Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Really looking forward to this rune stuff. Will be fun to watch people finding all the broken stuff.
Hopefully they will be able to get them to a point where actually more than 1 skill path is viable on a champ. Usually games fail at that but we will see.
On November 07 2017 05:05 Redox wrote: Really looking forward to this rune stuff. Will be fun to watch people finding all the broken stuff.
Hopefully they will be able to get them to a point where actually more than 1 skill path is viable on a champ. Usually games fail at that but we will see.
Given that they split it to... 5(6?idr) different paths, I wouldn't be surprised to see the minor trees changed a bunch. I could also see champs like Jarvan have different major trees for the bruiser and AD builds.
Zoe's ult is probably on a low cooldown so think of it as Kass ult that doesn't deal damage and automatically brings you back to starting point a la Leblanc. Mainly to set up harass or initiate ganks or scout or juke or artificially increase the range to redirect her q to (from the clip she can only redirect to a point around her, since they used Ghost to make her travel more ground before redirecting?).
On November 07 2017 05:57 Alaric wrote: Zoe's ult is probably on a low cooldown so think of it as Kass ult that doesn't deal damage and automatically brings you back to starting point a la Leblanc. Mainly to set up harass or initiate ganks or scout or juke or artificially increase the range to redirect her q to (from the clip she can only redirect to a point around her, since they used Ghost to make her travel more ground before redirecting?).
On November 07 2017 05:44 cLutZ wrote: Is Zoe's "sleep" a stun or a root or a suppression?
I think it's neither? they bolded it drowsy so it might be in its own category
Drowsy is what happens before the sleep though.
Yea, Im not sure. It looks, from the extremely short video on the site that "Drowsy" is a slow and "Sleep" is a stun. One of the times they should have released on of those 6 min Phreak hype videos.
On November 07 2017 05:05 Redox wrote: Really looking forward to this rune stuff. Will be fun to watch people finding all the broken stuff.
Hopefully they will be able to get them to a point where actually more than 1 skill path is viable on a champ. Usually games fail at that but we will see.
Given that they split it to... 5(6?idr) different paths, I wouldn't be surprised to see the minor trees changed a bunch. I could also see champs like Jarvan have different major trees for the bruiser and AD builds.
I think this is the big thing people will need to adapt to - changing runes based on the teamcomps, even if you are playing the same champ. You could totally, for example, take the basic-attack-slow keystone on Ezreal, or go with one of the DPS options.
For what I understand we can no longer adjust our stats match up or team comp dependent, meaning like full armor or mr pages or attack speed and whatever, there is some kind of customization but its not comparable with what we have now? Again, I mean only stats wise
20 does seem a bit insane. Maybe it's also to balance out the new rune system giving more damage? I'm not sure if that's accurate or not. Otherwise 10-15 would be more reasonable.
On November 07 2017 21:51 Numy wrote: 20 does seem a bit insane. Maybe it's also to balance out the new rune system giving more damage? I'm not sure if that's accurate or not. Otherwise 10-15 would be more reasonable.
Marks/Quints or Seals/Quints hits the 21-22 mark. Though both op.gg and champion.gg don't list them as popular(on Leona anyway).
Additionally, looking at the new runes, the resolve tree provides way better defensive stats than the damage trees provide damage, at least this is how I read it.
taric top was already a fringe thing, its possible it could return.
I wonder how bad this is for support trundle, the new runes look great for it but getting only 10 armor instead of 20 and gaining AD because he got treated like a bruiser really sucks.
On the current system you start with like 24 armor + 12 MR + health per level or something.
Anyone get how the bonus attack speed at level 1 works? Does it go away when you hit level 2? Or is it just a bonus that stays with you all game? If it goes away at level 2 top lane kayle is really hosed.
On November 08 2017 01:03 General_Winter wrote: Anyone get how the bonus attack speed at level 1 works? Does it go away when you hit level 2? Or is it just a bonus that stays with you all game? If it goes away at level 2 top lane kayle is really hosed.
It's a way to make Kayle attack faster while not making her scale harder with AS items than she already does. It's the same way Diana's passive used to give her a flat 20% AS. It's permanent.
Alright that seems good then. I'll still miss the ability to take scaling runes to opt into a stronger late game at the expense of some early stat. In particular, scaling CDR runes that let me hit the cap with an item build that wasn't all innocent CDR.
I'm excited to get to start messing around with the new system once it goes live (which it wasn't as of last night).
On November 08 2017 02:31 General_Winter wrote: Alright that seems good then. I'll still miss the ability to take scaling runes to opt into a stronger late game at the expense of some early stat. In particular, scaling CDR runes that let me hit the cap with an item build that wasn't all innocent CDR.
I'm excited to get to start messing around with the new system once it goes live (which it wasn't as of last night).
There's new runes that gives 10% at level 10 and another that gives your 5% and raises the cap by 5%.
her numbers/ult cd are outrageous. Pretty much her only weakness is waveclear. She is basically a ranged kassadin in some ways.
I find that no damage ults usually turn out as bad design in riot's case, they have a really hard time balancing those kind of champs. It means you have to frontload their basic abilities.
well once is all you need to pretty heavily screw over a champion like zed how shit is it that you can shove lanes as much as you want knowing that after your first back youve got an item which makes you completely unkillable against zed.
On November 08 2017 10:03 evilfatsh1t wrote: well once is all you need to pretty heavily screw over a champion like zed how shit is it that you can shove lanes as much as you want knowing that after your first back youve got an item which makes you completely unkillable against zed.
You spend 600g and all it does is protect you from 1 allin - at best.
yeah but the 600g is required for a full zhonyas anyway and you stop the champion that REQUIRES kills from all-ins from getting his first item boost. by the time he has his next ulti up youve done more around the map than he has all because you bought a 600g item that let you do whatever you wanted without worry.
previously you had to spend either 1.1k on tabis or 1.2k on seekers so that you could MAYBE survive an all in. surviving was still probably dependent on a nice dodge or a summoner spell. now for half that price you can make any mistake you want and keep all your spells for guaranteed survival. how is that not a problem for balance?
On November 08 2017 12:24 evilfatsh1t wrote: yeah but the 600g is required for a full zhonyas anyway and you stop the champion that REQUIRES kills from all-ins from getting his first item boost. by the time he has his next ulti up youve done more around the map than he has all because you bought a 600g item that let you do whatever you wanted without worry.
previously you had to spend either 1.1k on tabis or 1.2k on seekers so that you could MAYBE survive an all in. surviving was still probably dependent on a nice dodge or a summoner spell. now for half that price you can make any mistake you want and keep all your spells for guaranteed survival. how is that not a problem for balance?
Get a gank? Wait 2 mins? Maybe roam and kill someone else? The possibilities are endless!
Edit: 600G for no stats is also a pretty poor investment.
no it isnt....for arguments sake lets say its zed youre against. the zed requires his own jungle to babysit him so that he can force summs or get a successful gank even with the stopwatch. you buy so much time and space for your own team by attracting their jungle to a lane that needs to snowball. otherwise youre just gonna shove zeds lane in and force him to abandon his tower to roam or just trade farm with you, both of which are not worth for him. these scenarios dont even take into account what your own jungle is doing in the meantime. its a stupid item for a price cheap enough to autowin you the lane pretty much. if you die to the zed solo 2 mins later when your stopwatch is down but your summs are up and he has no kils, then thats an issue of you just fucking up rather than stopwatch being an item that can easily be played around
On November 08 2017 18:20 Jek wrote: This epic skin reward.... I already had 3 out of the 5 I got, couldn't they at least have made sure you couldn't get something you already owned wtf?
What epic skin reward?
Just tried out Kayn since now I have BE to buy him. Pretty fun dude. Went Red guy since I suck as squishies and being this ultra healing teamfighter is fun. What kind of runes do you guys think goes well with him? I went resolve/bursty thing but I think that was overkill with grasp.
Also what's up with this quest for a weird icon? I don't remember reading about that.
On November 08 2017 18:20 Jek wrote: This epic skin reward.... I already had 3 out of the 5 I got, couldn't they at least have made sure you couldn't get something you already owned wtf?
What epic skin reward?
Just tried out Kayn since now I have BE to buy him. Pretty fun dude. Went Red guy since I suck as squishies and being this ultra healing teamfighter is fun. What kind of runes do you guys think goes well with him? I went resolve/bursty thing but I think that was overkill with grasp.
Also what's up with this quest for a weird icon? I don't remember reading about that.
If you bought rune pages with RP you got 1 epic(1350RP) skin per 4 pages you bought that way, rounded up.
It's so weird playing with these new runes. Everything just deals so much fucking damage. Legitimately got 100-0d instantly by kog/lulu at lvl 3 as janna.
On November 08 2017 21:48 kongoline wrote: didnt get viktorious graves on any of my accounts yet, is it for everybody or just me cuz of rank 1 honor :D
It's for gold+, has nothing to do with honor.
In the past there's been a period of time before they skin gets out to everybody.
