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On November 12 2015 06:10 Alaric wrote: You can't buy health pots if you have a flask. The fuck is this. It's called strategic diversity.
Currently for me in soloq it's just a question of who has less people who got boosted to diamond on his/her team. In the last 4 games I won the first two because our team had one less boosted player then I lost the last two because our team had more boosted players. I never knew the market for boosted players was this big lol, it's pretty funny actually, especially because now the real owners just start playing again.
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On November 12 2015 06:10 Alaric wrote: You can't buy health pots if you have a flask. The fuck is this.
Your only allowed one set of potions if I recall. Kind of like the gp items.
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That was the whole point of the potion change if you'd read the context. They were trying in general to reduce in-lane sustain, particularly tops iirc.
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mercury treads 20% tenacity feel so shit now, imo they got overnerfed
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Alright, Garen with all of the new increased HP regen masteries is kinda crazy in lane, especially with all the reduced lane sustain. I feel like new BC is also better than old BC on him, because he never had trouble getting tanky and the extra AD is pretty nice.
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Yeah, but the basic flask is shit. In the jungle, I'd rather start machete+pots than machete+flask. Also, you can't use a flask charge for mana if you're full HP.
On paper I feel like Flask and its buffs are really bad. Anyone tested them some yet? I really feel like it takes to long for them to be worth it. And considering I mostly played Maokai and Irelia, I used to buy 1-2 mana pots every back to sustain my aggressive style (and their low mana pools). Flask clearly wouldn't be enough for Maokai I feel.
I played Vi an went Warrior into BC, I felt weak as shit against marksmen because they have so much more crit (and the keystone mastery healing them on every crit is some dumb shit that's gonna give people much more sustain post-crit component than flask gave; also edge cases such as Yasuo and Tryndamere) and BC has 100 less HP, so at that point I feel a lot less tanky. Also no flat ArPen means less champion damage, I'm not a fan of that Warrior enchant change.
Also WTF DID THEY DO TO THE PATHING I missed so many cs in lane because I'd go around minions. In my last game I was literally bodyblocked by a wave of minions. They fanned out to hit a tower (around 8-9 of them), and I was there sitting behind two of them, not moving at all. It lasted around 3-4 seconds. Then I started moving near another minion, got stuck again 1-2 seconds.
So, freezes, lags galore for other people, and much worsened pathing. Yay.
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This game feels so weird now haha, Im just randomly putting points into masteries at this point
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how do i sustain with new flasks they do almost nothing in lane lol
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They could've gone two ways with crit. Removing it for a different stat or removing weird low-crit edge cases and giving people a lot more of it more quickly. I think this way it'll end up more interesting. It's just a matter of how OP ADCs are, if at all. Maybe they're not and it just looks better than it is.
The sustain thing wasn't a general 'we want sustain to be worse.' It was targeted at flask buyers. With that being said, that crit mastery is not going to last at 10%, let alone 15.
@below: She can't be any worse than before; just about everything was a buff. And man did she need it because old MF sucked a fat one.
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Just me or does MF seem pretty mediocre? I liked her a lot before but don't know now.
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Crit is absolutely critical (SEE WHAT I DID THERE? + Show Spoiler +) now that they have nerfed armor pen hard. Supertanks will be able to emerge once again I think because armor isseems more effective and mr items have been buffed. At the moment I'm entertaining a fast cooldown Q/E Ezreal build which has around 1s CD on Q and around 4s or a bit less on E if you hit 2Q's. It's less if you take the 45%CDR mastery. Also, while Ferocity seems nice it's not necessarily the best option for damage dealers, since they've given alot of adc's such a niche role. I've got a duel setup which goes 18/12/0 with Fury, Vampirism, Warlord's bloodlust, a more poke oriented one which goes Sorcery, Natural Talent, Deathfire touch (items are Manamune, BT/Botrk, Lord Dominik's Regards, Trinity, Essence Reaver and Zerkers (change those for PD if you have the money) and a more kiting, pussyass, poketickle build which goes 0/18/12 ( (items are Manamune, Botrk, Lord Dominik's Regards, Iceborn Gauntlet, Essence Reaver, Ionian Boots).
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They nerfed armour (both gold per point, and point per slot) and changed itemisation to force people to stack health instead and put a lot of %HP damage in kits and made a brand new Last Whisper which gives you % damage increase against people building health.
ArPen changes are only impactful against squishies building no armour and it won't change much for AD carries because they get so much more from crit (amongst other stuff) (while crit items suck on assassins now, see new ghostblade). You're getting ~15% damage increase against anything with over 3k HP, to make up for not shredding their "up to 80 armour" by 35%, and you crit more often because they made that shit ridiculously easy to buy and stack. That's no nerf versus tanks at all.
Then of course you have retarded-ass dumb design like the crit healing mastery, or essence reaver.
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Any tips on how to build jungle Eve now/what masteries to take
I'm so lost help me
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On paper the vision/support item changes actually seem pretty cool. Vision was always the optimal way to funnel your disposable gold income and they tried to fix that by adding free gold but making vision not near-infinite is probably a better way to fix that problem.
The tradeoff of support item slot efficiency vs gold efficiency also seems pretty neat, except that I suspect the numbers aren't tuned correctly
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On November 12 2015 08:17 MajorityofOne wrote: Any tips on how to build jungle Eve now/what masteries to take
I'm so lost help me
I want to know this too
Blackfire torch mastery seems good on her since she has high AD/AP stats from her builds and runes but Thunderlords's Decree seems appealing for more AOE as well
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This season is terrible news for those of us who do nothing but ward
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On November 12 2015 09:16 MooMooMugi wrote:Show nested quote +On November 12 2015 08:17 MajorityofOne wrote: Any tips on how to build jungle Eve now/what masteries to take
I'm so lost help me
I want to know this too Blackfire torch mastery seems good on her since she has high AD/AP stats from her builds and runes but Thunderlords's Decree seems appealing for more AOE as well
First couple games ive gone 18-6-6 with blackfire torch, runic affinity, and explorer. The jungle monsters have absolutely kicked my ass so I think ill switch explorer for tough skin, or maybe go for merciless in cunning.
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12/18 seems a lot better than 18/12 in general unless you're making big use of one of the Ferocity keystones.
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