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United States37500 Posts
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.
Gameplay discussion should go in the Patch Discussion thread.
Non-League of Legends dicsussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
There is no new champion this patch.
Patch 5.22: Live on Nov. 11th, 2015
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Re: Illaoui
Nautilus would still be decent in defense situations without his Q (or if it was a hard cc but not a grab) just because he's so damn hard to kill and spams shit to make your backline hard to reach (or keep the fight in the same place). She can do, at least defensively. You probably don't want to dive if she's had time to setup a few tentacles around the tower.
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GrandInquisitor
New York City13113 Posts
Is there going to be a meta shift to have a duo lane in mid now, and your AP carry in bot?
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On November 11 2015 05:40 GrandInquisitor wrote: Is there going to be a meta shift to have a duo lane in mid now, and your AP carry in bot?
Think lane swapping to top would be better than mid. Mid doesn't give you many more options than going top with your duo lane. Currently supports roam enough to be active in all 3 lanes from that position anyway.
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Straight outta Johto18973 Posts
Oh my god did AP Kog just get nerfed RIP
But buff for execution snipes hmmm
New tower armour/MR system really really rewards push comps, especially with the level and minion dmg snowballing effect.
Red buff hurts towers omg
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Ambient Gold With items costing more as part of our global efficiency pass, we're injecting more cash into the flow, as well as a little extra for the down-and-out. FOR DOING NOTHING, YOU GET9.5 gold per 5 seconds â‡' 10.2 gold per 5 seconds BAILOUTAfter 12 minutes, the 2 members of each team with the least gold at any given moment gain an additional 2 gold per 5 seconds (increasing by 0.1 per minute)
Not a fan.
they increased minion gold too, people are going to finish their builds really fast this season.. maybe.
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Buff late game champs. return of KArth!
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Ambient gold i am eh over but holy fuck the minion damage changes coming in the next patch
UPDATE: We froze the pushing changes below at the last minute, so these won't be going live in 5.22. They'll make their official debut in 5.23!
Comboing with the turret changes above, minions now get stronger to help the winning team press their advantage and close out the game
MINION DAMAGE BONUS If your team's average level is higher than the enemy's, your minions deal 10% bonus damage to enemy minions. If you've taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents.
ENRAGE If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane deal 90% more damage to enemy minions
MINION DAMAGE REDUCTION If your team's average level is higher than the enemy's, your minions take less damage from enemy minions equal to (tower differential x level differential) + 1. This number can't fall below 1.
IRONCLAD If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane take 7 less damage from enemy minions
Like Holy fuck pushing just got INSANE.
If you're a higher level than the enemy all your lanes auto push. For every turret advantage you have over the enemy your minions auto push harder. If you're really ahead your turrets auto push in the lane you're winning in to an insane degree.
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The land of freedom23126 Posts
On less serious note.
Is there anyone who has maths on lw vs bt as third item on adcs?
Because there was HTC game right now where Ashe went bt third against team, where biggest armor items were hourglass/dmp and no armor besides that, is bt significantly better?
Thanks in advance, mathguys. <3
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is it just me or does the adc base damage increase look broken as shit
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On November 11 2015 09:32 Goumindong wrote:Ambient gold i am eh over but holy fuck the minion damage changes coming in the next patch Show nested quote + UPDATE: We froze the pushing changes below at the last minute, so these won't be going live in 5.22. They'll make their official debut in 5.23!
Comboing with the turret changes above, minions now get stronger to help the winning team press their advantage and close out the game
MINION DAMAGE BONUS If your team's average level is higher than the enemy's, your minions deal 10% bonus damage to enemy minions. If you've taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents.
ENRAGE If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane deal 90% more damage to enemy minions
MINION DAMAGE REDUCTION If your team's average level is higher than the enemy's, your minions take less damage from enemy minions equal to (tower differential x level differential) + 1. This number can't fall below 1.
IRONCLAD If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane take 7 less damage from enemy minions Like Holy fuck pushing just got INSANE. If you're a higher level than the enemy all your lanes auto push. For every turret advantage you have over the enemy your minions auto push harder. If you're really ahead your turrets auto push in the lane you're winning in to an insane degree. TBH I don't think the Enrage and Ironclad effects are ever really going to be all that relevant.
In virtually every situation where your team's average level is 3+, you're already stomping super hard. It just closes out one-sided games much faster.
Also, apparently this change had been on the PBE for a while, but no one ever noticed... Source
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I thought the minion damage changes were to stop someone with a lead freezing a wave.
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On November 11 2015 09:43 oo_Wonderful_oo wrote: On less serious note.
Is there anyone who has maths on lw vs bt as third item on adcs?
Because there was HTC game right now where Ashe went bt third against team, where biggest armor items were hourglass/dmp and no armor besides that, is bt significantly better?
Thanks in advance, mathguys. <3 last whisper is always better for damage as a 3rd item. the reason ashe would go for BT is because the sustain would've been more important than the damage at that point
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The land of freedom23126 Posts
On November 11 2015 11:30 Frolossus wrote:Show nested quote +On November 11 2015 09:43 oo_Wonderful_oo wrote: On less serious note.
Is there anyone who has maths on lw vs bt as third item on adcs?
