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On July 22 2017 00:55 Slusher wrote: Heros of the storm and marvel heroes omega are 2 examples of previously riot model f2p that have fully converted to lootbox. Was hextech Annie a beta test, maybe I'm wrong but I'm glad it failed it is not unprecedented to convert.
I have been specific in my complaints in the past even offering to pay legendary price for Annie. My interest here isn't to fuck the f2p players but to protect my interests as an a la carte customer.
Concerns rooted in what past games of done are legitimate. I more rail against the people that are non stop whiners. That being said I have no experience with those games, and riot has yet to "screw" me. So I will wait and see how they proceed. If they keep the dual system I'll be happy. If they change I likely will just not pay any more since like you I'm not a fan of the loot box system.
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On July 22 2017 00:46 GrandInquisitor wrote:Show nested quote +On July 21 2017 21:47 VayneAuthority wrote: looks like jimmiC has taken over for GI as the resident riot shill, his last 15 or so posts are literally all crying about crying. the irony Yeah, VA is the real well-adjusted poster on this forum, as we all know. It's no secret that this forum overreacts constantly. People claimed release Duskblade was so broken OP that even AP champs would build it. Jungle timers were supposed to ruin the game - that is, whatever game was left to be ruined after trinkets destroyed it first. So when I read stuff like: Show nested quote +On July 21 2017 21:02 Ansibled wrote: I have zero faith in Riot to offset the loss of rune stats into champion stats in a way that doesn't suck. I mean, yeah, I don't think it'll be magically perfect the first day of preseason, but I certainly have more faith in the developers of a game that has kept everyone playing for almost a decade, than this forum and its hilarious track record. Show nested quote +On July 22 2017 00:26 Slusher wrote:On July 21 2017 23:51 JimmiC wrote:On July 21 2017 23:46 Slusher wrote: The chest and keys was a beta test of who would spen $100+ dollars to random a Vayne or Annie skin. the trend in f2p monitization is moving away from the riot model and they wanted too see if they could leverage their good will to move into that system. So sure you can dislike that I poo poo on free skins but in my eyes it's a market test to increasing individual skin costs by 50-100%.
Well if you assume it it must be true! I see it as obviously they are a business and want to generate money. So it gives people the choice of waiting a long time and getting them or tempting them into spending early Also, since many people seem confused by this fact. It is ok to make money, in fact if they didn't this game wouldn't exist. Since, despite all the complaints, we enjoy this game. We should want them to continue to make money so the game continues to exist. Lets stop pretending this is big pharma making the epipen cost 5000% more. Or claiming opioids are not additive. They make a computer game, one we like and choose to spend our time on. And we have a choice to spend or not spend. It is a pretty good deal for the consumer. Whether you agree with or like each patch does not change the above. It's just a statement of fact lootbox systems are more expensive as a paying customer I would prefer to stick with the a la carte system, even at the loss of free trinkets time to time. It's not a big assumption to make all of the games in the f2p space are lootbox or converting to lootbox. Shitting on people for standing up for their interests "it's ONLY a 2x price increase lol " is actually pretty beta Your post is really confusing because 99.95% of the content is available in the store. Three skins that require "whale" purchases doesn't really seem like destroying the soul of the game. This isn't Overwatch, where you have no choice but to buy crates, or TF2, where every Unusual cost at least $250 in keys. The loot-exclusive skins aren't even the best ones for their champions.
yea but you're also the guy that will claim hotfixing singed at 55% winrate while leaving cho'gath at his 57% winrate is perfectly fine and riot made an excellent decision and is the best company of all time. So yea nobody really takes you and your new shill bud seriously.
this forum is dead enough as it is, we don't need everybody singing kumbaya in here and praising lord riot. People like controversy, not just agreeing with everything they do.