^ neither of my accounts decayed lower than gold, guess theres also option i need to play 1 game first just noticed some of the rewards (like the rune pages one) are tied to missions -.-
On November 08 2017 22:02 kongoline wrote: ^ neither of my accounts decayed lower than gold, guess theres also option i need to play 1 game first just noticed some of the rewards (like the rune pages one) are tied to missions -.-
All those missions are finished with a single co-op game.
On November 08 2017 18:20 Jek wrote: This epic skin reward.... I already had 3 out of the 5 I got, couldn't they at least have made sure you couldn't get something you already owned wtf?
You mean you got 3 skins that you already owned? That seems impossible. Unless you just mean that you got 3 skins for champions that you already have skins for, in which case, unlucky.
On November 08 2017 18:20 Jek wrote: This epic skin reward.... I already had 3 out of the 5 I got, couldn't they at least have made sure you couldn't get something you already owned wtf?
You mean you got 3 skins that you already owned? That seems impossible. Unless you just mean that you got 3 skins for champions that you already have skins for, in which case, unlucky.
plz I got skins for all champions.
I got Star Guardian Poppy, Warring Kingdoms Garen, SKT Zac, Arcade Sona and Arcade Corki. Already owned the Sona, Zac and Corki skin. It's most certainly possible to get some you already own, I'm a case of it happening. I can even see the SKT Zac listed twice in purchase history once for normal buy and once as the reward.
On November 08 2017 18:20 Jek wrote: This epic skin reward.... I already had 3 out of the 5 I got, couldn't they at least have made sure you couldn't get something you already owned wtf?
You mean you got 3 skins that you already owned? That seems impossible. Unless you just mean that you got 3 skins for champions that you already have skins for, in which case, unlucky.
plz I got skins for all champions.
I got Star Guardian Poppy, Warring Kingdoms Garen, SKT Zac, Arcade Sona and Arcade Corki. Already owned the Sona, Zac and Corki skin. It's most certainly possible to get some you already own, I'm a case of it happening. I can even see the SKT Zac listed twice in purchase history once for normal buy and once as the reward.
On November 08 2017 18:20 Jek wrote: This epic skin reward.... I already had 3 out of the 5 I got, couldn't they at least have made sure you couldn't get something you already owned wtf?
You mean you got 3 skins that you already owned? That seems impossible. Unless you just mean that you got 3 skins for champions that you already have skins for, in which case, unlucky.
plz I got skins for all champions.
I got Star Guardian Poppy, Warring Kingdoms Garen, SKT Zac, Arcade Sona and Arcade Corki. Already owned the Sona, Zac and Corki skin. It's most certainly possible to get some you already own, I'm a case of it happening. I can even see the SKT Zac listed twice in purchase history once for normal buy and once as the reward.
So this is a lot of fun. I would definitely recommend trying Glacial Augment if you like Ezreal. I know a lot of people are hyped on Klepto though but it seems too meme to me.
So the only way to get essence now is to level up and get shards and disenchant them right? If that's true that's fucking stupid so I hope I missed something.
Also on level up do you get the champ permanent tokens that they're offering at the shop, or do you get just shards?
i'm not sure if these mystery tokens are part of the limited offer store or not
I bought like 22 of these. Saved so much BE.
On November 09 2017 05:38 chipmonklord17 wrote: So the only way to get essence now is to level up and get shards and disenchant them right? If that's true that's fucking stupid so I hope I missed something.
Also on level up do you get the champ permanent tokens that they're offering at the shop, or do you get just shards?
You get a capsule with a shard, other shards, and(?)/or BE to make it comparable value to ones with higher BE champions. They're basically making it so instead of getting BE/IP in drips and drabs you get it in lump sums.
The game isn't actually playable for me right now, I can't edit my runes in the client (or view loot) at all it's just stuck loading and in champion select I now have this.
On November 09 2017 06:15 Ansibled wrote: The game isn't actually playable for me right now, I can't edit my runes in the client (or view loot) at all it's just stuck loading and in champion select I now have this.
On November 09 2017 05:38 chipmonklord17 wrote: So the only way to get essence now is to level up and get shards and disenchant them right? If that's true that's fucking stupid so I hope I missed something.
Also on level up do you get the champ permanent tokens that they're offering at the shop, or do you get just shards?
I just got 1 capsule and got 2 champion shards. Pant+poppy for a total of 720 BE and it took me 11(7/4) games to get lvl 31. IIRC both champs are low cost so this is one of the worse drops. Looks like progress is pretty much the same as before although very rng.
On November 09 2017 06:15 Ansibled wrote: The game isn't actually playable for me right now, I can't edit my runes in the client (or view loot) at all it's just stuck loading and in champion select I now have this.
Hit that repair.
I mean the game was working fine all day, pretty sure I just have to wait for rito to fix it.
On November 09 2017 06:15 Ansibled wrote: The game isn't actually playable for me right now, I can't edit my runes in the client (or view loot) at all it's just stuck loading and in champion select I now have this.
Hit that repair.
I mean the game was working fine all day, pretty sure I just have to wait for rito to fix it.
That bug fixed itself after 20 seconds in the select.
I feel like riot really didn't understand how popular aspd reds were. They gave it to like 5 random top lane tanks and forgot everyone else I think they thought the sustained damage tree was where you go to get the marks back but there are a lot of champs with no interest(or situational interest) in that tree who ran aspd.
Vi, Kench, udyr come to mind. Personally I ran aspd on kench top and support his kit requires autoing.
On November 09 2017 07:27 Slusher wrote: I feel like riot really didn't understand how popular aspd reds were. They gave it to like 5 random top lane tanks and forgot everyone else I think they thought the sustained damage tree was where you go to get the marks back but there are a lot of champs with no interest(or situational interest) in that tree who ran aspd.
Vi, Kench, udyr come to mind. Personally I ran aspd on kench top and support his kit requires autoing.
On November 09 2017 07:27 Slusher wrote: I feel like riot really didn't understand how popular aspd reds were. They gave it to like 5 random top lane tanks and forgot everyone else I think they thought the sustained damage tree was where you go to get the marks back but there are a lot of champs with no interest(or situational interest) in that tree who ran aspd.
Vi, Kench, udyr come to mind. Personally I ran aspd on kench top and support his kit requires autoing.
On November 09 2017 07:27 Slusher wrote: I feel like riot really didn't understand how popular aspd reds were. They gave it to like 5 random top lane tanks and forgot everyone else I think they thought the sustained damage tree was where you go to get the marks back but there are a lot of champs with no interest(or situational interest) in that tree who ran aspd.
Vi, Kench, udyr come to mind. Personally I ran aspd on kench top and support his kit requires autoing.
Wooo! Got my BE and I now have all champions plus some mystery champs saved up for the next few releases.
Also I looked a bit more at the runes and I think they have enouph going on that I would need to build a spreadsheet and cash out equivalent gold values to really optimize new builds. It's now tricky enough that I can't easily do it in my head.
It's doesn't give you both because that would make it so much stronger on champs thatbuse both. Instead it looks at your build to see if you are building ad or ap and then gives you more of that.
On November 09 2017 09:28 MooMooMugi wrote: What is up with this 'Adaptive' nonsense?
It lets more champions use it.
On November 09 2017 08:55 Chemiczny wrote: Is there a cap or something on the "rune collector" mission? Seems silly to count all runepages and most runes for 50k IP...
There's a cap, but only because your account had a hard limit on how many runes and pages bought through IP.
On November 08 2017 13:06 VayneAuthority wrote: Zed and talon were massively buffed by the new runes, you don't want to underestimate them, especially talon
Made even worse by all the mages not getting any base armour.
Do the mystery champion tokens expire or can I buy them for future champions? I'm guessing they at least work until the 27th so probably Zoe?
edit: I actually hate how hard they try to force you to use the premade rune pages, at the start of the pregame timer(after all champions are picked) it takes you away from the page you are editing. So then I didn't save the page in time (I had something selected in all fields just hadn't finalized) at 3 sec so it took me back to the premade one again. I was actually triggered because I was trying to recreate leathality MF and the basic adc page is straight up useless for that.
PASSIVE: Basic attacks versus champions apply stacks. At 3 stacks, the target takes 30 - 120 (based on level) bonus Ability powerAttack damage Adaptive damage and is made Vulnerable, taking 12% increased damage from all sources for the next 6 seconds.
how did this even make it through playtests
i feel like i'd take it on even tanks lmao
they get a bunch of autos in and it will allow their teammates to do 12% extra dmg to whoever they auto 3 times lol
On November 09 2017 11:03 Gahlo wrote: Get Perfect Timing.
A single use zhonyas after 6 minutes really doesn't solve the problem that is zed being able to basically one combo some champions at any point from level 2 to 5.
The issue is the early levels before your first back. After that you can just buy early cloth armours or a ruby crystal or something (depending on champ) if you really need to, and you're ok-ish.
After playing a few games today, here are some of my experiences: -Lulu with the Aery ghost thingy lets you have insane auto poke with 2 spirit things helping you out. -Ezreal with Kleptomaniac is so RNG based and pretty OP as well. Constantly gives you free pots, elixirs, red wards, and even a skill point just by spamming Q. -Theres another smite cheese strat by starting Smite/TP but this time you can change ur summoner spell with the new rune in the Inspiration tree and replace it later with Flash. -I like free boots mastery in the Inspiration tree, cant say no to free 300+ gold value after 10mins
I am not liking the changes right now because IMO they do increase DPS significantly, whereas I prefer longer fights. A lot of tanklines in my EXP are just getting shredded, and even minor mistakes by carries = death. Too much RNG for my liking.
