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On June 02 2016 06:29 Gahlo wrote: I was about to say, Jax is a "run at them and bop em on the head" champion and that's right up Teut's alley.
but with elegance and timing and hellish fury
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GrandInquisitor
New York City13113 Posts
On June 02 2016 05:55 Slayer91 wrote:Show nested quote +On June 02 2016 05:55 GrandInquisitor wrote: I wonder if Blitzcrank will ever budge from his status as one of the statistically best bans in the game. As of last patch he's in the top 5 on bestbans.com for every elo. there was a time blitz was played by people who didn't want to support now its just people who like blitz which is bad because his hook is crazy as fuck I know, right? I think if you had to make a list of the best abilities in the game, Blitz Q has got to be top 5 at least.
The way you can tell it's broken is that every single one of Blitzcrank's other abilities is utter trash on another champion.
Actually that's an interesting question. Who would want to swap out one of their Passive / W / E / R abilities for Blitzcrank's equivalent ability? Maybe Singed / Ezreal would want to swap Ws? I guess for E, it has to be a melee champion, since a lot of ADC would probably love a double damage AA reset that knocks up.
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blitzcrank passive is strong many champions could benefit. a few champions would like his W also (any adc with a bad w ashe or ez or varus), but it's not that strong on blitz himself lol.
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On June 02 2016 05:55 Slayer91 wrote:Show nested quote +On June 02 2016 05:55 GrandInquisitor wrote: I wonder if Blitzcrank will ever budge from his status as one of the statistically best bans in the game. As of last patch he's in the top 5 on bestbans.com for every elo. there was a time blitz was played by people who didn't want to support now its just people who like blitz which is bad because his hook is crazy as fuck
People that don't want to play support anymore just don't play support.
lol
I would queue support all the time if I knew if I queued Jungle / Support that I could play like an 80/20 split of Jungle/Sup, but if I queued that I would only ever play support. As someone that has mained jungle for 6 seasons, I want to play jungle...
So now i play 50/50 jungle mid I guess.
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yep I thought the system of supporting 1 in every 5 games was good and healthy they need to adjust dynamic queue to allow you to set a preference like that (queue time versus secondary role amount)
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Nah, takes less lines of code to just force players into support if their queue time is too long.
Why give the player any choice in the matter.
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Wouldn't mind that either but I always just get top and long queue times if i queue jungle/top
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+ Show Spoiler +We are also now enabling Autofill in NA to address high MMR match times. Described from the article above: "To address position shortages, we’re adding an autofill mode that can trigger when queue times are too long. If players enter queue with excessive estimated wait times, the matchmaker will potentially assign them a role other than the two they selected." http://boards.na.leagueoflegends.com/en/c/GD/1du4BOW9-dynamic-queue-updates
Seriously though, if they just gave me a slider... That would be worth so much IMO.
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On June 02 2016 06:48 iCanada wrote:Show nested quote +On June 02 2016 05:55 Slayer91 wrote:On June 02 2016 05:55 GrandInquisitor wrote: I wonder if Blitzcrank will ever budge from his status as one of the statistically best bans in the game. As of last patch he's in the top 5 on bestbans.com for every elo. there was a time blitz was played by people who didn't want to support now its just people who like blitz which is bad because his hook is crazy as fuck People that don't want to play support anymore just don't play support. lol I would queue support all the time if I knew if I queued Jungle / Support that I could play like an 80/20 split of Jungle/Sup, but if I queued that I would only ever play support. As someone that has mained jungle for 6 seasons, I want to play jungle... So now i play 50/50 jungle mid I guess. I queue as support/fill and from what I can gather from my played champions I have ~65% games as support... You guys are starting to make me think I should queue as x/support lol
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Maybe they changed the algorithm, but when it came out i went Jungle / Support and I legit got 10 straight games support.
Never tried it again.
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On June 02 2016 07:04 Jek wrote:Show nested quote +On June 02 2016 06:48 iCanada wrote:On June 02 2016 05:55 Slayer91 wrote:On June 02 2016 05:55 GrandInquisitor wrote: I wonder if Blitzcrank will ever budge from his status as one of the statistically best bans in the game. As of last patch he's in the top 5 on bestbans.com for every elo. there was a time blitz was played by people who didn't want to support now its just people who like blitz which is bad because his hook is crazy as fuck People that don't want to play support anymore just don't play support. lol I would queue support all the time if I knew if I queued Jungle / Support that I could play like an 80/20 split of Jungle/Sup, but if I queued that I would only ever play support. As someone that has mained jungle for 6 seasons, I want to play jungle... So now i play 50/50 jungle mid I guess. I queue as support/fill and from what I can gather from my played champions I have ~65% games as support... You guys are starting to make me think I should queue as x/support lol x/support is 80%+ support in my experience.
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In the update they said mid/support gives mid 16% of the time.
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ok so azir got gutted maybe with way weaker walling. What is this jax buff? In lane this basically means he will have some level of stacks always.I know they changed the ramping on it but this seems kinda crazy. Lucian q nerf will hurt his laning and ability to trade. ryze no longer has ult up permanently. Seeing has he will hit 40% cdr this is more now 30 second cd vs 18 which is not really that game changing.
