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On December 09 2016 12:56 Gahlo wrote:Show nested quote +On December 09 2016 11:18 Jek wrote: I dont understand why they dont buff the other junglers up to par with Lee instead of nerfing him, he seems like the perfect baseline jungler. Because that would only make too much sense and allow jungle to be a strong position. Whenever jungle is strong, every non jungler complains. Because fog of war in LOL is very poorly done.
Outside of very specific scenarios (see Challenger and pro games) its pseudo-educated guessing as to whether you can avoid a gank and its also RNG whether a gank on your lane is punished elsewhere. Much too frustrating for a game like LOL which really is a game where laning has a very high importance. Lots of RNG in an important aspect of your game is bad, even if its not real RNG, just perceived RNG to your players.
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On December 09 2016 14:11 cLutZ wrote:Show nested quote +On December 09 2016 12:56 Gahlo wrote:On December 09 2016 11:18 Jek wrote: I dont understand why they dont buff the other junglers up to par with Lee instead of nerfing him, he seems like the perfect baseline jungler. Because that would only make too much sense and allow jungle to be a strong position. Whenever jungle is strong, every non jungler complains. Because fog of war in LOL is very poorly done. Outside of very specific scenarios (see Challenger and pro games) its pseudo-educated guessing as to whether you can avoid a gank and its also RNG whether a gank on your lane is punished elsewhere. Much too frustrating for a game like LOL which really is a game where laning has a very high importance. Lots of RNG in an important aspect of your game is bad, even if its not real RNG, just perceived RNG to your players.
I don't think it is an educated guess.
I mean, I guess it sort of becomes so because some junglers do retarded shit that doesn't make sense and only works because it doesn't make sense. But they get punished for it and lose if you are at an ELO where getting camped limits your ability to hard carry.
In general, junglers only gank at certain times, or when someone gets back to lane. I am an atrocious laner, but I almost always now before I get ganked.
I dunno, you hit certain times and you are pushed the jungler is likely there. You come back to lane for some reason at a certain point the jungler is probably there. The latter in particular (when a player just got back to lane) is when players seem to be really aggressive, but all good junglers look for that shit because it is free as hell. You know there is no ward, and you know they want to trade right when they get back. Better players realize how junglers think and don't get caught by it as often. Thats why so frequently in Challenger streams and high ELO people snuff out ganks without any vision at all. Even my bronze friends know to be scared at 3:15 if they pushed; part of being a better player is knowing when you need to be scared of a jungler.
There is a reason a guy like Faker or Impact can absorb so much jungle / mid pressure without losing anything. Because they are smart and can recognize it without complete information.
I understand how it can be perceived as random though, I guess.
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Not that I recommend it, but if you watch one of the more ragey non-pro players stream, you'll see why I think most people end up hating the jungler.
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I understand the sentiment, but I think it is incorrect.
If anything, I think now that replays exist people will be able to recognize timings better. Might diminish thus sentiment.
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Maybe, but I doubt replays will affect anyone who didn't already know those things. Look, even when you know them the fun sometimes gets to you, like I did the other night, I was just going ham on the other top laner and 'knew better' but the obvious gank came and ruined my lead anyways. Totally knew it, but greed gets you. And I played lots of games that day, but really only remember that fuck up.
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I mean, I do the same thing all the time. But usually in not mad at the jungler, they just collecting free kills, I'm mad at myself.
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On December 10 2016 05:42 iCanada wrote: I mean, I do the same thing all the time. But usually in not mad at the jungler, they just collecting free kills, I'm mad at myself. Yea, but its like cannon rush in SC2. You really don't want to zoom around with a probe or whatever, that's for the pros to worry about, not my gold-league 20 APM ass.
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On December 10 2016 05:59 cLutZ wrote:Show nested quote +On December 10 2016 05:42 iCanada wrote: I mean, I do the same thing all the time. But usually in not mad at the jungler, they just collecting free kills, I'm mad at myself. Yea, but its like cannon rush in SC2. You really don't want to zoom around with a probe or whatever, that's for the pros to worry about, not my gold-league 20 APM ass. Cheesy all-ins was how I could climb in SC2 and playing anti-cheese champions is how I climb in League. It takes a scumbag to know a scumbag I suppose.
Everyone should just be forced to play something like Rammus, Eve and Shaco for a day.
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On December 10 2016 05:59 cLutZ wrote:Show nested quote +On December 10 2016 05:42 iCanada wrote: I mean, I do the same thing all the time. But usually in not mad at the jungler, they just collecting free kills, I'm mad at myself. Yea, but its like cannon rush in SC2. You really don't want to zoom around with a probe or whatever, that's for the pros to worry about, not my gold-league 20 APM ass.
I think its more like being a zerg player trying to fast expand when the toss player is cannon rushing you. Your timings tight you can prevent it and shoulda know when / if its coming if you had decent scouting.
Falling for it and getting behind anything more than the time for the pylon to complete / losing to it is nothing but your own fault for executing poorly.
But maybe thats just me.
If anything I'd be mad that most of the junglers you play with aren't punishing me for derping. Makes me angry when I see real bad play and it wins.