On November 09 2017 12:28 Slusher wrote: Do the mystery champion tokens expire or can I buy them for future champions? I'm guessing they at least work until the 27th so probably Zoe?
edit: I actually hate how hard they try to force you to use the premade rune pages, at the start of the pregame timer(after all champions are picked) it takes you away from the page you are editing. So then I didn't save the page in time (I had something selected in all fields just hadn't finalized) at 3 sec so it took me back to the premade one again. I was actually triggered because I was trying to recreate leathality MF and the basic adc page is straight up useless for that.
They don't have an expiration date like Mission tokens do.
On November 09 2017 14:21 VayneAuthority wrote: press the attack and electrocute seem to be the clearcut 2 most broken by far. Lethal tempo is a runner up for certain champions
everything else is fairly playable. Damage is even higher then last season somehow
Arcane Comet is disgusting if you can set it up with a CC if the target has 200MS or less(counting snares and stuns as 0), it's a guaranteed hit.
On November 09 2017 14:26 dsyxelic wrote: PASSIVE: Basic attacks versus champions apply stacks. At 3 stacks, the target takes 30 - 120 (based on level) bonus Ability powerAttack damage Adaptive damage and is made Vulnerable, taking 12% increased damage from all sources for the next 6 seconds.
how did this even make it through playtests
i feel like i'd take it on even tanks lmao
they get a bunch of autos in and it will allow their teammates to do 12% extra dmg to whoever they auto 3 times lol
The summoner swapping keystone seems pretty dank. Was theorycrafting a cheese strat in botlane with Exhaust/Ignite on both support and adc it just seems downright silly when you're 100% to hit level 2 first with the Dematerializers x2. It's like, "no you may not approach the wave now gtfo".
Dark Harvest is beyond broken in ARAM and should be picked on any champion. If you dont you're just borderline trolling.
On November 09 2017 14:56 MooMooMugi wrote: After playing a few games today, here are some of my experiences: -Lulu with the Aery ghost thingy lets you have insane auto poke with 2 spirit things helping you out. -Ezreal with Kleptomaniac is so RNG based and pretty OP as well. Constantly gives you free pots, elixirs, red wards, and even a skill point just by spamming Q. -Theres another smite cheese strat by starting Smite/TP but this time you can change ur summoner spell with the new rune in the Inspiration tree and replace it later with Flash. -I like free boots mastery in the Inspiration tree, cant say no to free 300+ gold value after 10mins
I really feel like they need to do something about the consumable pool for Kleptomaniac, it's simply way too hard RNG when there's the skill point pot in it.
On November 09 2017 18:50 Gahlo wrote: I personally can't wait for somebody to start Smite/Flash on top lane cho and build up a cinderhulk with it.
I for one would welcome the glorious smite toplane meta with open arms, I loved it. Smitestone should work fine since you dont need smite once it's completed.
Hmmm. That's pretty awesome but I was thinking the other kind of cheese. Everyone starts with useful lane spells and then 5 members switch to smite around 18 minutes or so and just rush baron really fast. With 5 smites a steal is going to be very unlikely and you can smite from a pretty high health value.
The difference being you dont sacrifice much as a top laner taking a shittty keystone because the tank ones are really bad
your carries are not going to take the summoner switcher over press the attack or electrocute unless you want to lose before baron even spawns
I was already suspicious when grasp got incredibly strong and nobody was talking about it on PBE, then my suspicions were confirmed when its a middle of the road keystone. Grasp is a good baseline if you want to see how much stronger they made things.
The tank keystone unflinching is worth 10% tenacity for each summoner on cool down and for 10 seconds 15% for each used. So if you use both summoners at the start of a fight that's 50% tenacity from one rune. Legend tenacity is worth 20% once stacked and merc treads has 30% tenacity. So it's now feasible to get to 100% tenacity, which I don't think was ever possible before.
The implied gold value of tenacity is pretty low based on merc treads, but not many items give it and boots are weird, so it might be worth a lot more than its mathematical implied value.
I think that the changing summoners stone is sleeper op and not because of the possibility to change but for the CDR it gives, especially when you take the other mastery with extra 5% summoners CDR. 30% summoners CDR is no joke, you get ignait/exhaust etc on 2 min cooldown, its like an ultimate ability, not to mention that with lucidity boots flash and TP go to 2 min cooldown and finally going ignite in lane to secure a kill and if you do not succeed you just switch it for TP to get back to lane, then again to ignite/exhaust when its all right just to walk to lane and so on and so on. Additionally if I burn enemy flash with my ignite (kill or not) I get 2 ignites before his flash comes up again. Least but not last, you are behind but your carries are ahead - we switch to heal and/or exhaust and now we are wanna be semi support who peels for the carries like a boss (again every 2 minutes)
To follow up last post, merc treads is 1100 gold. It's got 45 move speed at 12 gold per for 540 value and 25 MR at 18 per for 450 value. So there is 110 gold left over and 30 tenacity so it works out to 3.66 gold per point of tenacity.
That contrasts to 25 gold per point of attack speed or about 20 gold per armor or AP. Hence whey I think tenacity is under costed at the present rate. But up until now there was no way to get lots of it.
On November 09 2017 14:21 VayneAuthority wrote: press the attack and electrocute seem to be the clearcut 2 most broken by far. Lethal tempo is a runner up for certain champions
everything else is fairly playable. Damage is even higher then last season somehow
I feel like League is one day going to collapse into the singularity when you spawn and die in one attosecond and Qtpie says "Wait, that actually killed me?"
On November 10 2017 03:11 General_Winter wrote: The tank keystone unflinching is worth 10% tenacity for each summoner on cool down and for 10 seconds 15% for each used. So if you use both summoners at the start of a fight that's 50% tenacity from one rune. Legend tenacity is worth 20% once stacked and merc treads has 30% tenacity. So it's now feasible to get to 100% tenacity, which I don't think was ever possible before.
The implied gold value of tenacity is pretty low based on merc treads, but not many items give it and boots are weird, so it might be worth a lot more than its mathematical implied value.
Tenacity stacks multiplicatively so 10%+10%+15%+15%=/=50% but ~41.5 if I'm not mistaken.
Edit:
On November 10 2017 05:14 Uldridge wrote: IIRC, General_Winter, tenacity stacks multiplicatively, and not additively.
On November 08 2017 18:20 Jek wrote: This epic skin reward.... I already had 3 out of the 5 I got, couldn't they at least have made sure you couldn't get something you already owned wtf?
You mean you got 3 skins that you already owned? That seems impossible. Unless you just mean that you got 3 skins for champions that you already have skins for, in which case, unlucky.
plz I got skins for all champions.
I got Star Guardian Poppy, Warring Kingdoms Garen, SKT Zac, Arcade Sona and Arcade Corki. Already owned the Sona, Zac and Corki skin. It's most certainly possible to get some you already own, I'm a case of it happening. I can even see the SKT Zac listed twice in purchase history once for normal buy and once as the reward.
Think I should contact Riot?
I would.
I just submitted a ticket. I'll report back!
Rioter: I can see you didn't own Arcade Sona. Me: I've been using Arcade Sona and Silent Night during christmas since they were released... Rioter: I can see you didn't own Arcade Sona. Me: Dude. Look at my skin collection for supports, I got all skins, including limited editions, for all utility supports. You really think I would have missed Arcade Sona for no reason? Rioter: I can see you didn't own Arcade Sona. Me: I can send you a clip from a gaming session with friends of me using it. Rioter: I can see you didn't own Arcade Sona.
PASSIVE: Basic attacks versus champions apply stacks. Attacking a new target removes all stacks from the previous target. At 3 stacks, the target takes 30 - 120 (based on level) bonus Ability powerAttack damage Adaptive damage and is made Vulnerable, taking 12% increased damage from all sources for the next 6 seconds. Basic attacks against a Vulnerable target do not apply stacks, nor can you apply stacks to another target while one is Vulnerable.
I guess this was updated? Doesn't seem as great now that I know you can't apply it to multiple people at the same time. Seems good on a select few though. Leona and probably Lucian comes to mind. Renek probably does too but I'd have to see math on how it is compared to before since fervor was pretty damn good on him.
On November 08 2017 18:20 Jek wrote: This epic skin reward.... I already had 3 out of the 5 I got, couldn't they at least have made sure you couldn't get something you already owned wtf?
You mean you got 3 skins that you already owned? That seems impossible. Unless you just mean that you got 3 skins for champions that you already have skins for, in which case, unlucky.
plz I got skins for all champions.
I got Star Guardian Poppy, Warring Kingdoms Garen, SKT Zac, Arcade Sona and Arcade Corki. Already owned the Sona, Zac and Corki skin. It's most certainly possible to get some you already own, I'm a case of it happening. I can even see the SKT Zac listed twice in purchase history once for normal buy and once as the reward.
