|
United States11390 Posts
On June 02 2016 09:18 MuddyJam wrote: @Kinie
who is picking swain in competitive? I assumed it was just nerfing the numbers so he doesn't stomp low elo (plat and below) where people tf wrong and he just walks around and does lots of damage.
For competive i imagine he sucks at tower dives early, has no split push power as him he can't kill you or take turrets fast. He has no poke and no engage. You have to be in a teamfight and be fed enough that you do something. Which begs the question if you have a fed top/mid that you need tf for you can pick something with more utility http://lol.esportspedia.com/wiki/Swain/Match_History
Generally gets banned the next game too.
|
Swain has been getting a ton of picks. Hes strong in lane and absolutely dumpsters the common melee picks.
Hes a tanky dps from mid or top. Yeah he doesn't have that much solo kill potential, but he brings 2-3x more damage than a maokai while being pretty much just as tanky.
|
On June 02 2016 07:04 Jek wrote:Show nested quote +On June 02 2016 06:48 iCanada wrote:On June 02 2016 05:55 Slayer91 wrote:On June 02 2016 05:55 GrandInquisitor wrote: I wonder if Blitzcrank will ever budge from his status as one of the statistically best bans in the game. As of last patch he's in the top 5 on bestbans.com for every elo. there was a time blitz was played by people who didn't want to support now its just people who like blitz which is bad because his hook is crazy as fuck People that don't want to play support anymore just don't play support. lol I would queue support all the time if I knew if I queued Jungle / Support that I could play like an 80/20 split of Jungle/Sup, but if I queued that I would only ever play support. As someone that has mained jungle for 6 seasons, I want to play jungle... So now i play 50/50 jungle mid I guess. I queue as support/fill and from what I can gather from my played champions I have ~65% games as support... You guys are starting to make me think I should queue as x/support lol
dont do sup/fill if you want support the most
when I first tried that I got 2 games in a row as mid and adc, crazy I know
when I wanted sup after that I just did sup/jungle and got support every single time.
|
On June 02 2016 09:18 MuddyJam wrote: @Kinie
who is picking swain in competitive? I assumed it was just nerfing the numbers so he doesn't stomp low elo (plat and below) where people tf wrong and he just walks around and does lots of damage.
For competive i imagine he sucks at tower dives early, has no split push power as him he can't kill you or take turrets fast. He has no poke and no engage. You have to be in a teamfight and be fed enough that you do something. Which begs the question if you have a fed top/mid that you need tf for you can pick something with more utility
---
mini rant why do people keep telling me I build teemo wrong? Like every master tier teemo 1 trick builds on hit or full split push with banner etc. But random joe still believes if you don't build this way but instead go the AP build for max shrooms. Which got nerfed over a year ago, then they added sweepers so anyone with a brain can just sweeper and never go over a shroom.
LPL, LCK, OLE, Brazil have had him see play, usually out of top. He's been going RoA > Rylei > SV > Zhonyas in most games I believe, possibly an Abyssal somewhere in there.
He's playing a tanky sustain role and usually bullies out the melee tanks in top. In team fights so long as he's not focused down he's usually able to sit there and heal up any "splash damage" that occurs and dish out a fair bit of damage and light CC in the form of his slow/snare.
The biggest issue is he's not the most durable of tanks when compared to full-tank Trundle, Maokai, or Ekko, and the damage he deals (and sustains off of) falls off in the later game when ADCs and mages get more DPS and burst damage respectfully. That, and his engage is complete shit.
|
he also has a positioning problem he's like a brick wall almost literally, he can keep the enemy team out but their adc can free damage him without fear. So his adc kinda has to kill tanks faster to win the fight, or have an entrenched position like baron/dragon bait.
I mean the thing about Swain is he's almost the exact same champion with the exact same problems, Riot just made his healing ramp up all game instead of drop off late game, so he can squeeze a little more out of his lane dominance that previously.
|
Jax buff is interesting, having max stacks up more and the trinity changes could tip him over to the playable scale
|
On June 02 2016 09:22 Harem wrote:Show nested quote +On June 02 2016 09:18 MuddyJam wrote: @Kinie
who is picking swain in competitive? I assumed it was just nerfing the numbers so he doesn't stomp low elo (plat and below) where people tf wrong and he just walks around and does lots of damage.
For competive i imagine he sucks at tower dives early, has no split push power as him he can't kill you or take turrets fast. He has no poke and no engage. You have to be in a teamfight and be fed enough that you do something. Which begs the question if you have a fed top/mid that you need tf for you can pick something with more utility http://lol.esportspedia.com/wiki/Swain/Match_HistoryGenerally gets banned the next game too.
You know Quas and Darshan will pick them first chance they get in LCS too.
|
|
Idk why it was ever a mastery at all. It conflicts with basically everything riot wants in their game. Making it suboptimal is expected.
|
only reason i care about it is because of 15% tenacity/slow resistance mastery which i love but there's less and less reason to go that route
|
Yay, Vel'Koz buffs! Still deciding on a mid main after the Syndra changes, he might be it. Assuming I ever decide to play ranked again that is.
|
yea it's nerfed to the point where it's useable but doesn't feel powerful at all (sorta like bond of stone) I'm not a fan of nerfing it further but I don't really ever take it as is so it's w/e
|
Autofill seems like the right way to go with how long queue times can become when the system is short of people that want to play support.
|
On June 02 2016 17:05 Redox wrote:Autofill seems like the right way to go with how long queue times can become when the system is short of people that want to play support. well theres pretty big shitstorm on reddit now and most high elo players/pro hate it
|
I don't think people hate playing support or don't want to play support.
The problem is the algorithm doesn't give a weighting option between second and first priority... so in order to play your main role your secondary role cannot be support.
|
Dislike the Grasp change. With the modifications to QSS and nerfs that were dished out to tank items we've seen carry tops coming back already. They should be focusing on buffing carry tops they want to see in the meta instead of forcing tanks out of it and ruining the jungle position for competitive play.
|
On June 02 2016 17:05 Redox wrote:Autofill seems like the right way to go with how long queue times can become when the system is short of people that want to play support. Think Autofill is fine to me but they spend the last 8 months making people absolutely shit at playing league if they weren't in their 2 roles that now forcing them to be good again at everyone is a bit much. I mean the game has had a problem with 1 tricks for years which only got worse with the new champ select. Also now people can be punished for ignoring the champ select and just doing pick order which is what they should be doing anyway with auto fill.
I think they just didn't think Dynamic queue through properly when implementing it.
|
yeah but autofill actually means support, so people will just need to add one additional role to their main 2, which is not that demanding, especially at the price of having queue times as long as before season 6
|
Czech Republic11293 Posts
Im a bit disappointed in the Ahri tails, I really hoped they'd have more swing to them. instead they just merge whenever she moves. Meow.
|
On June 02 2016 18:52 Numy wrote:Show nested quote +On June 02 2016 17:05 Redox wrote:Autofill seems like the right way to go with how long queue times can become when the system is short of people that want to play support. I think they just didn't think Dynamic queue through properly when implementing it. Obviously if they have to make so many corrections to it (and still have tons of flaws in it). You would think they can calculate how all this stuff (queue times, average skill differences etc) will turn out in advance with all the queue data they have. Apparently not as it is actually a trial and error process for them. Idk if its in the nature of the issue or incompetence.
|
|
|
|