Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
I haven't booted up League in about a patch and a half now and I've only seen it in NA LCS but not LCK yet. Someone explain to me why Gunblade LeBlanc is a thing now, ty.
On April 19 2017 11:08 NeoIllusions wrote: I haven't booted up League in about a patch and a half now and I've only seen it in NA LCS but not LCK yet. Someone explain to me why Gunblade LeBlanc is a thing now, ty.
LeBlanc was OP as all fuck. They nerfed her damage. GB active(or just revolver, since it's sometimes built into Protobelt) spikes really hard as a 1st or 2nd item on her and makes up for the nerfs.
With Gunblade specifically, the slow from the active makes it very easy to land chains. When she uses her Q to pop her passive marks, each one counts as single target effect, so the GB healing isn't reduced. This makes her really hard to deal with as a split pusher. One common ways teams dealt with LeBlanc in the past was to pick Caitlyn and ult LB whenever it came out to chunk her and force her to back. But now with the healing that's less effective.
one of her biggest weaknesses (mentioned above) got solved by gunblade.sustain. she no longer has to worry about being poked out by point and click spells.
though her damage took a big hit, it doesn't matter when she is still one of the best roaming mids in the game with an easy laning phase and incredible cc/single target lockdown.
shes definitely stronger in competitive though since she takes the biggest advantage out of team coordination and without it is quite mediocre. namely the tower dives and letting her get priority in a sidelane splitpushing and playing around that.
i've been an on and off leblanc player over the seasons and i've had a hard time using this iteration of leblanc in my games because people don't know how to play with her properly.
From the Shen notes, "At the moment, his built-in waveclear gives him consistent map-pressure". Today I learned that by Riot standards autoattacking minions to death is considered waveclear. Stand aside Sivir and make way for Vayne the new Queen of waveclear.
On April 19 2017 17:29 Fildun wrote: Are the Shen changes even nerfs?
Ult change is a huge nerf, it's much weaker as a proactive move now and the CD increase is pretty brutal. The change to Q is sorta of a small buff and nerf at the same time but E is a straight up buff.
I decided to test out the reworked Udyr and it was pretty interesting. Full tank Udyr can solo Baron and Elder without using any abilities if he's just in Turtle stance, takes a loooong time but he can. The turtle proc doesn't work on towers, but if there's a minion wave close he can just face tank tower and outheal it's damage with turtle procs on the creeps. Tiger stance is pretty nice, but had too much fun derping around with Immortal Stance to really test the claws.
While trash full tank Udyr looks like dankest troll build now.
Some changes like Zac's Q update are nice but I think Riot failed or didn't even try to fix the problem with tanks having low skill ceilings. Support changes are interesting but will probably end up negligible.
The Warmog's change on the PBE is what I would call a "Cloud Drake" buff: when there's something that's already strong but the community doesn't appreciate it, and Riot goes "fine we're going to overbuff the ever-living hell out of this until you realize how fucking good it is".
Incidentally I signed an NDA so I cannot go into detail, but I participated in some preliminary testing of their ranked teams replacement and it was fucking awesome.
Some changes like Zac's Q update are nice but I think Riot failed or didn't even try to fix the problem with tanks having low skill ceilings. Support changes are interesting but will probably end up negligible.
I think the goal was to make them have more interesting decisions. That's different than raising skill ceilings - I'm fine with that. Not every champion needs to have five paragraphs of text on every ability and complex/unintuitive interactions with 40 different spells. You need some champs that are easier to play than others - case in point, it's a damn travesty Ryze is still listed as one of the "beginner" champions in the game.
I'm actually really hyped for this change because it should stop EULCS from being unbearable to watch, it should kill a lot of the lul where you wait for things to do.
On April 20 2017 00:30 GrandInquisitor wrote: The Warmog's change on the PBE is what I would call a "Cloud Drake" buff: when there's something that's already strong but the community doesn't appreciate it, and Riot goes "fine we're going to overbuff the ever-living hell out of this until you realize how fucking good it is".
Incidentally I signed an NDA so I cannot go into detail, but I participated in some preliminary testing of their ranked teams replacement and it was fucking awesome.
Now I know you can't say much about it, but does it allow people with a big difference in rank to play together?
I'm actually really hyped for this change because it should stop EULCS from being unbearable to watch, it should kill a lot of the lul where you wait for things to do.
It's hard to form a definitive opinion at this point, but I'm afraid it is strong enough to result in drakes being ignored because of the risk of giving away rift herald, potentially leading to stale gameplay.
On April 20 2017 00:30 GrandInquisitor wrote: The Warmog's change on the PBE is what I would call a "Cloud Drake" buff: when there's something that's already strong but the community doesn't appreciate it, and Riot goes "fine we're going to overbuff the ever-living hell out of this until you realize how fucking good it is".
Incidentally I signed an NDA so I cannot go into detail, but I participated in some preliminary testing of their ranked teams replacement and it was fucking awesome.
Now I know you can't say much about it, but does it allow people with a big difference in rank to play together?
On April 20 2017 02:31 VayneAuthority wrote: for that ranked teams thing you tested was there any glaring way they are going to crack down on smurfs ruining it? simple yes/no/cant say is fine
It's not really that I can't say so much as I have no idea, because the way it worked for us was definitely different than how it'd actually work. We basically got an email invitation rather like their occasional surveys, so I don't know what they'll actually do when the feature goes public. I will say that skill gaps did exist, but nothing too drastic (e.g. we got our asses beat but not like we had Bronzes up vs Challengers or anything).
From a common sense perspective, I assume there's of course going to be *some* kind of rank restriction - just a question of how permissive that restriction is, which is ultimately a judgment call. As for smurfs, I would assume that they'll have some enforcement mechanism - and my experience was fun enough that I can see being banned from participating as a strong enough disincentive to not cheat/smurf.