Think I should contact Riot?
I would.
I just submitted a ticket. I'll report back!
Rioter: I can see you didn't own Arcade Sona. Me: I've been using Arcade Sona and Silent Night during christmas since they were released... Rioter: I can see you didn't own Arcade Sona. Me: Dude. Look at my skin collection for supports, I got all skins, including limited editions, for all utility supports. You really think I would have missed Arcade Sona for no reason? Rioter: I can see you didn't own Arcade Sona. Me: I can send you a clip from a gaming session with friends of me using it. Rioter: I can see you didn't own Arcade Sona.
On November 10 2017 19:13 dsyxelic wrote: PASSIVE: Basic attacks versus champions apply stacks. Attacking a new target removes all stacks from the previous target. At 3 stacks, the target takes 30 - 120 (based on level) bonus Ability powerAttack damage Adaptive damage and is made Vulnerable, taking 12% increased damage from all sources for the next 6 seconds. Basic attacks against a Vulnerable target do not apply stacks, nor can you apply stacks to another target while one is Vulnerable.
I guess this was updated? Doesn't seem as great now that I know you can't apply it to multiple people at the same time. Seems good on a select few though. Leona and probably Lucian comes to mind. Renek probably does too but I'd have to see math on how it is compared to before since fervor was pretty damn good on him.
On November 08 2017 18:20 Jek wrote: This epic skin reward.... I already had 3 out of the 5 I got, couldn't they at least have made sure you couldn't get something you already owned wtf?
You mean you got 3 skins that you already owned? That seems impossible. Unless you just mean that you got 3 skins for champions that you already have skins for, in which case, unlucky.
plz I got skins for all champions.
I got Star Guardian Poppy, Warring Kingdoms Garen, SKT Zac, Arcade Sona and Arcade Corki. Already owned the Sona, Zac and Corki skin. It's most certainly possible to get some you already own, I'm a case of it happening. I can even see the SKT Zac listed twice in purchase history once for normal buy and once as the reward.
Think I should contact Riot?
I would.
I just submitted a ticket. I'll report back!
Rioter: I can see you didn't own Arcade Sona. Me: I've been using Arcade Sona and Silent Night during christmas since they were released... Rioter: I can see you didn't own Arcade Sona. Me: Dude. Look at my skin collection for supports, I got all skins, including limited editions, for all utility supports. You really think I would have missed Arcade Sona for no reason? Rioter: I can see you didn't own Arcade Sona. Me: I can send you a clip from a gaming session with friends of me using it. Rioter: I can see you didn't own Arcade Sona.
On November 10 2017 19:13 dsyxelic wrote: PASSIVE: Basic attacks versus champions apply stacks. Attacking a new target removes all stacks from the previous target. At 3 stacks, the target takes 30 - 120 (based on level) bonus Ability powerAttack damage Adaptive damage and is made Vulnerable, taking 12% increased damage from all sources for the next 6 seconds. Basic attacks against a Vulnerable target do not apply stacks, nor can you apply stacks to another target while one is Vulnerable.
I guess this was updated? Doesn't seem as great now that I know you can't apply it to multiple people at the same time. Seems good on a select few though. Leona and probably Lucian comes to mind. Renek probably does too but I'd have to see math on how it is compared to before since fervor was pretty damn good on him.
Leona would like it if not for the fact that she has seriously satisfying synergy with Aftershock.
The change to hunters makes Rammus's clear so much better and so much easier. With that bleed you can go raptors red krugs quite fast and gank bot at high health, or full clear without backing by going red krugs raptors and loves blue group. Red raptors blue gank mid top also works, although that always worked. What's new is a good way to gank bot while starting bot side and a good way to full clear if you don't have a good gank opportunity.
Still working my way through new runes and trying a get a quantitative sense of what they do and how much they ought to be worth. I'm about two thirds of the way through calculating implied gold values for all the runes (to be fair this is an inexact science). One thing that jumped out so far is that gathering storm might just be a little bit bonkers. 0-10 it does nothing. 10-20 it's a perfectly reasonable non keystone rune with value in line with other runes. At 20-30 it starts providing keystone level stats. Once you hit 30-40 minutes it's worth noticeably more than most keystones. If a game somehow exceeds 40 minutes it's just unreal.
The last case is pretty rare, but most games last 20-30 minutes and having two keystones is a huge boost. And a decent number of games have their final fight in the early 30s, and the 30 minute power spike is really big.
On November 11 2017 01:41 General_Winter wrote: Still working my way through new runes and trying a get a quantitative sense of what they do and how much they ought to be worth. I'm about two thirds of the way through calculating implied gold values for all the runes (to be fair this is an inexact science). One thing that jumped out so far is that gathering storm might just be a little bit bonkers. 0-10 it does nothing. 10-20 it's a perfectly reasonable non keystone rune with value in line with other runes. At 20-30 it starts providing keystone level stats. Once you hit 30-40 minutes it's worth noticeably more than most keystones. If a game somehow exceeds 40 minutes it's just unreal.
The last case is pretty rare, but most games last 20-30 minutes and having two keystones is a huge boost. And a decent number of games have their final fight in the early 30s, and the 30 minute power spike is really big.
At 20-30 minutes, gathering storm gives 14 ad, or 24 ap. I wouldn't call it keystone level stats. Sorcery trait alone is about as much stats.
The problem is that the game might be decided already at 20 minutes. That being said I don't think there's that much opportunity cost to Gathering Storm, so I usually take it.
On November 10 2017 19:13 dsyxelic wrote: PASSIVE: Basic attacks versus champions apply stacks. Attacking a new target removes all stacks from the previous target. At 3 stacks, the target takes 30 - 120 (based on level) bonus Ability powerAttack damage Adaptive damage and is made Vulnerable, taking 12% increased damage from all sources for the next 6 seconds. Basic attacks against a Vulnerable target do not apply stacks, nor can you apply stacks to another target while one is Vulnerable.
I guess this was updated? Doesn't seem as great now that I know you can't apply it to multiple people at the same time. Seems good on a select few though. Leona and probably Lucian comes to mind. Renek probably does too but I'd have to see math on how it is compared to before since fervor was pretty damn good on him.
It is awful on leona wtf? Not only are the other runes useless on her but you also get 18% atk speed as stats which is just lol.
This is really good on rageblade users. I thought it was a meme but after seeing vayne absolutely destroy people I am a believer.
On November 10 2017 19:13 dsyxelic wrote: PASSIVE: Basic attacks versus champions apply stacks. Attacking a new target removes all stacks from the previous target. At 3 stacks, the target takes 30 - 120 (based on level) bonus Ability powerAttack damage Adaptive damage and is made Vulnerable, taking 12% increased damage from all sources for the next 6 seconds. Basic attacks against a Vulnerable target do not apply stacks, nor can you apply stacks to another target while one is Vulnerable.
I guess this was updated? Doesn't seem as great now that I know you can't apply it to multiple people at the same time. Seems good on a select few though. Leona and probably Lucian comes to mind. Renek probably does too but I'd have to see math on how it is compared to before since fervor was pretty damn good on him.
It is awful on leona wtf? Not only are the other runes useless on her but you also get 18% atk speed as stats which is just lol.
This is really good on rageblade users. I thought it was a meme but after seeing vayne absolutely destroy people I am a believer.
I didn't really think of the secondary runes, was just thinking keystone. I can barely remember where certain secondaries are lol
if we think purely in terms of keystone it sounds solid because you can just auto q auto to instant proc and your whole goal is to burst 1 target
but yeah obviously if the secondaries are shit you don't want to get it
also yeah rageblade sounds good with it but why vayne in particular? true damage isnt even boosted on it
On November 11 2017 03:05 PrinceXizor wrote: People get caught up in the true damage on vayne but its not even most of her damage, except against mega tanks.
Though i feel like shes not too great now because of how important range is for adcs with all the huge damage on assassins.
that's irrelevant though in terms of synergy with press the attack
if it's not boosting the W true damage than what makes it any better than any other auto attack reliant champ using guinsoos?
On November 11 2017 03:05 PrinceXizor wrote: People get caught up in the true damage on vayne but its not even most of her damage, except against mega tanks.
Though i feel like shes not too great now because of how important range is for adcs with all the huge damage on assassins.
that's irrelevant though in terms of synergy with press the attack
if it's not boosting the W true damage than what makes it any better than any other auto attack reliant champ using guinsoos?
Honestly I don't even know if it is the best keystone on her. It just looked really fun to use because you absolutely destroy everything. She probably isn't even playable with how broken poke supports are.
I wonder how long will it take until they increase base mr. Bot lane is an absolute shitfest right now with aery and poke champs.
And yeah the Aery is fuckin op, will eat the nerf soon imo. Maybe it should be focused more on the healing part and doing less damage, so it cannot be abused for harass.
On November 11 2017 20:01 M2 wrote: The Guardian mastery from the resolve tree, on which champions will be optimal, I cannot think of anyone, maybe Braum or Taric? Who else?
From my experience it doesn't look very good on anyone because the cooldown is long(static 45s) and it's too easily triggered at the wrong time in lane, so you don't get much value out of it. Other keystones don't look too hot for braum/taric/Tahm Kench though.
