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On October 10 2013 06:34 TheYango wrote: TBH any champ balance changes are going to be rendered meaningless by S4's massive systemic changes. I keep hearing how big s4 is going to change the game. Have there been any info on this? All I remember hearing was changes to voidstaff and lw.
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On October 10 2013 08:31 wei2coolman wrote:Show nested quote +On October 10 2013 06:34 TheYango wrote: TBH any champ balance changes are going to be rendered meaningless by S4's massive systemic changes. I keep hearing how big s4 is going to change the game. Have there been any info on this? All I remember hearing was changes to voidstaff and lw.
Xelnath I think it was alluded to major changes to jungler and support gold acquisition and vision changes to start.
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On October 09 2013 15:09 Wineandbread wrote: Solid discussion.
@Amarok: What do you think would be a reasonable timeframe to freeze the patch cycle then? Furthermore, does only Worlds matter in this regard? Would they have to stop patching prior to Regional Qualifiers as well because those directly influence the progression at the world stage?
I am also inclined to believe that lack of diversity comes around to the limited role diversities in LoL and huge influence of mobility champions, as some others have mentioned. Earlier mentioned that Riot would never make slows affect travel distance of flash/jumps, but why not? It sounds like something worth trying at least.
Something I thought of that would be fairly interesting is for bo3/5, maybe Riot could try making a format where picked heroes cannot be repicked in subsequent matches of the series. In terms of competive play, it obviously forces a larger diversity champion pool, which would be probably more entertaining to watch from a spectator standpoint. However it can't be worked into bo1 and bans would likely remain stagnant (not to mention completely game-changing bo3/5 is played). What do you guys think?
With any patch cycle there's going to be a period of feeling out new champs which will flow into the professional scene, and a period where bans/strategies become more conservative while players figure out the meta. I don't know whether regionals should be protected in the same way, but Worlds definitely should have a patch that's more mature than this one was. This is the tournament that showcases the game to the broadest audience. Players and casters should be as comfortable as possible with the strategic nuances that exist in such an environment. I think this tournament shows that unfamiliarity breeds conservatism, particularly in an environment where there is millions of dollars on the line.
I don't really think the suggestion of removing champs from an available pool in a BoX is a good one. The integrity of each game being a new entity should be preserved in my view. There's already enough debate about blue/red side advantage. As it's a far greater deviation from the experience of the average player they're more likely to implement an interwoven ban system anyway.
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United States23745 Posts
On October 10 2013 08:31 wei2coolman wrote:Show nested quote +On October 10 2013 06:34 TheYango wrote: TBH any champ balance changes are going to be rendered meaningless by S4's massive systemic changes. I keep hearing how big s4 is going to change the game. Have there been any info on this? All I remember hearing was changes to voidstaff and lw. I mean the changes between S2 and S3 were pretty big (especially in terms of itemization) so I think most people assume it's going to be to a similar magnitude.
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Just read the OP and probably will read the rest of the comments later.
I'm happy that I'm not the one that is dissatisfied with the current state of Comp, and how it reflects on our commoners' games). To me, LoL used to be way more enjoyable in 2012 than this year. As mentioned on OP, all champions are following a template, otherwise they are rejected. Of course, lauching a Champ every month is understandable since this means more revenue but still, I think LoL lacks Champ centered strategies.
Since Shurelias patches (the one that nerfed all supports and made their roles to just wards and CCs), I think Riot balancing is going the same way as SC2, forcing people to play on strict rules. I don't follow the pro scene (just watch the games) but I heard that the community is partially to blame on that, since some people (including pros) are so proud of their positions that they doesn't accept changing it. IMO this is bad on the long term.
Personally I hate Morello, everytime I see him posting I feel like Jay Wilson was hired by Riot and changed his name...
Also, I have a real long wishlist of things that I wanted LoL to change, maybe I'll post if deemed necessary lol.
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Season 3 was pretty enjoyable imo. I think the only things that ruined it was, zed is dumb, triforce buff and sv changes is op'd.
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The e-sports/solo queue connection is Riots business strategy for this game. If anything these two need to converge more not diverge.
Also the active roster should be deep enough to force players to own certain amount of champions and shallow enough not to overwhelm newer players looking to buy greatness.
