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Patch 7.24b is live. Small tweaks on various champions. |
On December 14 2017 03:22 DarkCore wrote: That is my understanding as well, but I'm 95% sure those rules are relaxed in normal drafts, simply because I've been playing it for a month or so, so I assume my MMR is not fluctuating greatly, and I am still ending up in games where players are between D4-S5. In fact I've started hitting up op.gg 5 minutes into games because I'm seriously wondering why my ADC counterpart very obviously struggling to even stay in lane against me, and some other lane is getting obliterated, because the poor silver guy is getting camped by two Plat buddies.
Tbh I think that's OK for normals, they're not supposed to be taken very seriously, but it makes the game mode pretty lackluster. I had originally wanted to use it to practice until ranked was more balanced, but I gave up, and since starting ranked again I've realized I'm pretty rusty. Your account uses different MMRs for normals and ranked. So say you started playing in S2 then immediately got into ranked at level 30, started Silver 3 and ranked up to Diamon 4 over the years without playing any normal games, your normal mmr is probably somewhere around the normal equivalent of Silver 3.
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Then there is whole playing normals with guys you suck with and in rolls you suck at dragging it down. If you guys are like me, if i play a normal im taking out something odd
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Your normal mmr should account for that.
Normal is just hidden ranked, if you play them once in a blue moon you are in silver.
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normal draft has such a small playerbase anything from like p2+ can match you with people ranked anywhere from mid silver to rank 120 challengers
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I was under the impression ranked was the lowest pop queue on na
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PATch 24b is here.
https://na.leagueoflegends.com/en/news/game-updates/patch/patch-724b-notes
I really don’t like how the are balancing EZ by pulling power out of the champ instead of pulling power out of the klepto interaction they leave him far to weak with anything but klepto. That leaves zero build or rune choices, kills ez jungle and is just a clunky way to do it.
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On December 15 2017 06:30 Ansibled wrote: Yasuo buffs seem good. Flare noted.
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United States37500 Posts
I'm not going to create a new thread for the 7.24b patch. It's mostly value adjustments on certain champs, nothing changed drastically in terms of ability or design. 7.24b patch link is stickied for easier access.
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Did they really need to double Yasuo's MR per level and his Q+R? Meanwhile Zed and Talon have 0 MR per level.
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What am I supposed to do with all these champion shards? I have over 100k blue essence and own every champion..
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On December 15 2017 22:23 Bladeorade wrote: What am I supposed to do with all these champion shards? I have over 100k blue essence and own every champion.. Wait for the next time the BE shop is available.
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On December 15 2017 17:26 Jek wrote: Did they really need to double Yasuo's MR per level and his Q+R? Meanwhile Zed and Talon have 0 MR per level. Just popped into practice tool with both. They both gain MR/level.
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On December 15 2017 22:46 Gahlo wrote:Show nested quote +On December 15 2017 22:23 Bladeorade wrote: What am I supposed to do with all these champion shards? I have over 100k blue essence and own every champion.. Wait for the next time the BE shop is available. Thats lame
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I save the shards of champions I play often so I can upgrade my mastery levels. Is there anything wrong with that?
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it is a good idea Sent, specially because upgrading without shard is super costly now imho, I think rito are looking into changing that system (my guess would be lesser BE to upgrade cheaper champs)
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I just want something to use my blue on. I'd be happy for a 10000:1 blue to orange trade.
On December 15 2017 22:50 Gahlo wrote:Show nested quote +On December 15 2017 17:26 Jek wrote: Did they really need to double Yasuo's MR per level and his Q+R? Meanwhile Zed and Talon have 0 MR per level. Just popped into practice tool with both. They both gain MR/level. Oh. But stiiiiillll double MR per level is a pretty hefty buff when they are turning up his Q and R. Hope this doesn't mean my games are going to be filled with the history's most anoying samurai.
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On December 16 2017 01:39 St3MoR wrote: it is a good idea Sent, specially because upgrading without shard is super costly now imho, I think rito are looking into changing that system (my guess would be lesser BE to upgrade cheaper champs) I believe Riot scrapped the plan to reduce the BE cost of upgrading Mastery because of a lack of BE sinks.
On December 16 2017 02:08 Jek wrote:I just want something to use my blue on. I'd be happy for a 10000:1 blue to orange trade. Show nested quote +On December 15 2017 22:50 Gahlo wrote:On December 15 2017 17:26 Jek wrote: Did they really need to double Yasuo's MR per level and his Q+R? Meanwhile Zed and Talon have 0 MR per level. Just popped into practice tool with both. They both gain MR/level. Oh. But stiiiiillll double MR per level is a pretty hefty buff when they are turning up his Q and R. Hope this doesn't mean my games are going to be filled with the history's most anoying samurai. Yeah, I know dick about mid lane to be able to judge a change like this, just seemed weird to me since I thought I remembered a while back where Riot was like "fuck it, everybody that didn't get MR/level gets it now."
Can I just take a moment to say that Riot's done a shit job at making a samurai? Hell, because of game mechanics, Warlord Shen does a better job of being a samurai than Yasuo.
inb4 Yasuo is a ronin.
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On December 16 2017 02:32 Slusher wrote: A ronin is a samurai But a samurai isn't necessarily a ronin. Squares and rectangles.
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