On November 11 2017 21:34 M2 wrote: And yeah the Aery is fuckin op, will eat the nerf soon imo. Maybe it should be focused more on the healing part and doing less damage, so it cannot be abused for harass.
It just needs a cooldown after it comes back to you.
I think a better change would be make it scale with your ms. So at first it is extremely slow and as the game progresses it goes up in how much you can spam it.
On November 11 2017 21:34 M2 wrote: And yeah the Aery is fuckin op, will eat the nerf soon imo. Maybe it should be focused more on the healing part and doing less damage, so it cannot be abused for harass.
It just needs a cooldown after it comes back to you.
Than it will become too alike with the comet imo, they are kind of similar even now
^ Useful video for anyone completely in the dark regarding the new runes. Timestamps for champs are in the description. I know people here don't like LS, but at least appreciate the effort.
If you already have a strong opinion on runes pages for specific champions, you're not the target audience. Due to the age of the changes, differences in opinions or outright mistakes will obviously be made.
On November 12 2017 00:22 AlterKot wrote: are you an ls alt? plenty of people already did "s8 rune guide" videos, most of them probably better, but yet you post and defend this one :thinking:
I simply don't know of any others. If there are better ones, maybe you should name some, so I can actually judge for myself whether that is the case. You know, stuff like actually contributing to the discussion. But don't worry, from now on I will refrain from doing that.
On TL.net I've been a semi-regular poster since 2012 or something. The accusation of being an alt is outright ridiculous. Also, seeing the number of views on the video, do you really think ls needs an alt on a semi-dead forum to promote or defend his videos?
On November 11 2017 20:01 M2 wrote: The Guardian mastery from the resolve tree, on which champions will be optimal, I cannot think of anyone, maybe Braum or Taric? Who else?
From my experience it doesn't look very good on anyone because the cooldown is long(static 45s) and it's too easily triggered at the wrong time in lane, so you don't get much value out of it. Other keystones don't look too hot for braum/taric/Tahm Kench though.
Phase rush tom kench (it block self slows) your welcome. Also grasp was and still is good on tk if you aren't looking for the memes
If we're talking support you should be playing ap anyway. Teemo support with Aery/burn with the executioner sub one combos the adc from level 2 foreword.
And the shroom generation with ultimate hat is hilarious.
As an aside I think ultimate hat is pretty average it just appears on a useless tier
I got my end of the season ward skin just now, and I just realised there is no way to look at what ward skins you have w/o entering champ select. No idea what this thing looks like.
I've made a terrible mistake trying to play ranked off season. Holy shit people are just unreal. Think I'm done with league. Maybe I'll try again next year.
I think europeans are right. Everyone just go kill themselves
On November 13 2017 13:42 VayneAuthority wrote: the game is the most unplayable its ever been in the history of ranked existing, thoughts?
Depends. If you just don't really give a fuck it can be fun. Kinda feels like ranked games are basically normals.
This has been my experience so far. Feels like people just don't give a fuck. I've had shyv with smite support. Had Thresh/Blitz bot lane. Yasuo seems to be in half the games or hovered in the other half. Stuff you never saw in ranked before during the season is now just like big normal party.
Honestly it was better when pick order was the way people decided positions back in the day. It feels like I'm playing Overwatch ranked mode instead of league.
I haven't tried ranked out yet, don't even know if I have it in me this season. But I'm really considering, because normals are just so random and low often painfully low quality. Matchmaking seems way more lax, which means I have games ranging from G5-D3.
Bot lane impressions:
- It's very weird not having any defensive stats as an ADC. You feel incredibly squishy in certain situations, and it becomes very apparent in the mid/late game. I was two shot by a Fizz with his E and Q combo (with Sheen and runes ofc), didn't even use ult or W. I had barrier, but honestly the fact I went from 100 to 0 so fast really caught me off guard.
- Also very strange not to have any form of mastery/rune sustain, you have to pick specific runes to get it. The reason I don't like this is because champions that do build sustain become insane laners. Like Draven for example, yeah he's a big lane bully, but I could still hold on by not getting harassed too much. Now he goes Vamp Scepter first, runs at you, takes a bad trade but wins out because he can heal it back up while you probably have 0 sustain. The rune that gives on champ hit heal is basically mandatory, but its scaling is atrocious. The lack of healing becomes even more noticeable in the mid game, where an ADC can be pushed out of a team fight and is unable to heal himself up by hitting from the backline.
- Klepto is beyond broken in the hands of someone good, and absolutely trash when you can't exploit it. Dunno what Riot was thinking, free gold plus free golds drops plus free items? Wtf
- Arcane Comet is hilariously good on Jhin. I have not tried Aerys on him yet, is it better? It's just hilarious hitting someone with Arcane, the burn ability and a 4th AA to blow them up, your early game trades can be devastating.
Guardian seems like a really strong support rune, makes champs like Thresh, Rakan and Braum the dope.
- Supports in general seem quite strong. Also, I've seen a Janna legit 1vs1 a Jhin on a challenger stream and lived with over 75% health, that seems super broken. ~ lv 10 both champs, really shouldn't happen even if Jhin is behind.
Other things that caught my eye:
- Akali is broken asf, no? Likewise, Fiora seems to scale into an unbeatable duelist. - Rengar and Kha blow people up way too easily.
My biggest gripe with the rune system is that it's taking quite some time for me to learn the different runes, there are just way too many of them, and I feel kind of lost.
I haven't played ranked yet as well, but normals at my elo are way more fun than before the changes. At my level (silver), choice of runes ultimately isn't what decides games, so certain runes being very strong doesn't really change much. I do notice very clearly that you just die quicker. So the punishment for being out of position is way harsher, which I think is a lot of fun.
Whay were peoples expectations of tgis preseason? That thry would completely rebamp the rune and mastery system and the game with 80 champs and 100 of items or what ever would all be in balance?
If so you're crazy. Im shocked its not more of a shit show tbh. This is basically the point of the preseason to play test on a grand scale and try to work it out before the season. Some people dont enjoy that "unknown" and thats ok, wait till the season to ranked, or play at all.
VA this is at least the 10th time youve said the game is unplayable, trash or whatever. But you are still here so it will likely be fine like it always has been in the past
I'm not talking about the game being new or stuff being imbalanced. I'm talking about the amount of trolling and douchebaggary. I don't know if others are talking about the same thing but from my experiences so far I haven't had this poor a ranked experience since S2.
I just played a game where we smashed so hard that was it boring but the GP on our team took red buff from ADC so ADC tilt raged and ran it down middle a few times. Thankfully we were so ahead it didn't matter. His only deaths in the game was running it down mid. We smashed lane so hard guy was like 10/0 within 15 minutes. That's the kind of shit I'm talking about. Games being complete lopsided with massive assholes.
thats why i made new account to try out "new player experience", runes and summoners are still level restricted which is mind boggling, it does feel i get slightly more essence than before but level rewards are rng based which i hate with a passion, my lvl10 reward was my first milestone with "bigger" capsule and i got janna shard, orange essence, a useless ashe skin and a ward skin, on a brand new accounts which needs champions it felt terrible.
On November 13 2017 21:56 Numy wrote: I'm not talking about the game being new or stuff being imbalanced. I'm talking about the amount of trolling and douchebaggary. I don't know if others are talking about the same thing but from my experiences so far I haven't had this poor a ranked experience since S2.
I just played a game where we smashed so hard that was it boring but the GP on our team took red buff from ADC so ADC tilt raged and ran it down middle a few times. Thankfully we were so ahead it didn't matter. His only deaths in the game was running it down mid. We smashed lane so hard guy was like 10/0 within 15 minutes. That's the kind of shit I'm talking about. Games being complete lopsided with massive assholes.
Some d bags were try harding to get end of season rewards or borders and are now letting it all hang out since it doesnt matter. I tend to just lol at them and do my thing. It seams to make trolls and ragers madder if you keep having fun then if they make some one else in tge game mad or someone trys to stop them.
I solo q in flex that way if they spaz they affecting 1 or 2 of their friends as well. And nothing they type bugs me it all makese laugh that they are spazzing at a computer screen over a game.
It's super fun losing because 3 members of your team are inting and raging at each other. That's just never an actual solution. How am I meant to have fun with thresh blitz bot lane that feed within the first 2 minutes.
On November 13 2017 22:20 Numy wrote: It's super fun losing because 3 members of your team are inting and raging at each other.
Honestly, i do find this fun. I like to think of the psycology of them. Especially when they call each other kids, while them selves acting like kids. Now if i was in my series to diamond or something it could get annoying. But right now its pure lols for me
I also think its funny how often the guy telling the one guy to not be toxic gets super toxic himself but feels justified from the percieved toxic act of the other. Like feeding over buff steal or jungle tax. Or just simple chat rage over other chat rage
Aye the guy is inting because someone said a bad word to him. It's insane the levels people go to to justify their shit behaviour. I eventually talked out inter down by telling him i'd let GP die every time.
On November 13 2017 22:26 Numy wrote: Aye the guy is inting because someone said a bad word to him. It's insane the levels people go to to justify their shit behaviour. I eventually talked out inter down by telling him i'd let GP die every time.