Also ADC's do too little dmg. I'd like to see more range/crits/life-strealing, less armor pls. Actually armor is flawed design trap. Maybe a special crit that makes someones corpse explode on death dealing aoe true dmg, for more pentas.
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On October 10 2013 17:16 wei2coolman wrote: Season 3 was pretty enjoyable imo. I think the only things that ruined it was, zed is dumb, triforce buff and sv changes is op'd.
To be honest, triforce needed a buff, no one bought it anymore. But riot also decided to buff corki a few times, THEN buff his core item, which made him pretty crazy. Same thing as with olaf nerfs + olafs core item nerfs, but in reverse, really.
Zed is dumb (but bannable), SV is stupid strong though.
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On October 10 2013 17:25 Pathos wrote: Also the active roster should be deep enough to force players to own certain amount of champions and shallow enough not to overwhelm newer players looking to buy greatness.
Most people that would play casually would only play champs they find interesting since they would spend less time than someone who it dedicated to the game. Since this is the case, I agree that the active roster that is viable should be expanded a little more. I think they have more that enough data to start to get an idea of what the avg dmg/stun/protections/etc are. The champs that are in a state where it's just math should have it adjusted more to the avg.
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On October 10 2013 17:16 wei2coolman wrote: Season 3 was pretty enjoyable imo. I think the only things that ruined it was, zed is dumb, triforce buff and sv changes is op'd.
I would say that is mostly true. After groups, however, I felt like there was a problem in mid/top. Top kinda devolved into a RPS between Jax, Shen, and Renekton. Now, I think RPS is decent, except there needs to be more than 1 viable champion in each part. If Singed and Kennen kept their popularity, plus like Vlad (although no one really wants to see Vlad), Rumble, and Malphite peeked out a bit more, toplane would have been fine.
In mid, the problem was Assassins>Everyone, except Orianna, and Gragas >= Orianna. Orianna needed a few friends, maybe Kayle, Ryze if he hadn't been gutted, same with Jayce. Also, only Peke made Kassadin really work, but I think he had potential to add flavor.
Junglers, IMO were selected from a pool that complemented these pools, so I think that that would have evolved if those 2 had changed.
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Cayman Islands24199 Posts
after watching some of the nacl games and the korean wcg qualifier, there has been quite a number of long, drawn out games simply because the teams are not skilled enough to be confident with game ending fights. they rely on baron and endless split pushing, which doesn't work to end games most of the time because they fuck up the fight right after.
high mobility heroes are only good when the teams are skilled enough to take advantage of that mobility it seems. hue
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On October 11 2013 03:00 cLutZ wrote:Show nested quote +On October 10 2013 17:16 wei2coolman wrote: Season 3 was pretty enjoyable imo. I think the only things that ruined it was, zed is dumb, triforce buff and sv changes is op'd. I would say that is mostly true. After groups, however, I felt like there was a problem in mid/top. Top kinda devolved into a RPS between Jax, Shen, and Renekton. Now, I think RPS is decent, except there needs to be more than 1 viable champion in each part. If Singed and Kennen kept their popularity, plus like Vlad (although no one really wants to see Vlad), Rumble, and Malphite peeked out a bit more, toplane would have been fine. In mid, the problem was Assassins>Everyone, except Orianna, and Gragas >= Orianna. Orianna needed a few friends, maybe Kayle, Ryze if he hadn't been gutted, same with Jayce. Also, only Peke made Kassadin really work, but I think he had potential to add flavor. Junglers, IMO were selected from a pool that complemented these pools, so I think that that would have evolved if those 2 had changed. Top lane turned into that cluster fuck cuz of SV and Triforce changes.
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On October 10 2013 08:36 lilwisper wrote:Show nested quote +On October 10 2013 08:31 wei2coolman wrote:On October 10 2013 06:34 TheYango wrote: TBH any champ balance changes are going to be rendered meaningless by S4's massive systemic changes. I keep hearing how big s4 is going to change the game. Have there been any info on this? All I remember hearing was changes to voidstaff and lw. Xelnath I think it was alluded to major changes to jungler and support gold acquisition and vision changes to start.
Specifically what is changing about the gold acquisition (increasing? decreasing?) and what vision changes?
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