Vel'koz looks op and i expect him to be see competitive play. If the R nerf to azir wasn't bad enough a velkoz counterpick should be too strong.
Wooo teemo buffs with the wits end :D
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i actually think this nerf changes nothing, 3 or 6s makes no difference he still has self peel,dash and the same stupid amount of dmg
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Going over the changes this patch.
TL;DR version: still ban Lucian, everything else is up to debate, Corki and Jax might show up in competitive play now.
Anivia: nerf probably only meant for low ELO players.
Azir: W no longer letting him damage turrets is huge, and his ult now having a flat timer of how long it stays up means he can't section off a corner of the map for an entire fight. He probably drops out of competitive play now, or at least falls down to below Viktor and probably Corki (assuming Corki goes mid with Ezreal bot for competitive).
Corki: Triforce changes along with his ult buff means he'll go back to being a flex pick in competitive.
Ekko: nerfs were a long time coming, this probably makes him drop entirely from competitive play outside of playing him as an AP assassin mid.
Illaoi: she still exists? Buffs are nice, might see more play now that she can just go BC into full tank and deal damage. Probably won't see competitive play as she shines brightest in 5v5s and most teams seem to be shirking away from such large-scale engagements in the early and mid game.
Jax: buff probably means he shows up in competitive play in 1-3-1 or 4-1 team comps, as he just grabs the new Triforce and split pushes until 18, TPs into a fight and wrecks face.
Kindred: nerfs probably drop her from 100% pick/ban, still a strong jungler though.
Lucian: nerfs mean jack shit when it's the 2-item power spike that makes him so strong, not the range of his Q or W (the first letting him clear waves and harass early on, the second not mattering at all).
Maokai: nerfs aren't enough, the tree still will be unkillable post 35 minutes.
Nidalee: rip jungle cougar lady, I hope to never see you or your fog-of-war ganks again this season.
Ryze: nerfs are small, not large enough, probably still pick/ban worthy in competitive.
Swain: nerfs are aimed mainly to stop his early game harass, probably drops him out of competitive, but will still be ban-worthy in solo Q.
Taliyah: buffs aren't enough, she needs more damage for team fights when she has only 3 skills that deal damage (compared to most other mages who have 3 or 4 damaging skills).
Vel'Koz: buffs are small, probably help him out a bit... Might show up as a support in competitive?
Zed: nerfs probably aren't enough, the bonus damage going up is the biggest offender.
Ahri: visual update.
Aurelion Sol: visual update.
Boots changes: might finally have people pick stuff other than swifties.
Triforce changes: fine changes overall, slight buff for most people who didn't benefit from the extra crit on it.
Stinger: doesn't matter a ton, as it's the combine for Nashors that mattered more than anything else.
Wit's End: buff means it'll return to being a niche item for specific champs (Teemo, Kayle, Diana).
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United States11390 Posts
The W change for Azir doesn't even mean that much given how much AS he gets from Stinger/Nashor's. A lot of Azir also like to take AS reds and the fury mastery which make it a lot easier to proc thunderlords in lane too.
However, it is annoying that the stinger > rylais build on azir is now dead with the AS decrease on stinger. Currently, stinger is the huge powerspike for Azir. You dont gain much of anything going from stinger to nashor besides 80ap and 10% cdr as the nashors passive doesnt apply on azir either.
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@Kinie
who is picking swain in competitive? I assumed it was just nerfing the numbers so he doesn't stomp low elo (plat and below) where people tf wrong and he just walks around and does lots of damage.
For competive i imagine he sucks at tower dives early, has no split push power as him he can't kill you or take turrets fast. He has no poke and no engage. You have to be in a teamfight and be fed enough that you do something. Which begs the question if you have a fed top/mid that you need tf for you can pick something with more utility
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mini rant why do people keep telling me I build teemo wrong? Like every master tier teemo 1 trick builds on hit or full split push with banner etc. But random joe still believes if you don't build this way but instead go the AP build for max shrooms. Which got nerfed over a year ago, then they added sweepers so anyone with a brain can just sweeper and never go over a shroom.
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On June 02 2016 09:18 MuddyJam wrote: @Kinie
who is picking swain in competitive? I assumed it was just nerfing the numbers so he doesn't stomp low elo (plat and below) where people tf wrong and he just walks around and does lots of damage.
For competive i imagine he sucks at tower dives early, has no split push power as him he can't kill you or take turrets fast. He has no poke and no engage. You have to be in a teamfight and be fed enough that you do something. Which begs the question if you have a fed top/mid that you need tf for you can pick something with more utility Smeb and some others. Strong individual champion, but doesn't seem to work well with most modern Pro comps.
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On June 02 2016 09:18 MuddyJam wrote: @Kinie
who is picking swain in competitive? I assumed it was just nerfing the numbers so he doesn't stomp low elo (plat and below) where people tf wrong and he just walks around and does lots of damage.
For competive i imagine he sucks at tower dives early, has no split push power as him he can't kill you or take turrets fast. He has no poke and no engage. You have to be in a teamfight and be fed enough that you do something. Which begs the question if you have a fed top/mid that you need tf for you can pick something with more utility Korea, China, Brazil, both Latin America regions, OPL... literally everybody that is in an active competition.
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