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Yes. This is the most frustrating thing and at the same time the best thing about LoL. The teamplay. In the grand scheme of things, you rise and fall with the support of the other people playing with you. And if they have no clue about what to do or how to punish decently, it makes me feel like I'm just wasting time. The most horrible types of game's I've played are the one's where the team just rolls over and dies because no decisive actions are being taken while the opposing team just steamrolls through objective after objective (without even being overly fed/farmed per se). When it gells well, however, boy oh boy is it a treat to play with your team. You got everyone being on the same wavelengths and it's like the team is just air to you. And then you have the best games of all: even games. Both teams are evenly matches and games are exciting and aren't going in any one's favour for a long time (or there's comebacks to even it up). In those games I don't really care if I win or lose and it's those games I yearn for. Sadly, it's only like 10% or less of the games played that are really even. So the question then becomes: is the time invested worth it to play only 1/10 of the time truly enjoying it because it's actually challenging? If we're really generous we can incluse the games where you're all in sync with your team, so that's maximally 30, maybe 40% of the games played? Does it then become worth it? The more I play(ed) the game, the more I've been starting to ask myself that. The game is conceptually so compelling, though, that it keeps drawing me in, blinding me with this allure from the actual shit layered under it. Or, you know, I should just git gud and clap my opponents every single game. Maybe the actual core game concept is the 1v9 and not 5v5. Just treat your team as enemies that can't kill you, but want to sabotage you. Anyway, end of rant.
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hows fizz after rework? i read some on reddit and most mains complain hes trash now and super bad late game is that true ?
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i wouldn't say he's trash but there are a lot of tanks being played at the moment and redemption/ locket combo. Point blank fish is actual dumpster juice so you either have to use fog or throw it full range and use the size to zone. Late game you you aren't killing anyone w/o getting the dot proc on your w ( where late game = both teams are late game) 2 seconds is a long time in league of legends, if it's a vayne or a Caitlin net crit crit or general vayne bullshit can just kill you. Also if ryze isn't banned I wouldn't recommend blind picking him, although that one isn't fizz exclusive.
In a tryhard sense where only the best possible picks are good he's bad but he's not useless, and right now with mmr not being settled a snowball champ can come in handy. I will say my opinion isn't that valuable ATM because I quit the game (mostly) from legion release till like two weeks ago but in case anyone else that plays him doesn't speak up, that was my impression of him after like 5 games rework week and 5 in the last two.
Personally I like kass ATM in situations where I previously would have picked fizz. (Except maybe zed but nobody is playing him)
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I got absolutely dumpstered by fizz as ahri today.
But I don't play mid.
Or ahri.
Holy shit that ult has a pretty nice range. Hitbox seems pretty fucking broken tho. I guess it's supposed to get a bigger hitbox the further it travels, but there's like no indicator showing the hitbox getting bigger so it looks disgusting when it somehow hits you.
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On December 10 2016 02:39 cLutZ wrote: Maybe, but I doubt replays will affect anyone who didn't already know those things. Look, even when you know them the fun sometimes gets to you, like I did the other night, I was just going ham on the other top laner and 'knew better' but the obvious gank came and ruined my lead anyways. Totally knew it, but greed gets you. And I played lots of games that day, but really only remember that fuck up. Pretty sure replays will have absolutely 0 effect on anything lol.
Also surviving ganks in pro play has absolutely nothing in common with solo/flex.
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Did they change the Matchmaking Algorithms when preseason ended? because my games have been really...different since the season started. I don't think i've had a game that wasn't completely one sided one way or the other yet. only 20 games in though.
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I do t know if they changed the algos, but the MMR reset should lead to more lop sided matches until people restyle into their natural MMRs. So for example if they had compressed the total range in half, then applying the same precisting algos would lead to games where the difference in skill between the median player in the game and the best and worst players was twice as much as usual.
I don't know exactly what the level of MMR compression in the soft reset was, but if it's significant (say 2 or more) that could be leading to lop sided games. I would expect that to be most significant around the middle of the MMR spectrum and probably be less of an issue in bronze. Challenges probably get lopsided games, but they would all be in the same direction.
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Sometimes I think Volibear is my favorite champion ever and then the enemy bot lane picks Janna / Vayne.
Fuck me.
(as an aside, also fuck all bot lanes dying 2v2 to Vayne Janna wtf.)
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On December 12 2016 04:40 iCanada wrote: Sometimes I think Volibear is my favorite champion ever and then the enemy bot lane picks Janna / Vayne.
Fuck me.
(as an aside, also fuck all bot lanes dying 2v2 to Vayne Janna wtf.) Why do you think vayne/janna is a bad bot lane?
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I don't think its a bad lane. I just dont think its a lane with overly good kill pressure either, although I could be mistaken I guess. They just don't have a lot of CC or burst damage. Sustained damage and ability to win trades through outplays for sure, but its not like its Blitz-Draven or something where you screwed up once and you bursted.
That and I just hate playing my immobile tank champs against em.
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On December 12 2016 06:33 iCanada wrote: I don't think its a bad lane. I just dont think its a lane with overly good kill pressure either, although I could be mistaken I guess. They just don't have a lot of CC or burst damage. Sustained damage and ability to win trades through outplays for sure, but its not like its Blitz-Draven or something where you screwed up once and you bursted.
That and I just hate playing my immobile tank champs against em. Before the tumble revert Vayne Janna was maybe the strongest lane on that patch. in the most disgusting way.
it's less disgusting. but it's still real good. You can avoid dying to it now, but it doesnt result in good times for the team, unless you are cait, or much better than the other player.
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