|
+ Show Spoiler +NO TAKE-BACKS Idol of Durand can’t be cancelled by movement commands for the first 0.25 seconds of its duration if it strikes at least one champion Eh.. Dislike.
Zyra plant buffs are interesting. Someone from Riot is reading Liquid Legends or maybe I heard the suggestion on reddit?
|
On September 17 2015 10:18 Amarok wrote:Why would they word it like that "On sale permanently"? The terms are contradictory. Why not just say that the price of these runes has been reduced? Because when you go to the rune section and click the "On Sale" filter, these will always show up.
|
On September 17 2015 10:27 Gahlo wrote:Show nested quote +On September 17 2015 10:18 Amarok wrote:Why would they word it like that "On sale permanently"? The terms are contradictory. Why not just say that the price of these runes has been reduced? Because when you go to the rune section and click the "On Sale" filter, these will always show up.
Fair enough. It still seems a bit silly to have something permanently on sale.
|
On September 17 2015 10:37 Amarok wrote:Show nested quote +On September 17 2015 10:27 Gahlo wrote:On September 17 2015 10:18 Amarok wrote:Why would they word it like that "On sale permanently"? The terms are contradictory. Why not just say that the price of these runes has been reduced? Because when you go to the rune section and click the "On Sale" filter, these will always show up. Fair enough. It still seems a bit silly to have something permanently on sale. I think it's silly too. Honestly, I would have just waited until they worked out the whole "bundle" process and just shipped that if I were them.
|
On September 17 2015 10:19 obesechicken13 wrote:+ Show Spoiler +NO TAKE-BACKS Idol of Durand can’t be cancelled by movement commands for the first 0.25 seconds of its duration if it strikes at least one champion Eh.. Dislike. Zyra plant buffs are interesting. Someone from Riot is reading Liquid Legends or maybe I heard the suggestion on reddit? Reddit started complaining because a Rioter revealed they were working on Zyra after some guy talked about her passive on their forum. So nope, Riot already doing stuff for Zyra.
On September 17 2015 06:35 TheHumanSensation wrote:Show nested quote +On September 17 2015 06:05 cLutZ wrote:On September 17 2015 05:04 TheHumanSensation wrote:On September 17 2015 03:33 Frolossus wrote: yeah the trick to making a ranged jungler happen is higher base armor and better innate sustain. as long as probably a low CD damage ability.
the revamped leash mechanics might help this issue a bit I'm actually not a fan of this approach. While it's probably fine to have some champs that work like this, and that isn't really the case yet (Fidd, Kayle, maybe Kindred), I think I'd personally prefer it if ranged champs had to rely on their range or finesse-ish tools (as opposed to tank&sustain) to jungle effectively (Malz/Zyra manage pets, Twitch ganks w/ red instead of farming, etc). This was sort of the case when you could wrap blue buff around the wall on one side of the map like how you can wrap red around for easy ranged kiting, but they took that out with the leash changes. Its all only a problem because the "hard jungle" is a strange way of balancing the jungle. All the finesse you are talking about really doesn't change much when it comes down to it because the monsters have so much HP and many are ranged themselves. With the "hard jungle" any character that is a good jungler either is: A) Tanky with high base damages; or B) Specialized for jungle only (i.e + damage to monsters), because otherwise they would be OP. Well, I ran out of time so I cut my post a bit short, but I was going to add that I like that gromp is ranged to make that camp specifically really difficult to take if you're a jungler that relies on kiting to clear without dying. Well...
Gromp: Attack Range lowered to 250 (down from 550)
|
Gromp: Attack Range lowered to 250 (down from 550)
I can't understand why riot cares about these things, they remove everything out of the game, which one needs to consider how to deal with it in a slightly non standard way, whatever this means
|
On September 17 2015 19:44 M2 wrote: Gromp: Attack Range lowered to 250 (down from 550)
I can't understand why riot cares about these things, they remove everything out of the game, which one needs to consider how to deal with it in a slightly non standard way, whatever this means Well, what does it mean? It's just strictly a buff to ranged junglers, I don't see this extra meaning that you seem to be seeing in it.
|
On September 17 2015 19:52 Fildun wrote:Show nested quote +On September 17 2015 19:44 M2 wrote: Gromp: Attack Range lowered to 250 (down from 550)
I can't understand why riot cares about these things, they remove everything out of the game, which one needs to consider how to deal with it in a slightly non standard way, whatever this means Well, what does it mean? It's just strictly a buff to ranged junglers, I don't see this extra meaning that you seem to be seeing in it.
