I wanted to discuss the ever increasing prevalence of Elo Boosting, and the problems it is causing for League of Legends match making system. Ill explain what it is shortly, in-case some don't know already.
What I really want to discuss is whether there is even a way to combat this, as it is a HUGE problem for League of Legends match making system.
Ok, to start off, Elo Boosting, or LoL Boosting, is basically the act of hiring a third party to play your account with the sole purpose of getting higher in a tier or division. Often much higher than the player themselves can actually achieve. A Google search will show many of these such sites, shockingly numerous in fact. I will link one as an example: elogods.com, but you can see for yourself how deeply spread the problem is. Aside from the fact that this is ethically lame, it actually creates a problem for the match making system, as explained in a bit. Now I don't disagree with the coaching services these sites offer, I actually think that's really great. Good for the game, good for eSports. But boosting? :/
I'm a passionate League player myself, and to see this it unsettles me. First, for there to be such a market, it means there is huge demand, which in turn doesn't speak highly of our community. But the real problem here is MMR inflation and, really, corruption.
By that I mean you have a case where you could be playing in a High Silver or Mid Gold setting and you have one or more players who are really bronze players trying to play, and just degrading your experience and possibly their own.
This is not to bash bronze players, of course, everyone has the right to play. What I'm saying is Elo Boosting is putting people where they naturally wouldn't be, and thus short circuiting the match making system and wrecking anything to do with MMR.
As this game grows bigger and bigger, so does every market around it. How would RIOT Games combat this? This is clearly not an easy task. Lets get a discussion going on and see if the community has an answer.