[Patch 5.22] League of Legends General Discussion - Page 22
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If you've played around on the new patch and have some secret TL-op builds we should try out, post about them here! http://www.liquidlegends.net/forum/lol-strategy/498168-patch-522-what-is-marksman-gameplay-discussion | ||
KissBlade
United States5718 Posts
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JimmiC
Canada22799 Posts
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Gahlo
United States34965 Posts
On November 23 2015 14:11 JimmiC wrote: Bonds of stone vs grasp of the undieing. I've been using the bonds with mumu jungle and the grasp with mundo jungle is this right? Whats the math, such logic on these two? I use grasp on tanky fucks that I want to deal damage with and Bonds with pure tanks that I just want to take punishment with. | ||
Ketara
United States15065 Posts
On November 23 2015 14:11 JimmiC wrote: Bonds of stone vs grasp of the undieing. I've been using the bonds with mumu jungle and the grasp with mundo jungle is this right? Whats the math, such logic on these two? It's not really a math thing. It depends on whether or not you want to deal more damage (grasp), take less damage (middle one), or make allies take less damage (bond) Although if your build is mostly HP items grasp probably makes you tankier than the middle one anyway. That you could math. | ||
Alaric
France45622 Posts
%HP damage tends to make Bonds better I think (hunch, didn't check), and if you lose flat HP equal to 8% of the damage taken post-resistances by your nearby ally, then Bond can be a lot worse for personal survivability. | ||
Osmoses
Sweden5302 Posts
Because if you're a tank you ought to have 3000+ hp in any teamfight, and as long as you stay in the fight for more than 12 seconds (3 procs, 3*3% = ~10% = ~300hp) you'll have earned the 300hp from SotA AND you'll do 300hp more damage. Does anyone know if Grasp starts at 0 or 4 seconds in combat? The text seems to imply the latter. | ||
Ketara
United States15065 Posts
On November 23 2015 19:09 Alaric wrote: Did it, you need around 4.1k-4.2k HP (after accounting for the 300 bonus HP) for Bonds to beat it, assuming there's an ally nearby (it's a lot weaker if it's only 2%). %HP damage tends to make Bonds better I think (hunch, didn't check), and if you lose flat HP equal to 8% of the damage taken post-resistances by your nearby ally, then Bond can be a lot worse for personal survivability. That's not really how it works... Yes you're taking less damage, but you're also absorbing damage from your ally, who is likely less tanky, being focused more, and taking more damage than you. So 8% of the damage he is taking that's being sent to you is probably equal or higher than 8% of the damage you're reducing. That's not bad mind. If you're Amumu and your dive buddy is Fiora or Riven, its probably awesome and super worth. But bond doesn't really make you tankier. It makes your teammates tankier. I would imagine it makes you take more damage than you would otherwise, or about the same amount depending on whose resistances get used for the absorbed damage. | ||
NpG)Explosive
France994 Posts
On November 23 2015 19:26 Osmoses wrote: Guys, I totally misread Grasp the first time. I thought it was every fourth auto for some reason, it's looking alot better than SotA to me now, if by "next attack" they mean any damage, not just autos. Because if you're a tank you ought to have 3000+ hp in any teamfight, and as long as you stay in the fight for more than 12 seconds (3 procs, 3*3% = ~10% = ~300hp) you'll have earned the 300hp from SotA AND you'll do 300hp more damage. Does anyone know if Grasp starts at 0 or 4 seconds in combat? The text seems to imply the latter. By next attack, they mean autos. It starts at 4 seconds in combat. You'll get 3 procs in 12 seconds during a teamfight if you can auto the moment grasp is up, which is not garanteed at all. I feel the mastery is strong in top lane since you can charge it up while last hitting. I think the other keystones are stronger on junglers. | ||
Ketara
United States15065 Posts