Might also make a difference for botlane killing it from the other side of the wall. Not a big change at all though.
|
It makes it a bit more fair cuz you can do a camp as red side without taking as much damage a bit later in the game.
|
On September 17 2015 11:04 Gahlo wrote:Show nested quote +On September 17 2015 10:37 Amarok wrote:On September 17 2015 10:27 Gahlo wrote:On September 17 2015 10:18 Amarok wrote:Why would they word it like that "On sale permanently"? The terms are contradictory. Why not just say that the price of these runes has been reduced? Because when you go to the rune section and click the "On Sale" filter, these will always show up. Fair enough. It still seems a bit silly to have something permanently on sale. I think it's silly too. Honestly, I would have just waited until they worked out the whole "bundle" process and just shipped that if I were them.
I'm assuming it's because a new player that knows nothing will be more likely to buy it if it's "on sale" instead of squandering their IP on shitty runes that don't help them.
|
On September 17 2015 19:59 Prog wrote:Show nested quote +On September 17 2015 19:52 Fildun wrote:On September 17 2015 19:44 M2 wrote: Gromp: Attack Range lowered to 250 (down from 550)
I can't understand why riot cares about these things, they remove everything out of the game, which one needs to consider how to deal with it in a slightly non standard way, whatever this means Well, what does it mean? It's just strictly a buff to ranged junglers, I don't see this extra meaning that you seem to be seeing in it. Might also make a difference for botlane killing it from the other side of the wall. Not a big change at all though.
It probably means that Gromp can't attack over the wall so when the ADC hits it over the wall it will reset.
|
I probably will buy kindred, I like the concept.
|
They mentioned on the Kindred champion insight page how they were thinking about making ranged jungler viable without being cheesy cheeselords like Twitch. Probably going to be something we'll see more of in the somewhat foreseeable future, gromp change might be a part of that.
Also Kindred art design is amazing. Regardless of how good the champion is I love the art and voiceover.
|
I don't know why, but I used to suck hard with Thresh and suddenly I can play him now.
|
All about using your abilities in smart ways. Don't have to make many flashy plays to be good, just be solid and hit timely hooks and use your R wisely. I definitely see him as a playmaking support though.
|
The concept and art direction for Kindred is top notch, I don't think many will argue that. The implementation though will probably need some more work and changes to the jungle if they want to allow ranged junglers to exist in the future. The patience bar experiment on PBE is probably a step in the right direction, but there probably will need to be some more changes to the jungle or to jungle itemization (maybe a return of Spirit Stone?)
|
Does reconnecting like, suck for anybody else? Anytime my wifi stops working for a few seconds I have to quit the game and rejoin because it just keeps looping 'reconnecting' forever...
|
I think I'm done playing League for a long time. I'm on a tilt that's 20+ games long and it just isn't fun anymore. So goes another yet without gold. =[
|
On September 18 2015 18:17 Kaethis wrote: They mentioned on the Kindred champion insight page how they were thinking about making ranged jungler viable without being cheesy cheeselords like Twitch. Probably going to be something we'll see more of in the somewhat foreseeable future, gromp change might be a part of that.
Well, there's already a few that while not top tier by any means certainly aren't too far from the realm of viability. Elise and Nidalee aside, there's Kayle, Malzahar and Fiddlesticks who are pretty decent. Below that there's Zyra and Karthus, and apparently TF and Teemo still work although I've no experience on the matter so they might be cheesy cheeselords idk. I've seen Brand jungle and it worked but it was cheese. I don't think Soraka or Ez can jungle anymore? Granted most of these ranged junglers are also mage junglers which everyone knows exist.
|
On September 19 2015 08:09 Complete wrote: Does reconnecting like, suck for anybody else? Anytime my wifi stops working for a few seconds I have to quit the game and rejoin because it just keeps looping 'reconnecting' forever...
Hasn't that been like that for a while? The reconnect system is crap, think the last time I was reconnected in game was three years ago. There was even a time when I had to completely restart my old computer because even force quitting and logging in didn't solve the problem, which took over 5 minutes. Great way to start a ranked game
The reconnect button doesn't seem to work for me either, it's just another terribly unfixed problem in the client.
|
|
|
|