[Patch 7.19] Post Worlds 2017 General Discussion - Page 10
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Sent.
Poland8967 Posts
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iCanada
Canada10660 Posts
Lol. Imo just reverse the ranged red slow buffs from like two seasons ago. There is a reason why it never really used to slow much from range. | ||
cLutZ
United States19551 Posts
The decaying redbuff based on auto-distance is a fine band-aid fix, but IMO not great design unless you want to basically commit to the jungle being a melee-only thing (it would also really mess with Graves who is a bit shorter range and not a very good ganker). A more interesting fix would be to Ivern-ify the jungle and basically make clear speed and HP-on full clear basically unconnected from your champion pick, thus making it a more versatile role where you could pick any champ based on teamcomp. | ||
lilwisper
United States2515 Posts
On October 05 2017 00:41 phyvo wrote: Is nerfing the entirety of red buff really a preferable solution with less collateral damage than just nerfing ezreal in some way? One nerfs every other jungler who ever takes red, the other might just hurt lane ezreal. Maybe nerf the CD of his E on lower levels? This would make it harder to chase in the jungle with him. One of Nidalee's strengths is to hunt you down with speed and low CD pounces correct? Ez seems to be compared to her so something that could hurt her, might hurt him. | ||
Ansibled
United Kingdom9872 Posts
I really don't think Ezreal jungle is so strong to the point where the champion needs to be nerfed, and I don't see how you can nerf the champion without impacting Ez ADC. I guess you could make BotRK and Muramana into good items again. | ||
iCanada
Canada10660 Posts
If EZ needs to get kills to not be behind in a world where he can't farm 2 of 6 camps effectively then he won't be as op. Thing is he can fuck around and apply pressure and not fall behind. Other thing is reducing catchup XP would remove a lot of the stuff he poops on from the jungle and replace it with stuff he needs to be a bit afraid of like LeeSin that can just kill him depending on control. | ||
PrinceXizor
United States17713 Posts
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Gahlo
United States34965 Posts
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lilwisper
United States2515 Posts
On October 05 2017 02:00 PrinceXizor wrote: Nerfing Catchup XP in general also would destroy the support role in solo queue. roaming would be significantly weaker, and you couldn't play anything but the babysitters and have a big impact. What if catchup XP worked sorta like Draven's passive? Like you have to build it up with camps and then accomplish something before it actually fires off? This way you store up camps for a certain amount of XP, but it wouldn't be as much as someone who is dedicated to farming. Also it would only bank the XP you stored so you won't be getting caught up by doing one more camp. | ||
GrandInquisitor
New York City13113 Posts
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iCanada
Canada10660 Posts
Ez could always clear buff camps but he was troll as he'll because you would be thousands of actual gold and thousands of gold worth of level stats behind only farming 60% of the jungle half the time. You had to pop off all the time to not suck. But now he can probe for stupid shit for minutes at a time and if it pays off once you're fine. I'm not complaining, I won 6 straight EZ jungle games last night. It's just a suggestion... you want EZ out of the jungle, nerfing catchup xp would do it in an instant. | ||
PrinceXizor
United States17713 Posts
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iCanada
Canada10660 Posts
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PrinceXizor
United States17713 Posts
On October 05 2017 04:00 iCanada wrote: Or we leave EZ the same, because I like winning. Yeah i mean i dont have an issue with EZ jungle, but thats because i play Ornn or Support | ||
Sent.
Poland8967 Posts
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Ansibled
United Kingdom9872 Posts
On October 05 2017 03:51 PrinceXizor wrote: Alternately could just make his passive 3/6/10 attack speed per stack for level 1/6/10, instead of 10 always. shuts down that early clear. his poke game stays the same elsewhere. makes it so his dueling isnt lee sin level in the jungle. Or i guess ham fist stuff like riot likes, and make his Q do reduced damage to minions/monsters lol Ezreal's passive attack speed is 10/12/14, but sure we can return to finding out just how low Ezreal's adc winrate can go I guess. The champion really doesn't deserve nerfs... | ||
Numy
South Africa35471 Posts
On October 05 2017 04:18 Sent. wrote: My bot lanes have a problem with EZ jungle because I tend to ignore that lane when playing him. Why would I gank bot when I can camp that flashless solo laner? Coz it doesn't matter what happens to top side of the map. It's bot lane or bust man ! | ||
GrandInquisitor
New York City13113 Posts
On October 05 2017 03:48 iCanada wrote: Never said catch up xp was bad. Just said it enabled EZ to be a cancer jungle. Ez could always clear buff camps but he was troll as he'll because you would be thousands of actual gold and thousands of gold worth of level stats behind only farming 60% of the jungle half the time. You had to pop off all the time to not suck. But now he can probe for stupid shit for minutes at a time and if it pays off once you're fine. I'm not complaining, I won 6 straight EZ jungle games last night. It's just a suggestion... you want EZ out of the jungle, nerfing catchup xp would do it in an instant. It has 100% nothing to do with catchup XP. In the early game where he's ganking, he is getting little to no catchup XP whatsoever because the camps have not yet respawned at a higher level. Catchup XP only kicks in when the camps, which spawn at the average level in the game, are farmed when they are higher level than the jungler. This is extremely rare for Ezreal because your typical pattern is buff-camp-buff->gank until red is off->farm camps you didn't take->farm respawned camps you did take. At that last step is the first point at which catchup XP can kick in, and you are typically at the average XP level of the game by then. | ||
Slusher
United States19143 Posts
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Numy
South Africa35471 Posts
On October 05 2017 05:11 Slusher wrote: One of the games where Condi played Ezreal at the worlds play ins showed just how disgustingly op catch up exp on ez is. Iirc it was game 2 vs Lyon, whichever game it was he legit gets 3 levels from 2 camps. Wasn't that more how XP works in the jungle with each small monster giving flat xp so by doing golem dudes and raptors plus the catch up XP on them he got massive levels. Is catch up XP as a concept at fault there or the way the jungle distributes it's XP? | ||
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