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I prefer the current jungle meta over Lee/Elise every game, although I think the top picks should be toned down a bit. For example increasing Sej E cd would be a pretty decent nerf that would bring her in line with other champs. Same goes for the Cho ult interaction, it would be good if that got slightly nerfed as well. When that happens I think we might even see as much as 15 different jungle picks at worlds. In that case the champs getting added to the meta would mostly be bruisers, which in turn opens up the ADC meta as well, especially if Ardent Censor or the champs that use it get hit in the next patch. Toplane meta is pretty decent as well, and I think that touching dorans shield would just end up with a return to Jayce/Kennen every game, which was imo one of the worst states of League.
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On August 25 2017 01:56 Slusher wrote:Show nested quote +On August 24 2017 23:53 Numy wrote:On August 24 2017 22:24 Alaric wrote: Wait, since when are Ahri and Syndra poke champs? Syndra's just a mess because excess numbers tho. And I remember being so hyped when she was released because of her mechanics, now I just sigh whenever she's picked because she's been made so bland... She's pokish I guess idk. Generally want to land some poke then all in, not really normal poke though or her main identity. Poke is pretty awful and ocean drake being a thing doesn't help much. I'm fine with it though. Poke is super boring. Need more AD assassin meta to watch :D Maybe if an ad assassin meta starts I can stop tilting when my Kayne teammates pick blue. Would kayn even be good in ad assassin meta? The dude just looks pretty trash to me. You're hot garbage early game yet if you don't do shit early you're hot garbage for longer so what is the point. You aren't even that amazing later on so??? Just pick Kha'zix or something like that lol. Just seems like a pretty binary champ that's "snowball super early and win or feed your tits off" but he's harder to snowball because he's so shit as base form.
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Tanks don't even have that much impact. They're unkillable but in exchange they just tickle people, that's pretty lame. Then again I remember Nautilus being nerfed across the board because when his ganks went well enough to let him not trail too behind the solo lanes in exp, his base damage could deal around half a squishy's health with a full combo at level 7-9, what a tragedy. Meanwhile the acceptable non-tanks junglers would 100-0 them in the same position and not need to gank, just run around killing people.
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I even think coin's gold generation is sorta okay, if you remove the mana generation it also gives.
Infinite shields means there's no real punishment to the item's supposed lack of stats. You'd be making an actual choice at that point to be passive and greedy until you get another item.
Like how is this item viable, and even optimal in some circumstances, on someone like sona who just wants to poke 24/7. an item that's supposed to have no stats and be weak in lane is actually good on a support who wants to trade 24/7.
or at least heavily nerf mana coins until the last upgrade. like 5-10-15% missing and minimum so you aren't spewing mana from every orfice in lane.
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The problem is that riot makes Champs that need to spam to have the same impact in bot lane. So they need that regen. Sona is gonna struggle compared to Karma or Zyra if she cant spend mana like nobodies business, because the champ is designed to spam. Same with Soraka, It just provides too much to other champs that dont need the spam and just need timing, like janna.
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I think coin is the best designed support item. Ideally, the support meta should be Janna/Thresh/Nami focused most of the time. Making the coin mechanic the only gold generation style helps this, just make it 300 Gold for just the gold Gen with 3+ 50Gold upgrades that give stats. This will make it easier to define the roles of the non-generalist supports.
Blitz/Leona are the aggro niche supports, Sona/Soraka are poke niche (should be picked for comp), braum, taric, and kench are defensive, karma/lulu/zyra/morg are mage flex picks that should be balanced for mid more than support. And Alistar's remake is a boring disaster.
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For anyone who loves 1-2 players carrying terrible teammates, go watch LPL 3rd place match.
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but what kind of docs were for sale?
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Why jungle fiddle has 55% win rate ? (seen in champion.gg) Wtf is going on?
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Anyone have problem with their "honor" icon in the waiting room before the game start. I got Honor 4 and my icon (or ribbon) only show like 1/4 game.
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Didn't check to be sure, but I'm convinced my honor icons were displayed only in first games after "promotion" and remained hidden later.
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Honor loading screen flair only shows the game after receiving honor from 1 unknown player or 2 friended players.
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GrandInquisitor
New York City13113 Posts
On August 28 2017 04:52 Ansibled wrote: but what kind of docs were for sale? s2secretsgg.docx
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When you do the stoneplate + locket combo on a jungler it works with the bonus health from cinderhulk right?
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Yes, extremely temporarily, it was nerfed to not take that hp into account but was hot fixed back until a bug involving Kled is resolved
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They've made some bold choices with the runes rework, that's for sure. Not really worth discussing specifics this far out.
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GrandInquisitor
New York City13113 Posts
It'll be interesting to see if it can change any champion that is currently a one-ult bot. Because there's enough CDR / "natural" cooldown reduction from ability leveling that nearly every champion's ultimate is always up for late game teamfights (the only exception I can think of is sometimes Karthus), but very few champions can cast a standard-cooldown ultimate twice in a teamfight. Imagine Vi or Malphite or Zilean being able to ult twice now.
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On September 01 2017 00:24 GrandInquisitor wrote: It'll be interesting to see if it can change any champion that is currently a one-ult bot. Because there's enough CDR / "natural" cooldown reduction from ability leveling that nearly every champion's ultimate is always up for late game teamfights (the only exception I can think of is sometimes Karthus), but very few champions can cast a standard-cooldown ultimate twice in a teamfight. Imagine Vi or Malphite or Zilean being able to ult twice now. you also have to consider that every item in the game gives cdr. every champ always has 40% cdr by 25-30 minutes
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