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On July 22 2017 02:00 VayneAuthority wrote:Show nested quote +On July 22 2017 00:46 GrandInquisitor wrote:On July 21 2017 21:47 VayneAuthority wrote: looks like jimmiC has taken over for GI as the resident riot shill, his last 15 or so posts are literally all crying about crying. the irony Yeah, VA is the real well-adjusted poster on this forum, as we all know. It's no secret that this forum overreacts constantly. People claimed release Duskblade was so broken OP that even AP champs would build it. Jungle timers were supposed to ruin the game - that is, whatever game was left to be ruined after trinkets destroyed it first. So when I read stuff like: On July 21 2017 21:02 Ansibled wrote: I have zero faith in Riot to offset the loss of rune stats into champion stats in a way that doesn't suck. I mean, yeah, I don't think it'll be magically perfect the first day of preseason, but I certainly have more faith in the developers of a game that has kept everyone playing for almost a decade, than this forum and its hilarious track record. On July 22 2017 00:26 Slusher wrote:On July 21 2017 23:51 JimmiC wrote:On July 21 2017 23:46 Slusher wrote: The chest and keys was a beta test of who would spen $100+ dollars to random a Vayne or Annie skin. the trend in f2p monitization is moving away from the riot model and they wanted too see if they could leverage their good will to move into that system. So sure you can dislike that I poo poo on free skins but in my eyes it's a market test to increasing individual skin costs by 50-100%.
Well if you assume it it must be true! I see it as obviously they are a business and want to generate money. So it gives people the choice of waiting a long time and getting them or tempting them into spending early Also, since many people seem confused by this fact. It is ok to make money, in fact if they didn't this game wouldn't exist. Since, despite all the complaints, we enjoy this game. We should want them to continue to make money so the game continues to exist. Lets stop pretending this is big pharma making the epipen cost 5000% more. Or claiming opioids are not additive. They make a computer game, one we like and choose to spend our time on. And we have a choice to spend or not spend. It is a pretty good deal for the consumer. Whether you agree with or like each patch does not change the above. It's just a statement of fact lootbox systems are more expensive as a paying customer I would prefer to stick with the a la carte system, even at the loss of free trinkets time to time. It's not a big assumption to make all of the games in the f2p space are lootbox or converting to lootbox. Shitting on people for standing up for their interests "it's ONLY a 2x price increase lol " is actually pretty beta Your post is really confusing because 99.95% of the content is available in the store. Three skins that require "whale" purchases doesn't really seem like destroying the soul of the game. This isn't Overwatch, where you have no choice but to buy crates, or TF2, where every Unusual cost at least $250 in keys. The loot-exclusive skins aren't even the best ones for their champions. yea but you're also the guy that will claim hotfixing singed at 55% winrate while leaving cho'gath at his 57% winrate is perfectly fine and riot made an excellent decision and is the best company of all time. So yea nobody really takes you and your new shill bud seriously.
Funny how he brings up actual crazy ass claims you made and you make ones he might say.
That being said clearly riot has some balancing to do according to champion.gg
top lane :talon 55% Jungle Cho 57% Mid Malz 56% ADC mf 53% Support Janna 55%
And that is just the very top for example Jungle still has mao at 56% and sej at 54%. Clearly hot fixing cho would just be a band-aid they have some work to do. Will make the LCS interesting this weekend, though probably not all that telling on which team is best.
Edit: to your edit about people liking controversy some do whether it makes sense or not. That is why sports reporters like Skip Bayless have a fan base. But most like people who voice their opinions with some sort of fact or reasoning behind it.
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I dont think riot necessarily should refund all these things either but will be slightly salty at the people cock blocking others from getting free virtual stuff. Let the complainers complain and I will reap the benefits as well. People defending riot or making posts on reddit saying people shouldnt complain are worse. There is honestly no point to it besides some false moral points in saving a company some virtual points. Lets be real, the vast majority of complainers are people who wouldnt buy rp for these things in the first place.
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Thats funny, because even though Skip is loud, hes the most well informed of the loud guys. He runs circles around Steven A., Kellerman, Sharpe, Carter, Wright, Torre, Jones, Lebatard, etc when it comes to actual sports knowledge and ability to back up claims. He gets criticism because he's the most popular, but he's the most popular because he's actually skilled at his yelling thing and everyone else is just an uniformed impersonator.
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Most well informed of the people you mentioned is not exactly glowing praise. Heck he might even know more on certain topics then he lets on so that he can take the controversial perspective. I think him or whoever of those you want to pick though serve as examples of how outside of there fan base no one takes anything they say seriously because it's always just part of their theme.
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i think it's pretty reasonable to expect compensation for RP spent on pages.
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Reasonable or not... seems kind of scummy to refund one and not the other.
Rune pages practically worthless in update. Not even convenient because like masteiew you probably have a different optimal path pending opponent regardless. So like.... having more rune pages is something you'll only do if you are new / trash and don't care.
Creates kind of an inverse spread of runepage ownership vs need/want for rune pages.
