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Banning how it's done in competitive would take forever. I already thought the 6 ban system took long enough as it did. It'll also risk the more games not being started due to afks or dodging imo.
Coin is the problem for Ardent 100%. Ardent is super strong, don't get me wrong, but being able to get it at ~10 minutes in the game if you're super greedy because you get to rack in 1000 gold more than your non opponent (supports having the same gold as junglers in competitive now btw (if gp10 runing happened iirc)) is pretty insane.
Possible solutions for coin; these don't stack, but snippets of each one could be combined to create something less oppressive than it is now: -same amount of coins dropped, but more in the mana form and less mana given per coin -make it more risky to pick of the coins, i.e. they spawn a little bit closer to the enemy -have a trade off for picking up your coin: lower your mana per coin you take -when you pick up the coin, you slow yourself (like the fruit), because dat gold be heavy mang. If this wouldn't be too oppressive, a 0.15 or 0.25s self root for literally putting it in your pocket. -put your sells on cooldown for 0.5 seconds (could it be pushed to 1?) when you pick it up. -take a small amount of damage when you pick it up (like 10-25 hp) ... There should be a downside to getting free gold spawning on the map for you. Spell's thief needs to use mana for spells, Targon's "wastes" an aa (=self root) for a stack. Not that it ever is consequential in laning, but still, a little trade off should be there; or do you think that the quest reward of the +1 skill is good enough?
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Imo they should delete the other two gold generating mechanics and just make it all like coin.
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I'm willing to argue coin is less op than the other options are up. Having the same gold as the jungler in competitive is a dumb comparison because the jungler is a support in competitive
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What's the problem with the support actually having gold? Buff Spellthief and Relic to match it's gold generation instead of nerfing shit just for the sake of nerfing.
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Well Supports Having gold isn't an issue. but it does enable lazy design with items, and just making everything roughly the same efficiency slotwise rather than differentiating cheap active items from powerful late game ones.
If Redemption gave 200 HP 50% Mana Regen and 8% Shield Strength for 1100 gold with the same active it'd be better for the game than 2100, for the same item +50 HP, 10% CDR 100% Regen and 50% HP Regen. Incredibly gold efficient incredibly slot inefficient items are good if they come with a powerful ability that can win a fight if you come out of base with it and start one.
Supports getting powerful items early is good, it lets them go about the map and Do things with them. Supports being able to pretty much avoid item spikes and just go a standard build+sightstone is less interesting. and just makes them delayed midlaners.
They had a good idea with the upgrades to support items with actives. but they hid it behind too much gold.
But i admit thats probably too much of a departure from their design philosophy of simplicity and conformity.
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Inflating passive gold income to that of one that's actively farming and shrugging that off because their roles are similar doesn't make sense.
How would you increase gold income for the other items? More stacks? More gold per stack?
I don't think you need more gold as a support, I think you need impactful items as a support, which is largely covered nowadays with ardent/redemption/locket/knight's vow/mikaels/sightstone/zeke's but perhaps some more could be made just to get some diversity going. Supports are finally actually strong in the game and people whine about it, but 20k Cho nomming your adc while being unkillable is totally fine. I feel like every role is in a good spot at the moment, LoL has never been in a healthier spot. The only role, like always, that still seems problematic is the Jungler. I'd wish it was possible not to be relegated to one playstyle at a time, so that we can see carry junglers and tank/supportive junglers evenly.
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So, who are the pre-eminent poke champs nowadays? Its traditionally the thing I am best at (I usually go too ham on engage champs, or trust teammates to take objectives elsewhere too much on splitpush champs), but now that I don't like new Ori I am not having much fun on any midlaner.
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Does Taliyah count as a poke champ. she's ubiquitous amongst good midlaners. Jayce is played pretty commonly as well usually picking into matchups though rather than first pick.