You can also try to realize the same bs is likely going on in the other team chat to. So likely its even at least over a few games.
On November 13 2017 22:04 Gahlo wrote: Eh, it's preseason. Crazy shit always happens at first and then gets toned down as Riot figure out how to tune things.
So the game will be playable in 6 months?
This change is far bigger than anything else they've done, and it's not like they have been that quick in the past to respond to larger issues.
Yeah. And besides the usual preseason "it doesn't matter" vibe there is also the fact that no one actually knows what is good now, the changes were so big. I mean some things are clearly just bad. But maybe there is so much damage around now that trying to stand way back and hit autos without being blown up is a fools errand and the new best bot lane is two bruisers instead of a support and ADC? (Btw I haven't tried or seen this) How would we know for sure? People doing strange things might legit be testing the new right way to play and not goofing off. Things are very different right now.
Edit: just wanted to note that I don't personally have any views on what strange things might be good under the new system, just that some people might
The match making in normal is so bonkers right now I got matched with a challenger adc to support while meanwhile our midlaner had 12 cs @10 and claimed he won lane because he was 1-0 (off of my gank btw)
On November 14 2017 02:33 Slusher wrote: The match making in normal is so bonkers right now I got matched with a challenger adc to support while meanwhile our midlaner had 12 cs @10
That's because normal match making doesn't give a shit about your ranked MMR and uses its own.
On November 14 2017 02:33 Slusher wrote: The match making in normal is so bonkers right now I got matched with a challenger adc to support while meanwhile our midlaner had 12 cs @10 and claimed he won lane because he was 1-0 (off of my gank btw)
my friend had this:
tfw their 2 lowest rank players are equivalent to your best players and their 3 best players are at the top of the ladder
and yes ranked is meaningless right now. i think the balance is worse than normals because people are actually trolling harder on ranked lmao. you usually just end up with 1 team with more tryhards and op champs while the other team is just straight inting it.
sometimes you end up with something stupid though like my mid yesterday lost lane and went 0-2 against a nunu with disco nunu sum spells but we won because its a useless nunu.
On November 13 2017 22:22 Gahlo wrote: This is why I play normal drafts on SR when the season is over.
+1, I don't play ranked until like a month after the new season starts. This season looks like the ultimate example of why I do that, there's too much weird stuff/completely imbalanced setups. Honestly wonder how long it will take to balance out, because Riot might not want to hit half the game with a nerf hammer in one go, so we'll see months of balancing.
The match making in normal is so bonkers right now I got matched with a challenger adc to support while meanwhile our midlaner had 12 cs @10 and claimed he won lane because he was 1-0 (off of my gank btw)
That's hilarious, my games are pretty lopsided but that's gotta be the pinnacle of matchmaking failure.
On November 14 2017 02:33 Slusher wrote: The match making in normal is so bonkers right now I got matched with a challenger adc to support while meanwhile our midlaner had 12 cs @10 and claimed he won lane because he was 1-0 (off of my gank btw)
tfw their 2 lowest rank players are equivalent to your best players and their 3 best players are at the top of the ladder
and yes ranked is meaningless right now. i think the balance is worse than normals because people are actually trolling harder on ranked lmao. you usually just end up with 1 team with more tryhards and op champs while the other team is just straight inting it.
sometimes you end up with something stupid though like my mid yesterday lost lane and went 0-2 against a nunu with disco nunu sum spells but we won because its a useless nunu.
OK, nvm. Lol, there's an MLGB guy on Froggen's stream right now.
I dream of a day when Nunu has been buffed to the point that people seeing a Nunu pick will expect reasonable jungle action and be legitimately surprised by the disco when they have a troll on their team. As it stands now, poor Nunu has a bad name.
I didnt realize it but the Soul mechanic keystone works on allied large minions/champions too. kinda interesting you can get 8 stacks and 2 uses of it on cannon waves if you auto inbetween the cannons dying.
his oldest account is TF BLade known as an akali 1 trick, been around challenger for at least the last 3 years iirc
on another note what has your guys' key to chest ratio been like since the honor system rolled out? I've always been ahead on chests but I'm up to 8 now it's getting silly
So uh I think Riot is trying to tell me something about who I should main.
On November 14 2017 07:19 General_Winter wrote: I dream of a day when Nunu has been buffed to the point that people seeing a Nunu pick will expect reasonable jungle action and be legitimately surprised by the disco when they have a troll on their team. As it stands now, poor Nunu has a bad name.
I get a lot of shit for it, until I point to my 100% winrate on Nunu on OP.GG. (To be fair I only pick him when our team has a good ADC.)
Problem with Nunu is that with his kit, if he's ever good he just durdles around and is annoyingly difficult to deal with. That combined with Riot putting the nerfbat to all non-mechanically heavy junglers and it's ripville.
To be fair to LS, I believe these were all made with "Here's the live 1st pass of the runes" and 0 time actually spent in game and feeling things out. It's all theorycrafted.
also to be fair to LS. he's just bad enough to fall firmly into the trap of thinking hes so much better than he is. it's not his fault he doesnt seem to learn.
Rek'sai is better early game. But so is almost every other jungler. Need to test Vi as well. Kindred fun but I suck at her again. Need to FOI her clears.
On November 14 2017 14:30 Slusher wrote: Jungle is strong but aery support is probably the most fun. One shot adc level 2 let you adc 1v1 farm vs the support and go one shot mid.
Although sometimes your adc gets 1v1d while you gank mid lol
i think im like 13-3 on support lux. if thats any indication of how you can just go off on support lol.
On November 14 2017 14:27 AdsMoFro wrote: Wait Jungle is good again It was garbage for like 3/4 of the season. Now you can finally be levels up on your opponent and good pathing is rewarded.
Literally opposite of my feelings. I was always focusing on mantaining high level and farm advantage (and often succeeding) in s7, now I feel like even when I'm doing well I'm still level-two behind sololaners because there's just not enough exp.
On November 14 2017 11:43 Slusher wrote: his oldest account is TF BLade known as an akali 1 trick, been around challenger for at least the last 3 years iirc
on another note what has your guys' key to chest ratio been like since the honor system rolled out? I've always been ahead on chests but I'm up to 8 now it's getting silly
Don't you get a chest once per champion, and it resets every season? So at the start of the season, you'll be getting a lot of chests if you play a lot of champions well (normals, cough) but you get fewer as the season goes on. Last season I dimly remember it being like this, because I'm currently sitting on 1 chest and like 30 key fragments lol. I get fragments almost every time I log in too, which makes it even worse.
Wtf, that's a lot of chests. I've also been honor 5 for ages, but all I get is keys. Do you get chests from honor as well?
I'm not exactly sure, but I think last year I opened about 20 chests in total. Then again, I don't play that many different champions, and it's difficult to get an S on many champions in ARAM, which I was playing most of the time once I got to D5.
Can anyone explains to me what is the active part of Zeke's Convergence actually doing? its only written that it binds you to an ally but its not explained what exactly it brings to you or to the ally
On November 14 2017 18:23 DarkCore wrote: Wtf, that's a lot of chests. I've also been honor 5 for ages, but all I get is keys. Do you get chests from honor as well?
I'm not exactly sure, but I think last year I opened about 20 chests in total. Then again, I don't play that many different champions, and it's difficult to get an S on many champions in ARAM, which I was playing most of the time once I got to D5.
from honor you can sometimes get the key/chest combo but never just the chest alone
I think I unlocked every chest possible? 47 chests apparently so far which is about a year's worth.
If you have a similar number of chests gained as me maybe I just haven't been playing frequently back when keys were dropped according to a monthly play rate.
On November 14 2017 18:32 M2 wrote: Can anyone explains to me what is the active part of Zeke's Convergence actually doing? its only written that it binds you to an ally but its not explained what exactly it brings to you or to the ally
The active part is only doing the same thing that knights vow does, which is bind to an allied champion.
This is what it does once its binded:
Casting your ultimate near your ally summons a local frost storm for 10 seconds. As the storm rages, nearby enemies are slowed by 20% and your ally's attacks burn their targets for 50% bonus magic damage over 2 seconds (45 second cooldown).
Slowing a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.
Whats supposed to be the keystone for farm heavy fervor junglers now, did they just get deleted or something? An example is shyvana, by the time you do 3 auto attacks on some one for PTA, you have already killed them or are dead. Dark harvest is garbage. I guess abuse aerie until nerfed? legitimate question, i honestly haven't seen anyone else playing fervor junglers either, its just electrocute or aftershock right now
On November 14 2017 23:19 VayneAuthority wrote: Whats supposed to be the keystone for farm heavy fervor junglers now, did they just get deleted or something? An example is shyvana, by the time you do 3 auto attacks on some one for PTA, you have already killed them or are dead. Dark harvest is garbage. I guess abuse aerie until nerfed? legitimate question, i honestly haven't seen anyone else playing fervor junglers either, its just electrocute or aftershock right now
Is Dark Harvent garbage? I diddled around with it on ARAM and you keep your stacks there.