Because there was HTC game right now where Ashe went bt third against team, where biggest armor items were hourglass/dmp and no armor besides that, is bt significantly better?
Thanks in advance, mathguys. <3 last whisper is always better for damage as a 3rd item. the reason ashe would go for BT is because the sustain would've been more important than the damage at that point
I'd just like to see maths same to Koggles pd/lw debate but not as detailed.
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Nerfing Bloodthirster pushing it further into the abyss?
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On November 11 2015 09:32 Goumindong wrote:Ambient gold i am eh over but holy fuck the minion damage changes coming in the next patch Show nested quote + UPDATE: We froze the pushing changes below at the last minute, so these won't be going live in 5.22. They'll make their official debut in 5.23!
Comboing with the turret changes above, minions now get stronger to help the winning team press their advantage and close out the game
MINION DAMAGE BONUS If your team's average level is higher than the enemy's, your minions deal 10% bonus damage to enemy minions. If you've taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents.
ENRAGE If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane deal 90% more damage to enemy minions
MINION DAMAGE REDUCTION If your team's average level is higher than the enemy's, your minions take less damage from enemy minions equal to (tower differential x level differential) + 1. This number can't fall below 1.
IRONCLAD If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane take 7 less damage from enemy minions Like Holy fuck pushing just got INSANE. If you're a higher level than the enemy all your lanes auto push. For every turret advantage you have over the enemy your minions auto push harder. If you're really ahead your turrets auto push in the lane you're winning in to an insane degree. or enemy gets fed free minion while u get starved(similar to super early inhibitor being pretty bad for "winning" team especially in soloQ), either way i hate it
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On November 11 2015 12:11 kongoline wrote:Show nested quote +On November 11 2015 09:32 Goumindong wrote:Ambient gold i am eh over but holy fuck the minion damage changes coming in the next patch UPDATE: We froze the pushing changes below at the last minute, so these won't be going live in 5.22. They'll make their official debut in 5.23!
Comboing with the turret changes above, minions now get stronger to help the winning team press their advantage and close out the game
MINION DAMAGE BONUS If your team's average level is higher than the enemy's, your minions deal 10% bonus damage to enemy minions. If you've taken cumulatively more turrets than the enemy team, damage is further increased by 10% for each turret you have over your opponents.
ENRAGE If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane deal 90% more damage to enemy minions
MINION DAMAGE REDUCTION If your team's average level is higher than the enemy's, your minions take less damage from enemy minions equal to (tower differential x level differential) + 1. This number can't fall below 1.
IRONCLAD If your team's average level is at least 3 higher than the enemy's and you've taken 2 or more towers in a given lane, your minions in that lane take 7 less damage from enemy minions Like Holy fuck pushing just got INSANE. If you're a higher level than the enemy all your lanes auto push. For every turret advantage you have over the enemy your minions auto push harder. If you're really ahead your turrets auto push in the lane you're winning in to an insane degree. or enemy gets fed free minion while u get starved(similar to super early inhibitor being pretty bad for "winning" team especially in soloQ), either way i hate it Depending on your team strategy it could either be a buff or nerf to powerfarming the jungle
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On November 11 2015 11:30 Frolossus wrote:Show nested quote +On November 11 2015 09:43 oo_Wonderful_oo wrote: On less serious note.
Is there anyone who has maths on lw vs bt as third item on adcs?
Because there was HTC game right now where Ashe went bt third against team, where biggest armor items were hourglass/dmp and no armor besides that, is bt significantly better?
Thanks in advance, mathguys. <3 last whisper is always better for damage as a 3rd item. the reason ashe would go for BT is because the sustain would've been more important than the damage at that point Even with the changes to it?(assuming LW now refers to the items it upgrades into.) In the case off opposing armor items being DMP or Hourglass, even counting runes, you're only punching through 17.7 armor.
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On November 11 2015 09:43 oo_Wonderful_oo wrote: On less serious note.
Is there anyone who has maths on lw vs bt as third item on adcs?
Because there was HTC game right now where Ashe went bt third against team, where biggest armor items were hourglass/dmp and no armor besides that, is bt significantly better?
Thanks in advance, mathguys. <3
Lots of things changing so its hard to say. Consider this cursory. With new masteries and 10 AD in runes[this is higher than i think is optimal]
Level 18 Ashe will have about 195 AD with IE, PD and. 20 AD from runes/masteries.
So 265 AD with BT and 235 with Domincks Regards. 50% crit changes this to 463.75/411.25. So NO stacks of the bonus damage mastery leads us to.
411.25(1+armor+.6bonus-.07) = 463.75(1+armor+bonus-.07)
.6BONUS = 52.5/411.25 (1+armor-.07) -,52765 bonus = 52.5/411.25 (1+armor-.07) bonus = .22+armor/4.1332583
So it depends on their bonus armor and base armor where LW is better at about a rate of 22 +base armor/4. So at 100 base armor its about 50 Bonus armor.
Same thing again, but now with another 80 damage/hit
bonus =.196+armor/4.742
Or about 40 bonus armor for 100 base armor.
So LW will do more damage on almost everyone who has a single armor item. BT is probably still the better overall buy though, you don't do damage if you're dead.
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