A few minutes ago, many of us just witnessed the first LoL competition in Korea hosted by OGN. The goal of this thread is for TL to create an early repertoire with OGN officials, if possible. We want to further League of Legends as an ESPORT, so what better way than to have the fans provide constructive criticism.
Please cut/paste the template below when responding in this thread. Your comments will be collected daily and added to the OP. I want to stress the importance of "constructive criticism". Form your statements in a professional manner that can be helpful to OGN staff or volunteer yourself for a temp ban. Consider this fair warning to all.
+ Show Spoiler [Ro16 Group A Day 1] +
+ Show Spoiler [Production Feedback] +
+ Production Quality. Needlessly to say, OGN has set the bar higher than any other offline tournament we've seen thus far. From tournament intro to individual lane matchups, superb and exciting.
+ Voice over on team chat. While not entirely beneficial to non-Korean speakers, the voice overs are immensely interesting to hear, especially the calmness or excitement of the players as they game. Would be awesome if the English caster is able to translate these voice overs on the fly.
+ Minimizing item overview window during major team fights. Nice to not have certain spectator mode windows obstruct a major team fight.
+ 1080p is great
+ Audience excitement is great. Having people ooh and aah over plays.
+ Format. It's nice to see some sort of GSL-like tournament that lasts longer than a LAN. And that teams are not eliminated after a single bo1.
+ Direct translation of the interviews with players.
+ Huge/nice stage bring similar feeling like I was watching SC:BW proleague
+ English cast and VOD is free.
+ Korean live cast, love that so much.
+ Good stuff with the information and getting to know the players. I think it worked well and gave us something to enjoy and learn during the less interesting parts of the game. I liked the "showdown" style view where it showed the two players about to fight.
- Game 1, Minimap in bottom right was out of alignment
- Ease up on the number of times a champion is zoomed in on (if at all). It's really not that exciting to see a champion up close.
- Twitch.tv volume a little low compared to own3d.tv
- Observer observes poorly. There were more than a few instances where the camera was off to the side of a teamfight or a gank.
- Switching the camera to players' faces is cool if we can occasionally catch some emotion, but the time spent this cast was a bit on the long side, since some action was missed.
- Stage too dark before game and teams should greet live audience before getting in booth.
- Not enough hype/marketing before tourney, this should deserved much more stream viewers than it did.
- Turn off in game sounds for Picks and bans select if you have sounds going around in the back.
+ Show Spoiler [Caster Feedback] +
+ Casting was the best I've heard for LoL. Enthusiastic and exciting. None of this "his flash is up so he'll get away" stuff. Not the best technically but it's way better than the terrible casting that every other tournament has had. The game stays interesting throughout which is something a lot of casters aren't doing. The casters also kept talking about how the second team still had a shot and were excited in team fights. I probably won't be watching English casting when I don't have to, but I think they did a great job.
+ Casting. I know lots of people shit on Moletrap for no reason, but he is one of the best casters to ever grace LoL. Not that there was any competition beforehand. They knew just enough to make the cast interesting and to not make me mute it (which i usually do in LoL tournaments). I mean knowledge about teams/players here. They specifically said they'd explain mostly basic stuff, since there are a lot of first-time viewers.
+ Some of the most professional English casters for LoL... they might not be 2000+elo but they have casting experience and are comfortable and don't say really retarded shit
- I like when player names are used more often. I've lately heard Tobi do this more lately in casts and I really like it. It helps build up players and teams and it's really great when matches are BoX since it really keeps a link between games even if a player switches hero. I know this is kind of difficult with the English commentary on Korean games but hopefully it's something that can be worked on.
- The casting could definitely be better. Moletrap and Torch are not up to the level yet that we expect from other tournaments. I think with some time they could definitely step up to the mark though. And always use the player names, not the champion names. How else are new fans going to remember their favourite players?
- The casters' knowledge of the game was just terrible. I understand they may still be learning about LoL, but it really irks me when casters make statements that are simply false. Their knowledge really reminded me of the WC3 tournament that Tasteless and Artosis cast when they had no idea what was going on, except in that case it was funny because it was intentional and they played off it.
- Kind of going hand in hand with the above, several times straight up incorrect calls were made. At one point a caster was exclaiming how Janna had barely survived with a sliver of health, when she had already been dead 5-10 seconds and you could clearly see her bright red respawn timer with 12 seconds remaining on the left side. He never corrected himself. This sort of general lack of awareness was abundant in all the games IMO.
- The casters really need to work on their game knowledge, none of them knew what the abilities were called (i.e. Veigar's "cage thingy" (it's called Event Horizon), 10 different names for Morgana's Dark Binding, etc.)
- Please mute the voicechat segments for the English stream, we can't understand them and all that happens is we hear the casters and the players talking over each other.