[Patch 5.20] League of Legends General Discussion - Page 3
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Yorbon
Netherlands4272 Posts
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Zdrastochye
Ivory Coast6262 Posts
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Alaric
France45622 Posts
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NeedsmoreCELLTECH
Netherlands1242 Posts
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GrandInquisitor
New York City13113 Posts
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Sufficiency
Canada23833 Posts
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Goumindong
United States3529 Posts
On October 15 2015 04:59 Zdrastochye wrote: The question I have is Dead Man's Plate worth it on him? Will it do more damage for his kit now that he is slightly an auto attacking champion? Before I'd say if you had chain vest + giants belt you'd just go Sunfire and stand on top of them while cleavering them down. Now, I'm not so sure. I don't think so. You like the move speed but you probably want Warmog's or Randuin's or Spirit Visage more. Especially since its not hard to catch people with cleaver spam. I mean, its not a bad item in the least, and the move speed is probably really oppressive with cleavers if you're ahead. But I am not sure it necessarily has a place in his build. The reason you went sunfire is because it let you wave clear before you had enough stats to use W in lane and/or while enemies are around. Basically you can't really afford to use W to clear waves in the face of an enemy since its just free damage on yourself and they should punish you for it, so the early sunfire means that you don't have to W to clear/push waves and don't get constantly shoved in. But now that you can get Titanic i think you might want to ignore Sunfire entirely as its stats are kind of weak for the price and Titanic has wave clear and loads of oomph. Wardens/Cowl depending on lane opponent into Giants Belt into Titanic into Randuins/Spirit Visage seems pretty strong. And i suppose you could go DMP instead of Randuins but i feel like the team fight slow and much better protection vs crits might be more valuable. On October 15 2015 05:09 NeedsmoreCELLTECH wrote: What kind of stuff does and doesn't do mundo top well against? Early Mundo was low wave clear and a potentially weak early game (his level 1 is insane if you start E and can get to someone or can hit lots of cleavers) so he is weak to champions which can exploit this. He farms OK under turret and has a potentially monstrous lategame so champions which can't get ahead will have problems, and champions that have to step out of the minions in order to deal damage will get a cleaver for their troubles. Any champion which can push the wave and then be useful before Mundo can(snowballing the rest of the team) and/or fight through the minion wave does very well against him. Lategame he is much a tanks tank. He wants to body block for his allies while killing the enemy tank, then turn and cleaver the enemy squishies to slow them/push them out of the fight. So engage champions and assassins which can ignore him can be problematic. | ||
Kaethis
Netherlands112 Posts
On October 15 2015 05:09 NeedsmoreCELLTECH wrote: What kind of stuff does and doesn't do mundo top well against? Conventionally Mundo loses lane to almost everything. He deals true damage to himself every time he uses an ability and his abilites aren't that impressive before he has some stats to back them up. He can cheese earlygame with E and Doran's blade but I wouldn't recommend it. That being said, he's pretty safe 1v1 under the turret and farms quite well there. As long as your lane opponent isn't something that'll just murder you outright the moment you take a step out of line (e.g. Riven) Mundo can generally get through lane decently. Do need to be careful about getting dove 1v2 though (so ward up behind you if their jungler's Lee). Mundo beats most other tanks midgame in 1 on 1's because of percent health damage and pure survivability. He also deals pretty well with kitable characters. He remains bad against executes (please no Riven again). If Mundo gets ahead at this point he also murders most ranged tops because they simply cannot deal the damage needed to kill him before he beats them into a pulp, and getting away from a Mundo with ult if you get hit with a cleaver is hard. Mundo's immortal lategame but 'ignorable' in that he doesn't offer hard CC. Characters like Irelia will murder your backline before your tankiness really shines. Overall Mundo is good as a 'going over the top' tank against other tanks and weak-ish laners and blows against characters with % missing HP abilities and characters with high burst. | ||
Alaric
France45622 Posts
Uh-huh. Riot pls? Edit: actually just had LB do the same thing. She casts Distorsion, so she's in range and I cast Q, she doesn't get cc'd. Another time had Rengar in a bush, Sivir a bit further, and me right next to the bush between them both. I cast Q on Rengar, he jumps right over me to Sivir (still in Q range), and the spell doesn't cast at all (no cd or mana used, nothing, as if he wasn't targetable). | ||
nafta
Bulgaria18893 Posts
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Alaric
France45622 Posts
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nafta
Bulgaria18893 Posts
To explain it a bit more in league a lot of abilities actually have cast bars(which aren't included in the tooltip for some reason) and there is no cc in the game that interrupts them if they start. A really easy example is naut q and how you can pull yourself out of say blitz hook or tristana w/ezreal e/etc. That is the reason very often people can land their abilities after they get hit by cc. | ||
cLutZ
United States19551 Posts
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TheHumanSensation
Canada1210 Posts
edit: was something to do with letting you flash between CC's, like you could self-stun and then queue up autos during it, and then they have to be used up before you can be stunned again but by that time the stun effect has already ended. | ||
Yorbon
Netherlands4272 Posts
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Alaric
France45622 Posts
I think, but I'm not sure, that displacement are exceptions (if you get hit by Irelia's E during the net animation you'll auto, if Alistar headbutts you it'll override your commands so you won't auto), because they cancel whatever you queued. I don't think it's possible to queue multiple autos this way, though? And it certainly shouldn't be possible to queue Rengar's empowered Q and Q (the same way you wouldn't be able to queue Lee Sin's Q2 because you need the first Q to hit before the second one is available to cast), but he did the whole plate. | ||
Gahlo
United States34964 Posts
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krndandaman
Mozambique16569 Posts
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Sufficiency
Canada23833 Posts
https://docs.google.com/spreadsheets/d/1BrK7mX09r1Hk_VHSYIJzKfP8bEuWN6kGRrLv5-x624I/pubhtml | ||
Goumindong
United States3529 Posts
On October 15 2015 09:02 Alaric wrote: For the autos, if you right-click something (that is in range) to auto it during a spell's casting time (for example Caitlyn's net), the auto will be queued and issued no matter what happens during this time. I think, but I'm not sure, that displacement are exceptions (if you get hit by Irelia's E during the net animation you'll auto, if Alistar headbutts you it'll override your commands so you won't auto), because they cancel whatever you queued. I don't think it's possible to queue multiple autos this way, though? And it certainly shouldn't be possible to queue Rengar's empowered Q and Q (the same way you wouldn't be able to queue Lee Sin's Q2 because you need the first Q to hit before the second one is available to cast), but he did the whole plate. You shouldn't be able to queue anything in this way to get it past CC. What matters is when the animation starts not the action queue. Unless you're in an ability which queues an action as part of its animation. Because then the entire thing is basically one animation. Basically, if you start an animation and get hit with a CC that does not interrupt animations (like a stun or a root) then the animation continues. Rengar is getting his jump+q in because fear doesn't move block and his Q doesn't have an animation. He has probably pressed Q before he gets feared and so lands with a single auto attack Q. Then the fear hits. | ||
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