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You could make an argument that not refunding RP purchases on champs that they do those full reworks(ie: delete and replace with completely different champ) is worse than not compensating rune pages. You can still use rune pages but you can never use old graves again or pop people with old dumb Sion
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I hope this update decreases customization. Its boring. I want the same runes/mastery to be optimal for all champions, or at least for the same champion every time. Nothing is lamer than being in champ select and quickly changing things up because you thought you were up against Vlad, but now you are against Kled.
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99.9% of people didn't own enough runes to change things around or even bother anyway...
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Yet another great reason to decrease customization!
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Well if there was no real customization and now they potentially adding in customization why are they decreasing it? Think that's something to bitch about when you actually see the whole system. Instead of being snarky about now when realistically there wasn't really any customization going on for the most part.
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I prefer to host play amumu top with the same runes and masteries as when I play Caitlyn top.
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TBH, I'm pretty sad that they're getting rid of runes. I really enjoyed the fringe benefits of having better rune choices than the average player. Plus, it's interesting how differently you can play champions based on rune choices to take advantage of specific spikes. I think it would be better if they kept runes and made them all free and gave players 5 free rune pages to start. I think the thing I'll miss the most will be being able to customize for lane (especially against assassins). Instinct says removing runes is better for assassins being able to start the snowball early.
Since I've been leveling a second account; I remembered how much advantage runes are. At one point I remember doing the math on the gold value of a rune set (iirc the average being 1300-1800).
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On July 22 2017 07:50 Numy wrote: 99.9% of people didn't own enough runes to change things around or even bother anyway... It is the same as jungle timers. You could have very big advantages in the game by using them but the vast majority of people didn't. Summoner spells should be the next step after a while.
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On July 22 2017 18:21 nafta wrote:Show nested quote +On July 22 2017 07:50 Numy wrote: 99.9% of people didn't own enough runes to change things around or even bother anyway... It is the same as jungle timers. You could have very big advantages in the game by using them but the vast majority of people didn't. Summoner spells should be the next step after a while. It's a bit different than jungle timers. because timers is something that you can start doing on the fly .
With runes they are inherently super limited because you can't make your page in champ select. So you get punished for having specific matchup and team comp specific rune pages because you have no idea what you are going to run into when you hit queue. So you end up with generic "vs Phys, Vs Magic, vs Tank" etc rune pages. That have little nuance, and you arent rewarded for learning that nuance.
The solution to that isn't remove them though. it's to allow customized pages during champ select, so you can garner a bigger advantage based on game knowledge with your rune customization.
But a complete set of runes is incredibly prohibitive. and the added time in champ select is something they try to desperately avoid whenever they can. even at the cost of in game experience and meta-game experience.
Though removing the stat based system for unique effects is something that can be significantly more interesting and impactful. But uh... the stuff they've released or spoiled, has been pretty uninspiring, like the overcharge "extra CDR goes to offense".
The overheal thing, healing on your champ over max HP converts fractionally to a shield, is at least interesting, and has some cool synergy with stuff like mundo. But those seem to be the minority. and it looks like we'll be getting stuff that just mixes stats around and adds damage much more than stuff that alters the way your spells work. I was hoping more Diablo3 ability modifiers and less diablo 3 item affixes.
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There are a lot of standard rune pages though. Yes, it's nice to have a rune page for every matchup, but if you play 2 roles, you can get away with 3-4 standard rune pages, any more is luxury.
Personally I always found it dumb that you had to buy the rune pages and couldn't edit in champ select, but it's true that it would make the select even longer, which no one wants.
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I generally have been filling as of late. And have tended to play Jng/Sup more then not previous to that. Generally even in Jng you want 4-5 rune setups alone dependent on who you're playing, whether they need flat CDR, whether they need armor seals or can kite, whether they need AP or if health is better, etc. even for supports you can want a decent mix of runes even though 2-3 generic pages will cover most things. For laners, I think you can get away with 2-3 pages; mid might want a bit more if you want scaling CDR.
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On July 21 2017 23:19 Gahlo wrote:Show nested quote +On July 21 2017 23:18 Slusher wrote: I loathe when people use "the game is free lol" as an excuse for any mistakes. I don't even really have a steak in this particular argument until we see what they do for sure, but that reasoning reeks of scrub mentality I particularly love when they use that excuse and are so flagrant they feed hard enough to lose it. This has to be the best post in several general discussion threads in ages.
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