That plus resistances reducing the heal makes it likely worse than strength of ages for tankiness regardless of HP, unless were talking really long fights. You can't assume 3 procs in 12 seconds, 3 procs probably takes a good 15 seconds. Even with 4000 HP, if the enemy has normal MR 3 procs is likely less than 300 HP. Strength of ages also likely gets to 300 HP much earlier than grasp becomes a big healing skill for end build teamfights. So its probably pretty simple. Want damage? Grasp of undying. Want tankiness for yourself? Strength of Ages. Want tankiness for an ally? Bond of stone. | ||
Alaric
France45622 Posts
And Bond gives you 8% damage reduction at all times when an ally is nearby, so you can use it to absorb poke for example, especially if you have sustain or a shield, it depends on who the closest ally is (if it's Alistar who's 2 pixels closer than your Ashe, then blah). | ||
Ketara
United States15065 Posts
Like, if you're going 18 resolve, you probably want to be tanky right. And in League, if you're building really tanky, having a mastery that gives you lane damage (grasp) is probably better than an extra 300 HP. And when you're tanky, tankiness for allies is often more worth than tankiness for yourself. Locket and FotM are pretty fucking good. I feel like strength of ages would be strong on a champion who wants defensive masteries, but then doesn't really build defensive items. Not sure who that would be. It's also almost certainly better on junglers than laners. It is possible though that strength of ages has a strong powerspike moment vs the other two when it approaches 300 HP. That might be cool for some constructed team comps? It's also potentially good on champs who do extra damage the more HP they have, like Sejuani. I dunno, I am brainstorming. | ||
Osmoses
Sweden5302 Posts
edit: wikia also says magic damage, guess that's it then. Void staff on sion inc. | ||
Ketara
United States15065 Posts
Imagine how fun top lane will be when it's Sion vs Malphite taking Grasp, Meditation and Bandit on 0/12/18 and the lane is just the two hugging every 5 seconds and then eventually teleporting to dragon with insane gold and seeing who gets a quadra first. If that happens and you guys don't use my "grasp of bullshit" term I'll be sad. Although to be fair, when I called it grasp of bullshit I didn't know you had to wait 4s for the first hit. You can see why I thought it was overpowered. | ||
killerdog
Denmark6522 Posts
On November 23 2015 20:14 Ketara wrote: And in League, if you're building really tanky, having a mastery that gives you lane damage (grasp) is probably better than an extra 300 HP. And when you're tanky, tankiness for allies is often more worth than tankiness for yourself. Locket and FotM are pretty fucking good. I feel like strength of ages would be strong on a champion who wants defensive masteries, but then doesn't really build defensive items. Not sure who that would be. It's also almost certainly better on junglers than laners. As I see it strength of ages' main bonus is opening up alternate build paths. It seems to peak at around 1.5-2 item timing for top laners, so if you're someone who likes building an early frozen heart or abyssal or thornmail or whatever other flat resistance item, then the 300 extra hp rounds out your build for the early teamfights, and makes you have a much stronger midgame then you otherwise would. Not sure who actually benefits from that, but I'd assume people like malphite or rammus might love it. | ||
Coldbolt
United Kingdom70 Posts
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Ketara
United States15065 Posts
On November 23 2015 23:54 killerdog wrote: As I see it strength of ages' main bonus is opening up alternate build paths. It seems to peak at around 1.5-2 item timing for top laners, so if you're someone who likes building an early frozen heart or abyssal or thornmail or whatever other flat resistance item, then the 300 extra hp rounds out your build for the early teamfights, and makes you have a much stronger midgame then you otherwise would. Not sure who actually benefits from that, but I'd assume people like malphite or rammus might love it. FH, Abyssal and Thornmail aren't pure tank items, they're mixed tank+damage items. So that's consistent with my brainstorming. I wonder if strength of ages would let me go Cinderhulk>FH on Sejuani. Then again, games probably end too fast ATM for sejuani to be any good. | ||
Gahlo
United States34965 Posts
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MoonBear
Straight outta Johto18973 Posts
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