Tom Clancy's Division - Page 18
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After checking the "late game demo" earlier, .. i don't know. It didn't feel good. Weapons feel kinda ass, i'm not going to lie. The forced scoping while ADS with sniper rifles is ridiculous and a completely unnecessary change/nerf. Every weapon the demolitionist gets at the start feels incredibly underwhelming against elites, i mean yay, the SPAS12 can two shot a red enemy, great. That's.. about it. If you think in D1 enemies were bullet sponges, you're not gonna like D2.
I do like that overall, the game feels a bit more dynamic - while pathing for enemies kinda is ass quite often, it actually feels like they're actively trying to avoid you coming close and circle you, for the most part. They don't just sit behind cover for 7 minutes.
There's a few things that i absolutely hate already. In the "late game demo", the enemy is using airburst underbarrel grenade launchers or something (airburst stuff) which pushes you out of cover. In front of a fucking minigun. And not just once. They can and do spam it. And there's nothing to dodge because these don't have an indicator as to who's being shot with it - same with the suicide drones that are seemingly spammable for NPC, since we had at least 5 or more incoming in less than 30 seconds. Those push you out too. The minigun literally demolishes you in less than two seconds.
Yeah, of course it's doable. But it's hilariously frustrating and imbalanced, and you can't do shit about it.
Don't get me started even on the EMP grenades, which completely devastate your health/armor for some reason.
Overall, yeah, i like Division 2.But there's plenty of work to be done, and some things feel genuinely like they weren't not only not thought through but were a placeholder for a system that was supposed to come but they cba to actually do it - attachments. It's so unexciting, and it absolutely demolishes half the lategame since there's no "min-maxing" involved anymore with attachments. You just don't use them because they suck major ass currently, and on release you use the same ones, always. Nothing changes ever, you won't get a mag that may be a slight upgrade.
Like, who thought it's a good idea in a looter to take away.. you know.. loot? Imagine Diablo 3, every item drops with the same stats. Like, why? It's so stupid.
A lot of bugs still, which is absolutely expected in a beta - but 5 weeks before launch, one has to wonder how much they can actually fix before release. Hell we had entire showstoppers, repeatable (there's two of these attack points in the "low level demo", the northern one, you can't actually finish because the enemy who's supposed to have a key spawns behind a door that doesn't open - and 45 seconds later he magically dies behind that door, leaving the key there).
I'm not gonna make friends with this, but in all honesty? Anthems demo had less bugs.
Not to mention the biggest idiocy, like why are weaponsounds so underwhelming? I initially thought (i think i even mentioned it) it was a bug or a problem with my system (much like many people didn't have any voice overs etc), but after watching streams - weapons are supposed to sound like this. Pumpguns almost sound similar to silenced weapons in D1. No "hit sound" either for headshots/hits.
Eh.. Not gonna lie, the beta was a little sobering.
I just wish i could turn on a flashlight in these moments, with some cool lighting effects.
That all being said, i don't know if it's just me, but the graphics seem to be a downgrade? I know that many "problems" with D1 graphically were hidden/obscured by the snow, but some areas feel very undertextured in D2. And that's with literally everything cranked up (apart from DX12, since that still crashes like mad).
It's hard to explain, the world doesn't seem as coherently nice as in D1, which wherever you looked, you had gorgeous graphics (because "problems" in textures etc were hidden by snow). Here, often it looks.. I don't know. A bit like Hitman, with some parts simply very bland.
Here's hoping they patch a few things.