On November 14 2017 23:19 VayneAuthority wrote: Whats supposed to be the keystone for farm heavy fervor junglers now, did they just get deleted or something? An example is shyvana, by the time you do 3 auto attacks on some one for PTA, you have already killed them or are dead. Dark harvest is garbage. I guess abuse aerie until nerfed? legitimate question, i honestly haven't seen anyone else playing fervor junglers either, its just electrocute or aftershock right now
Press the attack works well on her. She actually has the third highest win rate of junglers and has got a bump this patch. She falls off post 35 mins but thats all adc time anyhow!
i think thats mostly due to it being a semi tank meta which shyvana excels in. The games I try press the attack with her I get very little mileage out of it when i look at the numbers end of game, it's almost like I don't even have a keystone but her kit fairs naturally well against most assassins/tanks, and it was usually mages that gave her the most trouble which are the other class that got deleted besides fighters.
On November 15 2017 01:20 VayneAuthority wrote: i think thats mostly due to it being a semi tank meta which shyvana excels in. The games I try press the attack with her I get very little mileage out of it when i look at the numbers end of game, it's almost like I don't even have a keystone but her kit fairs naturally well against most assassins/tanks, and it was usually mages that gave her the most trouble which are the other class that got deleted besides fighters.
You could be right it could be kit based. But her win rate did spike on this patch so i would think the keystone must be providing some benefit. At least more then others. Like the auto reset prob makes it easier for her to get 3 attacks then someone else.
On November 14 2017 23:19 VayneAuthority wrote: Whats supposed to be the keystone for farm heavy fervor junglers now, did they just get deleted or something? An example is shyvana, by the time you do 3 auto attacks on some one for PTA, you have already killed them or are dead. Dark harvest is garbage. I guess abuse aerie until nerfed? legitimate question, i honestly haven't seen anyone else playing fervor junglers either, its just electrocute or aftershock right now
Is Dark Harvent garbage? I diddled around with it on ARAM and you keep your stacks there.
well just compare it to Aery.
You get 2 uses of Harvest every 3 waves in lane, or one use per gank in jungle.
Harvest does 90+ (.5 bonus AD)+(.4 AP)+(12) on the first two uses in lane, through the first 3 minutes of the game.
Aery can be used like 8 times in that timespan? for 160-180+(.8 AP)+(1.2 bonus AD).
From the jungle Harvest does like 45+(.25 bonus AD)+(.2 AP)+6 Damage on the first gank.at lvl 3.
Aery can hit about 3 times in a gank for a melee champ? for 60+(.3 AP)+(.45 Bonus AD) at first gank lvl 3.
Harvest Scales a little better, but doesnt get used nearly as frequently. and stacks so much slower that it's like gathering storm but for keystone. if you were hitting 50-60 minute games Dark harvest would be dealing in the realm of 400-600 damage. and would be heavy snowball ability in fights. but with games decided before 15. its real bad.
ive heard dark harvest starts going even with electrocute at 150 stacks, but I never math things out if anyone wants to check that. That seems to be the best direct comparison since same tree and all that. I very rarely get over 150 stacks on ARAM before game ends these days so I stopped using harvest in aram.
There was one game where I got 400 stack harvest as twitch though and that was hilarious.
On November 15 2017 09:52 Frolossus wrote: aery nerfs already on pbe
Yay, that rune is seriously pretty dumb. Dunno why Riot thought it would be a good idea to create an easier to proc Thunderlords that also has perks for shields.
On November 15 2017 06:05 Gahlo wrote: I'm not comparing anything to Aery, that shit's gonna get nerfed.
Aery is more than twice as good though. its obviously being nerfed, but even at half effectiveness of aery Dark Harvest just doesnt DO much for you in comparison unless games go super long.
So i guess it might work in a slow meta (40min+), or if you are stalling real hard and playing stuff like Nasus or something and the building damage is an extra draw? Just feels like it's never going to be the choice unless it gets buffed in some way.
On November 15 2017 06:05 Gahlo wrote: I'm not comparing anything to Aery, that shit's gonna get nerfed.
Aery is more than twice as good though. its obviously being nerfed, but even at half effectiveness of aery Dark Harvest just doesnt DO much for you in comparison unless games go super long.
So i guess it might work in a slow meta (40min+), or if you are stalling real hard and playing stuff like Nasus or something and the building damage is an extra draw? Just feels like it's never going to be the choice unless it gets buffed in some way.
Aery is strictly magic damage while Dark Harvest is adaptive, so Aery scales way worse on champions that don't buy magic pen.
But again, you're focusing too much on the now. The framework for Dark Harvest is there, but it isn't gonna get help until other, more abusive shit, like Aery gets nerfed.
I keep playing Eve once in a while. I'm still far from being good at her, buy my opinion of her is slowly getting better. Used to consider her garbage, but now I think she's a great pubstomper and maybe even good enough for solo rankeds.
Some of her abilities are really counter-intuitive for the new Eve players which makes her winrate worse than it should be.
Sidenote: New Eve and Urgot voiceovers are good ideas executed poorly. Eve is too evil and Urgot doesn't sound like Bane at all.
Sorry, don't have any strong opinions on what's good or bad on her now. So far I had the most success building protobelt into full glasscannon (so no "bruiser" stuff like zhonyas) and maxing Q>E>W, but I consider myself garbage at Eve. Playing her mostly because I'm trying to have fun in normal drafts.
The only tip I could think of is that people never expect ganks from behind, they always assume you'll flank them.
Makes sense eve had tools to get the jump, her problem was her burst was too low so they survived and killed you. Now that everyone one shots everyone the stealth is a huge advantage.
On November 16 2017 03:17 Sent. wrote: I keep playing Eve once in a while. I'm still far from being good at her, buy my opinion of her is slowly getting better. Used to consider her garbage, but now I think she's a great pubstomper and maybe even good enough for solo rankeds.
Some of her abilities are really counter-intuitive for the new Eve players which makes her winrate worse than it should be.
Sidenote: New Eve and Urgot voiceovers are good ideas executed poorly. Eve is too evil and Urgot doesn't sound like Bane at all.
On November 16 2017 03:17 Sent. wrote: I keep playing Eve once in a while. I'm still far from being good at her, buy my opinion of her is slowly getting better. Used to consider her garbage, but now I think she's a great pubstomper and maybe even good enough for solo rankeds.
Some of her abilities are really counter-intuitive for the new Eve players which makes her winrate worse than it should be.
Sidenote: New Eve and Urgot voiceovers are good ideas executed poorly. Eve is too evil and Urgot doesn't sound like Bane at all.
First time I listened to New Eve VO I didn't know what to think, it is really over the top in the evil department. It also has that the wearing skin line which kinda disturbed me. Not that I haven't heard worse, but I thought this imagery from Silence of the Lambs was kind of weird in this otherwise cartoony video game.
On November 16 2017 03:17 Sent. wrote: I keep playing Eve once in a while. I'm still far from being good at her, buy my opinion of her is slowly getting better. Used to consider her garbage, but now I think she's a great pubstomper and maybe even good enough for solo rankeds.
Some of her abilities are really counter-intuitive for the new Eve players which makes her winrate worse than it should be.
Sidenote: New Eve and Urgot voiceovers are good ideas executed poorly. Eve is too evil and Urgot doesn't sound like Bane at all.
Use the french VA for Eve. Thank me later.
How do you do that? Change the language for the VA?
On November 15 2017 06:05 Gahlo wrote: I'm not comparing anything to Aery, that shit's gonna get nerfed.
Aery is more than twice as good though. its obviously being nerfed, but even at half effectiveness of aery Dark Harvest just doesnt DO much for you in comparison unless games go super long.
So i guess it might work in a slow meta (40min+), or if you are stalling real hard and playing stuff like Nasus or something and the building damage is an extra draw? Just feels like it's never going to be the choice unless it gets buffed in some way.
Aery is strictly magic damage while Dark Harvest is adaptive, so Aery scales way worse on champions that don't buy magic pen.
Are you talking about pbe? Live Aery is adaptive damage.
Actually died on kassadin to it because it went through my spell shield :p
"After the patch went out last week we saw average game times in ranked SR drop by about a minute, which is meaningful. Looking into it we realized patch 7.22 had also introduced a bug into match making where higher MMR players were being stacked on one team inappropriately. "
This explains Dyslexic's friend but not my mid laner
On November 15 2017 06:05 Gahlo wrote: I'm not comparing anything to Aery, that shit's gonna get nerfed.
Aery is more than twice as good though. its obviously being nerfed, but even at half effectiveness of aery Dark Harvest just doesnt DO much for you in comparison unless games go super long.
So i guess it might work in a slow meta (40min+), or if you are stalling real hard and playing stuff like Nasus or something and the building damage is an extra draw? Just feels like it's never going to be the choice unless it gets buffed in some way.
Aery is strictly magic damage while Dark Harvest is adaptive, so Aery scales way worse on champions that don't buy magic pen.
Are you talking about pbe? Live Aery is adaptive damage.
Actually died on kassadin to it because it went through my spell shield :p
Just tested Aery on live. Riven with 89AD, 0AP, and a Longsword in inventory. Aery was magic damage.
