to play and requires little mechanics, even game knowledge is not required to achieve a high win rate with her.
Honestly, I think that this is the case for all simple/easy champs in soloQ, look at my boy Pantheon, as a person who knows the champ from the inside out, I can freely say that Pantheon is a weak champ, almost everything can actually beat him in lane and almost all enemy compositions can hard counter him, his kit is just not good enough if you have a competent enemies against you, however, due to the fact that its soloQ, everyone is a monkey and there is 0 team coordination and most of all his kit is fucking crazy hard to mess it up, Panth always had 52/53% + win rate, just because he is simple. So, Janna is a similar case imo, but with kit that can be actually useful even vs competent team.
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pretty sure 10 bans is the reason diversity seems to be higher
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On August 22 2017 20:47 kongoline wrote: pretty sure 10 bans is the reason diversity seems to be higher I feel like people still pretty much stick to doing the same strategies overall, even if the champions vary a bit more than they used to.
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is that the worlds patch ?
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