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honestly there are like...no good ap champs left for poking. syndra/ahri maybe? you can try lb but its almost impossible to get the sigil proc off. other good range guys like tf dont have the oomf that makes you scared of the poke either. same goes for corki with his shit ulti dmg now i miss the old lb so much...
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Those answers are sort of a bummer.
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Xerath is probably the best but it's not meta because engage is so meta atm
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Wait, since when are Ahri and Syndra poke champs? Syndra's just a mess because excess numbers tho. And I remember being so hyped when she was released because of her mechanics, now I just sigh whenever she's picked because she's been made so bland...
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On August 24 2017 22:24 Alaric wrote: Wait, since when are Ahri and Syndra poke champs? Syndra's just a mess because excess numbers tho. And I remember being so hyped when she was released because of her mechanics, now I just sigh whenever she's picked because she's been made so bland...
She's pokish I guess idk. Generally want to land some poke then all in, not really normal poke though or her main identity. Poke is pretty awful and ocean drake being a thing doesn't help much. I'm fine with it though. Poke is super boring. Need more AD assassin meta to watch :D
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Meh, once she's got 2 items she can 100-0 squishies without any previous spheres if she hits her combo. She's just got excessive damage and gets boring because there's so little intricacy to having impact with her.
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On August 24 2017 23:53 Numy wrote:Show nested quote +On August 24 2017 22:24 Alaric wrote: Wait, since when are Ahri and Syndra poke champs? Syndra's just a mess because excess numbers tho. And I remember being so hyped when she was released because of her mechanics, now I just sigh whenever she's picked because she's been made so bland... She's pokish I guess idk. Generally want to land some poke then all in, not really normal poke though or her main identity. Poke is pretty awful and ocean drake being a thing doesn't help much. I'm fine with it though. Poke is super boring. Need more AD assassin meta to watch :D Maybe if an ad assassin meta starts I can stop tilting when my Kayne teammates pick blue.
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On August 24 2017 11:32 Uldridge wrote: Inflating passive gold income to that of one that's actively farming and shrugging that off because their roles are similar doesn't make sense.
How would you increase gold income for the other items? More stacks? More gold per stack?
I don't think you need more gold as a support, I think you need impactful items as a support, which is largely covered nowadays with ardent/redemption/locket/knight's vow/mikaels/sightstone/zeke's but perhaps some more could be made just to get some diversity going. Supports are finally actually strong in the game and people whine about it, but 20k Cho nomming your adc while being unkillable is totally fine. I feel like every role is in a good spot at the moment, LoL has never been in a healthier spot. The only role, like always, that still seems problematic is the Jungler. I'd wish it was possible not to be relegated to one playstyle at a time, so that we can see carry junglers and tank/supportive junglers evenly. I dunno meta feels like shit to me. It is basically hardcore focused on bot lane picking a hyper carry and picking some support that makes him overpowered.
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Hypercarries wouldn't be necessary if tanks weren't so stronk x) But it's basically what adcs are supposed to be, no? Give them long enough and the entire game revolves around their success. It's the reason why they have a support.
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Being limited so much in what you can pick is pretty shit to me. I hate the shiv/rfc/warlords combo too.
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Well Draven got nerfed, not that it's significant but it says something about riots thoughts on the matter
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On August 25 2017 01:56 Slusher wrote:Show nested quote +On August 24 2017 23:53 Numy wrote:On August 24 2017 22:24 Alaric wrote: Wait, since when are Ahri and Syndra poke champs? Syndra's just a mess because excess numbers tho. And I remember being so hyped when she was released because of her mechanics, now I just sigh whenever she's picked because she's been made so bland... She's pokish I guess idk. Generally want to land some poke then all in, not really normal poke though or her main identity. Poke is pretty awful and ocean drake being a thing doesn't help much. I'm fine with it though. Poke is super boring. Need more AD assassin meta to watch :D Maybe if an ad assassin meta starts I can stop tilting when my Kayne teammates pick blue.
Lol. AD Assassin meta. Are you trying to generate a river of tears?
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