On November 16 2017 12:56 Slusher wrote: From Meddler's 11/15 gameplay notes
"After the patch went out last week we saw average game times in ranked SR drop by about a minute, which is meaningful. Looking into it we realized patch 7.22 had also introduced a bug into match making where higher MMR players were being stacked on one team inappropriately. "
This explains Dyslexic's friend but not my mid laner
isn't that for ranked SR? since he said the game times dropped in ranked SR
On November 15 2017 06:05 Gahlo wrote: I'm not comparing anything to Aery, that shit's gonna get nerfed.
Aery is more than twice as good though. its obviously being nerfed, but even at half effectiveness of aery Dark Harvest just doesnt DO much for you in comparison unless games go super long.
So i guess it might work in a slow meta (40min+), or if you are stalling real hard and playing stuff like Nasus or something and the building damage is an extra draw? Just feels like it's never going to be the choice unless it gets buffed in some way.
Aery is strictly magic damage while Dark Harvest is adaptive, so Aery scales way worse on champions that don't buy magic pen.
Are you talking about pbe? Live Aery is adaptive damage.
Actually died on kassadin to it because it went through my spell shield :p
Just tested Aery on live. Riven with 89AD, 0AP, and a Longsword in inventory. Aery was magic damage.
So? You don't tell us items and who you're hitting. After a few levels every champions has more base armour than base MR so unless they itemize for MR or you itemize for arpen the adaptive damage will be magical.
On November 16 2017 03:17 Sent. wrote: I keep playing Eve once in a while. I'm still far from being good at her, buy my opinion of her is slowly getting better. Used to consider her garbage, but now I think she's a great pubstomper and maybe even good enough for solo rankeds.
Some of her abilities are really counter-intuitive for the new Eve players which makes her winrate worse than it should be.
Sidenote: New Eve and Urgot voiceovers are good ideas executed poorly. Eve is too evil and Urgot doesn't sound like Bane at all.
Use the french VA for Eve. Thank me later.
How do you do that? Change the language for the VA?
On November 15 2017 06:05 Gahlo wrote: I'm not comparing anything to Aery, that shit's gonna get nerfed.
Aery is more than twice as good though. its obviously being nerfed, but even at half effectiveness of aery Dark Harvest just doesnt DO much for you in comparison unless games go super long.
So i guess it might work in a slow meta (40min+), or if you are stalling real hard and playing stuff like Nasus or something and the building damage is an extra draw? Just feels like it's never going to be the choice unless it gets buffed in some way.
Aery is strictly magic damage while Dark Harvest is adaptive, so Aery scales way worse on champions that don't buy magic pen.
Are you talking about pbe? Live Aery is adaptive damage.
Actually died on kassadin to it because it went through my spell shield :p
Just tested Aery on live. Riven with 89AD, 0AP, and a Longsword in inventory. Aery was magic damage.
So? You don't tell us items and who you're hitting. After a few levels every champions has more base armour than base MR so unless they itemize for MR or you itemize for arpen the adaptive damage will be magical.
One would think champions that want to build AD would go down the ArPen route sooner or later.
On November 15 2017 06:05 Gahlo wrote: I'm not comparing anything to Aery, that shit's gonna get nerfed.
Aery is more than twice as good though. its obviously being nerfed, but even at half effectiveness of aery Dark Harvest just doesnt DO much for you in comparison unless games go super long.
So i guess it might work in a slow meta (40min+), or if you are stalling real hard and playing stuff like Nasus or something and the building damage is an extra draw? Just feels like it's never going to be the choice unless it gets buffed in some way.
Aery is strictly magic damage while Dark Harvest is adaptive, so Aery scales way worse on champions that don't buy magic pen.
Are you talking about pbe? Live Aery is adaptive damage.
Actually died on kassadin to it because it went through my spell shield :p
Just tested Aery on live. Riven with 89AD, 0AP, and a Longsword in inventory. Aery was magic damage.
It sometimes does physical, not sure if it does the opposite of your primary, or if it picks the one that does the most in a situation, but it's not always magic.
edit: doing an actual proper test against target dummy. 100armour 100mr.
It's adaptive, dealing damage in your non primary by the looks of it.
Wait, that seems so dumb, basically turns everyone into a mixed damage champion, so you can't itemize against it. Late game the damage doesn't really matter, but in the early game, it means that you can't just buy clothe armor against Riven and reduce all her damage. Only good thing is that it means the damage is guaranteed to fall off because you won't be buying Pen for it.
On November 15 2017 06:05 Gahlo wrote: I'm not comparing anything to Aery, that shit's gonna get nerfed.
Aery is more than twice as good though. its obviously being nerfed, but even at half effectiveness of aery Dark Harvest just doesnt DO much for you in comparison unless games go super long.
So i guess it might work in a slow meta (40min+), or if you are stalling real hard and playing stuff like Nasus or something and the building damage is an extra draw? Just feels like it's never going to be the choice unless it gets buffed in some way.
Aery is strictly magic damage while Dark Harvest is adaptive, so Aery scales way worse on champions that don't buy magic pen.
Are you talking about pbe? Live Aery is adaptive damage.
Actually died on kassadin to it because it went through my spell shield :p
Just tested Aery on live. Riven with 89AD, 0AP, and a Longsword in inventory. Aery was magic damage.
So? You don't tell us items and who you're hitting. After a few levels every champions has more base armour than base MR so unless they itemize for MR or you itemize for arpen the adaptive damage will be magical.
One would think champions that want to build AD would go down the ArPen route sooner or later.
How much arpen are we talking about? A level 13 vayne (she's popular this patch, and other adc/ranged support have similar stats) has 65.2 armour and 35.5 MR. She may have not bought any defense yet. At 6 stacks of black cleaver + sudden impact or one lethality item + sudden impact she still has more armour than MR. On adc, at that moment of the game, you're more likely to see tabi than hexdrinker/qss in their inventory and it only gets worse with levels.
It's adaptive, dealing damage in your non primary by the looks of it.
Wait, that seems so dumb, basically turns everyone into a mixed damage champion, so you can't itemize against it. Late game the damage doesn't really matter, but in the early game, it means that you can't just buy clothe armor against Riven and reduce all her damage. Only good thing is that it means the damage is guaranteed to fall off because you won't be buying Pen for it.
Even with the nerfs it's probably going to still be the dominant choice for almost all mid laners. It just adds so much damage to early trades >.>
Maybe if they made it not proc off auto's or something then the other options would get some play. As it is you pretty much get at least two guaranteed procs off even in very short trades.
The saga of my struggle with getting the skin reward reroll has ended! I finally managed to get the skin after giving him the replay of me playing Arcade Sona and asking him if he really believed someone who has bought ~250 skins would really go to the lengths of faking a video just to lie his way for an epic skin.
No idea how it was this much of a fight when the bug/glitch happening on SKT Zac was so very very very clear.
For ADC top 6 champs have pick rates of 27%, 23%, 21%, 17%, 16%, 16% The math majors among you will notice that it adds up to 100%. That's pretty concentrated but ok.
The next 6 have pick rates of 14%, 11%, 9%, 9%, 8%, 7%. That adds up to 58% which takes combined pick rates to well over a hundred percent which shouldn't be able to happen.
As long as I remember picks have always been 100% per side on each role on op.gg, so 200% total across both team. I remember seeing a banrate of 114% shortly after we got 10 bans.
For ADC top 6 champs have pick rates of 27%, 23%, 21%, 17%, 16%, 16% The math majors among you will notice that it adds up to 100%. That's pretty concentrated but ok.
The next 6 have pick rates of 14%, 11%, 9%, 9%, 8%, 7%. That adds up to 58% which takes combined pick rates to well over a hundred percent which shouldn't be able to happen.
For ADC top 6 champs have pick rates of 27%, 23%, 21%, 17%, 16%, 16% The math majors among you will notice that it adds up to 100%. That's pretty concentrated but ok.
The next 6 have pick rates of 14%, 11%, 9%, 9%, 8%, 7%. That adds up to 58% which takes combined pick rates to well over a hundred percent which shouldn't be able to happen.
On November 18 2017 06:04 Numy wrote: I wonder if that's only ranked? Did they just make the numbers out of 200 since you can get dup bans so their fix was just that?
Can someone explain to me how almost every ADC has a sub 50% win rate. Is it honestly because Ezreal has such a high play and win rate that with a positive win rate in every matchup he is destroying the stats? Seems a bit absurd.
What are peoples' opinions on MF, is she strong enough right now to offset her weaknesses?
Not sure if anyone was even asking because it's probably old news but testing Sudden Impact in practice tool, if the ability itself does damage it will benefit from the pen
On November 19 2017 03:40 DarkCore wrote: Can someone explain to me how almost every ADC has a sub 50% win rate. Is it honestly because Ezreal has such a high play and win rate that with a positive win rate in every matchup he is destroying the stats? Seems a bit absurd.
What are peoples' opinions on MF, is she strong enough right now to offset her weaknesses?
I've mained her since season 3 and she feels stronger than she ever has to me. Still heavily rely on your teammates to peel tanks and assassins off you, but that's just always going to be part of playing MF.
Just remember to ban Yasuo to make your game that little bit easier.