[Patch 5.22] League of Legends General Discussion - Page 4
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If you've played around on the new patch and have some secret TL-op builds we should try out, post about them here! http://www.liquidlegends.net/forum/lol-strategy/498168-patch-522-what-is-marksman-gameplay-discussion | ||
krndandaman
Mozambique16569 Posts
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MooMooMugi
United States10531 Posts
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TheHumanSensation
Canada1210 Posts
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Goumindong
United States3529 Posts
On November 12 2015 10:17 TheHumanSensation wrote: How does Corki's new passive interact with towers? From the wiki it seems like it should effect towers as any bonus damage would. Other things that are interesting. It splits all bonus damage into half magic/physical, so triforce procs are now half/half. As well, damage split in this manner still lifesteals. | ||
MooMooMugi
United States10531 Posts
'Basic attacks against turrets deal damage equal to base attack damage + either 1.0 bonus attack damage or 0.4 ability power ⇒ 0.5 ability power, whichever is higher' You do mixed damage to tower and its pretty equal mix of physical and magic damage, overall its the same amount of turret damage as if you went full AD or AP corki | ||
Disengaged
United States6994 Posts
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MooMooMugi
United States10531 Posts
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MooMooMugi
United States10531 Posts
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Alaric
France45622 Posts
On November 12 2015 08:44 Zess wrote: On paper the vision/support item changes actually seem pretty cool. Vision was always the optimal way to funnel your disposable gold income and they tried to fix that by adding free gold but making vision not near-infinite is probably a better way to fix that problem. The tradeoff of support item slot efficiency vs gold efficiency also seems pretty neat, except that I suspect the numbers aren't tuned correctly From the previous seasons, and the way they handled things by shoving gold at the supports without looking at any of their items (with a few exceptions), it's really hard to take Riot seriously whenever matters of slot-efficiency are involved. Usually they just buff an item and make it more expensive till slot-efficient (exception: when they want to nerf an item, see examples with armour itemisation for the last... 6-7 months?). They say brutaliser's too good because of its stat mix, but both its replacements have much lower gold efficiency too. Glacial Shroud hasn't been in a state of "I'd rather buy this before the other component / I have the other component, and I'd rather buy Shroud than wait for the whole item and use the slot for something else" in over a year, so what do we do? We gut it further. Genius plan. Armour itemisation gets fucked over further, in stats and/or cost, sometimes both. Note how it was influenced by the meta, what with ADs often having trouble dealing with the frontline, often consisting of... juggernauts, these guys with much higher defensive stats (and base AD) than the norm, or champ who actually deal damage/have utility independant from going full tank (hi Tahm Kench). So because these are doing their job too well, you nerf everyone else, including bruisers. Oh, since we're talking about them. BC takes it in the rear too, with a price increase and reduction of its health. RIP as a second buy for junglers, it not only comes later but leaves you even more squishy. Triforce gets nerfed too, yay. Better give it more crit for these markmen, uh. Both Hydras get nerfed ('cause y'know, bruisers, also guys building tanky with no other damage on their kits). BotRK. That item that allowed some marksmen not to build crit early on top of being used by bruisers. So fuck it. And mages have all their core items nerfed or at least made more expensive because "they were more gold-effective than AD items." Well, maybe because AP doesn't scale with dps and auto-attacks nearly as much as AD, and because they don't have that one multiplicative "crit" stat to make them scale way harder for each item bought? Of course we have stuff like Azir now for the dumb dps-scaling stats, but most of the cast is still defined by either midgame spell-based burst, or utility that is separate from damage (or often AP; shields and Lulu's W do, obviously). Mages are supposed to get cheaper core items and be able to come online faster because apart from cases like Graves and Corki mages have a power peak in the midgame which they are supposed to abuse before they fall off and bow to the marksmen (Azir and assassins are special cases, as LB's closer to an assassin than a "mage"). But nope, fuck all logic and consistency, let's buff marksmen items (losing 15 AD for 10% crit while getting cheaper isn't a nerf), nerf most armour itemisation and a bunch of bruiser items, let's make all AP items more expensive and nerf some of them on top of it. All at the same time because "hurr durr it's pre-season gotta hit everything while we can test." Sure, but don't fucking do it in such a lopsided way toward a single one of your fucking character classes, ffs. User was warned for this post (QQ overload) | ||
zer0das
United States8519 Posts
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Gahlo
United States34964 Posts
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iCanada
Canada10660 Posts
On November 12 2015 14:02 zer0das wrote: I hate how Kog'Maw feels now. He feels nothing like a cannon, more like a sub-machine gun. Which was already what Jinx felt like before. Ugh. Ironically I'd call jinx more of a cannon. Lol. Dem rocket crits. | ||
krndandaman
Mozambique16569 Posts
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kongoline
6318 Posts
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739
Bearded Elder29875 Posts
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Volband
Hungary6034 Posts
I was afraid that we'd come to this, when certain keystones are ridiculously strong on certain champions (Warlord's, Windspeaker's, Bond of Stone), the rest are more or less just there for cuteness, and champions who can't benefit fully from the op one will be left at a disadvantage. It's especially awkward looking at keystone masteries when you play with a mage. | ||
Slusher
United States19143 Posts
On November 12 2015 15:51 739 wrote: So with all these ADC buffs and ADC being OP in preseason, we're gonna watch jugger comps in professional games? word on the street is Kog is booty, also Jinx Rockets got nerfed -15% atk speed in rocket form, it's possible but I'm not sure who the AD Will be. | ||
kongoline
6318 Posts
btw rage blade is silly right now i even saw irelia rush it and smash the game, jax who rushes it doest lose 1v1 to anyone and pushes waves instantly (lol just thought about poppy with it, she always had problem with wave clear rage blade seems like a perfect item for her) | ||
krndandaman
Mozambique16569 Posts
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sinkpet
Finland16 Posts
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